Civilization II 223491 223117341 2008-07-02T17:25:45Z Dp76764 1877897 rv good faith edits; a little too 'game guide' on the detail level {{ Infobox VG |title =Civilization II |image =[[Image:civ2boxart.jpg|center|250px]] |caption=North American boxart, PC version |developer =[[MicroProse]] |publisher =[[MicroProse]] |designer =[[Brian Reynolds]]<br />Douglas Caspian-Kaufman<br />[[Jeff Briggs]] |version =2.42 |released =[[February 29]] [[1996]] |genre =[[Turn-based strategy]] |modes =[[Single player]] |ratings =[[Entertainment Software Rating Board|ESRB]]: E (Everyone) |platforms =[[Mac OS]], [[PlayStation]], [[Microsoft Windows|Windows]] |media =[[Compact Disc]] |requirements=33 MHz [[Intel 80486|486]] [[central processing unit|CPU]], 8 MB [[RAM]], 2× [[CD-ROM]] |input =[[Computer mouse|Mouse]], [[computer keyboard|keyboard]] }} [[Image:CivII 01.png|right|thumb|240px|The main game screen in ''Civilization II'']] [[Image:Civ2.jpg|right|thumb|240px|In this screenshot of ''Civilization II'' most of the gameworld has been discovered, as can be seen by the "mini-map" located in the upper right of the screen.]] '''''Sid Meier's Civilization II''''', a.k.a. '''''Civ II''''', is a [[turn-based strategy]] [[computer game]] designed by [[Brian Reynolds]], Douglas Caspian-Kaufman and [[Jeff Briggs]]. Although it is a sequel to [[Sid Meier]]'s ''[[Civilization (computer game)|Civilization]]'', neither Sid Meier nor [[Bruce Shelley]] were involved in its development. ''Civilization II'' was first released in [[1996]] for the [[personal computer|PC]] and later ported to the [[PlayStation|Sony PlayStation]]. In 2002 [[Atari]] re-released the game for newer operating systems, such as [[Windows Me]] and [[Windows XP]]. The ''Multiplayer Gold Edition'' was included in the ''Civilization Chronicles'' box set released in 2006. == Gameplay == ''Civilization II'' is similar to the first ''Civilization'', with some changes to the units, civilizations, additional wonders, tile "specials" and technologies. The graphics (greatly improved with clickable links and movable windows) were changed from a top-down view to an [[Isometric projection|isometric]] representation. The [[Artificial Intelligence]], or AI, was improved upon as well, including the elimination of most random events (such as the situation where Wonders of the World were built spontaneously in the original ''Civilization'') by now making the computer player go through the same production requirements as the human player. Rivers no longer occupy the whole of each tile along its length. The river is just part of each topography square it flows through, adding productive value, defensive bonuses and movement ability. Rivers now act much like roads- moving one square along a river will cost only 1/3 of a movement point. The [[Personal computer game|game]] features entirely new concepts, such as firepower and [[Health (game mechanism)|hit points]] (preventing [[Phalanx formation|phalanx]]es from beating [[battleship]]s), and changes to some units' abilities and strengths. For instance, [[engineer]]s and [[settler]]s can be automated to improve surrounding areas, but no longer ignore enemy zones of control. [[Roman legions|Legions]] cost more to produce but have greater attack and defense values; some new units are added such as [[stealth bomber]] and [[stealth fighter]]. One memorable element in the game is the ability to consult the 'High Council' for advice (as long as the player still has the CD in the drive). The council consists of film clips of actors portraying advisors in the areas of the military (a brawny man, often drunk, angry or both; he becomes a stereotypical American general when you reach Modern Age), economics (a smooth-talking merchant, later a snooty and suave businessman), diplomacy (in the Modern Age, a saucy [[femme fatale]] with a vaguely Eastern European accent), technological progress (a [[nerdy]] scientist), and the people's happiness (an [[Elvis