James Bond (games) 1512303 225262084 2008-07-12T19:29:29Z 70.67.22.55 /* List of video games */ Over the past twenty years there have been numerous '''[[James Bond]] games''' featuring [[Ian Fleming]]'s [[United Kingdom|British]] secret service agent, Commander James Bond. ==Video games== ===History=== ====1983-1996==== Though the first official [[James Bond|Bond]] game was released in [[1983 in video gaming|1983]], [[1981 in video gaming|1981]] saw the release of [[Sega]]'s ''005'', which was a clear knockoff of the Bond series. Naturally, the name was altered in order for [[Sega]] to avoid paying the licensing fees for ''007''. Since [[1983 in video gaming|1983]], there have been numerous video games based on the official films, [[Ian Fleming]]'s novels, and even original scripts created by the [[video game developer|developer]] or [[video game publisher|publisher]] of the game. The video games were somewhat prosperous in the 1980s and early 1990s, featuring a mixture of styles including [[side-scroller|side-scrolling]] action and [[text adventure]]. ====1997-2001==== The popularity of the James Bond video game series didn't really take off, however, until [[1997 in video gaming|1997]]'s ''[[GoldenEye 007]]'' by [[Rare (company)|Rare]] for the [[Nintendo 64]]. ''[[GoldenEye 007]]'' was a [[first-person shooter]] that expanded on the [[GoldenEye|film]] and added a [[multiplayer game|multiplayer]] component to the game. The game has received very positive reviews<ref name="gamerankings">{{cite web|title=GoldenEye 007 Reviews|publisher=gamerankings.com|url=http://www.gamerankings.com/htmlpages2/197462.asp|accessdate=2006-01-29}}</ref> and sold over eight million copies.<ref name="8million">{{cite web|date=[[2002-09-24]] | url=http://www.rareware.com/company/press-microsoft1.html | title=Microsoft Acquires Video Game Powerhouse Rare Ltd | publisher=Microsoft | accessdate=2006-05-13}}</ref> Subsequently, virtually every [[James Bond|Bond]] video game has attempted to copy ''[[GoldenEye 007]]''<nowiki>'</nowiki>s accomplishment and features with varying degrees of success. The next [[James Bond|Bond]] game, based on the film ''[[Tomorrow Never Dies (video game)| Tomorrow Never Dies]]'', was not developed by [[Rare]], and featured a third-person viewpoint in contrast to ''[[GoldenEye 007]]'''s first-person perspective. When the game met muted success, the next title, ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'', returned to first-person. However, publisher Electronic Arts, which owned the rights to publish video games based on the [[James Bond|Bond]] franchise, chose different developers for different systems - [[Eurocom]] for the [[Nintendo 64]] and [[Black Ops]] for the [[PlayStation]], with drastically different results. [[Eurocom]]'s [[Nintendo 64|N64]] title was released to good reviews, while [[Black Ops]]' [[PlayStation]] version met slightly less caliber success. Nevertheless, neither game garnered the success or achieved as much as ''[[GoldenEye 007]]'', and [[EA Games|EA]] finally decided to detach the games from the films. In [[2001 in video gaming|2001]], [[EA Games|EA]] released ''[[James Bond 007: Agent Under Fire|Agent Under Fire]]'' for [[Xbox]], [[PlayStation 2]], and [[Nintendo GameCube|GameCube]], featuring an original storyline and lacking the likeness of then-[[James Bond|Bond]] [[Pierce Brosnan]]. The game took risks by adding the new elements of "rail" shooting and driving segments to a first-person shooter; the results were mixed. ====2002-2005==== [[EA Games|EA]] refined the gameplay and released ''[[James Bond 007: Nightfire|Nightfire]]'' in [[2002 in video gaming|2002]], again featuring an original story line but now fully sporting [[Pierce Brosnan]]'s likeness. The game received better critical success, although the [[Personal computer|PC]] version, which, like ''[[The World is not Enough]]'', was a completely different game on an alternative platform, failed to garner similar reviews. ''[[James Bond 007: Everything or Nothing|Everything or Nothing]]'', released in [[2004 in video gaming|2004]], is notable for being the first successful game to break away from the mould laid out by ''[[GoldenEye 007]]''. It was also the first Bond game to use an entirely original story, unrelated to the [[Ian Fleming]] books, or [[MGM]] movies. ''[[James Bond 007: Everything or