Final Fantasy character classes 1392471 225524804 2008-07-14T03:47:07Z Just64helpin 1666610 link fix {{Gamecleanup|May 2008|date=June 2008}} {{Original research|article|date=July 2008}} {{Refimprove|article|date=June 2008}} {{Mergeto|Common elements of Final Fantasy|discuss=Wikipedia talk:WikiProject Final Fantasy#Merge to Common elements of Final Fantasy|date=June 2008}} <!-- PLEASE READ BEFORE EDITING! Do not add any speculative information to this page. List characters and/or games ONLY if the character is explicitly defined as a specific character class in its game. Other games and their relation to the class system are noted in the lead, which documents a history of the class system in this series only. Please read the talk page before making additions or your information is likely to be removed! --> In several installments of the ''[[Final Fantasy]]'' series of [[role-playing game]]s by [[Square Enix]], '''[[Character class|classes]]''' ('''jobs''') are roles assigned to playable characters that determine the character's proficiencies.<ref>{{cite book |editor=Square Electronic Arts|title=Final Fantasy Tactics North American instruction manual|origdate= |origyear=1997|publisher=Square Electronic Arts|language=English|id=SCUS-94221|pages=13, 24}}</ref> Classes can be loosely categorized into physical classes, which specialize in using weapons and techniques; magical classes, which are proficient in magic; and mixed classes, which combine elements of both classes in addition to other special abilities. This article summarizes the most common character classes; many games in the series have featured unique classes that have not reappeared in subsequent games. For information on those classes, see the article regarding the game in which the class appeared. Job classes in ''Final Fantasy XI'' are featured in [[Gameplay of Final Fantasy XI#Job system and leveling|''Final Fantasy XI'' character classes]]; those in ''Final Fantasy Tactics Advance'' are featured in ''[[Final Fantasy Tactics Advance#Job system|List of jobs in Final Fantasy Tactics Advance]]''. ==History and development== [[Image:Final Fantasy V - Job System.png|right|thumb|150px|The job system in ''Final Fantasy V'']] In ''[[Final Fantasy (video game)|Final Fantasy]]'', the player allocates permanent class selections to the four playable characters at the beginning of the game.<ref name="OriginsManual">{{cite book |editor=Square Enix Co.|title=Final Fantasy Origins North American instruction manual|origdate= |origyear=2003|publisher=Square Enix Co.|language=English|id=SLUS-01541|pages=5}}</ref> ''[[Final Fantasy III]]'' and ''[[Final Fantasy V]]'' changed the formula by allowing the player to change a character's class, as well as acquire new and advanced classes and combine class abilities.<ref name="FF3jobs">[http://na.square-enix.com/ff3/ Final Fantasy III Official Website]. [http://na.square-enix.com Square Enix]. Accessed [[February 17]], [[2007]].</ref><ref>{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=17-18}}</ref> In ''[[Final Fantasy Tactics]]'' and ''[[Final Fantasy Tactics Advance]]'', classes are once again chosen by the player from one of the two starting jobs; however, characters must meet prerequisites before changing classes.<ref name="TacticsManual">{{cite book |editor=Square Electronic Arts|title=Final Fantasy Tactics North American instruction manual|origdate= |origyear=1997|publisher=Square Electronic Arts|language=English|id=SCUS-94221|pages=24-26}}</ref><ref name="FFTAjobs">[http://na.square-enix.com/games/FFT-A/ Final Fantasy Tactics Official Website] [http://na.square-enix.com Square-Enix.com]. Accessed [[February 18]], [[2007]].</ref> Character classes were re-introduced in ''[[Final Fantasy X-2]]'' as "dresspheres"; these classes are gradually acquired and can be changed at any point, including battle mode.<ref name="X2Manual">{{cite book |editor=Square Enix Co.|title=Final Fantasy X-2 North American instruction manual|origdate= |origyear=2003|publisher=Square Enix Co.|language=English|pages=13}}</ref> The classes that appeared in ''[[Final Fantasy XI]]'', the first [[MMORPG]] title in the series, have certain unique implementations that more closely follow MMORPG convention.<ref name="XIMain">[http://www.playonline.com/ff11eu/guide/system/index.html?pageID=system Final Fantasy XI Official Site]. [http://Playonline.com Playonline.com]. Accessed [[February 9]], [[2007]].</ref> Notably, in [[Final Fantasy XI]] a player can equip a secondary job, called a subjob, and have half the abilities of another class that way. Other ''Final Fantasy'' installments deviate from the class system by allowing flexibility in character growth, or featuring pre-determined jobs. Characters in ''[[Final Fantasy II]]'' are molded according to their performance in battle.<ref>{{cite book |editor=Square Enix Co.|title=Final Fantasy Origins North American instruction manual|origdate= |origyear=2003|publisher=Square Enix Co.|language=English|id=SLUS-01541|pages=23}}</ref> ''[[Final Fantasy IV]]'' introduced characters already locked into a class; abilities related to the character's class are learned as the character gains [[experience point]]s.<ref name="FF4Manual">{{cite book |editor=Square Electronic Arts|title=Final Fantasy Chronicles North American instruction manual|origdate= |origyear=2001|publisher=Square Electronic Arts|language=English|id=SLUS-01360|pages=6-9}}</ref> In ''[[Final Fantasy VI]]'', ''[[Final Fantasy VII|VII]]'', and ''[[Final Fantasy VIII|VIII]]'', characters begin with equipment and attack proficiencies similar to character classes, but the player can allocate magic and statistical bonuses.<ref>{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=47-48}}</ref><ref>{{cite book |editor=Square Electronic Arts|title=Final Fantasy VII North American instruction manual|origdate= |origyear=1997|publisher=Square Electronic Arts|language=English|id=SCUS-94163|pages=32-34}}</ref><ref>{{cite book | origyear=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=24-35 | publisher=Square Electronic Arts | language=English | id=SLUS-00892GH}}</ref> In other words, classes are not specifically defined in these installments.<ref>[http://au.ps2.ign.com/articles/756/756635p1.html The Evolution of Final Fantasy]. [[IGN.com]]. Accessed [[February 11]], [[2006]].</ref> ''[[Final Fantasy IX]]'' have predetermined "dormant abilities" similar to ''IV''; however, the characters in ''IX'' learn abilities by wearing equipment instead of gaining levels.