BS Zelda no Densetsu
247452
224912165
2008-07-10T23:37:07Z
Haipa Doragon
4207042
minor cleanup, rm unsourced
{{Infobox VG
|title=BS Zelda no Densetsu
|image=[[Image:BS Zelda loading art.png]]
|captiom=
|developer=[[Nintendo]]
|publisher=[[St. GIGA]]
|designer=
|engine=
|series=[[The Legend of Zelda (series)|''The Legend of Zelda'']]
|released=1995, 1996 (Map 2)
|genre=[[Action-adventure game|Action-adventure]]
|modes=Time-restricted [[single player]] with [[multiplayer]] scoreboards
|platforms=[[Satellaview]]
|media=[[Streaming media|Streaming]] [[download]] via [[Satellite television|satellite network]], saved to either the [[Satellaview]] base unit's [[Flash memory|flash-RAM]] or to a BS-X [[Flash memory|flash-cart]]
|requirements=
|input=
}}
{{nihongo|'''BS ''Zelda no Densetsu'''''|BSゼルダの伝説|Bīesu Zeruda no Densetsu|lit. "Broadcast Satellaview The Legend of Zelda"}} was a game released for the [[Satellaview]] attachment for the [[Super Famicom]] in [[Japan]]. It was based on the original ''[[The Legend of Zelda]]'' for the [[Nintendo Entertainment System|NES]]. Unlike the original Zelda game, this version had a different direct sequel called ''[[BS Zelda no Densetsu Kodai no Sekiban]]'' (which was based on ''[[The Legend of Zelda: A Link to the Past]]'').
BS stands for Broadcast Satellaview (commonly referred to as the BS-X). Using this add-on gamers could download the game from the satellite and save it onto either the base unit’s memory or onto a BS-X Special Broadcast Cassette.
==Gameplay==
The gameplay was identical to its predecessor, but a few differences exist which make the experience distinctly different. One of these differences is that the maximum number of [[Rupee (Legend of Zelda)|Rupees]] allowed a player was increased to more than a thousand (rather than 255 as in ''The Legend of Zelda''). The overworld was altered from an 8 by 16 map to an 8 by 8, although an effort to make Map 1 relatively comparable in terms of general landscape features to the overworld in ''The Legend of Zelda'' is apparent. As in the ''The Legend of Zelda''<nowiki>'</nowiki>s Second Quest, dungeons are again completely different. This game is sometimes referred to as a "Third Quest", in reference to ''[[The Legend of Zelda]]''<nowiki>'</nowiki>s [[The Legend of Zelda#Second quest|Second Quest]]. The Map 2 version could thus be considered the "Fourth Quest". Carrying on the tradition initiated in the Second Quest where the dungeon map layouts spelled "ZELDA", Third Quest layout spells "St. GIGA" and the Fourth Quest spells "NiNtENDO".
[[Image:Bs zelda.gif|left|frame|''BS Zelda'' Screenshot]]
===The clock===
The game was played in real-time. An onscreen clock showed the current time, and at various times on the clock certain events would happen. The game pauses for a moment before making a change. Sometimes the enemies are killed or stunned, sometimes a fairy appears, and occasionally the player is granted unlimited quantities of one of their items for a limited time. Bombs, boomerangs and candles can all be auto-upgraded this way, and will never run out of ammunition until the clock reaches the ending value, at which point the player’s bombs are returned to the amount they had before the unlimited amount was activated, or the boomerang will downgrade, or the candle will turn from red back to blue.
===Presentation===
The game was divided into four weekly episodes. These episodes were played live, at the same time as a video game tips show was running on the satellite network (it probably contained ads and such to promote the games currently being played). The download time for each episode was typically around seven minutes.
===Character selection===
The player could configure their name and gender in the [[Satellaview]] game-selection interface. This then carried across to the game. ''[[Zelda: The Wand of Gamelon]]'' and ''[[Zelda's Adventure]]'' (two of the three Zelda titles released for the [[Philips]] [[CD-i]], wherein Princess Zelda herself was the playable character). The characters themselves are nameless in-game. In actuality, they are Satellaview's mascots, and "come from another world" in this game. These two characters would later reappear in ''[[BS Zelda: Kodai no Sekiban]]'', known as the Heroes of Light.