Nothing|Everything or Nothing]]'' featured a [[third-person shooter|third-person]] perspective, and altered the multiplayer portion of the game, adding a cooperative element. It was also the first game to cast well known actors in the roles of its characters including [[Willem Dafoe]], [[Shannon Elizabeth]], [[John Cleese]], and [[Judi Dench]] among others, not to mention Pierce Brosnan himself providing the voice and likeness of [[James Bond|Bond]], and [[Tomorrow Never Dies]] screenwriter [[Bruce Feirstein]] providing the story and dialogue. While ''[[Nightfire]]'' was the first [[James Bond]] video game to have its own original theme song, ''[[James Bond 007: Everything or Nothing|Everything or Nothing]]'' was the first to have its theme song performed by a noted singer, in this case [[Mya (singer)|Mya Harrison]] who also provided the voice and likeness of one of the game's characters. Some reviewers referred to this game as [[2004 in film|2004]]'s [[James Bond]] film, and with [[Pierce Brosnan|Brosnan]]'s subsequent departure from the role, the game is considered by some to be his [[swan song]] as ''007''. In the autumn of [[2004 in video gaming|2004]], [[EA Games]] released ''[[GoldenEye: Rogue Agent]]'' for the [[Xbox]], [[PlayStation 2]], [[GameCube]] and later the [[Nintendo DS]]. This is the first game based on the 007 franchise in which the player does not take on the role of [[James Bond]] himself, but rather an aspiring [[List of James Bond allies|00 Agent]] recruited by [[Auric Goldfinger]], the [[List of James Bond villains|villain]] from the [[Goldfinger (film)|film]] and [[Goldfinger (novel)|novel]] ''Goldfinger''. The game has little to do with ''[[GoldenEye]]'' the film or the video game, and was released to mediocre reviews. [[EA Games|EA]] attempted a further change of direction with [[2005 in video gaming|2005]]'s ''[[James Bond 007: From Russia with Love]]'' of the 1963 film ''[[From Russia with Love (film)|From Russia with Love]]'', in which the player controlled agent ''007'' with the likeness of [[Sean Connery]]. Similar in gameplay and style to ''[[James Bond 007: Everything or Nothing|Everything or Nothing]]'', it nevertheless featured the innovation of a retro setting, and used the likenesses and music from the original film (although anachronistic elements such as the Jet Pack from ''[[Thunderball (film)|Thunderball]]'' were also included). This was the second game based on a Connery Bond film (the first was a [[1986 in video gaming|1986]] [[text adventure]] based upon ''[[Goldfinger (film)|Goldfinger]]'') and the first to use his likeness and voice, as agent ''007''. It should also be noted that [[James Bond 007: From Russia with Love]] is the last James Bond game that [[EA Games]] marketed before they lost the rights to [[Activision]] in 2006. ====2008-present==== Beginning in [[1999 in video gaming|1999]], [[Electronic Arts]] held the exclusive rights to develop games based on the official James Bond films. In [[2003 in video gaming|2003]], [[Metro-Goldwyn-Mayer|MGM Interactive]] extended their deal with EA till 2010, however, this deal ended in [[September 2007|September]] [[2007 in video gaming|2007]] due to [[EA Games|EA]]'s commitment to move away from movie franchise games and focus more on internal IPs. Additionally, at least one source claims that [[EA Games|EA]]'s inability to develop and have a game ready to tie-into ''[[Casino Royale (2006 film)|Casino Royale]]'' (2006), led to the two companies terminating their deal, as MGM stood to lose millions in licensing fees due to EA's failure.<ref>{{cite web| url=http://www.variety.com/article/VR1117942524?categoryid=18&cs=1| title= Bond, Superman games on the move | accessdate=2006-05-18}}</ref> In [[May 2006|May]] [[2006 in video gaming|2006]] [[Activision]] acquired non-exclusive rights to develop and publish [[James Bond]] games; an exclusive deal with [[Activision]] took effect in [[September 2007|September]] [[2007 in video gaming|2007]] <ref>{{cite web| url=http://www.shacknews.com/onearticle.x/41980| title= Activision Acquires Bond Video Game License | accessdate=2006-05-03}}</ref>. It was reported by [[Variety (magazine)|Variety]] that Activision's first game since acquiring the license would be a tie-in to ''[[Quantum of Solace]]''. During an earnings report, [[Bobby Kotick]], the CEO of [[Activision]], announced that their first [[James Bond|Bond]] game would be released in May 2008, the originally targeted release date of the upcoming movie.