<ref>{{cite book |editor=Square Electronic Arts|title=Final Fantasy IX North American instruction manual|origdate= |origyear=2000|publisher=Square Electronic Arts|language=English|id=SLUS-01251|pages=16-19}}</ref> ''[[Final Fantasy X]]'' introduced the ''sphere grid''; characters began at certain areas of the grid, which represent traditional character classes by their statistical bonuses and abilities. In ''[[Final Fantasy XII]]'', the player can mold characters into anything, without restriction of traditional classes.<ref>{{cite book |editor= BradyGAMES |title=Final Fantasy XII Official Strategy Guide |year=2006 |publisher=DKPublishing |isbn=0-7440-0837-9 |pages=18-19 }}</ref><ref>[http://www.cbsnews.com/stories/2006/12/21/tech/gamecore/main2289842.shtml Final Fantasy XII introduces a new way to experience RPGs]. [[CBS News]]. Accessed [[February 11]], [[2006]].</ref> However, in the game's [[international version]] and sequel, the growth system is modified to have more clearly defined classes. ''Final Fantasy'' character classes have also made cameo appearances as hidden players in ''[[Mario Hoops 3-on-3]]'' and as [[Organization XIII|enemies]] in ''[[Kingdom Hearts II]]''. ==Physical classes== Physical classes fight using weapons, including their bare hands. Many of them specialize in specific techniques, although generally these attacks are not based in magic. Generally, physical classes can use heavier weapons and armor than magical or mixed classes, giving them the best attack power and physical defense, although there are exceptions, such as the Monk and Thief classes. ===Warrior=== {{seealso|Warrior (character class) }} The {{nihongo|Warrior|戦士|Senshi}}, formerly translated as the Fighter, is portrayed as an expert [[swordsman]] who uses some of the most powerful armors and weaponry.<ref name="OriginsManual"/><ref name="FF3jobs"/> As such, it is a well-rounded physical combatant with high attack and defense statistics.<ref name="X2Manual"/> Initially, the Knight was treated as an upgraded form of the Warrior class,<ref name="OriginsManual"/><ref name="FF3jobs"/> but later games in the series began to use the two terms interchangeably.<ref name="FF5Manual19">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=19}}</ref> The Warrior has appeared in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy X-2'', ''Final Fantasy Tactics Advance'',<ref name="FFTAjobs"/> and ''Final Fantasy XI'';<ref name="XIMain"/> the Knight has appeared in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual19"/> and ''Final Fantasy Tactics''.<ref name="TacticsManual"/> ''Final Fantasy Tactics'' features a Knight class and other classes similar to Fighter.<ref name="TacticsManual"/> [[Paine (Final Fantasy)|Paine]] (''Final Fantasy X-2'') also starts off with Warrior as her default dressphere.<ref name="X2Manual"/> Many games in the series feature specialized sword-wielding classes, such as Dark Knight, Paladin, Samurai, or Holy Knight.<ref name="FF3jobs"/><ref name="TacticsManual"/> ===Monk=== {{seealso|Monk (character class)}} The {{nihongo|Monk|モンク|Monku}} is a master of martial arts who favors barehanded fighting,<ref name="OriginsManual"/><ref name="FF5Manual19"/><ref name="FF3jobs"/> sometimes supplemented with claws. In some games, they can use meditative techniques, which improve their power or heal their wounds.<ref name="TacticsManual"/><ref name="FF5Manual19"/> They can often counterattack against physical attacks as well.<ref name="FF5Manual19"/> In early English localizations of the series, the Monk was known as the Black Belt;<ref>[http://psx.ign.com/articles/400/400156p1.html Final Fantasy Origins review]. [[IGN.com]]. Accessed [[February 11]], [[2007]].</ref> in ''Final Fantasy III'', the Black Belt is an upgraded form of the Monk.<ref name="FF3jobs"/> The Monk has appeared as a class in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy IV'' (as [[Yang Fang Leiden]]),<ref name="FF4Manual"/> ''Final Fantasy V'',<ref name="FF5Manual19"/> ''Final Fantasy VI'' (as [[Sabin Rene Figaro]]),<ref name="FF6Manual">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=44-46}}</ref> ''Final Fantasy IX'' (as Amarant Coral), ''Final Fantasy XI'',<ref name="XIMain"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> ''Final Fantasy Tactics Advance'',<ref name="FFTAjobs"/> and ''[[Hataraku Chocobo]]''. In addition, [[Tifa Lockhart]] (''Final Fantasy VII'') and [[Zell Dincht]] (''Final Fantasy VIII'') both fight with gloved hands (the former can also use claws) as well as having hand-to-hand limit breaks, keeping the tradition of the monk class. ===Samurai=== {{nihongo|Samurai|侍|Samurai}} are [[Japan]]ese-styled fighters who fight primarily with [[katana]].<ref name="TacticsManual"/> They hold their weapons with both hands for increased damage. Some abilities often associated with Samurai are Coin Toss (sometimes Gil Toss, GP Rain, or Zeninage) which uses [[Common elements of Final Fantasy#Currency|Gil]] to damage enemies, Fast Draw (also referred as Fdraw, Iainuki, Zantetsu or Oblivion/Cleave) an attempt to defeat the enemy in a single attack, and Blade Catch (Shirahadori), a supplementary evasion skill.<ref name="FF5Manual20">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=20}}</ref> Samurai are featured as classes in ''Final Fantasy V'',<ref name="FF5Manual20"/> ''Final Fantasy VI'' (as [[Cyan Garamonde]]), ''Final Fantasy X-2'', ''Final Fantasy XI'',<ref name="XIJobList">[http://www.playonline.com/ff11us/intro/about/job01.html?pageID=about Final Fantasy XI Official Website: Job Descriptions]. [[Playonline.com]]. Accessed [[February 10]], [[2006]].</ref> and ''Final Fantasy Tactics''. In ''Final Fantasy Tactics'', Samurai can unleash the "spirit" of certain katana with their Draw Out skill.<ref name="TacticsManual"/> In [[Final Fantasy X]], the character [[Auron]] uses the abilities that of a samurai and [[fighter]]. Samurai is also a type of enemy in ''Kingdom Hearts II'', with similar powers and appearance. ===Dragoon=== The {{nihongo|Dragoon|竜騎士|Ryūkishi}} (also known as Dragon Knight or Lancer) uses spears and their Jump ability and usually wears heavy [[armor]].<ref name="FF5Manual19"/><ref name="FF3jobs"/> Jump typically does double damage when the user is wielding a spear, and removes the Dragon Knight from combat for several rounds.