Presley]] [[caricature]], wearing sunglasses even in the Ancient period). They often argue with and insult one another, as each advisor's department demands a different set of priorities. The counselors' costumes change with each new era. In many ways, the 'High Council' constitutes a bit of comic relief, especially from the expansionist "military" adviser, who will insist on more troops even when you have 60 battleships. Amusingly, when the player is experiencing [[anarchism|anarchy]], the characters begin talking at the same time, interrupting each other, and finally beginning to fight, with all counselor windows shutting down and turning into the "A" symbol of Anarchism. There are two paths to victory (and bonus points to the score) in this game: to conquer every other civilization, or to build a spaceship and reach [[Alpha Centauri]] before any of the other civilizations. The latter can be much more difficult because there are a limited number of turns in the game, which ends in the year 2020. If the spaceship does not reach Alpha Centauri by then, the game will simply end with your current score. The player can continue playing after all civilizations have been conquered, the spaceship has reached its destination, or the year 2020, but there will no longer be any scoring. The sooner a player conquers every other civilization, or the space ship arrives, the better as far as scoring is concerned. However, there are many things that can be done to gain points, so it occasionally is better to hold off victory to gain more points by, say researching extra 'future technologies'. The scoring system measures the player's performance during each game. Population is a major influence on scoring as each happy citizen contributes two points, each content citizen contributes one point, and each unhappy citizen contributes zero points. This means that the higher the population of your civilization, the higher you can expect your score to be. Players may increase the luxury rate to the maximum (depending upon their government type) right before the very end of the game in order to maximize their scores. Additionally, each wonder of the world owned by the player will also add 20 points to their score. Each square with pollution deducts ten points. The length of time there has been peace (no armed conflict or war) up to the end of the game also adds 3 points per turn. The final score will also give a civilization percentage, based on the difficulty level the game was played at (chosen at the very beginning of the game). The higher this percentage is, the better. Finally, a title will be given to the player. Particularly good ones include "Lion-Hearted," "the Great" with the greatest obtainable title being "The Magnificent." ==Expansions== [[Image:Civilization2.JPG|thumb|300px|The World War II scenario]] There were two expansion packs that slowly added more features to the game. The first, ''Conflicts in Civilization'', included 20 new scenarios: 12 created by the makers of the game,<ref>[http://apolyton.net/civ2/civ2info.shtml Apolyton site, Civ II expansion scenarios]</ref> and 8 by fans. It also added an enhanced macro language for scenario scripting. The twelve scenarios created by MPS: *After the Apocalypse *Age of Discovery *The Age of Napoleon *Alexander the Great *Alien Invasion *American Civil War *The Crusades *The Great War *Jihad: The Rise of Islam *The Mongol Horde *The War for Independence *World War: 1979 The "Best of the Net," pack 1: * Atolon * The Cholera of Zeus * The Conquest of Britain * Cross and Crescent * The Fall of the Great Kesh * East Wind, Rain * Persian Gulf War * Native Rebellion This was followed by ''Fantastic Worlds'' which added 19 new scenarios as well as a variety of editors for the game. The CD also contains more music tracks than any other Civilization II CD produced. The eleven scenarios created by MPS: * The Age of Reptiles * Atlantis * Ice Planet * Mars Now! * Master of