Monsters of Final Fantasy 1609560 225555458 2008-07-14T08:17:48Z Kariteh 1718040 /* Cactuar */ added ref {{Articleissues |cleanup = May 2008 |primarysources = June 2007 }} {{Mergeto|Common elements of Final Fantasy|discuss=Wikipedia talk:WikiProject Final Fantasy#Merge to Common elements of Final Fantasy|date=June 2008}} <!--IMPORTANT NOTICE IMPORTANT NOTICE As per the usual policies, we have decided to consolidate the bestiary into this succinct page. It briefly covers the most prominent monsters, and gives examples of different creatures, historical or literary influences, and so on. Please do not turn it into a large list of every monster, and please discuss new entries on the talkpage. Thank you. If you feel that something deserves its own entry in this article (note: it's not a list and shouldn't act like a list, especially when it is polished in the future), please discuss on the talkpage. Consensus had initially been reached among active members, so if you feel a creature needs to be added, state your case on the talkpage. --> In the ''[[Final Fantasy]]'' series of [[console role playing games]] by [[Square Enix]] (formerly [[Square Co.|Square]]), monsters are common [[antagonist]]s to the [[Player character|playable characters]], with usually no relevance to the storyline. Most monsters come from folklore and literature from around the world. The following are common names for each monster. Varying names have appeared throughout the series, but most are related to each other bearing a similar name. This list only covers the most prominent monsters seen throughout the series; for further details, please visit the external links provided. ==History== The original ''Final Fantasy'' borrowed several monster types from the [[Dungeons & Dragons]] RPG; these monsters appear throughout the series (see [[#Other monsters|section]]).{{Fact|date=February 2007}} Although the original ''Final Fantasy'' had a handful of humanoid bosses and pirates, ''Final Fantasy II'' expanded the humanoid bestiary with soldiers and other servants to the Empire; this expanse into humanoid enemies can be seen in the remainder of the games in the series.{{Fact|date=February 2007}} Beginning in ''Final Fantasy III'', some enemies and bosses talked during battles.{{Fact|date=February 2007}} Several entries in the series provide backstories on the origins and motives behind monsters.In ''[[Final Fantasy VII]]'', monsters are animals and some humans who have been exposed to a high degree of Mako.In ''[[Final Fantasy VIII]]'', monsters are sent to the game world from one of its moons via a burst of energy from the moon called the "Lunar Cry".<ref>'''Controller:''' The lunar world is a world of monsters. Didn't you learn that in school? As you can see, the monsters are gathering at one point. History's starting to repeat itself. The Lunar Cry is starting. (''[[Final Fantasy VIII]]'')</ref> In ''[[Final Fantasy IX]]'', monsters are spawned from the Mist, which is comprised of the souls of the dead unable to pass on.<ref>'''Steiner:''' Surely even you must know something about the Mist! The vicious monsters it spawns! (''[[Final Fantasy IX]]'')</ref><ref>'''Garland:''' The Mist you see comprises the stagnant souls of Gaia. (''[[Final Fantasy IX]]'')</ref> In ''[[Final Fantasy X]]'' and ''[[Final Fantasy X-2]]'' these hostile monsters are better known as '''fiends''', which are monsters manifested from the restless spirits of the dead and driven by malice to devour those alive.<ref>'''Lulu:''' The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace. (''[[Final Fantasy X]]'')</ref> In FFX-2, these Fiends are classified by type.<ref name=FFX-2Type>Final Fantasy X-2 Guide, 315</ref> In ''[[Final Fantasy XII]]'', the monsters have differing origins; however, most of the more powerful variants (namely the particularly powerful 'Rare Game') are the result of a mutation caused by an overdose of any exposure to the Mist.<ref>'''Sage Knowledge 09: Mist:''' Naturally occurring energy, found in almost all regions of the world, affecting all living things, the climate, and even the land itself... The highest concentrations of Mist can even do damage, leading to over-rapid changes in the environment, and violent behavior among animals and those more sensitive to the Mist's effects. (''[[Final Fantasy XII]]'')</ref><ref>'''Sage Knowledge 63: Nabreus Deadlands:''' [D]ense Mist has given rise to all manner of bizarre flora and fauna of an invariably vicious temperament. (''[[Final Fantasy XII]]'')</ref> == Common monsters== === Adamantoise === The '''Adamantoise''', sometimes simply named '''Land Turtle''', is a large tortoise. Its shell provides it with a strong defense to its body. Its name is a [[portmanteau]] of the words tortoise and [[adamant]], referring to the resistant material composing its shell. The Adamantoise is often explicitly related to Adamantite, one of the strongest metals in several games of the series, which is used to make strong weapons such as Final Fantasy I's Excalibur or Final Fantasy VIII's Lion Heart. Such a metal is often found in many other games, console and computer alike. Traditionally the Adamantoise is a mid to high level solitary monster appearing on beaches or in the final dungeon. The Adamantoise and sometimes other variously named turtle monsters have appeared in all numbered installments of the series except the first and the sixth, in addition to ''Mystic Quest'', ''Tactics Advance'', ''[[Chocobo's Dungeon 2]]'' and ''[[Final Fantasy Fables: Chocobo Tales]]''. They also appear in ''[[Itadaki Street Portable]]'', and are featured as a Gummi Ship model in ''[[Kingdom Hearts]]''. Other names include Adamantaimai, Adamantortoise, Grass Turtle, Land Turtle, Tortoise, Carapace, Turtle, etc.