<ref name="FF5Manual19"/><ref name="FF4Manual"/> While jumping, Dragoons either thrust downward with their spears to skewer enemies,<ref name="TacticsManual"/><ref name="FF4Manual"/> or toss the weapon at the foe from above. In ''Final Fantasy VI'', the "Jump" skill is a special ability conferred by the "Dragoon Boots" relic. The English [[software localization]] of ''Final Fantasy IV'', ''Final Fantasy XI'' and ''Final Fantasy Tactics Advance'' refers to Dragon Knights as Dragoons,<ref name="XIJobList"/> and the English localization of ''Final Fantasy Tactics'' refers to them as Lancers.<ref name="TacticsManual"/> In addition, the characters [[List of Final Fantasy II characters#Ricard Highwind|Ricard Highwind]] (''Final Fantasy II''), [[Kain Highwind]] (''Final Fantasy IV''),<ref name="FF4Manual"/> [[Cid Highwind]] (Final Fantasy VII),<ref name="CidDragoon">{{cite web | author=Khosla, Sheila | year=2003 | title=Tetsuya Nomura 20s | url=http://flaregamer.com/b2article.php?p=81&more=1 | work=[http://flaregamer.com FLAREgamer]|accessmonthday=April 13 |accessyear=2006}}</ref> and [[Freya Crescent]] (''Final Fantasy IX'') are identified as Dragoons. Alexander Highwind Tycoon ([[Final Fantasy V]]), though not specifically stated to be a Dragoon, shares the common Highwind surname and wears armor resembling the traditional Dragoon garb. Ward Zabac (''Final Fantasy VIII'') is similar to a Dragoon because he fights with [[harpoon]]-style weapons and features an aerial limit break ("Jump"-like attacks).<ref name="FF7Manual">{{cite book |editor=Square Electronic Arts|title=Final Fantasy VII North American instruction manual|origdate= |origyear=1997|publisher=Square Electronic Arts|language=English|id=SCUS-94163|pages=7-11}}</ref> [[Kimahri Ronso]] (''Final Fantasy X'') uses spears for weapons and features an overdrive called Jump.<ref name="FFXJobs">[http://na.square-enix.com/games/FFX/ Final Fantasy X Official Site]. [http://na.square-enix.com Square Enix.com]. Accessed [[February 10]], [[2006]].</ref> In ''Final Fantasy Tactics Advance'', only Bangaa characters can become Dragoons. Dragoon is also a type of enemy in ''Kingdom Hearts II'', with similar powers and appearance. Unlike their armor, the design for the Dragoons' helmets remain fairly constant from game to game. ===Thief=== {{seealso|Thief (character class)}} The {{nihongo|Thief|シーフ|Shīfu}} is generally a nimble and agile physical combatant whose trademark weapon includes daggers or short swords.<ref name="OriginsManual"/> They usually have very high speed, accuracy, and evasion but low defense due to light armor.<ref name="X2Manual"/> Steal is their trademark ability; it allows them to transfer an item or piece of equipment held by an enemy to the player's inventory.<ref name="TacticsManual"/><ref name="X2Manual"/> They can also disarm traps and detect hidden passages.<ref name="FF5Manual19"/> as well as sometimes obtaining the skill 'capture' or 'mug', which allows items to be stolen during an attack. The Thief has appeared as a class in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual19"/> ''Final Fantasy X-2'', ''Final Fantasy XI'',<ref name="XIMain"/> ''Final Fantasy Tactics'',,<ref name="TacticsManual"/> ''Final Fantasy Tactics Advance'',<ref name="FFTAjobs"/> and ''[[Hataraku Chocobo]]''. [[Locke Cole]] (''Final Fantasy VI'') and [[Zidane Tribal]] (''Final Fantasy IX'') were stated to be Thieves in their respective games, although Locke insists that he is a treasure hunter.<ref>'''Terra:''' You're Locke, right? Edgar told me about you. Is it true you're a thief? / '''Locke:''' That's TREASURE HUNTER! (''[[Final Fantasy VI]]'')</ref><ref>'''Amarant:''' Listen to you. I lost to some spineless thief. / '''Zidane:''' The sly eagle doesn't kill at whim. (''[[Final Fantasy IX]]'')</ref> [[Rikku]] (''Final Fantasy X-2'') starts off with Thief as her default dressphere,<ref name="X2Manual"/> and learns theft-related moves in ''Final Fantasy X'' (Steal, Pilfer Gil, etc). ===Ninja=== The Ninja is generally both fast and powerful; however, to achieve this level of dexterity, Ninja are unable to wear heavy armor. They can equip Ninja-specific weapons, such as Ninja Swords, [[Katanas]], Knives, and [[Boomerangs]]. Ninja usually possess the Throw ability, which allows them to throw powerful, damage-dealing items like [[Shuriken]] and weapons from the inventory at the enemy.<ref name="TacticsManual"/><ref name="FF5Manual19"/> In many games, Ninja possess the ability to hold a weapon in each hand, sometimes known as Doublehand or Two Swords.<ref name="TacticsManual"/><ref name="FF5Manual19"/> There are various ''Ninjutsu'' effects that depending on the game appear as magic,<ref name="FF4Manual"/> throwable items, or commands. Specific to ''Final Fantasy XI'', Ninja shares more in common with a spellcaster than a physical job with the line of Ninjutsu spells. In the original ''Final Fantasy'', the Ninja class is a class change of the Thief. This association between the Thief class is a constant trend in latter Final Fantasy games. Edge in Final Fantasy IV has the Steal skill as well as the Ninjutsu abilities. In Final Fantasy VI Shadow's flashback sequences show him as thief prior to becoming a Ninja. While in Final Fantasy Tactics Advanced mastering skills in the "Thief" jobclass is a prerequisite to acquiring the "Ninja" class.<ref name="OriginsManual"/> They also appear in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy IV'' (as [[Edward "Edge" Geraldine]]),<ref name="FF4Manual"/> ''Final Fantasy V'',<ref name="FF5Manual19"/> ''Final Fantasy VI'' (as [[Shadow (Final Fantasy VI)|Shadow]]),<ref name="FF6Manual"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> ''Final Fantasy Tactics Advance'', and ''Final Fantasy XI''.<ref name="XIJobList"/> [[Yuffie Kisaragi]], from ''Final Fantasy VII'', has her job given as "Ninja". The Ninja class also appears in ''[[Mario Hoops 3-on-3]]'' as a playable character. ===Hunter=== {{seealso|Ranger (character class)}} The Hunter (sometimes called Archer,<ref name="TacticsManual"/> Ranger,<ref name="XIJobList"/> or Gunner<ref name="X2Manual"/>) is a physical class specializing in ranged weapons—such as [[bow (weapon)|bows]], [[crossbow]]s and occasionally [[gun]]s.<ref name="TacticsManual"/> Aside from their bow attacks, some Hunters have [[buff]] abilities that temporarily raise their stats, such as Aim, which raises accuracy;<ref name="FF5Manual20"/> or Charge, which increases the damage that arrows inflict.<ref name="TacticsManual"/> They can inflict [[status effect]]s with specialized arrows, and sometimes can detect, capture, or hide from enemies. They have appeared as a class (in some form) in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual20"/> ''Final Fantasy XI'',<ref name="XIJobList"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> and ''Final Fantasy Tactics Advance''.