Interplay Entertainment
289724
225810871
2008-07-15T14:48:00Z
UnitedStatesian
3461395
add exchange tags
{{Redirect|Interplay|the Australian festival|World Interplay}}
{{Infobox Company
| name = Interplay Entertainment
| logo = [[Image:Interplay logo.JPG|256px]]
| type = [[Public company|Public]] ({{otcbb|IPLY}})
| genre =
| foundation = 1983
| founder =
| location_city = [[Irvine, California]]
| location_country = [[United States]]
| location =
| locations =
| area_served =
| key_people = [[Herve Caen]] (Chairman, CEO)<br>[[Brian Fargo]] (Founder)
| industry = [[Video game industry|Computer and video games]]
| products = ''[[MDK]]''<br>''[[Descent (computer game)|Descent]]''
| services =
| revenue = {{profit}} [[US dollar|$]]6.01 million
| operating_income =
| net_income = {{profit}} [[US dollar|$]]5.86 million
| assets =
| equity =
| owner =
| num_employees =
| parent =
| divisions =
| subsid =
| slogan =
| homepage = http://www.interplay.com/
| footnotes =
| intl =
}}
'''Interplay Entertainment Corporation''' ({{otcbb|IPLY}}) is an [[United States|American]] [[video game]] [[video game publisher|publisher]] and [[video game developer|developer]].
== History ==
The company was founded as '''Interplay Productions, Inc.''' in Southern [[California]] in 1983 with [[Brian Fargo]] as president and three programmers, Jay Patel, Troy Worrell and Bill Heineman. Its original staff came from former employees of a small [[video game developer]] called [[Boone Corporation]]. Interplay made a name for itself as a quality computer game developer with the [[computer role-playing game|role-playing games]] ''[[Bard's Tale (1985)|The Bard's Tale]]'' and ''[[Wasteland (computer game)|Wasteland]]'', which were published by [[Electronic Arts]].
Interplay started publishing its own games, starting with ''[[Neuromancer (computer game)|Neuromancer]]'' and ''[[Battle Chess]]'', in 1988, and then moved on to publish and distribute games from other companies, while continuing internal game development. In 1993, Interplay published the hit game ''[[Descent (computer game)|Descent]]'', developed by startup [[Parallax Software]].
The company published several notable ''[[Star Trek]]'' games, including ''[[Star Trek: 25th Anniversary (computer game)|Star Trek: 25th Anniversary]]'' and ''[[Star Trek: Judgment Rites]]''. These games had later [[CD-ROM]] editions released with the original ''Star Trek'' cast providing voices. Interplay also published the significant ''[[Starfleet Academy]]'' and ''[[Klingon Academy]]'' games, and ''Starfleet Command'' series, beginning with ''[[Star Trek: Starfleet Command]]''. Another game, ''[[Star Trek: Secret Of Vulcan Fury]]'', was in development in the late 1990s, with a script written by ''Star Trek'' writer [[Dorothy Fontana]]; however this title was never completed. ''
In 1997, Interplay developed and released ''[[Fallout (computer game)|Fallout]]'', a successful and critically-acclaimed [[role-playing game]] set in a retro-futuristic post-apocalyptic setting. Black Isle Studios, an in house developer, followed with the sequel, ''[[Fallout 2]]''. The most successful subsequent Interplay franchise was probably ''[[Baldur's Gate Series|Baldur's Gate]]'', a ''[[Dungeons & Dragons]]'' game that was developed by [[Bioware]] and spawned a successful sequel and several expansion packs.
Over the years, Interplay's most successful titles were [[IBM PC compatible|PC]] games. The company published a few notable [[video game console|console]] games, such as ''[[ClayFighter]]'', ''[[Rock 'N Roll Racing]]'', ''[[The Lost Vikings]]'', and ''[[Baldur's Gate: Dark Alliance series|Baldur's Gate: Dark Alliance]]'', but Interplay was never quite able to establish a long-lasting console franchise.