Magic, Jr. * Master of Orion, Jr. * The Mythic History of Midgard * The New World * Samurai * The World of Jules Verne * X-COM: Assault The "Best of the Net," pack 2: * Battle of the Sexes * Bears at Play * Civ-Life! * Hidden * Mammoth * Paradise * Santa is Coming * USA 2010 Later, the original game was re-released as ''Civilization II: Multiplayer Gold Edition'', which bundled both prior expansion packs and added options for networked and hotseat play, and features tweaked AI. However, all of the music tracks that were in the original release of Civilization II have been removed - only some of the "new" ones remain. The tweaked AI is also perpetually unfriendly, rendering most diplomatic functions useless. ''[[Civilization II: Test of Time]]'' was released in 1999. It was a stand-alone game with new features, such as redrawn, animated units, support for multiple maps in one game, and some new campaign modes. ==Reception== ''Civilization II'' was placed on IGN's 100 greatest video games of all time, coming in at #4.<ref>{{cite web| url = http://top100.ign.com/2005/index.html| title = IGN's Top 100 Games| publisher = [[IGN]]| accessdate = 2007-07-23}}</ref> This list also included console games, and Civ II was the second highest-ranked PC game behind [[Tetris]] at #3. ==Legacy== ''Civilization II'' is a game with longevity. While most PC games come and go in a matter of months, this game was still going strong after several years and inspired many titles including [[Activision]]'s ''[[Civilization: Call to Power|Call to Power]]'' series and ''[[Sid Meier's Alpha Centauri]]''. This longevity, at least in part, is due to an unending stream of [[mod (computer gaming)|mod]]s and scenarios produced by its enormous fan base. The game was followed by [[Firaxis Games|Firaxis']] ''[[Civilization III]]'' and ''[[Civilization IV]]''. ==Civilizations== <table border="3" cellspacing="5" cellpadding="5"> <caption>'''Civilization Team Color chart''' <br>Only one civilization per color, per game</caption> <tr> <td><font color="black">WHITE</font> <td><font color="black">[[Ancient Rome|Romans]]</font> <td><font color="black">[[Russia]]ns</font> <td><font color="black">[[Celts]]</font> <tr> <td bgcolor="green"><font color="white">GREEN</font> <td bgcolor="green"><font color="white">[[Babylonia]]ns</font> <td bgcolor="green"><font color="white">[[Zulus]]</font> <td bgcolor="green"><font color="white">[[Japan]]ese</font> <tr> <td bgcolor="blue"><font color="white">BLUE</font> <td bgcolor="blue"><font color="white">[[Germany|Germans]]</font> <td bgcolor="blue"><font color="white">[[France|French]]</font> <td bgcolor="blue"><font color="white">[[Vikings]]</font> <tr> <td bgcolor="yellow"><font color="black">YELLOW</font> <td bgcolor="yellow"><font color="black">[[Egypt]]ians</font> <td bgcolor="yellow"><font color="black">[[Aztecs]]</font> <td bgcolor="yellow"><font color="black">[[Spain|Spanish]]</font> <tr> <td bgcolor="teal"><font color="white">TEAL</font> <td bgcolor="teal"><font color="white">[[United States|Americans]]</font> <td bgcolor="teal"><font color="white">[[China|Chinese]]</font> <td bgcolor="teal"><font color="white">[[Persian Empire|Persians]]</font> <tr> <td bgcolor="orange"><font color="black">ORANGE</font> <td bgcolor="orange"><font color="black">[[Greece|Greeks]]</font> <td bgcolor="orange"><font color="black">[[England|English]]</font> <td bgcolor="orange"><font color="black">[[Carthage|Carthaginians]]</font> <tr> <td bgcolor="purple"><font color="white">PURPLE</font> <td bgcolor="purple"><font color="white">[[India]]ns</font> <td bgcolor="purple"><font color="white">[[Mongols]]</font> <td bgcolor="purple"><font color="white">[[Sioux]]</font> <tr> <td bgcolor="red"><font color="white">RED</font> <td bgcolor="red" colspan="3" align="center"><font color="white">[[Barbarians]] (NPC)*</font> </table> While Barbarians do not act like regular [[non-player character|NPC]]s in this game (they just attack and pilage), they can