===Live voice===
BS Zelda’s implementation of Live Voice was significantly different from that in ''[[BS Zelda: Kodai no Sekiban]]''. When the clock hit certain times the game would pause and display Japanese writing onscreen (that apparently reads "listen"), and the player would hear a narrator (apparently playing the part of the [[Recurring characters in The Legend of Zelda series#Old Man|Old Man]], and allegedly the same voice actor as Sahasrahla) give a hint or suggestion. It is unknown as to how long these tips were, but under emulation the pauses are about two to three minutes long. After that time the text disappears and gameplay resumes as before.
===Free gifts===
In one issue of Nintendo Online Magazine, there is some allusion to players with good scores receiving free gifts.<ref>[http://www.nintendo.co.jp/nom/9811/p04/page03.html www.nintendo.co.jp Page-3]</ref> The article states that players received a password that recorded the degree of completion of that day's featured dungeon. Players would then submit this password to the company, with players who completed the most receiving prizes. Due to costs involved, it is assumed that the prizes were [[Gashapon]]-style trinkets; many ''Zelda''-themed merchandise items with unknown origins do exist, and some of these may originate from here. As a player had to be subscribed to the [[St. GIGA]] network to play, their mailing addresses would be known, and it is quite possible that these gifts were mailed. Still, information on this program has been very difficult to obtain.
===Broadcast dates===
{| class="wikitable"
! Date !! Chapter Title
|-
|[[9 August]] [[1995]]||BS Zelda no Densetsu: Dai 1 go
|-
|[[16 August]] [[1995]]||BS Zelda no Densetsu: Dai 2 go
|-
|[[23 August]] [[1995]]||BS Zelda no Densetsu: Dai 3 go
|-
|[[30 August]] [[1995]]||BS Zelda no Densetsu: Dai 4 go
|}
<ref>From [http://nindb.classicgaming.gamespy.com/shvc_jp.shtml#bsx Nintendo Database]</ref>
{| class="wikitable"
! From... !! To... !! Chapter Title
|-
|[[30 December]] [[1995]]||[[31 December]] [[1995]]||BS Zelda no Densetsu ~MAP 2~: Dai 1 go
|-
|[[1 January]] [[1996]]||02 Jan 1996||BS Zelda no Densetsu ~MAP 2~: Dai 2 go
|-
|[[3 January]] [[1996]]||04 Jan 1996||BS Zelda no Densetsu ~MAP 2~: Dai 3 go
|-
|[[5 January]] [[1996]]||06 Jan 1996||BS Zelda no Densetsu ~MAP 2~: Dai 4 go
|}
<ref>From [http://nindb.classicgaming.gamespy.com/shvc_jp.shtml#bsx Nintendo Database]</ref>
==Emulation==
Due to the live nature of the game in its original incarnation, the game's [[ROM image|ROM]] could not be played properly on [[emulator]]s. Many hackers have since created [[Patch (computing)|patches]] that removed the game's download pauses and time limits, pieced together all four episodes and given the game a title screen and file selection screen (both of which are reminiscent of the title screen and file selection screen from ''The Legend of Zelda''), all of which has ultimately allowed BS Zelda to be played as like a traditional, non-Satellaview game. Some patches have even replaced the game's [[protagonist]] with [[Link (The Legend of Zelda)|Link]] himself, or allow the player to select Link or one of the game's original characters via the file selection screen.
==References==
{{reflist}}
==External links==
*[http://www.bszelda.zeldalegends.net The BS Zelda Homepage], a fan-site including playable versions of the ''BS Zelda'' games
*[http://www.rpgclassics.com/shrines/snes/bszelda RPGClassics’ BS Zelda Shrine]
*[http://www.nintendo.co.jp/nom/9811/p04/page03.html Nintendo Online Magazine screenshot and writeup], referring to the free gifts.
{{The Legend of Zelda}}
[[Category:The Legend of Zelda games]]
[[Category:Satellaview games]]
[[Category:1995 video games]]
[[Category:1996 video games]]
[[fi:BS Zelda]]
[[fr:BS Zelda]]
[[pt:BS Zelda]]
[[sv:Zelda BS]]