<ref name="FFTAjobs"/> Some White Mages and Warriors throughout the series can use bows. Rosa from ''Final Fantasy IV'', for example, is a White Mage with the "Aim" ability.<ref name="FF4Manual"/> In ''Final Fantasy Tactics'', the Engineer, Mediator, and Chemist classes have the ability to shoot long-range guns. The [[Sniper]] is an upgraded class of the Archer in Final Fantasy Tactics Advance, and can use more advanced moves like Doubleshot. Barret Wallace and Vincent Valentine from ''Final Fantasy VII'' fight with a gun-arm and a gun, respectively, like Hunters, and Yuna (''Final Fantasy X-2'') starts off with the Gunner as her default dressphere. Wakka from ''Final Fantasy X'' serves as an interesting take on a Hunter, as he fights with a blitzball he can throw to attack enemies from long distances rather than the expected bow, crossbow, or gun, and he, too, can use the "Aim" ability. The new playable race known as Gria in ''Final Fantasy Tactics A2 Grimoire of the Rift'' are able to become Hunters. The other new race in ''Final Fantasy Tactics A2 Grimoire of the Rift'', the Seeq, have the Ranger job available to them. ===Berserker=== {{seealso|Berserker (character class)}} The Berserker is a pure physical class focussing on high strength and agility to defeat their opponents. Typically, berserkers use axes and hammers. In most appearances a Berserker is in a permanent "Berserk"-Status and as such not able to use other commands than "Attack". They first appeared in [[Final Fantasy V]] as a Job Class after acquiring the pieces of the Water Crystal, although the Viking class of [[Final Fantasy III]] is similar. The [[yeti]] [[Characters of Final Fantasy VI#Umaro|Umaro]] from [[Final Fantasy VI]] can also be considered as a berserker. In [[Final Fantasy X-2]] the Berserker class appears again with the Berserker Dressphere. Berserker are controllable this time, but can use the berserk command to increase their power for less control. Berserker is also a type of enemy in ''Kingdom Hearts II'', with similar powers and appearance. The Berserker class is also available as a job to the Seeq race in ''Final Fantasy Tactics A2 Grimoire of the Rift.'' ==Magical classes== Magical classes specialize in casting [[Final Fantasy magic|magic]], including traditional white and black [[magic (paranormal)|magic]], as well as more esoteric forms of magic, such as [[geomancy]]. Magical classes are generally restricted to lighter equipment, such as rods, staves and robes, giving them weak attack power and physical defense, however their armor often provides high magical defense, and their equipment often provides bonuses to magic-related stats. ===Black Mage=== One of the most iconic classes of the Final Fantasy franchise, the {{nihongo|Black Mage|黒魔道士|Kuromadōshi}} is a magic user specializing in attack magic, [[Final Fantasy magic#Black Magic|Black Magic]].<ref name="OriginsManual"/><ref name="FF5Manual20"/> Their weapons are generally restricted to rods and daggers. They are usually depicted wearing distinctive costumes consisting of a blue or black [[robe]] and a large conical, wide-brimmed [[hat]] which obscures their face, with two yellow eyes shining from within the shadow.<ref name="OriginsManual"/><ref name="FF5Manual20"/> The outfit of the Black Mages is similar to the generic appearance of a [[Magician (fantasy)|wizard]] as popularized by the appearance of [[Gandalf]], who in turn is designed after the Norse god [[Odin]].<ref>"Odin, the king of gods in Norse Mythology is believed by David Day to serve as 'the model for the wandering Wizard and Magicians from Merlin to Gandalf' (31)" - John Pike on ''"Magic Swords, Mythic Creatures, and Mighty Warriors: Archetypal Patterns in Fantasy Literature"'' citing: Day, David. ''Tolkien's Ring.'' New York: Barnes and Noble Books, 1999.</ref> While training in magic, Odin travelled the world of the mortals wearing long baggy robes and a large steepled hat to obscure his left eye.<ref>[http://education.yahoo.com/homework_help/cliffsnotes/mythology/111.html Norse Mythology]. [[Yahoo.com]]. Accessed [[February 9]], [[2007]].</ref> In the original [[NES]] game, the Black Wizard lacked the hat and obscured face that became the defining features of the Black Mage. This was changed in the [[WonderSwan]] remakes and ''[[Final Fantasy Origins]]'' so that he still looks like a traditional Black Mage after becoming a Black Wizard.<ref name="OriginsManual"/> In ''Final Fantasy IX'', the [[List of Final Fantasy IX locations#Outer Continent|Black Mage Village]] is a forested hamlet where many mass-produced Black Mages have become self-aware. ''Final Fantasy IX'' is the only game that feature Black Mages as a distinct race. The Black Mage is available as a class in ''Final Fantasy''.<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual20"/> ''Final Fantasy X-2'',<ref name="X2Manual"/> ''Final Fantasy XI'',<ref name="XIMain"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> and ''Final Fantasy Tactics Advance''.<ref name="FFTAjobs"/> In the English localization of ''Final Fantasy Tactics'', Black Mages were called ''Wizards''.<ref name="TacticsManual"/> In ''Final Fantasy I'', Black Mages can be upgraded into Black Wizards.<ref name="OriginsManual"/> Other black mages throughout the series are [[Rydia]] (who is also a Summoner and loses the ability to cast White Magic halfway through the game) and [[Palom]] of ''Final Fantasy IV'',<ref name="FF4Manual"/> [[Vivi Orunitia]] from ''Final Fantasy IX'',<ref>{{cite book |editor=Square Electronic Arts|title=Final Fantasy IX North American instruction manual|origdate= |origyear=2000|publisher=Square Electronic Arts|language=English|id=SLUS-01251|pages=18}}</ref> and [[Lulu (Final Fantasy X)|Lulu]] from ''Final Fantasy X''.<ref name="FFXJobs"/>In ''[[Kingdom Hearts]]'', some of [[Donald Duck]]'s rods have the figure head of a Black Mage. Statues of Black Mages are seen in various places at the magic academy in Geo in [[Legend of Mana]]. A Black Mage is a playable character in the [[PlayStation]] [[racing game]] ''[[Chocobo Racing]]''. A Black Mage also appears in ''[[Dice de Chocobo]]'', ''[[Chocobo Land: A Game of Dice]]'' and ''[[Mario Hoops 3-on-3]]'', while enemy Black Mages appear in ''[[Chocobo's Dungeon 2]]''. [[The Black Mages]] is the name of ''Final Fantasy'' music composer [[Nobuo Uematsu]]'s band that plays [[remix]]es of ''Final Fantasy'' music. ===White Mage=== A {{nihongo|White Mage|白魔道士|Shiromadōshi}} uses [[Final Fantasy magic#White Magic|White Magic]],<ref name="OriginsManual"/> which emphasizes defensive spells such as replenishing party members' [[hit point]]s with spells such as Cure, reviving the fallen with spells such as Raise or Life, and curing status conditions with spells such as Esuna.