Bound High
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2008-06-17T04:17:44Z
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{{articleissues|expand=June 2008|refimprove=June 2008|wikify=June 2008}}
{{Infobox VG| title = Bound High
|image = [[Image:Bound high logo.png|250px]]
|developer = [[Nintendo]]<br> [[Japan System Supply]]
|publisher = Nintendo
|designer = [[Hideyuki Nakanishi]]
|engine =
|released = [[List of cancelled video games|Cancelled]]
|genre = Action, puzzle
|modes = [[Single player]]
|ratings = [[Entertainment Software Rating Board|ESRB]]:Kids to Adults (6+)
|platforms = [[Virtual Boy]]
|media = [[Cartridge (electronics)|16 Megabit Cartridge]]
|requirements =
|input =
}}
{{nihongo|'''''Bound High'''''|バウンド・ハイ!}} is a cancelled game for the [[Virtual Boy]] consists on manuveuring Chalvo, a robot that can roll itself up into a bouncing ball, around a series of levels while avoiding various hazards. ''Bound High'' would have been the first second-generation game for the Virtual Boy, but the poor sales of the console caused to be put on hold numerous times before eventually being cancelled altogether. Of all the cancelled Virtual Boy games, ''Bound High'' was the closest to completion. ''Bound High'' was exhibited in [[Shoshinkai]] at [[Nintendo Space World|Famicon Space World]] in [[1995]]. Bound High was exhibited in the "Symbolic Zone" which was a special exhibition area for outstanding titles on about ten Virtual Boy units. [[Hiroshi Yamauchi]], the president of Nintendo at the time, mentioned Bound High as the most promising Virtual Boy title in his keynote speech.
==Gameplay==
<!-- Commented out because image was deleted: [[Image:VBBoundHigh!1.png|right|thumbnail|Screenshot of ''Bound High''.]] -->
The basic gameplay of ''Bound High'' consists on moving the bouncing Chalvo around, jumping on enemies and avoiding the various crevices, spikes, and "shockers".
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==Development==
<!-- Commented out because image was deleted: [[Image:Chalvo-characterart.gif|thumb|Chalvo, the main character of ''Bound High''.]] -->
While alone in the Japan System Supply office around midnight, Hideyuki Nakanishi looked at some of the game plans on the company's president's desk. The plans he saw felt orthodox and boring (one game was a mixture of [[Squash (sport)|squash]] and ''[[Breakout]]''), so he wrote a summary of his idea for ''Bound High'' and put in on the office wall. The president liked the idea and development of the game began.
==Expectations==
''Bound High'' was largely regarded, along with ''[[Dragon Hopper]]'', as being the most promising Virtual Boy game of 1996.
==Cancellation==
Once ''Bound High'' was completed, Nintendo did not wish to waste resources marketing another game to a dying system and the game was scrapped. By the time the game was cancelled, the development of the game, the manual design, and a number of packages for the North American market had all been completed. The created games were all destroyed; the only known fully working prototype to exist is owned by Nintendo. Because Nintendo bought the license during development, Japan System Supply still got plenty of money from making the game and helped them establish a good connection with Nintendo. ''Bound High'' eventually received a follow-up game for the [[Game Boy]] titled ''[[Chalvo 55]]'' that was only released in Japan. The game was similar to ''Bound High'' in its gameplay but Hideyuki Nakanishi had no part in its development.
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==See also==
*''[[Chalvo 55]]''
*''[[Dragon Hopper]]''
*[[List of Virtual Boy games]]
*[[List of cancelled Virtual Boy games]]
==References==
<div class="references-small">
'''Journals'''
*{{cite journal
| year = 1996
| month = February
| title = ''Bound High''
| journal = Nintendo Power
| issue = 81
| pages = p. 99
| url =http://www.vr32.de/modules/articles/index.php?type=scans&show=36&page=12
| format = JPEG
| accessdate = 2006-07-27
}}
*{{cite journal
| year = 1996
| month = April
| title = ''Bound High''
| journal = Nintendo Power
| issue = 83
| pages = p. 101
| url = http://www.vr32.de/modules/articles/index.php?type=scans&show=38&page=3
| format = JPEG
| accessdate = 2006-07-27
}}
*{{cite journal
| year = 1996
| month = August
| title = The Second Coming
| journal = Total!
| issue = 56
| pages = p. 9
| url =http://www.vr32.de/modules/articles/index.php?type=scans&show=23&page=1
| format = JPEG
| accessdate = 2006-07-27
}}
*{{cite journal
| last = M.
| first = Andy
| year = 2005
| month = October
| title = Virtual Boy's Unsung Hero
| journal = Nintendo Power
| issue = 196
| pages = p. 105
| url =http://www.vr32.de/modules/articles/index.php?type=scans&show=147&page=1
| format = JPEG
| accessdate = 2006-07-27
}}
'''Web'''
*{{cite web
| year = 2003
| month = October
| url = http://www.vr32.de/modules/interviews/index.php?id=1
| title = Hideyuki Nakanishi interview
| publisher = Planet Virtual Boy
| accessdate = 2006-06-09
}}
'''Other'''
*[http://www.virtual-boy.org/images/vbpresskit0005.gif ''Bound High'' news release]. Nintendo. Retrieved on [[July 29]], [[2006]].
<!---'''Footnotes'''--->
<references />
</div>
==External links==
*[http://www.vr32.de/modules/games/index.php?type=unreleased&sec=main&id=1 Entry at Planet Virtual Boy]
[[Category:Cancelled Virtual Boy games]]