<ref name="FFVIIGuide">Final Fantasy VII Official Guide, 194-211</ref><ref name="FFVIIIGuide">Final Fantasy VIII Official Guide, 197-238</ref> === Ahriman === The '''Ahriman''' traditionally appears as a floating creature with a predominant single eye. The appearance of the monster leads to alternative names such as '''Evil Eye''' or '''Float Eye'''. The word ''Ahriman'' is an alternative name of ''[[Angra Mainyu]]'', a spiritual foundation in [[Zoroastrianism]],<ref name=Zoro>Boyce, Chap. 2</ref> which appeared in ''Final Fantasy X-2'' as a [[Boss (video games)#Superbosses|superboss]]<ref name=FFX2AngraMainyuboss>Final Fantasy X-2 Guide, 94</ref> and ''Final Fantasy XI'' in several areas of the game. This creature also appeares in ''Final Fantasy X'', it is an eye with wings attached on either side. Ahriman first appeared in the series as one of the first enemies in "Final Fantasy II" (US; J: IV), later one of the final bosses in ''Final Fantasy III'' (US, J: V) for the [[Nintendo]].<ref name=FF3Ahriman>Final Fantasy III Guide, 136</ref> In ''Final Fantasy IV'', an alternate form of Ahriman called "Plague" appears in the final dungeon as a boss. In ''Final Fantasy X'', a monster named '''One Eye''' can be created through the ''Monster Arena''.<ref name=FFXCreatedmonsters>Final Fantasy X Guide, 172-174</ref>In the ''Final Fantasy'' remake ''[[Final Fantasy I & II: Dawn of Souls]]'', the Ahriman from ''Final Fantasy III'' was selected with the other three ''Black Crystal Guards'' as optional bosses in one of the new special dungeons added to the game. Lastly, Ahriman appears as a ghost-like boss in ''Final Fantasy XII''. Ahriman has appeared in all numbered games in the series except ''II'', ''V'', and ''VIII''.<ref name="FFVIIGuide"/> They have also appeared in ''[[Chocobo's Dungeon 2]]'', '' [[Final Fantasy Tactics]] '', ''[[Final Fantasy Fables: Chocobo Tales]]'' and ''[[Itadaki Street Portable]]''. They are featured as a Gummi Ship model in ''[[Kingdom Hearts]]''. Alternative names include Buer, Float Eye, Evil Eye, Veteran, etc. === Behemoth === {{see also|Behemoth}} The '''Behemoth''' is named after a [[Bible|Biblical]] creature from the [[Book of Job]]. In many of the ''Final Fantasy'' games, the Behemoth is a large, purple beast that uses its horns and magic to kill its opponents. It first appeared as a boss in ''Final Fantasy II's'' Coliseum, and has been a series staple ever since. Behemoths are estimated to be ten to twelve feet tall when standing. When attacking, it normally dashes on all fours, but when returning to an idle state it will usually stand upright. In battle, it will counterattack with a powerful horn rush and ''[[Final Fantasy magic|Thunder]]'' magic attacks. A more powerful version of the Behemoth, '''King Behemoth''' (Sr. Behemoth in the original US translation), is a major enemy in the latter stages of many ''Final Fantasy'' games; they are often characterized by their large size (25ft when standing) and grey color. Behemoths are noted in later games as having a final powerful strike, usually ''Meteor'', that is performed as they die. In ''Final Fantasy Mystic Quest'', Behemoth is uncharacteristically the opponent in the game's introductory battle. In ''Final Fantasy VI'', the '''Intangir''' is an invisible variation of Behemoth that cannot be attacked physically; moreover, the creature uses ''sleep'' magic, because its name denotes a creature of sleep. In the same game, '''Behemoth King''' (known as SrBehemoth in the previous American SNES version) is a boss in the World of Ruin that will continue to fight in zombie form after its defeat. In ''Final Fantasy VIII'', the boss '''Catoplebas''' is a variation of Behemoth<ref name="FFVIIIGuide"/>, and in ''Final Fantasy X'' a special monster called '''Catoblepas''' could be created through the ''Monster Arena''.<ref name=FFXCreatedmonsters/> In ''Final Fantasy II: Soul of Rebirth'', a secondary story for ''Final Fantasy II Dawn of Souls'' on the ''[[Game Boy Advance]]'', a palette swap of Behemoth is used for the '''Ultima Weapon''', which guards the ''Ultima Tome''. In ''Final Fantasy XII'', Behemoths are a class of monsters, generally similar to previous incarnations except that they are bipedal and more humanoid looking. Only the Behemoth King and Fafnir bear similarity to the previous games' depictions. Catoblepas returns in ''[[Final Fantasy XII]]'', bearing the crown as Behemoth once more. In ''[[Dirge of Cerberus: Final Fantasy VII]]'', the player encounters ''Azul the Cerulean'' as the Arch Azul in the underground world of [[Midgar]], who transforms into a form similar to a Behemoth. Behemoth has been seen in all numbered installments except the first one<ref name="FFVIIGuide"/><ref name="FFVIIIGuide"/>, in addition to ''[[Chocobo's Dungeon 2]]'', ''[[Chocobo Racing]]'', ''[[Chocobo Land: A Game of Dice]]'', ''[[Final Fantasy Fables: Chocobo Tales]]'', ''[[Kingdom Hearts]]'' and ''[[Itadaki Street Portable]]''. Alternative names include King Behemoth, Alteci, etc. The Behemoth makes an appearance in the opening movie of ''Final Fantasy XI'' and it also appears in the game as a Notorious Monster. The