Another popular franchise was the ''[[Descent: FreeSpace — The Great War|FreeSpace]]'' series.
Interplay attempted to get several of its games made into movies through its Interplay Films branch, notably ''Descent'', ''Redneck Rampage''<ref>[http://pc.ign.com/articles/070/070593p1.html?fromint=1 News story mentioning the ''Redneck Rampage'' movie]</ref>, ''Carmageddon'', ''Earthworm Jim'', and ''Fallout'', but no Interplay property was ever made into a film.
===Financial troubles===
Interplay went public, with shares sold on the [[NASDAQ]] Stock Exchange, in 1998, changing its name to "Interplay Entertainment Corp." The company then reported several years of losses, as titles such as ''[[Descent³]]'' and ''[[FreeSpace 2]]'' had lackluster sales{{Fact|date=November 2007}}, despite being critically acclaimed.
In 2002, Interplay shed most of its publisher functions and signed a long-term agreement by which [[Vivendi Universal]] would publish Interplay's games. Immediately afterwards, French publisher [[Titus Software|Titus Interactive]] completed its acquisition of majority control of the company, and founder [[Brian Fargo]] departed<ref>[http://www.frictionlessinsight.com/archives/2002/06/the-saga-behind.html Information on the change of control to Titus]</ref>. However, Titus went through financial and legal difficulties, culminating in a close of business in 2004. Titus left many of its employees, both local and the international wholly owned developers, without redundancy or owed back-pay, and left creditors with large debts. Titus CEO Herve Caen then assumed the same capacity at Interplay.
In 2002, Interplay's shares were delisted from the NASDAQ due to the company's low share price.
===Shutdown===
In 2004, the company was given an [[eviction]] notice by its [[landlord]] for non-payment of rent, and was briefly shut down by the [[California]] government for non-payment of workers' paychecks. This, combined with sketchy and sporadic information from Interplay representatives, led many in the game industry to speculate that Interplay had shut down. In fact, the company relocated to a small office and continued to operate, issuing occasional press releases about new publishing deals or the sale of an [[intellectual property|IP]] to another publisher. The company's [[web site]] shut down around this time.
In Summer 2005, the Interplay website re-launched with a logo and three links: "About Interplay", "SEC Filings/Financial", "Investor Relations".
In Interplay's 10-K [[SEC filings|SEC filing]] made on [[June 3]], 2005, it was revealed under the "Internal Product Development" section that in May 2004, Interplay was forced to close all of their internal development studios due to their inability to meet their payroll obligations in a timely manner. All internally-developed titles were canceled and there are no internally-developed titles being developed. However, under "External Product Development" it was revealed that on [[December 31]], 2004, Interplay had one title being developed by an unnamed third party developer. The title is tentatively being called ''Ballerium''.<ref>[http://www.sec.gov/Archives/edgar/data/1057232/000117091805000379/0001170918-05-000379.txt Interplay's current 10-K filing]</ref> [[Majorem]], the apparent developer of the title, has since revealed that development of [[Ballerium]] (which was intended to be a MMO-RTS) has been suspended as the agreement that was to provide [[Majorem]] with the means to launch the title in the summer of 2005 could not be realized. Majorem also noted that this was "apparently due to Interplay's inability to raise the required funding to turn Majorem's technology into a game."<ref>[http://www.majorem.com/2l_page.php?id=81&ln=en&cat_id=32&main_id=12 Majorem's Interplay Deal Status Update]</ref> [[Majorem]] is currently accepting new offers for the licensing of its MMO-RTS technology as well as its almost finished game.