<ref name="FF5Manual20"/> Typically having a weak and limited repertoire of attack spells and an inability to use heavy weaponry or armor, their primary use is support for other members of a battle party. Usually their only offensive skill is the magic Holy, which deals heavy damage to a target, regardless of whether or not the target is undead. They often cast 'holy'-element spells, which are typically effective against [[undead]] or [[demon]]ic enemies. Because of the limited use of the class in combat, the White Mage has occasionally been integrated with the Summoner class. The White Mage is typically depicted as wearing a white cloak or robe, which robe has long sleeves and a hood that covers the Mage's hair.<ref name="OriginsManual"/><ref name="XIJobList"/><ref name="FF3jobs"/> Another feature of the robe is the red, triangular patterns on the cuffs of the sleeves and bottoms of the robes.<ref name="OriginsManual"/><ref name="XIJobList"/><ref name="FF3jobs"/> In some games, female White Mages wear the hood over their hair, while male White Mages normally do not wear the hood at all. In [[Final Fantasy XI]], the hood is a separate piece from the body and they can be worn independently, regardless of gender. White Mages have appeared as a class in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',,<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual20"/> ''Final Fantasy X-2'',<ref name="X2Manual"/> ''Final Fantasy XI'',<ref name="XIMain"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> and ''Final Fantasy Tactics Advance''.<ref name="FFTAjobs"/> [[List of Final Fantasy II characters#Minwu|Minwu]] of ''Final Fantasy II'' shares many similarities with White Mages, and [[Rosa Farrell]] and [[Porom]] of ''Final Fantasy IV''.<ref name="FF4Manual"/> are referred to as 'White Mage' in the original English translation. In ''Final Fantasy VII'', [[Aerith Gainsborough]]'s defensive and restoring limit breaks, her staff, and her poseesion of the "Holy" Materia place her in the White Mage tradition. [[Garnet Til Alexandros XVII]] and [[Eiko Carol]] (''Final Fantasy IX'') incorporate characteristics of the White Mage class and the Summoner class. Garnet also dons the classic White Mage garb as a disguise near the beginning of the game. [[Yuna (Final Fantasy)|Yuna]]'s area of the sphere grid in ''Final Fantasy X'' almost exclusively contains abilities normally attributed to white mages. Some White Mage NPCs appear in various towns in ''Final Fantasy IV'', and Shelinda from ''Final Fantasy X'' and ''Final Fantasy X-2'' is also a White Mage NPC. In the English localization of ''Final Fantasy Tactics'' White Mages were referred to as Priests (but not in the introduction movie, oddly).<ref name="TacticsManual"/> Shirma, (or Shiroma) a pink-haired female White Mage, is the partner of the main character Boco in ''[[Chocobo's Dungeon 2]]'', a playable character in ''[[Chocobo Racing]]'' and makes another appearance in the [[Nintendo DS]] game ''[[Final Fantasy Fables: Chocobo Tales]]''. She is also one of the central characters in ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' for the [[Wii]] console. A White Mage is also playable in ''[[Dice de Chocobo]]'', ''[[Chocobo Land: A Game of Dice]]'', and ''[[Mario Hoops 3-on-3]]''. As white mages are forbidden from carrying bladed weapons, their primary weapon in most games has been a hammer or a staff. The relic weapon for white mage in [[Final Fantasy XI]] is the mythical hammer [[Mjollnir]]. ===Summoner===<!-- This section is linked from [[Final Fantasy Tactics]] --> {{nihongo|Summoners|召喚士|Shōkanshi}} use [[Magic in the Final Fantasy series#Summoning Magic|Summoning Magic]], which calls on powerful entities to attack enemies, protect the party, or render other forms of aid. As a magic-using class, summoners are typically shown to be physically frail as a trade-off for high magical potency, and can traditionally equip only light armaments such as clothing and robes. Summoners often use [[staff (stick)|staves]] or [[wand|rod]]s for their offensive means<ref name="TacticsManual"/>, although in some games they can also use whips; their potential in the use of melee weaponry is downplayed significantly in favor of their ability to use magic. Many summoners feature a horn on the forehead and green robes.<ref name="FF5Manual21">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=21}}</ref><ref name="XIJobList"/> Summoners have appeared as classes in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy IV'' (as Rydia),<ref name="FF4Manual"/> ''Final Fantasy V'',<ref name="FF5Manual21"/> ''Final Fantasy XI'',<ref name="XIJobList"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> and ''Final Fantasy Tactics Advance''. [[Rydia]] of ''Final Fantasy IV'', [[Garnet Til Alexandros XVII]] and [[Eiko Carol]] of ''Final Fantasy IX'', and [[Yuna]] of ''Final Fantasy X'' are identified as summoners,<ref name="FFXJobs"/> though there is usually also a strong White Mage element to the character. In games that lacked Summoners, various means of equipping the summon ability (Espers formed from magicite in ''Final Fantasy VI'',<ref name="FF6Manual"/> Summon Materia in ''Final Fantasy VII'',<ref name="FF7Manual"/> Guardian Forces in ''Final Fantasy VIII'',<ref>{{cite book | origyear=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=25 | publisher=Square Electronic Arts | language=English | id=SLUS-00892GH}}</ref> Espers in ''Final Fantasy XII''.<ref>{{cite book |editor= BradyGAMES |title=Final Fantasy XII Official Strategy Guide |year=2006 |publisher=DKPublishing |isbn=0-7440-0837-9 |pages=44 }}</ref>) are provided. In ''Final Fantasy III'', the lower-class name for a Summoner is called an "Evoker".<ref name="FF3jobs"/> Notable recurring "Summons" include Ifrit, Shiva, Ramuh, Bahamut and Odin. ===Time Mage=== {{seealso|Chronomancy#Fiction and games}} The {{nihongo|Time Mage|時魔道士|Tokimadōshi}} is a specialized wizard with the ability to manipulate the [[space-time continuum]] to speed up, slow down, or completely halt the passage of time; control celestial bodies; or influence the pull of gravity.