Behemoth is one of the largest Heartless in ''Kingdom Hearts''. It also makes an appearance in Crisis Core: Final Fantasy VII as the opening boss, and later on its empowered versions serve as non-obligatory bosses. In ''[[Final Fantasy IV]]'', Behemoths guard [[Bahamut]] and [[Zemus]], appear to more closely resemble Eastern Dragons. They rarely attack the party, but counter-attack with devastating power to any melee or magical attack. === Bomb === The '''Bomb''' and its counterparts' names are related to similar real-world explosive or explosive-esque items. Their trademark skill is a self-destruct attack; after the ''Final Fantasy'' series moved to a 3D engine, the Bomb picked up a new habit of growing and becoming more powerful each time it is attacked until finally exploding. In ''Final Fantasy IV'', Bomb was a secret summon for [[Rydia]]. There also exists a [[Dummy|dummied]] [[Sprite (computer graphics)|sprite]] nicknamed '''K. Higuchi''' after one of the game's battle programmers, Katsuhisa Higuchi, identical in appearance to the regular Bomb seen in the hidden Developers Room as an [[Easter egg (virtual)|Easter Egg]]. In ''Final Fantasy IV'', the '''Mom Bomb''' (in the English version) is a boss that consists of several bombs fused together. In ''Final Fantasy V'', the boss '''Purobolos''' is a Bomb variation with teamwork traits. In ''Final Fantasy X'', a special monster called '''Bomb King''' could be created through the Monster Arena.<ref name=FFXCreatedmonsters/> In ''Final Fantasy XII'', the '''Bomb King''' also returns as a boss, and a bomb is used as an icon for the berserk status. In this installment of the Final Fantasy series, Bombs introduce a new devastating self-destruct called "Chain-Reaction", where one bomb can make all the surrounding bombs self-destruct with it; this was previously seen in ''FFIV'', when using a Thunder spell on certain Bomb-type enemies also in some of the series like ''Final Fantasy XII'' and ''Final Fantasy Tactics'' Bombs have the ability to use Oil, which causes affected characters to take increased damage from fire based attacks and spells. The first time the origin of the Bomb is given is also in ''FFXII'', where it is described as a creature created specifically to fight wizards. Bomb has appeared in all ''Final Fantasy'' installments except for the first one.<ref name="FFVIIGuide"/><ref name="FFVIIIGuide"/> as well as in ''[[Chocobo's Dungeon 2]]'', ''[[Chocobo Land: A Game of Dice]]'', ''[[Final Fantasy Fables: Chocobo Tales]]'', and ''[[Itadaki Street Portable]]''. It was also an obstacle in ''[[Mario Hoops 3-on-3]]'', and was featured as a Gummi Ship model in ''[[Kingdom Hearts]]''. Alternative names include Balloon, Purobolos, Grenade, Mine, Pineapple, etc. {{-}} ===Cactuar=== The name '''Cactuar''' is the western [[Internationalization and localization|localization]] of the original [[Japan]]ese '''Sabotender''', a [[portmanteau]] of "Saboten Pretender", "saboten" meaning "cactus" in Japanese. The Cactuar are a race of creatures that physically resemble ''[[cactus|cacti]]'' and are typically depicted in a distinct running pose with stiff arms and legs, three black dots on their faces (representing two eyes and an oblong mouth) and three yellow quills at the top of their heads. According to an article in the 15 February 1997 issue of [[V-Jump]], Cactuar was designed by [[Tetsuya Nomura]] based on a doodle he drew on a notebook when he was a highschool student. They bear a resemblance to Japanese clay figures called "[[Haniwa]]", a type of clay figures made for ritual and funerary uses.<ref>http://www.gamedaily.com/articles/features/nintendos-competition-yields-at-animal-crossing/?biz=1</ref> The Cactuar is known for its characteristic "1,000 Needles" attack, which is able to bypass an opponent's defense stat and always deals exactly 1,000 points of damage. Cactuars are usually worth a substantial amount of currency, ''[[experience points]]'', ability points (there are a lot of variations) or a special item and have generally low HP, but their high evasion and defense stats and tendency to flee make them difficult prey. There is sometimes a giant variety of Cactuar that displays a characteristic mustache. "Jumbo Cactuars" as they are called also have a "10,000 Needles" attack which has the effect of causing instant death being one point higher than a character's maximum possible [[Hit Points]]. Another variant of the attack is basically "1000 Needles" ten times consecutively, to multiple targets. This variant is especially deadly, as it can decimate an already weakened party, and, when done effectively, can even take out fairly high level party members. Cactuars appear in ''Final Fantasy VI'' (previously called "Cactrot"), ''Final Fantasy VII''<ref name="FFVIIGuide"/>, ''Final Fantasy VIII''<ref name="FFVIIIGuide"/>, ''Final Fantasy IX'', ''Final Fantasy X'', ''Final Fantasy X-2'', ''Final Fantasy XI'', ''Final Fantasy XII'' (with the alias 'Cactoid'), ''Final Fantasy Crystal Chronicles'', ''Crisis Core: Final Fantasy VII'', ''Dirge of Cerberus: Final Fantasy VII'', ''Final Fantasy: Unlimited'', and ''[[Chocobo's Dungeon 2]]''. Cactuars appear as a summon in ''Final Fantasy VI'' remade for the [[Game Boy Advance]], and ''Final Fantasy VIII''<ref name="FFVIIIGuideGF">Final Fantasy VIII Official Guide, 135-153</ref>. Cactuars appear as a stuffed doll in ''Final Fantasy X'' and ''Final Fantasy X-2'' as [[Lulu]]'s weapons and monsters