In Interplay's 10-Q SEC filing made on [[June 21]], 2005, it was revealed that under "Commitments and Contingencies" that Interplay Productions has multiple legal proceedings filed against it and has nearly [[United States dollar|USD]]$11 million in debt. Of interest is that Interplay received a notice from the [[U.S. Internal Revenue Service|IRS]] stating that they owe approximately $117,000 in payroll tax penalties and that Interplay was fined by the [[California Labor Board]] $10,000 for failure to meet payroll obligations and that an August 2005 trial date was set, and that Interplay's "general liability, auto, fiduciary liability, workers compensation and employment practices liability, have been canceled, however Interplay has entered into a new workers compensation insurance plan, Interplay is appealing a separate California Board of Labor fine of $79,000 for having lost their workers compensation plan for a period of time". Under "Contractual Obligations" it is revealed that Interplay does not have a headquarters at present because Interplay, in 2004, forfeited its lease and vacated its office space in [[Irvine, California]].<ref>[http://www.sec.gov/Archives/edgar/data/1057232/000117091805000423/0001170918-05-000423.txt Interplay's current 10-Q filing]</ref>
===''Fallout'' online game===
In a [[Security (finance)|securities]] filing with the U.S. government made on [[November 30]] [[2006]], an attached presentation proposed a [[massively multiplayer online game]] based on the ''[[Fallout (computer game)|Fallout]]'' [[computer game]] franchise, which the company previously published. The presentation projected that the company would need investment of seventy-five million U.S. dollars to complete the project, with production intended to begin January 2007 and a launch date of 2010. The filing did not address the proposal in the context of the company's financial debt.<ref>[http://www.sec.gov/Archives/edgar/data/1057232/000117091806001092/0001170918-06-001092-index.htm U.S. Securities and Exchange Commission filing, Form 8-K, with presentation therein, November 30, 2006]<br>
[http://www.gamespot.com/news/6163235.html ''Gamespot'' story, December 14, 2006]<br>[http://www.next-gen.biz/index.php?option=com_content&task=view&id=4384&Itemid=2 ''Next Generation'' story, December 12, 2006]</ref> In April 2007 [[Bethesda Softworks]] announced that they had purchased the rights to the Fallout franchise for a reported $5.75 million. The deal made Bethesda the sole owner of the Fallout intellectual property with Interplay becoming a licensee so they can continue to pursue a Fallout MMO.<ref>{{cite news |first=iTZKooPA |url=http://tgnforums.stardock.com/?forumid=141&aid=150073 |title='Fallout' IP Goes To Bethesda Softworks |publisher=Totalgaming.net |date=2007-04-13 |accessdate=2007-04-13}}</ref>
In Interplay's latest 8-K filing with the U.S. Government made on April 12, 2007, an attached exhibit 10.49 has more updated information on Interplay's planned Fallout MMOG<ref>[http://www.sec.gov/Archives/edgar/data/1057232/000117091807000324/ex10-49.txt Interplay's Exhibit 10.49 attached to its April 12th, 2007 filing]</ref>. Specific requirements were stated in the agreement that if not met, Interplay would immediately forfeit its license rights for Fallout. Neither the filing nor the exhibit specifies any details of how Interplay will start development within 24 months of April 2007 or how it will be able to acquire the minimum financing requirement of US$30 million, seemingly a difficult task for a company in such dire financial straits.
As part of a 2007 quarterly report Interplay CEO Herve Caen said that the company is "focused on securing funding for development of a Massively Multiplayer Online Game (MMOG) based on the popular Fallout franchise."
As part of one of their 2007 quarterly reports Interplay announced that their revenues had risen astronomically due almost entirely to the sale of their [[Fallout]] intellectual property to [[Bethesda Softworks]] back in mid-April. With the sale and other changes the company is now almost debt free, with its debt at a reported $3 million today compared to the $59 million from 2001.<ref>{{cite news|author = iTZKooPA|title = Interplay Almost Out Of Debt; Searching For 'Fallout'-based MMO Funding | url=http://tgnforums.stardock.com/?forumid=141&aid=160315 |publisher = Totalgaming.net |date= 2007-08-15 |accessdate = 2007-08-22}}</ref>
===Re-emergence===
''[[GameSpot]]'' reported on November 13, 2007 that Interplay, using money from its sale of the ''Fallout'' [[intellectual property|IP]] to [[Bethesda Softworks]], is going to restart its in-house game development studio and Interplay has plans on developing sequels to some of its classic IPs contingent on if it can secure financing. ''Gamespot'' stated:
{{cquote|Among the projects Interplay has said it wants to develop are sequels to ''Earthworm Jim'', ''Baldur's Gate: Dark Alliance'', ''Descent'', and ''MDK'', provided it can find the financing.<ref>{{cite news |first=Brendan |last=Sinclair |url=http://www.gamespot.com/news/6182846.html?tag=result;title;0 |title=Interplay restarting dev studio - Company says it will make new installments of Earthworm Jim, Descent, MDK, Dark Alliance if it can get the money. |publisher=Gamespot.com |date=2007-11-13 |accessdate=2007-11-17}}</ref>}}
As of March 21, 2008 Interplay now has a "Coming soon" graphic on their website.