take over a city and produce units (but will not produce settlers to expand). Also, a close examination of the software reveals that the [[Arab World|Arabs]] and [[Inca Empire|Incan Empire]] were originally meant to be playable civilizations in the game. One need only replace another available civilization's information with that of these 'missing' ones in order to play them. It is also possible to edit the game's data files in order to add a custom civilization. With a higher level of skill and some specialized computer programs, it's even possible to edit the leader portraits to create a custom tribe. ==Technologies== {{MultiCol}} *[[Flight|Advanced Flight]] *[[Alphabet]] *[[Amphibious Warfare]] *[[Astronomy]] *[[Atomic Theory]] *[[Automobile]] *[[Banking]] *[[Bridge|Bridge Building]] *[[Bronze|Bronze Working]] *[[Funeral|Ceremonial Burial]] *[[Chemistry]] *[[Chivalry]] *[[Laws|Code of Laws]] *[[Combustion]] *[[Communism]] *[[Computers]] *[[Conscription]] *[[Construction]] *[[Corporation|The Corporation]] *[[Currency]] *[[Democracy]] {{ColBreak}} *[[Economics]] *[[Electricity]] *[[Electronics]] *[[Engineering]] *[[Environmentalism]] *[[Espionage]] *[[Explosives]] *[[Feudalism]] *[[Flight]] *[[Fundamentalism]] *[[Fusion Power]] *[[Genetic Engineering]] *[[Guerrilla Warfare]] *[[Gunpowder]] *[[Horseback Riding]] *[[Industrialization]] *[[Invention]] *[[Iron|Iron Working]] *[[Labor Union]] *[[Laser|The Laser]] *[[Leadership]] *[[Literacy]] {{ColBreak}} *[[Machine Tools]] *[[Magnetism]] *[[Maps|Map Making]] *[[Masonry]] *[[Mass Production]] *[[Mathematics]] *[[Medicine]] *[[Metallurgy]] *[[Miniaturization]] *[[Mobile Warfare]] *[[Monarchy]] *[[Monotheism]] *[[Mysticism]] *[[Navigation]] *[[Nuclear Fission]] *[[Nuclear Power]] *[[Philosophy]] *[[Physics]] *[[Plastics]] *[[Polytheism]] *[[Pottery]] *[[Radio]] {{ColBreak}} *[[Railroad]] *[[Recycling]] *[[Refining]] *[[Refrigeration]] *[[The Republic]] *[[Robot]]ics *[[Rocket]]ry *[[Sanitation]] *[[Sailing|Seafaring]] *[[Spaceflight|Space Flight]] *[[Stealth technology|Stealth]] *[[Steam Engine]] *[[Steel]] *[[Superconductor]] *[[Military Tactics|Tactics]] *[[Theology]] *[[Gravity|Theory of Gravity]] *[[Trade]] *[[University]] *[[Warrior Code]] *[[Wheel|The Wheel]] *[[Writing]] {{EndMultiCol}} Listed above are the main 88 technologies used in the game and found in the controlling file (rules.txt). There is also an entry for [[Plumbing]], but it is not tied to anything and adds nothing significant to the gameplay when activated. In addition, there is a listing for 'Future Technology'. It is possible to research all of the advances by the later stages of a highly advanced game, and at that point additional 'Future Technologies' are learned in succession (Future Tech 1, Future Tech 2, Future Tech 3, etc.). Researching these additional 'Future Technologies' can increase the final score at the end of the game. Lastly, the file includes at the end of the list an extra 10 Technology 'slots' that are not tied to anything (activated). This allows some level of customization (see [[Civilization II#Game Modification|Game Modification]] section), because you can insert them at various points and then use them as prerequisites for units or buildings. ==Units== There are 51 units in Civilization II. Most of them existed in the original 'Civilization', but there are a few new ones (Paratrooper and Marines, for example), and a few have been renamed. (For example, Militia are now called Warriors, and Cavalry are now called Horsemen.) In addition, some previous units have had their properties changed. The biggest example of this is how the Chariot's attack was reduced from 4 to 3. {{MultiCol}} *[[Aegis combat system|AEGIS Cruiser]] *[[Ski warfare|Alpine Troops]] *[[Archery|Archers]] *[[Armoured fighting vehicle|Armor]] *[[Artillery]] *[[Battleship]] *[[Bomber]] *[[Cannon]] *[[Camel train|Caravan]] *[[Caravel]] *[[Aircraft carrier|Carrier]] {{ColBreak}} *[[Catapult]] *[[Cavalry]] *[[Chariot]] *[[Cruise