<ref>{{cite web| url=http://www.gamespot.com/news/6155242.html| title=New Call of Duty, Guitar Hero, and 007 coming in 2007-8 | accessdate=2006-08-04}}</ref> However, since the movie was officially delayed to [[November 7]], [[2008]], the [[Treyarch]]-developed [[Bond 22 (video game)|game]] is now expected around the same time. Additionally, [[Bizarre Creations]] is supposedly in the works of a [[Computer and video game genres#Racing|racing]] video game using the [[James Bond]] license. <ref>[http://www.mi6.co.uk/news/index.php?itemid=5662 MI6 News :: James Bond racing game may be in development by Activision studio Bizarre Creations<!-- Bot generated title -->]</ref> ===Weapons in video games=== Although [[James Bond]] is known for his use of the [[Walther PPK]] and [[Walther P99]] pistols in the books and films, the video games often change the name of the guns to avoid possible trademark issues. For the games, the name of the Walther PPK usually is changed to "Wolfram PP7." The [[Walther P99]] is also changed, once being referred to as the "Wolfram P2K" and once in ''[[James Bond 007: Everything or Nothing|Everything or Nothing]]'' as its original name, "P99." In ''[[GoldenEye: Rogue Agent]]'', the P99 becomes the SPEC 9. ===List of video games=== {| class="wikitable" !width="185"|Title !Year !Publisher !Developer !Platforms |- |''[[James Bond 007 (1983 game)|James Bond 007]]'' |[[1983 in video gaming|1983]] |[[Parker Brothers]] |Parker Brothers |[[Atari 2600]], [[Atari 5200]], [[Commodore 64]], [[ColecoVision]] |- |''James Bond 007: A View to a Kill'' |[[1985 in video gaming|1985]] |[[Mindscape Group|Mindscape]] |[[Angelsoft, Inc.]] |[[Apple II family|Apple II]], [[DOS]] |- |''A View to a Kill''<ref>[http://www.fortunecity.co.uk/cinerama/western/129/to_a_kill.htm Movie Game Database - A View to a Kill]</ref> |[[1985 in video gaming|1985]] |[[Domark]] |Domark |Commodore 64, [[MSX]], [[ZX Spectrum]], [[Amstrad CPC]] |- |''James Bond 007: Goldfinger''<ref>[http://www.fortunecity.co.uk/cinerama/western/129/goldfinger.htm Movie Game Database - Goldfinger]</ref> |[[1986 in video gaming|1986]] |Mindscape Inc. |Angelsoft, Inc. |[[Apple II]], [[PC Booter]] |- |''The Living Daylights''<ref>[http://www.fortunecity.co.uk/cinerama/western/129/livingdaylights.htm Movie Game Database - The Living Daylights]</ref> |[[1986 in video gaming|1986]] |Domark |Sculptured Software |Commodore 64, Atari 800, MSX, ZX Spectrum |- |''Live and Let Die''<ref>[http://www.fortunecity.co.uk/cinerama/western/129/livenletdie.htm Movie Game Database - Live and Let Die]</ref> |[[1988 in video gaming|1988]] |Mindscape |[[Elite Systems International|Elite Systems]] |[[Amiga]], [[Atari ST]], Commodore 64, ZX Spectrum |- |''[[007: Licence to Kill]]''<ref>[http://www.fortunecity.co.uk/cinerama/western/129/licensetokill.htm Movie Game Database - Licence to Kill]</ref> |[[1989 in video gaming|1989]] |Domark |[[Quixel]] |Amiga, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum |- |''The Spy Who Loved Me''<ref>[http://www.fortunecity.co.uk/cinerama/western/129/spywholovedme.htm Movie Game Database - The Spy Who Loved Me]</ref> |[[1990 in video gaming|1990]] |Domark |Domark |Amiga, Commodore 64, DOS, ZX Spectrum |- |''[[Operation Stealth|James Bond: The Stealth Affair]]'' |[[1990 in video gaming|1990]] |[[Interplay Entertainment|Interplay]] |[[Delphine Software International|Delphine Software]] |Amiga, Atari ST, DOS |- |''[[James Bond Jr.]]'' |[[1992 in video gaming|1992]] |[[THQ]] |[[Gray Matter]] |Amiga, Atari ST, Commodore 64, DOS, [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], ZX Spectrum |- |''[[James Bond: The Duel]]'' |[[1993 in video gaming|1993]] |Domark |Domark |[[Master System|Sega Master System]], [[Sega Mega Drive]], [[Sega Genesis]] |- |''[[GoldenEye 007]]''<ref>[http://www.fortunecity.co.uk/cinerama/western/129/goldeneye.htm Movie Game Database - GoldenEye]</ref> |[[1997 in video gaming|1997]] |[[Nintendo]] |[[Rare (company)|Rare]] |[[Nintendo 64]] |- |''[[James Bond 007 (Game Boy)|James Bond 007]]'' |[[1997 in video gaming|1997]] |Nintendo |[[Saffire Inc.]] |[[Game Boy]] |- |''[[Tomorrow Never Dies (video game)|Tomorrow Never Dies]]''<ref>[http://www.fortunecity.co.uk/cinerama/western/129/tomorrowneverdies.htm