Interplay Entertainment Corp. (OTC Bulletin Board: IPLY) recently announced its earnings for the fiscal year ended December 31, 2007, and its plan for the company going forward.<ref> [http://www.foxbusiness.com/markets/industries/technology/article/interplay-releases-2007-earnings-new-web-site-launch-imminent_553895_12.html Interplay Releases 2007 Earnings; New Web Site Launch Imminent] from [[FOX Business]]</ref>
On April 9, 2008, Interplay confirmed that they will undertake sequels for Dark Alliance, Earthworm Jim, Descent and MDK series. They have also announced production of a Fallout [[MMO]].<ref> [http://www.stuffwelike.com/stuffwelike/2008/04/09/interplay-returns-brings-fallout-mmo/ Interplay returns; brings Fallout MMO] from StuffWeLike.com</ref>
They later announced that they would support the [[Wii]] [[Virtual Console]], with [[Sega Genesis]] versions of ''[[Earthworm Jim]]'', ''[[Earthworm Jim 2]]'', ''[[Boogerman]]'' and ''[[Clayfighter]]''.<ref>[http://www.vc-reviews.com/news/2008/04/three_interplay_owned_franchises_coming_to_vc Three Interplay-Owned Franchises Coming to VC] from Virtual Console Reviews</ref>
On April 22, 2008 Interplay announced that ''Earthworm Jim 4'' is in development with original creator, [[Doug TenNapel]], as a creative consultant. No platform or release date has been set. In addition to the new game, TenNapel will also develop a new animated series and a feature film based on the property. <ref>[http://findarticles.com/p/articles/mi_m4PRN/is_2008_April_22/ai_n25342233 Earthworm Jim Lives! Interplay Inks Deal With Creator to Relaunch the Legend] from FOX Business</ref>
==Upcoming games==
*''[[Earthworm Jim 4]]''
*''[[Descent 4]]''
*''[[MDK3]]''
*''[[Fallout MMO]]''
*''[[Earthworm Jim]]'' ([[Virtual Console]], [[Sega Genesis]] Version)
*''[[Earthworm Jim 2]]'' ([[Virtual Console]], [[Sega Genesis]] Version)
*''[[Boogerman]]'' ([[Virtual Console]], [[Sega Genesis]] Version)
*''[[Clayfighter]]'' ([[Virtual Console]], [[Sega Genesis]] Version)
==See also==
*[[List of Interplay games]]
==References==
{{reflist}}
==External links==
* [http://www.interplay.com Official website]
* [http://www.mobygames.com/company/interplay-entertainment-corp Interplay] at [[MobyGames]]
[[Category:Companies based in Irvine, California]]
[[Category:Companies established in 1983]]
[[Category:Home computer software companies]]
[[Category:United States video game companies]]
[[Category:Video game publishers]]
[[da:Interplay Entertainment]]
[[de:Interplay Entertainment]]
[[fr:Interplay Entertainment]]
[[it:Interplay Entertainment]]
[[no:Interplay Entertainment]]
[[pl:Interplay Entertainment]]
[[pt:Interplay Entertainment]]
[[ru:Interplay Entertainment]]
[[fi:Interplay Entertainment]]
[[sv:Interplay Entertainment]]