Missile]] *[[Cruiser]] *[[Crusaders]] *[[Destroyer]] *[[Diplomat]] *[[Dragoons]] *[[War elephant|Elephant]] {{ColBreak}} *[[Engineers]] *[[Explorer]] *[[Fanaticism|Fanatics]] *[[Fighter aircraft|Fighter]] *[[Freight]] *[[Frigate]] *[[Galleon]] *[[Helicopter]] *[[Horsemen]] *[[Howitzer]] {{ColBreak}} *[[Ironclad]] *[[Knights]] *[[Roman Legion|Legion]] *[[Marines]] *[[Mechanized Infantry]] *[[Musketeer]]s *[[Nuclear Missile]] *[[Paratroopers]] *[[Partisan (military)|Partisans]] *[[Phalanx formation|Phalanx]] {{ColBreak}} *[[Pikemen]] *[[Riflemen]] *[[Settlers]] *[[Spy]] *[[Stealth Bomber]] *[[Stealth aircraft|Stealth Fighter]] *[[Submarine]] *[[Troopship|Transport]] *[[Trireme]] *[[Warrior]]s {{EndMultiCol}} These units, along with their respective characteristics (prerequisite techs, ADM values, etc) are listed in the controlling file 'rules.txt', and can be altered to enhance gameplay (see [[Civilization II#Game Modification|Game Modification]] section). The 'rules.txt' file also contains support for 3 additional units (11 with the expansion), with 3 icons already included. The Barbarians have a special version of the diplomat that acts as a 'leader' to various spawned units; 'capturing' (defeating) it will net the player a certain amount of gold, that amount depending on the difficulty level. A popup box will report this is a 'ransom payment'. ==City Improvements== There are 34 City Improvements (buildings) that can be constructed to improve some aspect of that city's production, happiness, growth, defense, economical or scientific output. Many of them add cumulative benefits with their earlier versions (such as a Bank requiring but also working in addition to the Marketplace, and the same for the University building upon the benefits of a Library). Some improvements can be affected by an advancement or Wonder of the World (i.e., the effects of a Temple are doubled with the Oracle), whereas others are automatically granted (i.e., a Granary exists in every city of the player that controls the Pyramids). A special case exists for the Barracks improvement. With the development of Gunpowder, all existing Barracks become obsolete and have to be rebuilt (and cost 2-gold per turn instead of the original 1-gold per turn). Then, with the development of Mobile Warfare, Barracks become obsolete again and have to be rebuilt once more (with the cost of 3-gold per turn). {{MultiCol}} *[[Airport]] *[[Aqueduct]] *[[Bank]] *[[Barracks]] *[[Cathedral]] *[[Defensive wall|City Walls]] *[[Fortification|Coastal Fortress]] *[[Colosseum]] *[[Courthouse]] {{ColBreak}} *[[Factory]] *[[Granary]] *[[Harbor]] *[[Hydroelectricity|Hydro Plant]] *[[Library]] *[[Manufacturing|Manufacturing Plant]] *[[Market Place]] *[[Mass Transit]] *[[Nuclear power plant|Nuclear Plant]] {{ColBreak}} *[[Oil platform|Offshore Platform]] *[[Palace]] *[[Police Station]] *[[Port|Port Facility]] *[[Power Plant]] *[[Recycling|Recycling Center]] *[[Laboratory|Research Lab]] *[[Surface-to-air missile|SAM Missile Battery]] {{ColBreak}} *[[Strategic Defense Initiative|SDI Defense]] *[[Sewer|Sewer System]] *[[Solar power|Solar Plant]] *[[Stock Exchange]] *[[Highway|Superhighways]] *[[Supermarket]] *[[Temple]] *[[University]] {{EndMultiCol}} In additional to the 34 traditional buildings (above), there are 4 other non-Wonders that can be constructed in a city. First, after the discovery of [[Corporation]], a player can 'build' the Capitalization improvement which greatly enhances economic output (for a time). Secondly, there are 3 types of spaceship improvements: SS Component (prerequisite: plastics), SS Module (superconductor), and SS Structural (spaceflight). These are built to complete the spaceship, which is constructed in the civilization's capital city. There is a minimum number of each type required to launch; and there is a maximum number of each that can be used in the overall construction of the spaceship. Note: using the maximum configuration