with the alias qactuar. Cactuars also appear in ''[[Chocobo Racing]]'', ''[[Chocobo World]]'', ''[[Final Fantasy Fables: Chocobo Tales]]'', ''[[Itadaki Street Special]]'', ''[[Itadaki Street Portable]]'' and ''[[Mario Hoops 3-on-3]]''. In ''[[The Bouncer]]'', Volt Krueger has a Cactuar on the back of his jacket with a red line through it along with the text "No Escaping!". "Cactuar" is a featured Gummi Ship model in ''[[Kingdom Hearts]]'' and ''[[Kingdom Hearts II]]''. When the cactus opponent in ''Dragon Quest Heroes: Rocket Slime'' gets run over by a cart, it resembles a Cactuar. It features the eyes, mouth and the position the Cactuar usually has. The [[Ironclaw]] April Fools' Day supplement "Time of Monsters" includes a monster named 'Millaghi Moltogrande, the Mysterious Merchant.' The character is physically identical to a Cactuar, although he dresses in a period-appropriate outfit with a hat impaled on his head-quills and a mustache. He has his "1,000 Needles" attack, and his motivations are listed as "1. Survive; 2. Make money." The listing for the character appears reprinted in the supplement "Onandon," along with the rest of the "Time of Monsters" material. Cactuar's signature "1,000 Needles" attack is also the name for the ''[[World of Warcraft]]'' player zone, known in the game as "Thousand Needles". === Chimera === {{see also|Harpy}} The '''[[Chimera (creature)|Chimera]]''' is usually based on the monster from [[Greek mythology]] or the science term denoting of an artificial being created from combining organisms.<ref>"[http://www.five.tv/programmes/extraordinarypeople/twininside/ The Twin Inside Me: Extraordinary People]" Channel 5 TV, UK, 23:00 [[9 March]] [[2006]]</ref> In the series, it is usually depicted as a beast with the head of a [[lion]], the body of a she-[[goat]], and the tail of a [[dragon]] or [[serpent]], sometimes with multiple heads. Each head had access to a different element of spell. In ''Final Fantasy V'', the Chimera [[Sprite (computer graphics)|sprite]] called '''Kimaira''' was [[Dummy code|dummied]] out in the final version, leaving three other monsters ('''Chimera Brain''', '''Quadrharpy''', and '''Maximus''') as the only Chimeras actually featured in the game. In ''Final Fantasy X'' a powerful monster called '''Chimerageist''' can be created through at ''Monster Arena''.<ref name=FFXCreatedmonsters/> In "Final Fantasy XI" and "Final Fantasy XII", chimeras were created by combining various monsters. In ''Final Fantasy Mystic Quest'', '''Gidrah''' was renamed Chimera during its Japanese [[Software localization|localization]]. The monster appears in all core Final Fantasy games<ref name="FFVIIIGuide"/>, as well as Mystic Quest and Crystal Chronicles. They also appear in ''[[Itadaki Street Portable]]''. Its variations include Chimera Brain, Gorgimera, Chimera Mage, etc. === Cockatrice === {{see also|Cockatrice}} The '''Cockatrice''' is a [[legendary creature]] about the size and shape of a [[european dragon|dragon]] or [[wyvern]], but in appearance resembling a giant [[rooster]], with some lizard-like characteristics, although they were chameleon-like in [[Final Fantasy III]]. It was supposed to be a combination of a [[Cock (chicken)|Cock]] and a [[toad]] or [[Snake|serpent]].<ref name="Cock">The Evolution of the Basilisk (Greece & Rome, Second series, 10:2 (October), 1963, 170-181)</ref> A baby Cockatrice is, by analogy, sometimes termed a '''Chickatrice'''. Its reputed magical abilities include turning people to stone by either looking at them, touching them, or sometimes breathing on them, like a dragon breathing fire. The Cockatrice is similar to another legendary creature, the [[Basilisk]]. Its name may come from a [[folk etymology]] for ''[[crocodile]]''. In early ''Final Fantasy'' games, the Cockatrice looks far more like an [[eagle]] than it does a [[cockerel]] and attacks from above using petrifying touches; however, in later games it resembles the legendary cockatrice. In ''Final Fantasy X'', a special monster could be created called '''Pteryx''' through the Monster Arena, which is a variation of the bird-specie monsters that can petrify sometimes.<ref name=FFXCreatedmonsters/> In ''Final Fantasy XII'', Cockatrice are a species of birds with the habit of moving around by rolling their bodies into a ball. There is also an optional mini-boss in ''Final Fantasy XII'' called '''Cluckatrice''' and a Rare Monster called '''Nekhbet'''. Cockatrice and its variations appear in all numbered Final Fantasy games<ref name="FFVIIIGuide"/>, in addition to ''Tactics'', ''Mystic Quest'', ''Crystal Chronicles'', as well as in ''[[Chocobo's Dungeon 2]]'', ''[[Dice de Chocobo]]'' and ''[[Chocobo Land: A Game of Dice]]''. They also appear in ''[[Itadaki Street Portable]]''. In addition to the Cockatrice, other creatures have the power to petrify. For instance, the '''[[Basilisk]]''', which appears in every Final Fantasy except [[Crystal Chronicles]] (spelled Basilic in ''XI''), is based on a creature in European folklore that was said to be able to kill with a simple glance. In ''Final Fantasy'', the petrify-inflicting Basilisk traditionally appears as a horned lizard with large chameleon-like eyes; however, it sometimes appears more serpentine, particularly in later titles. {{-}} === Flan === The '''Flan''', also called '''Pudding''', is a small, magical creature, with a shape and motion reminiscent of [[Crème caramel|the Spanish dessert of the same name]] (unlockable text in [[Final Fantasy XII]] reveals that in their fictional world, the dessert is named after the monster). They usually possess an affinity to a certain [[Elemental|element]], making them vulnerable to opposing elemental magic. Physical attacks seem almost worthless in breaking the ''Flan''<nowiki>'</nowiki>s squishy defense. In ''[[Final Fantasy X]]'', a special flan called the Jumbo Flan could be created via the Monster Arena.