Movie Game Database - Tomorrow Never Dies]</ref> |[[1999 in video gaming|1999]] |[[Electronic Arts]] |[[Black Ops (developer)|Black Ops]] |[[PlayStation]] |- |''[[The World Is Not Enough (video game)|The World Is Not Enough]]''<ref>[http://www.fortunecity.co.uk/cinerama/western/129/world_is_not_enough.htm Movie Game Database - The World Is Not Enough]</ref> |[[2000 in video gaming|2000]] |Electronic Arts |[[Eurocom]] |Nintendo 64 |- |''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' |[[2000 in video gaming|2000]] |Electronic Arts |[[Black Ops]] |PlayStation |- |''[[007 Racing]]'' |[[2000 in video gaming|2000]] |Electronic Arts |[[Eutechnyx]] |PlayStation |- |''[[James Bond 007: Agent Under Fire|Agent Under Fire]]'' |[[2001 in video gaming|2001]] |Electronic Arts |Electronic Arts |[[Nintendo GameCube]], [[PlayStation 2]], [[Xbox]] |- |''The World is Not Enough'' |[[2001 in video gaming|2001]] |[[Electronic Arts]] |Electronic Arts |[[Game Boy Color]] |- |''[[James Bond 007: Nightfire|Nightfire]]'' |[[2002 in video gaming|2002]] |Electronic Arts |Eurocom |GameCube, PlayStation 2, Xbox, [[Game Boy Advance]], [[Microsoft Windows|Windows]] |- |''[[James Bond 007: Everything or Nothing|Everything or Nothing]]'' |[[2004 in video gaming|2004]] |Electronic Arts |Electronic Arts |GameCube, PlayStation 2, Xbox, [[Game Boy Advance]] |- |''[[GoldenEye: Rogue Agent]]'' |[[2004 in video gaming|2004]] |Electronic Arts |Electronic Arts |GameCube, PlayStation 2, Xbox, [[Nintendo DS]] |- |''[[From Russia with Love (video game)|From Russia with Love]]'' |[[2005 in video gaming|2005]] |Electronic Arts |Electronic Arts |GameCube, PlayStation 2, Xbox, [[PlayStation Portable|PSP]] |- |''[[Quantum of Solace (video game)|Quantum of Solace]]'' |[[2008 in video gaming|2008]] |[[Activision]] |[[Treyarch]] |[[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Windows Vista]], Nintendo DS. |} ==Role-playing games== A [[role-playing game]], ''[[James Bond 007 (role-playing game)|James Bond 007, Role-Playing in Her Majesty's Secret Service]]'' was released in 1983, by [[Victory Games]], a branch of [[Avalon Hill]]. ==Fanmade remake== [[GoldenEye: Source]] is a [[Mod (computer gaming)#Total conversion|total conversion mod]] in development using the [[Source engine]] developed by [[Valve Corporation]] for the computer game, ''[[Half-Life 2]]''. ''GoldenEye: Source'' is based on the award winning [[Nintendo 64]] video game, ''[[GoldenEye 007]]'', featuring Bond. An [[Development stage|alpha]] release was distributed on [[December 25]], [[2005]] receiving more than 65,000 downloads in 2 weeks. A [[Beta]] release of GoldenEye: Source was scheduled for [[December 25]], [[2006]], but was released on [[December 26]], [[2006]]. In January of 2007, it was awarded twice in the 2006 annual [[Mod DB#Mod of the Year|Moddb awards]], a win in Editor's Choice <ref>[http://www.moddb.com/features/23825/mods-of-2006-editors-choice/2 Editor's Choice - Mod of the year]</ref> for the Reinvention category, and was player-voted 3rd place in the overall category Mod of the year <ref>[http://www.moddb.com/features/23824/mods-of-2006-players-choice/2 3rd place - Mod of the year]</ref>. A significant rise from the 2005 awards, which earned GoldenEye: Source 4th place in the unreleased category. On [[December 05]], [[2007]], one of the developers released an unofficial patch. This patch fixes some of the [[Software bug|bugs]] there are present in the first beta version. The developer team will not support this patch, and support is only available in a topic in the GoldenEye: Source forum. <ref>[http://forums.goldeneyesource.com/index.php/topic,1331.0.html| Beta 1.1h support topic]</ref> ==References== {{reflist}} ==External links== {{portal|James Bond}} *[http://bondpedia.net/article/Portal:Games Bondpedia; The Bond Encyclopedia] *[http://www.gamespot.com/n64/action/goldeneye007/similar.html?mode=universe James Bond universe] ([[GameSpot]]) *[http://www.mi6.co.uk/sections/games/index.php3 MI6.co.uk - Gaming Section] *{{moby game|id=-group/james-bond-licensees|name=''James Bond'' licensees}} *[http://www.gamerwithin.com/?view=article&article=1515&cat=1 Treyarch to Develop Next James Bond Game] {{JamesBond}} [[Category:James Bond games|*]] [[Category:Video game franchises]] [[es:James Bond (videojuegos)]] [[sv:James Bond-spel]]