<ref name="FF5Manual21"/> Although it is referred to as Time Mage in English localizations of the series, some versions call it the Time/Space Mage. Time magic is also referred to as green magic and Time Mages as Green Mages to conincide with the black/white/red/blue mage theme. In actuality, the Japanese version specifically calls these mages "Time Mages" (時魔道士, ''tokimadōshi''). Time Mages can typically wield rods and/or staves. Although he mostly resembles the Fighter class, [[Tidus]] from ''Final Fantasy X'' has a variety of Time Mage spells in his section of the [[Final Fantasy X#Sphere Grid|Sphere Grid]].{{Fact|date=June 2008}} Time Mages have appeared as classes in ''Final Fantasy V'',<ref name="FF5Manual21"/> ''Final Fantasy Tactics'',,<ref name="TacticsManual"/> ''Final Fantasy Tactics Advance'' and ''[[Hataraku Chocobo]]'', commonly depicted wearing tall, pointed wizard hats adorned with star and moon decorations.<ref name="FF5Manual21"/> ===Geomancer=== {{nihongo|Geomancers|風水士|Fūsuishi}} channel the powers of the surrounding environment;<ref name="FF3jobs"/> therefore, their abilities differ depending on their location. If in a forest, they will attack with vines and forest animals, if in a cave with rockslides, if in a desert with quicksand, and so on. Geomancers are featured either as a class or in loose association with a character's powers. They first appear in ''Final Fantasy III'',<ref name="FF3jobs"/> and they reappear in ''Final Fantasy V'' and ''Final Fantasy Tactics''.<ref name="FF5Manual22">{{cite book |editor=Square Enix Co.|title=Final Fantasy Anthology North American instruction manual|origdate= |origyear=1999|publisher=Square Enix Co.|language=English|id=SLUS-00879GH|pages=22}}</ref><ref name="TacticsManual"/> In the two first games, the Geomancers are depicted wearing green or blue fur-lined clothes and a fur-lined cap.<ref name="FF5Manual20"/> In the Japanese versions, Geomancers are "風水士 (''fūsuishi'')," which specifically refers to Chinese geomancy or [[feng shui]]. The signature attack for a Geomancer has been called "Gaia" or "Earth" (''Final Fantasy V''),<ref name="FF5Manual22"/> "Terrain" (''Final Fantasy III''),<ref name="FF3jobs"/> and "Elemental" (''Final Fantasy Tactics'').<ref name="TacticsManual"/> In Final Fantasy VI, the moogle Mog can use dances that have the similar effects to the Geomancer. ===Scholar=== '''''Scholars''''' are a magic-based class introduced in ''[[Final Fantasy III]]''. They are more powerful than the preliminary White and Black Mages but less so than Devouts (White Wizards) and Magi (Black Wizards). They are capable of using both black and white magic. They use 'books', physical weapons with element-based damage and which are equally powerful from the front or back rows. In ''Final Fantasy III'', Scholars have the ability to see the enemy's health and weaknesses, render their positive statuses to zero, and double the effects of any item. Also, Scholars were added as a job in the [[Expansions_of_Final_Fantasy_XI#Wings_of_the_Goddess|fourth expansion]] to ''[[Final Fantasy XI]]''. In ''Final Fantasy XI'', Scholars have access to both the curative White Mage spells and the elementally powerful Black Mage spells, but do not have access to most of the enfeebling or enhancing spells from either job's spell line (though many of these can be acquired depending on the sub-job selected). They have spells that influence the weather effect that a character is under, and can cast powerful elemental Damage Over Time (DOT) spells that inflict small amounts of damage over regular intervals for a period of time. They also build up "charges" that are used to power effects that can cause spells to be cast more efficiently or more powerfully. While books cannot be equipped in ''Final Fantasy XI'', the book theme from ''Final Fantasy III'' is retained as a book appears floating before the Scholar whenever a charge is used. ==Mixed classes== These classes can use both adequate physical attacks and magic or magic-related attacks. Generally, these classes can equip heavier weapons and armor than magical classes, although their selection of heavier weapons and armor tends to be limited compared to that of physical classes. ===Red Mage=== {{nihongo|Red Mages|赤魔道士|Akamadōshi}} use the abilities of Black Mages and White Mages and have the combat abilities of a Warrior, are not as good at any one ability as are any of the other classes. In general, they can only cast a handful of lower-level spells.<ref name="FF3jobs"/>. In their later appearances, they were associated with the ability to cast two spells in one combat round (often called Dualcast or Doublecast).<ref name="FF5Manual21"/> In ''Final Fantasy XI'', Red Mages use additional special skills like the MP-restoring "Refresh" and the special ability Chainspell, which can be used every two hours, allowing the Red Mage for a limited time to Instant cast, and Recast instantly. Red Mages are often distinguishable from other classes for wearing a distinct red hat with a white feather.<ref name="XIJobList"/> Other articles of clothing vary, though a red cape is common. Red Mages have appeared in ''Final Fantasy'',<ref name="OriginsManual"/> ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy V'',<ref name="FF5Manual21"/> ''Final Fantasy IX'' (as [[Non-player character|NPC]]s), ''Final Fantasy XI'',,<ref name="XIMain"/> ''Final Fantasy Tactics Advance'' (as a [[Viera]] job class), and ''[[Hataraku Chocobo]]''. Red mages did not appear in ''Final Fantasy X'', but the Doublecast ability is available. Confusingly, Freya Crescent from ''Final Fantasy IX'' wears clothes very similar to a Red Mage, but is functionally a Dragoon. ===Blue Mage=== The {{nihongo|Blue Mage|青魔道士|Aomadōshi}} is a practitioner of Blue Magic, which replicates the special attacks of monsters through learning or observation.<ref name="FF5Manual21"/> Originally, Blue Mages wore blue [[domino mask]]s;<ref name="FF5Manual21"/> throughout the series, however, they have not retained any distinct image like that of the White Mage and Black Mage. Blue Mages have appeared as classes in ''Final Fantasy V'',<ref name="FF5Manual21"/> ''Final Fantasy Tactics Advance'', ''Final Fantasy X-2'' (as Gun Mages who use the Blue Bullet ability), and the ''[[Final Fantasy XI: Treasures of Aht Urhgan]]'' expansion pack. In ''Final Fantasy V'', Blue Mages may "Scan" an enemy for its statistical information.<ref name="FF5Manual21"/> [[Strago Magus]] of ''Final Fantasy VI'' uses Lore, another name for Blue Magic.