<ref name=FFXCreatedmonsters/> In ''[[Final Fantasy X-2]]'', the ''Flan''<nowiki>'</nowiki>s names are accompanied with a [[Spanish language|Spanish]] name relating to its color and element. They are ''Amarillo'' (yellow), ''Azabache'' (jet [black]), ''Azul'' (blue), ''Blanco'' (white), ''Palido'' (pale; "pearl" in the Japanese version), and ''Rojo'' (red).<ref name=FFX2Flan>Final Fantasy X-2 Guide, 325</ref> They bear the same appearance as their respective counterparts in ''[[Final Fantasy X]]'' based on color. In [[Final Fantasy XI]] flan are named after various puddings and custards. In the remake ''[[Final Fantasy IV Advance]]'' for Game Boy Advance, an optional boss has been added named ''Master Flan'' who will summon other Flans to her aid in battle. On the whole, Flans have appeared in all numbered Final Fantasy installments<ref name="FFVIIIGuide"/>, as well as in ''Tactics Advance'', ''[[Mystic Quest]]'', ''[[Crystal Chronicles]]'', ''[[Chocobo World]]'', and ''[[Chocobo's Dungeon 2]]''. Variations include Jelly, Cream, Mousse, Slime, Ochre Jelly, Bavarois, Pudding, Tofu, Flan, etc. ===Four Fiends=== The '''Four Fiends''' are a set of four [[stock character|stock]] demons used in several ''Final Fantasy'' installments. They represent the negative aspects of the [[classical element]]s and are usually summoned by the main villain as part of an attempt to destroy the world. They are associated with the Four Crystals that appear in some ''Final Fantasy'' games and the Fiends either guard them or attempt to destroy them. In ''[[Final Fantasy (video game)|Final Fantasy]]'', the Four Fiends are the [[Lich]], [[Kary]], [[Kraken]], and [[Tiamat]] of Earth, Fire, Water, and Wind, respectively. The Warriors of Light must seek out each of the Fiends and destroy them so balance can be restored. Variants of these Fiends reappear in ''[[Final Fantasy IX]]'' as the Chaos Guardians who protect the gate to [[List of Final Fantasy IX locations#Terra|Terra]],<ref name=FFIX4Fiends>Final Fantasy IX Official Guide, 173-174</ref> and the actual Fiends appear in Memoria. They also appear in ''[[Final Fantasy Tactics Advance]]'', as the "Falgabirds". Tiamat also appears in ''[[Final Fantasy II]]'' as a boss in Castle Pandemonium, and in ''[[Final Fantasy VIII]]'' as a corrupt Guardian Force serving the final villain, but the other fiends are absent.<ref name="FFVIIIGuide"/>) Tiamat makes another appearance in ''[[Final Fantasy XII]]'' as an early boss. Kraken is also a boss in ''[[Final Fantasy III]]''. In ''[[Final Fantasy XI]]'' Tiamat is one of Bahamut's minions, while the [[kraken]] and [[lich]] are regular monsters. Marilith appeared as a Mark in the bounty-hunting sidequests in Final Fantasy XII, looking like a large red snake. ''[[Final Fantasy IV]]'' includes a new set of Four Fiends (now known as the '''Elemental Lords'''), this time serving [[List of Final Fantasy IV characters#Golbez|Golbez]]. They are [[List of Final Fantasy IV characters#Rubicante|Rubicante]] of Fire, [[List of Final Fantasy IV characters#Barbariccia|Barbariccia]] of Wind, [[List of Final Fantasy IV characters#Cagnazzo|Cagnazzo]] of Water, and [[List of Final Fantasy IV characters#Scarmiglione|Scarmiglione]] of Earth. However, unlike the original Four Fiends, they are given more characterization and are not depicted as demonic creatures craving for chaos. They are named after demons in [[The Divine Comedy]]. ''[[Final Fantasy Mystic Quest]]'' introduces another set of Four Fiends called the Vile Evils, who serve the Dark King. They are the Flamerous Rex of Earth, Ice Golem of Water, Duelhead Hydra of Fire, and [[Pazuzu]] of Wind. Like the original Four Fiends, they lay waste to the planet by draining the energy of the crystals. In Doom Castle, their doubles—Skullerus Rex, Stone Golem, Twinhead Wyvern, and Zuh—make an appearance. In the ''FF'' parody webcomic ''[[8-Bit Theater]]'', all of the [[Characters of 8-Bit Theater#The Fiends|Fiends]] have appeared as primary antagonists. Marilith appears in her original North American name, Kary, Kraken is mostly known as Ur (short for Jnn'efur), and Tiamat is mostly known as Muffin. {{-}} === Garuda === '''The [[Garuda]]''' is an enemy depicted as an [[Aves|avian]] humanoid in the [[Final Fantasy|Final Fantasy Series]]. It first appeared in ''[[Final Fantasy III]]'' as a boss monster.<ref name=FF3Garuda>Final Fantasy III Guide, 173</ref> As with other bird enemies like '''[[Final Fantasy bestiary (N-Z)#Zu|Zuu]]''' and '''[[Final Fantasy bestiary (A-E)#Cockatrice|Cockatrice]]''', Garuda isn't always featured as a boss, but is more commonly a regular enemy, such as in ''[[Final Fantasy VII]]''<ref name="FFVIIGuide"/>, ''[[Final Fantasy IX|IX]]'', ''[[Final Fantasy X|X]]'' and ''[[Final Fantasy X-2|X-2]]''. In most of the encounters against Garuda it is usually an easily defeated enemy. There is an exception in ''[[Final Fantasy IX|IX]]'' with a "friendly" version in addition to the standard hostile monster.