greatly improves the score obtained with a successful landing. ==Wonders of the World== {{MultiCol}} ''Ancient'' *[[Great Pyramid of Giza|Pyramids]] *[[Hanging Gardens of Babylon|Hanging Gardens]] *[[Delphic Sibyl|Oracle]] *[[Great Wall of China|Great Wall]] *[[Lighthouse of Alexandria|Lighthouse]] *[[Library of Alexandria|Great Library]] *[[Colossus of Rhodes|Colossus]] {{ColBreak}} ''Renaissance'' *[[Sun Tzu|Sun Tzu's War Academy]] *[[Copernicus|Copernicus' Observatory]] *[[Sistine Chapel|Michalangelo's Chapel]] *[[Globe Theatre|Shakespeare's Theater]] *[[King Richard I|King Richard's Crusade]] *[[Marco Polo|Marco Polo's Embassy]] *[[Ferdinand Magellan|Magellan's Expedition]] {{ColBreak}} ''Industrial Revolution'' *[[University of Cambridge|Isaac Newton's College]] *[[Leonardo da Vinci|Leonardo's Workshop]] *[[HMS Beagle|Darwin's Voyage]] *[[Eiffel Tower]] *[[Johann Sebastian Bach|J.S. Bach's Cathedral]] *[[Statue of Liberty]] *[[Adam Smith|Adam Smith's Trading Company]] {{ColBreak}} ''Modern'' *[[United Nations]] *[[Manhattan Project]] *[[SETI|SETI Program]] *[[Apollo Program]] *[[Female suffrage|Women's Suffrage]] *[[Cancer|Cure for Cancer]] *[[Hoover Dam]] {{EndMultiCol}} ;Wonders of the World and gameplay All Wonders of the World have their own prerequisite technology in order to be able to construct them (e.g., Map Making for the Lighthouse, Bronze Working for the Colossus, and Pottery for the Hanging Gardens). Certain technologies also cause the expiration of a particular Wonder's benefits (e.g., Magnetism, Flight and Railroad for the three Wonders mentioned above, respectively). Most Wonders have technologies that make them expire, but there are some that never expire. Wonders of the World can be categorized into those that affect happiness, cities and buildings, units and movement, technology, diplomacy and finally economics. Wonders can also be city-specific or civilization-specific. City-specific Wonders only affect the city in which it was built (such as the Colossus which grants an extra trade arrow in utilized squares of that city's radius). Civilization-specific Wonders affect the entire empire that controls it (such as the Hanging Gardens which grants +1 happiness in all cities of the same civilization). When a civilization-specific Wonder does not expire, its effects can dramatically affect gameplay. For example, building (or capturing) Michaelangelo's Chapel immediately puts a Cathedral in every city of the controlling civilization, greatly promoting happiness. Of course, this makes the cities that contain those Wonders all the more crucial to defend, since losing the city to conquest causes the benefits of that Wonder to be lost (and switch over to the capturing player). Accordingly, certain Wonders have a 'must' status in certain types of games or for certain types of players. For example, the Pyramids (+50% retention of food surplus after city growth), Michaelangelo's Chapel (Cathedral in every city) and Leonardo's Workshop (automatic unit upgrades - at least until the development of the Automobile) are critical for expanding empires and/or gameplay at the more difficult levels. Additionally, warmongering empires will also seek to build the Great Wall and Sun Tzu's War Academy. Alternatively, one can cause havoc on a rival civilization by causing their Wonder of the World to expire, such as when any player learns Metallurgy causing the Great Wall to expire (and the free city-walls in each of the controlling player's cities suddenly disappear). ==Game modification== While expansions are sold separately, the PC version is programmed so that computer-savvy players can modify the game themselves. Amongst the files installed on the user's computer when the game is installed is a file called "rules.txt" which controls the game. The text file itself practically encourages the user to modify the game, giving instructions on how to change the various parameters of each main category, including: units, technologies, wonders, terrain and leaders. There is even a 'cosmic' section that controls more global settings pertaining to items such as governments, happiness levels, city sizes, and technology learning. Each section lists the parameters you can change. For example, you can alter a specific unit's name, movement allowance, hit points, production cost, cargo hold (if applicable), technology that allows it, technology that makes it obsolete, and any one of a series of special abilities (reserved to handle the capabilities of specific units such as submarines). While the 'units' section has by far the most parameters, changing values in other sections can be equally intriguing. For example, you can change when a Wonder of the World expires, the prerequisites for a technology on the tech-tree, or alter the food output of a special tile (like wheat, for example). Another text file that can enhance gameplay variation is the file "city.txt" which holds the list of city names that are used as defaults for each successive city built. Advanced computer users can also modify the game by changing the visual files (such as units.gif or terrain.gif). While there is a risk of damaging the gameplay, it is possible to change the appearance of units, terrain, people, etc. NOTE: It is advised that before modifying any of these files, the user copy these files to a safe location in case any file is changed in a way that affects the game irreparably. A better solution may be to use the Scenario Editor and create a specific game with the various alterations you prefer. In addition, the newly created files (such as rules.txt and units.gif, mentioned above) can be copied to other locations (primarily the directory where the original games files are located), thus altering the conditions of gameplay for random games too. Lastly, the included Map-Editor allows for custom world building prior to playing a random game. In addition to setting the land mass and ocean shapes, you can set the 'resource seed' for how the special tiles are generated (the default value of '1' indicates random). ==Multimedia== Civilization II's music is in the [[Red Book (audio CD standard)|Red Book]] CD-audio format, the same as that found on normal music CDs. It is not in [[MIDI]] or another computer-specific format. The songs are quite varied; some are from the 19th century classical era, such as the [[Blue Danube Waltz]], while others have a tribal, tropical sound to them. The music can be played back through any CD-ROM drive. Over 200 MB of space on the Civilization II CD is taken up by the music, 280 MB is occupied by the videos (many of them are historical footages), whereas the actual program data takes up less than 30 MB. The five different releases of Civilization II have added and subtracted tracks from the mix, with ''Fantastic Worlds'' containing the largest number of tracks of all releases. {| class="wikitable" style="width: auto; text-align: center; font-size: smaller; table-layout: fixed;" ! Tracks ! Civilization II ! Conflicts in Civilization ! Fantastic Worlds ! Multiplayer Gold Edition ! Test of Time |- | Funeral March<br>Ode to Joy | {{yes}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} |- | Tenochtitlan Revealed<br>Harvest of the Nile<br>Aristotle's Pupil<br>Augustus Rises<br>Gautama Ponders<br>Hammurabi's Code<br>The Shining Path | {{yes}} | {{yes}} | {{yes}} | {{no}} | {{no}} |- | The Crusades<br>Alien Invasion<br>Mongol Horde<br>Apocalypse | {{no}} | {{yes}} | {{yes}} | {{yes}} | {{yes}} |- | The Civil War<br>The Great War<br>American Revolution<br>Jihad | {{no}} | {{yes}} | {{yes}} | {{no}} | {{no}} |- | New World<br>Mars Expedition<br>World of Jules Verne | {{no}} | {{no}} | {{yes}} | {{yes}} | {{yes}} |- | Fantasy | {{no}} | {{no}} | {{yes}} | {{yes}} | {{yes}}, renamed Tolkien |- | Primeval World | {{no}} | {{no}} | {{yes}} | {{yes}} | {{yes}}, renamed Jurasic (''sic'') Jungle |- | X-Com | {{no}} | {{no}} | {{yes}} | {{no}} | {{yes}}, renamed They're Here |- | The Dome | {{no}} | {{no}} | {{no}} | {{no}} | {{yes}} |} ;Wonders of the World Music Whenever a player builds a Wonder of the World, a short video with music is played. The music is often taken from other sources: * King Richard's Crusade - ''[[Orfeo ed Euridice|Dance of the Furies]]'', [[Christoph Willibald Gluck]] * Michelangelo's Chapel - ''[[Credo]]'', [[Giovanni Pierluigi da Palestrina]] * J.S. Bach's Cathedral - ''[[Toccata and Fugue in D minor]]'', [[Johann Sebastian Bach]] * Shakespeare's Theatre - Taken from the prologue to ''[[Henry V (play)|Henry V]]'' * Statue of Liberty - ''[[El Capitan (operetta)|El Capitan March]]'', [[John Philip Sousa]] * Isaac Newton's College - ''Concerto For 4 Violins & Strings in B minor'', [[Antonio Vivaldi]] * Adam Smith's Trading Company - ''The Entrance of the Queen of Sheba'' from the oratorio ''[[Solomon (oratorio)|Solomon]]'', [[George Frideric Handel]] Most videos, however, feature original compositions with often discernible inspiration,<ref>[http://forums.civfanatics.com/showthread.php?s=&threadid=512 Wonder Music Revealed - Civilization Fanatics' Forums<!-- Bot generated title -->]</ref> either from [[Peter Gabriel]]'s [[Passion: Music for The Last Temptation of Christ|soundtrack]] to [[The Last Temptation of Christ (film)|The Last Temptation of Christ]]'': * Pyramids - "The Feeling Begins" * Great Wall of China - "Gethsemane" * Sun Tzu's War Academy - "Gethsemane" [[Trevor Jones (composer)|Trevor Jones']] and [[Randy Edelman]]'s [[The Last of the Mohicans (album)|soundtrack]] to [[The Last of the Mohicans (film)|The Last of the Mohicans]]: * Colossus - Main Title * Great Lighthouse - "Elk Hunt" * Marco Polo's Embassy - "The Kiss" * Magellan's Expedition - "Promontory" [[Joe Hisaishi]]'s soundtrack to [[Castle in the Sky|Laputa: Castle in the Sky]]: * Great Library - "Sheeta's Decision" * Copernicus' Observatory - Track 12 * United Nations - Main Title Or various other sources: * Oracle - ''Theme from Harry's Game'' by [[Clannad]] * Women's Suffrage - ''Swinging at the Daisy Chain'' by the [[Count Basie Orchestra]] * Hoover Dam - [[MechWarrior 2 Soundtrack]] by Gregory Alper & Jeehun Hwang * Manhattan Project - either ''Bo's Veranda'' or ''I Had My Chance'' by [[Morphine (band)|Morphine]] * Apollo Program - ''[[Telegraph Road (song)|Telegraph Road]]'' by [[Dire Straits]] * Cure for Cancer - possibly [[Clannad]] ==References== {{reflist}} == See also == * [[Civilization Fanatics Center]] * [[Apolyton Civilization Site]] * [[Civilization (series)]] ==External links== <!-- Some of these links are pretty dubious and need to be checked whether they should be here. --> * [http://mobygames.com/game/sid-meiers-civilization-ii Moby Game's entry on ''Civilization II''] * [http://www.civilized.invisionzone.com/ Civilized Online Gaming Community] *[http://www.civfanatics.com/ CivFanatics Civilization Forums] *[http://users.stargate.net/~harden/ Custom Civ2 Scenarios] *[http://www.abandonia.com/games/99/download/Civilization2 Game Demo] *[http://www.gamegoldies.org/civilization-2/ Civilization 2 Review] *[http://www.civanon.org/home.shtml Civilization Anonymous]: site claiming to provide support to Civilization addicts; actually an example of [[stealth marketing]] {{Civilization}} [[Category:1996 video games]] [[Category:4X video games]] [[Category:Mac OS games]] [[Category:Windows games]] [[Category:PlayStation games]] [[Category:Civilization franchise]] [[Category:Multiplayer video games]] [[Category:Turn-based strategy video games]] [[Category:Isometric video games]] [[bg:Civilization II]] [[de:Sid Meier’s Civilization#Civilization_II]] [[fr:Civilization II]] [[id:Civilization II]] [[it:Civilization II]] [[nl:Civilization II]] [[pl:Civilization II]] [[pt:Sid Meier's Civilization II]] [[ru:Civilization II]] [[sq:Civilization II]] [[sr:Civilization II]] [[fi:Civilization II]] [[sv:Civilization II]] [[tr:Civilization II]]