<ref name="FF6Manual"/> Additionally, [[Gau (Final Fantasy VI|Gau]] is able to use enemy abilities via his "Leap" and "Rage" moves, similar to Blue Magic. In ''Final Fantasy VII'', the Enemy Skill [[materia]] allows a character to cast Blue Magic. [[Quistis Trepe]] (''Final Fantasy VIII''),<ref name="FF821">{{cite book | origyear=1999 | editor=Square Electronic Arts | title=Final Fantasy VIII North American instruction manual | pages=21 | publisher=Square Electronic Arts | language=English | id=SLUS-00892GH}}</ref> [[Quina Quen]] (''Final Fantasy IX''), and [[Kimahri Ronso]] (''Final Fantasy X'') are other famous Blue Mages in the series. Quistis learns enemy skills by obtaining items, Quina devours enemies that use Blue Magic, and Kimahri draws the skills with his Lancet ability.<ref name="FFXJobs"/> Blue Magic in ''Final Fantasy XI'' is learned when a monster uses a said ability, and Blue Magic in ''Final Fantasy XII'' is learned through the License Board. ===Bard=== {{nihongo|Bards|吟遊詩人|Gin'yūshijin}} use songs or dances to cause effects, often strengthening the party or weakening the opposition through temporary stat reduction via the Sing command.<ref name="FF5Manual22"/><ref name="X2Manual"/><ref name="FF3jobs"/> They generally equip harps as weapons,.<ref name="FF5Manual22"/> Some Bard incarnations, including [[Edward Chris von Muir]] from ''Final Fantasy IV'', have the ability to Hide from the enemy.<ref name="FF4Manual"/> This command is mainly inserted due to the Bard's low physical abilities. A variation of the class, the Dancer, uses special Dances to cause status effects or damage to enemies on a battle field.<ref name="TacticsManual"/><ref name="X2Manual"/> Unlike songs, the result of a dance is usually random. Other variations include Moogles, Songstresses,<ref name="X2Manual"/> and members of royalty. Bards in ''Final Fantasy XI'' have MP regeneration songs and stat boosting songs. The Bard class is seen in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy IV'',<ref name="FF4Manual"/> ''Final Fantasy V'',<ref name="FF5Manual22"/> ''Final Fantasy XI'',<ref name="XIMain"/> and ''Final Fantasy X-2'' (as the Songstress).<ref name="X2Manual"/> In ''Final Fantasy Tactics'', Bard and Dancer are the only male and female (respectively) unique classes held by generic units.<ref name="TacticsManual"/> In ''Final Fantasy V'', Bard and Dancer are separate classes. The Dancer class also appears in ''[[Hataraku Chocobo]]''. Dancer is included in the latest expansion of ''Final Fantasy XI'', ''Wings of the Goddess''; it uses TP points to carry out dances which have varying effects and can be played as a front-line healer because of its restorative dances. In "Final Fantasy Tactics A2: Grimoire of the Rift", the Bard job is exclusive to the Moogle Hurdy. ===Beast Master=== Beast Master (also known as Tamer or Trainer) can control or even capture and train monsters.<ref name="FF5Manual22"/> In ''Final Fantasy Tactics'', the ability is adjusted for the job Mediator as learning an ability to communicate with and manipulate monsters.<ref name="TacticsManual"/> The class (or a variation thereof) has also appeared in ''Final Fantasy V'',<ref name="FF5Manual22"/> ''Final Fantasy X-2'', ''Final Fantasy XI'',<ref name="XIMain"/> and ''Final Fantasy Tactics Advance'' (restricted to the Nu Mou race).<ref name="FFTAjobs"/> Typically, the class wields whips. ===Dark Knight===<!-- This section is linked from [[Final Fantasy IV]] --> Dark Knights are the embodiment of sorrow, regret, and mourning; they wield dark magic dedicated to stealing the health of an enemy. Their special attacks usually involve draining their own health &mdash; or, in some cases, sacrificing themselves &mdash; to inflict heavy damage on the enemy.<ref name="FF4Manual"/> Some of the most notable dark knights in the series include [[List of Final Fantasy II characters#Leonhart|Leon]]/Leonhart (''Final Fantasy II''), [[Cecil Harvey]] (''Final Fantasy IV''),<ref name="FF4Manual"/> and [[List of Final Fantasy Tactics characters#Gaff Gafgarion|Gaff Gafgarion]] (''Final Fantasy Tactics''). Dark Knights are also found in ''Final Fantasy III'',<ref name="FF3jobs"/> ''Final Fantasy X-2'', and ''Final Fantasy XI''. In ''Final Fantasy XI'', they are a damage dealing class with the highest base attack in the game but have relatively weak black magic spells other than their dark magic.<ref name="XIJobList"/> They do not appear in ''Final Fantasy VIII'' and ''Final Fantasy IX'', but their trademark Darkside ability is learnable. In ''Final Fantasy XII'', the Soul Eater ability and the Arcana class of magic are learnable off the License Board. In [[Final Fantasy Tactics: The War of the Lions]], characters can use the Dark Knight class. This differs from Gafgarion's version of the class, which is renamed Fell Knight.<ref>{{cite book |editor= BradyGAMES |title=Final Fantasy XII Official Strategy Guide |year=2006 |publisher=DKPublishing |isbn=0-7440-0837-9 |pages=284-286 }}</ref> ===Paladin=== {{seealso|Paladin (character class)}} Paladins, the opposite of Dark Knights, are virtuous knights devoted to the good of the people; these "knights in shining armor" wield low-level white magic to aid the people. The Paladin can use Cover to temporarily redirect damage from an ally to itself. Notable Paladins in the series include [[Cecil Harvey]] (''Final Fantasy IV''), [[List of Final Fantasy IX characters#General Beatrix|Beatrix]] (''Final Fantasy IX''), [[List of Final Fantasy Tactics characters#Agrias Oakes|Agrias Oakes]], and [[List of Final Fantasy Tactics characters|Delita Hyral]] (both of which are called Holy Knights in ''Final Fantasy Tactics''). In ''Final Fantasy XI'', they rely on curative magic and high defense bonuses to aid their parties in battle, they also have the highest sword and shield skills.<ref name="XIJobList"/> Paladins also appear in ''Final Fantasy Tactics Advance''. ===Mystic Knight=== '''Mystic Knights'' are warriors that can cast magic on their swords to perform attacks with the power of the spell for several rounds. They have also been called Magic Knights, Mageknights, Biskmatars, and Sorcerers<ref name="FF5Manual20"/>. In ''Final Fantasy V'', the Mystic Knight can use any magic previously learned on their sword.