<ref name=FFIXGaruda>Final Fantasy IX Official Guide, 199</ref> The former is one of a number of "friendly" monsters that appear in ''[[Final Fantasy IX]]'' and which do not attack on encounter but instead ask to be "fed" various gemstone items for considerable AP (Ability points - see [[Final Fantasy IX#Gameplay|Final Fantasy IX gameplay]] for more details). The two look the same except for the colour: the regular Garuda is predominantly red and green, while the friendly version in rainbow-coloured. In ''[[Final Fantasy X|X]]'' and ''[[Final Fantasy X-2|X-2]]'' it has a new attack called ''Sonic Boom'', which it uses often, and is highly similar in appearance to a number of other bird monsters.<ref name=FFXGaruda>Final Fantasy X Guide, 232</ref> In ''[[Final Fantasy XI|XI]]'' Garuda is a summonable avatar ([[Magic in the Final Fantasy series#Summon Magic|summon]]) if the player completes certain quests and defeats her in battle. Garuda is the avatar of the element "wind", and as such all of her abilities are wind-based. In ''[[Final Fantasy XII]]'' it appears first as a boss and then later as a regular enemy, by the name of Garuda-Egi. === Iron Giant === The '''Iron Giant''' appears as a towering, oversized armor who often possesses an equally oversized sword. In ''[[Final Fantasy Tactics]]'', '''Iron Giant''' makes its appearance under the name '''Steel Giant''', sharing the same appearance with the characters '''Worker 8''' and '''Worker 7 - New''' whose character class is Iron Giant. There is also '''Wolfmeister''' who is a red-plated version of Iron Giant. A boss variation of this form was used in ''Final Fantasy VIII'', under the name '''Red Giant'''. The iron giant was a secret last boss in FFIII DS, accessible through the wifi email. Another variation of the Iron Giant, called '''Gemini''', appeared in Final Fantasy X . The Iron Giant has appeared in ''Final Fantasy II'', ''III (DS)'', ''IV'', ''V'', ''VII''<ref name="FFVIIGuide"/>, ''VIII''<ref name="FFVIIIGuide"/>,''IX'', ''X'', ''X-2'', ''Crystal Chronicles'', ''Tactics'', ''[[Final Fantasy Fables: Chocobo Tales|Chocobo Tales]]'' and ''[[Itadaki Street Portable]]''. === Malboro === The '''Malboro''' ([[Japanese language|Japanese]] モルボル ''Moruboru''; rarely also localized '''Molbol''') is a mutanous form of plant that feeds on other creatures to survive. The Malboro is a fearsome foe most despised due to its horrible "Bad Breath" attack which inflicts a vast amount of status effects, capable of obliterating an entire party in a matter of seconds. The Malboro as seen in the various ''[[Final Fantasy]]'' titles developed by [[Square Enix]] is a powerful enemy often encountered in middle to late parts of the game. (The name 'Malboro' may be a joke within the Final Fantasy series, naming it after the cigarette brand [[Marlboro (cigarette)|Marlboro]] as it uses the ability 'Bad Breath'. It is also possible it was comprised from Latin '''Mal''', meaning bad, and Greek '''Boros''', meaning breath.) Malboros have appeared in ''Final Fantasy I'', ''II'', ''III(DS)'', ''IV'', ''VI'' through ''XII''<ref name="FFVIIGuide"/><ref name="FFVIIIGuide"/>, ''Tactics'', ''Tactics Advance'', and ''Crystal Chronicles''. They also appear in ''[[Chocobo's Dungeon 2]]'', in ''[[Chocobo Racing]]'', in ''[[Dice de Chocobo]]'', in ''[[Final Fantasy Fables: Chocobo Tales]]'', in ''[[Legend of Mana]]'', ''[[Itadaki Street Portable]]'', in ''[[Mario Hoops 3-on-3]]'' during the '''Malboro Garden''' stage, and as a "Marboro Stew" in episode Eight of ''[[Final Fantasy Unlimited]]''. In the GBA remake of Final Fantasy VI, there is an optional boss in a hidden dungeon called "Worst Marlboro", which, in addition to normal Malboro attacks, uses Blaster, an instant kill move, and later, in the battle, the player has to battle four at the same time (due to the monster dividing whenever the party "defeats" it until that point). ===Tonberry=== A {{nihongo|'''Tonberry'''|トンベリ|Tonberi}}, also localized as ''Pug'', is quite small, usually no larger than two or three feet (sixty to ninety centimeters) tall. It has green skin and a round head with a small snout and round yellow eyes; it walks on two legs and resembles, to some small degree, a bipedal [[lizard]]. However, it always wears a hooded cloak, usually plain brown or grey in color, and its [[dolphin]]-like tail can be seen peeking out from beneath the hem. Furthermore, they are apparently quite intelligent, having a hierarchical society and a language of their own. A Tonberry always carries two things: a [[lantern]] in one hand to light its way through the caves, and a long, sharp chef's [[knife]] in the other. While a Tonberry's foes are attacking it, it will walk slowly towards them. Once the Tonberry has come close enough to its enemy, it will then attack with its knife. Most of their incarnations possess the ability to deal extreme damage or instant death (usually by a short stab, accompanied with the "Doink" sound effect) to one or all members of the player's party. This, combined with their weak appearance, has earned them their notorious reputation. They sometimes also use abilities like "Karma" (also referred to as "Everyone's Grudge") that deal damage based on the number of enemies slain throughout the game, either by the party or the individual party member targeted. Tonberries are often found in caves or ruin structures. Generally Tonberries drop very small amounts of EXP or Gil, but in some games have been known to have large amounts of EXP or Gil and sometimes drop the most rare or powerful items in the game. Powerful versions of the Tonberry include Tonberry King, Mega Tonberry, Master Tonberry and Don Tonberry. Also, if an aeon is summoned against one in Final Fantasy X, it will instantly kill it with "Voodoo" as a counter-attack. Tonberries have appeared in ''Final Fantasy V'', ''Final Fantasy VI'', ''Final Fantasy VII''<ref name="FFVIIGuide"/>, ''Crisis Core: Final Fantasy VII'', ''Final Fantasy VIII''<ref name="FFVIIIGuide"/>, ''Final Fantasy IX'', ''Final Fantasy X'', ''Final Fantasy X-2'', ''Final Fantasy XI'', ''Final Fantasy Tactics Advance'', ''Final Fantasy Crystal Chronicles'', ''[[Chocobo's Dungeon 2]]'', ''[[Chocobo Land: A Game of Dice]]'', ''[[Final Fantasy Fables: Chocobo Tales]]'' and ''[[Itadaki Street Portable]]''. Tonberries can be morphed into the very useful 'ribbon' in Final Fantasy VII, which protects from all status ailments. Tonberries have appeared as a summon in ''Final Fantasy VIII''<ref name="FFVIIIGuideGF"/>, Final Fantasy XII: Revenant Wings, ''Final Fantasy: Unlimited'' and Crisis Core: Final Fantasy VII. In ''Final Fantasy X-2'' Paine's Mascot Dressphere is a Tonberry costume holding a Cactuar doll. "Tonberry" is also a Gummi Ship model in ''[[Kingdom Hearts]]'' and ''[[Kingdom Hearts II]]''. In the [[Satellaview]]-exclusive game ''[[DynamiTracer]]'', a Tonberry is featured as one of the playable characters. The first boss in ''Final Fantasy XII'' was a flying machine piloted by an Archadian soldier named Tonberry. The lack of a true Tonberry in the game contradicts Final Fantasy XII's strong tendency to utilize monsters from prior games -- at least in name -- but the free-moving format of battle in this game prevents the faithful reproduction of the Tonberry's classic "slow approach leading to deadly attack" tactic. ===Ultima Weapon and Omega Weapon=== {{see also|Gaia (Final Fantasy VII)#WEAPON}} The {{nihongo|'''Weapon'''|ウェポン|Wepon}}, usually named '''Ultima''' and '''Omega''', may be either [[cyborg|biomechanical]] or entirely organic. They have been a main feature in the series since [[Final Fantasy VI]]. They are generally very powerful and have massive amounts of [[hit point]]s, sometimes numbering in the millions, and are usually presented as powerful optional super [[Boss (video games)|bosses]]. In many cases, they are even more powerful and harder to beat than the main antagonists. Weapons have appeared in the first ''Final Fantasy'' of ''Final Fantasy I & II: Dawn of Souls'', ''Final Fantasy IV'', ''Final Fantasy VI'', ''Final Fantasy VII'', ''Final Fantasy VIII'', ''Final Fantasy X'', ''Final Fantasy X-2'', ''Final Fantasy XI'', ''Final Fantasy XII'', ''Final Fantasy: Unlimited'', and ''[[Final Fantasy Fables: Chocobo Tales]]''. WarMech, a powerful and rare enemy from the NES Final Fantasy I, shares characteristics with Weapon (and is paid ''homage'' to as a non-optional boss, "Guardian," in Final Fantasy VI). 'Omega' and 'Ultima' weapons are more often than not side quests that can be followed late into the games. ''[[Final Fantasy VII]]'' and ''[[Final Fantasy VI]]'' are two of the few titles in the series that breaks this rule as the player has to fight the Ultima Weapon in order to progress the story. Ultima Weapon will generally drop (or lead to) one of the most powerful weapons available in the game. ''[[Final Fantasy XII]]'' varies slightly, with Omega MK XII dropping a medallion that, when sold with two others, allows the player to buy one of the most powerful swords in the game through the bazaar, while Ultima is the name of one of the most powerful summons in the game. In the US version of Final Fantasy VI on the Super Nintendo Entertainment System (released as 'Final Fantasy III'), the name of the 'Ultima Weapon' was translated to 'Atma' in English. Final Fantasy X-2's character viewer reflects this factoid when viewing the monster 'Ultima Weapon'. In ''Final Fantasy X'', the strongest boss in the monster arena, Nemesis, is a color-swapped version of Ultima Weapon. [[Gaia (Final Fantasy VII)#WEAPON|Other distinctive Weapons]] besides Ultima and Omega can be found in ''Final Fantasy VII''. ==Other monsters== Dragons, [[legend]]ary creatures traditionally depicted as large and powerful [[reptile]]s or [[snake|serpent]]s with [[Magic (paranormal)|magic]]al or [[Spirituality|spirit]]ual qualities, are featured in all of the ''[[Final Fantasy]]'' games in the main series<ref name="FFVIIGuide"/><ref name="FFVIIIGuide"/> as well as most spin-offs and related material. ''Final Fantasy VI'' includes the dragon as a subplot; eight Dragons exist in the ''[[List of Final Fantasy VI locations|World of Ruin]]'', without counting some ordinary Dragons encountered on the field. There was a Dragon called ''CzarDragon'' intended to be in ''Final Fantasy VI'', but it was eventually cut out of the game; however, they left the [[Sprite (computer graphics)|sprite]] in the game. The CzarDragon was renamed the Kaiser Dragon (and given wings) and made a superboss for the Game Boy Advance version. In ''Final Fantasy V'', two dragons serve as means of transportation: Hyruu, which transports the party through the air, and Syldra (Hydra) who is a sea dragon who initially serves as transportation, but is heavily injured later on. He later rescues the party when the Walse Tower sinks into the sea, where he soon dies due to his injuries. Both dragons will turn into optional summons late in