<ref name="FF5Manual20"/> In ''Final Fantasy Tactics Advance'', it is a Bangaa-exclusive class called Gladiator. The skill itself is called Magic Sword and Spellblade (''Final Fantasy V Advance''). Although their magic power is weaker than the mages', Mystic Knights use less MP (and generally pierce Reflect, which can hinder certain mages' offense). In ''Final Fantasy XI'', Red Mages have "En-" spells, which imbue their weapons with [[Holy elements|elements]]. The Mystic Knight's ability appears in ''Final Fantasy IX'' in the form of the combo between Steiner and Vivi, where Vivi casts a spell on Steiner's sword, who attacks the enemy at the same time. In ''Final Fantasy VII'', the Added Effect materia could be used in a combo slot with a Magic materia such as Bio or Transform or the Elemental Materia with other magic Materia such as Ice (Blizzard) or Fire for the same results. Likewise, the same effect can be obtained in ''Final Fantasy VIII'' through the use of the Junction system, adding elemental or status-inflicting spells to their respective attack junctions. In ''Final Fantasy X-2'', the Warrior dressphere carries elemental physical attacks that use MP. ===Chemist=== Highly proficient in the use of items, Chemists are generally support units who use special abilities such as Mix to cure party members and relieve status ailments.<ref name="FF5Manual22"/> The Mix command allows the Chemist to combine two items from the player's inventory to produce a special effect.<ref name="FF5Manual22"/> The Chemist has appeared as a class in ''Final Fantasy III'', ''Final Fantasy V'',<ref name="FF5Manual22"/> ''Final Fantasy Tactics'',<ref name="TacticsManual"/> ''Final Fantasy Tactics Advance'', and ''Final Fantasy X-2'' (as Alchemist in the later two). ''Final Fantasy IX'' offers the ability Chemist which doubles the potency of items. In ''Final Fantasy Tactics'', Chemists do not have the Mix ability; however, they are the only job that can use items, and throw them more than one space, without equipping a special ability.<ref name="TacticsManual"/> In ''Final Fantasy X'', Rikku uses the ability Mix when her Overdrive is activated. In ''Final Fantasy XI'', Chemists are not present as jobs, but alchemy exists as a craft among many. ===Gambler=== The {{nihongo|Gambler|ギャンブラー|Gyanburā}} uses a Slots system in battle. When the player selects the slots command, three slots like those of a [[slot machine]] are presented on screen. Each slot is then stopped by the press of a button. Certain combinations produce beneficial effects such as healing the party or dealing great damage, or even death, to the enemies. However, this is usually balanced with combinations that have disadvantageous effects, such as reducing the party's health, or instant [[game over]]. The first gambler was [[Setzer Gabbiani]] (''Final Fantasy VI'').<ref name="FF6Manual"/> In ''Final Fantasy VII'', [[Cait Sith (Final Fantasy VII)|Cait Sith]]'s limit break attack featured a slot machine or dice. In addition, [[Tifa Lockhart]]'s limit break used a slot system to determine which techniques in a string of powerful moves hit or missed. Selphie from ''Final Fantasy VIII'' uses Slot as her limit break;<ref name="FF821"/> in ''Final Fantasy X'', [[Wakka]]'s Overdrive uses slots as well.<ref name="FFXJobs"/> The gambler class has also appeared as in ''Final Fantasy X-2'' as the Lady Luck dress sphere, using different Dice and Slots attacks. In Final Fantasy XII, the player had to press a button on the controller given a short amount of time that appears suddenly to perform a mist ability, a form of an overdrive. An evolution to the Gambler class has appeared in ''Final Fantasy XI'', which has been dubbed [[Corsair]]. The Corsair class uses a card based game similar to Blackjack (or Twenty-One) to enhance party members' proficiency in battle. Gambler is also a type of enemy in ''Kingdom Hearts II'', with similar powers and appearance. In ''Final Fantasy Tactics Advance'', there is a class called the Gadgeteer that bears resemblance to the Gambler because it uses techniques that have an equal chance of affecting the party or the enemy (e.g., Sheep Count has an equal chance of putting the party or the enemy to sleep.) However, they do not use a slot system. ===Mime===<!-- This section is linked from [[Final Fantasy V]] --> Mimes can replicate the previous action of another party member with the Mimic command.<ref name="FF5Manual22"/> In ''Final Fantasy V'', Mimes can equip most weapons and be given other previously learned abilities and commands.<ref name="FF5Manual22"/> In addition to replacing their Fight command with the Mimic command, they also sacrifice their Item command for an extra custom ability slot, both commands can be added back just like others. In ''Final Fantasy VI'', [[Gogo (Final Fantasy)|Gogo]] can be given up to three special commands that the other characters have.<ref name="FF6Manual"/> In ''Final Fantasy VII'', the characters equipped with the "Mime" [[Materia]] can mimic the most recent action performed by another party member. In ''Final Fantasy Tactics'', the Mime is the final unlockable class, available to a character once they unlock most other jobs and achieve certain levels in those other jobs. These Mimes are complimented by immense strength of their own, however, they cannot equip armor or weapons, and suffer from extreme vulnerability. Although the class does not appear in ''Final Fantasy X'', players can learn a miming move called "Copycat". ==Reception== In a review of the ''[[Final Fantasy Anthology]]'' compilation, [[IGN]] praised ''[[Final Fantasy V]]''<nowiki>'</nowiki>s "incredibly engrossing" job system.<ref name="IGN Review">{{cite web | author=Reyes, Francesca | year=1999 | title=Final Fantasy Anthology IGN Review | url=http://psx.ign.com/articles/161/161674p1.html | work=PSX.IGN.com | accessdate=27 July | accessyear=2006}}</ref> The gameplay of ''[[Final Fantasy Tactics Advance]]'' was lauded for retaining elements from ''Tactics Ogre'' while offering freedom to players to develop characters as they wish;<ref name="gamespot">{{cite web | author=Kasavin, Greg | url=http://www.gamespot.com/gba/strategy/finalfantasytacticsadvance/review.html | title=Final Fantasy Tactics Advance Review | year=2003-09-08 | work=GameSpot.com |accessdate=2007-07-24}}</ref> however, some reviewers thought the character jobs in ''Final Fantasy Tactics Advance'' are too many and overlaps one another, and have reached a point where certain abilities are redundant.<ref name="nwr">{{cite web | author=Metts, Jonathan | url= http://www.nintendoworldreport.com/reviewArt.cfm?artid=4138&CFID=30555671&CFTOKEN=7047d980c0012122-F60FF80E-C09F-3E62-05010BE4A523E195 | title=Final Fantasy Tactics Advance Review | year=2003-10-13 | work=Nintendoworldreport.com | accessdate=2007-07-24}}</ref> ==References== {{reflist|2}} {{Final Fantasy series}} [[Category:Character classes]] [[Category:Final Fantasy gameplay|Character classes]] [[ja:ジョブ (ファイナルファンタジー)]]