the game. Other creatures rooted in folklore include the [[Lamia (mythology)|Lamia]] (a being from Greek legend, featured in ''Final Fantasy I'' through ''V'', ''IX'', ''XI'', ''Crystal Chronicles'', ''Mystic Quest'', ''Tactics Advance'', ''[[Chocobo's Dungeon 2]]'', ''[[Chocobo Land: A Game of Dice]]'', ''[[Final Fantasy Fables: Chocobo Tales]]'', and as a Gummi Ship model in ''[[Kingdom Hearts]]''), [[Cerberus]] (a three-headed beast appearing Final Fantasy Dawn of Souls, III, VIII<ref name="FFVIIIGuide"/>, IX, XI, Mystic Quest, and Crystal Chronicles), [[Catoblepas]] (an [[Ethiopian]] hybrid of buffalo and boar featured in most games in the series<ref name="FFVIIIGuide"/>), and the [[Minotaur]] (a bull-headed humanoid appearing in Dawn of Souls, III, V, VIII<ref name="FFVIIIGuide"/>, XI, Tactics, and Mystic Quest, sometimes named [[Sekhmet]], from the name of the lion-headed Egyptian goddess). Additionally, [[Zu (god)|Zu]], a [[Akkadian mythology|Akkadian]] bird god, has appeared as a flying or [[Griffin]]-like enemy in ''Final Fantasy I'', ''IV'' through ''VII''<ref name="FFVIIGuide"/>, ''IX'' through ''XII'', ''Mystic Quest'' and ''Crystal Chronicles'', as well as in ''[[Itadaki Street Portable]]''. Giant demihumans, such as [[Gigas]] and [[Ogres]], are also common in the series<ref name="FFVIIIGuide"/>; in ''Final Fantasy XI'', they appear as a race of beastmen. Mandragorgas (plantlike enemies appearing in all installments except I and VIII<ref name="FFVIIGuide"/>), are small, manlike plants based on [[Mandrake (plant)|Mandrakes]] (See also [[Mandragora (demon)|Mandragora]]). '''Tiamat''', a primeval [[goddess]] in [[Mesopotamian mythology|Babylonian mythology]] and a central figure in the ''[[Enûma Elish]]'' creation epic,<ref>[http://faculty.gvsu.edu/websterm/Enuma_Elish.html Enuma Elish creation epic] by Keller, Catherine</ref><ref>[http://www.galbadiax.com/mythology/tiamat.php Tiamat]. [http://www.galbadiax.com GalbadiaX]. Accessed [[February 21]], [[2007]].</ref> appears as a dragonic being (a la her D&D incarnation) in ''Final Fantasy I'', ''II'', ''IV'', ''VIII''<ref name="FFVIIIGuide"/>, ''IX'', ''XI'', ''XII'', and ''Tactics''. Lastly, the [[Biblical]] [[Abaddon]] appears under several distinct designs in ''Final Fantasy VIII''<ref name="FFVIIIGuide"/>, ''IX'', ''X'', ''XII'', and ''Crystal Chronicles''. Final Fantasy creatures are also influenced by folklore and science-fiction. The Dullahan, featured in [[Ireland|Irish]] folklore, is an undead, headless monster featured in Final Fantasies III, VI IX, XII, and Mystic Quest. [[Imp]]s (and their incarnations) are sprinkled throughout the series as flying, magic-wielding monsters<ref name="FFVIIIGuide"/>. [[Goblins]], [[Golems]], and [[Gargoyles]] &mdash; three legendary monsters &mdash; make several appearances in the series<ref name="FFVIIGuide"/>; their appearances do not change significantly from their real-life counterparts. The Goblin from ''Final Fantasy V'' also appears under its typical design in the Square title ''[[Romancing SaGa 3]]''. The [[Bandersnatch]], taken from [[Lewis Carroll]]'s poems ''[[Jabberwocky]]'' and ''[[The Hunting of the Snark]]'', appears as a [[Canidae|canine]] monster in ''Final Fantasy V'', ''VII''<ref name="FFVIIGuide"/>, ''VIII'', ''IX'', ''X'', and ''XI''. The Coeurl (a panther-like alien predator appearing in all Final Fantasies except the first<ref name="FFVIIGuide"/><ref name="FFVIIIGuide"/>, in addition to ''[[Itadaki Street Portable]]'') is a near carbon copy of a race of predators featured in works by science fiction author [[A. E. van Vogt]]. Several desert-dwelling creatures have made appearances throughout the series. The Sand Worms in Final Fantasy (appearing in all games in the series except ''XII''<ref name="FFVIIGuide"/><ref name="FFVIIIGuide"/>) are similar to the [[Sandworm]] in Frank Herbert's [[Dune]] series in that they swallow and regurgitate characters (in this case, party members). The ''[[Antlion]]'', an oversized [[arthropod]]-based on the smaller legendary creature called Myrmecoleo, have appeared in all numbered games in the series except ''I'', ''VII'', ''VIII'', ''X'', and ''X-2''. Antlions attack from underground sand traps, much like the Mandragorgas of ''Final Fantasy X''. Other monsters are based on creatures in the real world, such as wolves (seen in most installations in the series<ref name="FFVIIGuide"/>), wasps (the Bite Bug in ''Final Fantasy VIII''<ref name="FFVIIIGuide"/> and the wasp and bird classifications in ''Final Fantasy X''), and deadly fish (Piranha in ''Final Fantasy I'', ''VI'', ''X'' and ''XII''). In a dissertation study by Glen Spoors about ''Final Fantasy X'', he states that these monsters rooted in nonfiction are "physically excessive"; that is, they appear larger than their real-world counterparts. ''Final Fantasy'' borrows four creature types directly from the original [[Dungeons and Dragons]] RPG: Beholder, Mindflayer, Ochu, and Sahagins. Although Beholders (green, tentacle-laden creatures similar to Malboros) appeared as such only in the first Final Fantasy's Japanese version and in Mystic Quest, it is similar to the [[Creatures of Final Fantasy#Common creatures#Ahriman|Ahriman]] monster seen in the other installments. The other three creatures borrowed from Dungeon and Dragons have appeared in numerous titles. Mindflayers (also known as [[Illithid]]s) are squidlike mages who have appeared in Final Fantasies I, IV, V, IX, XI, XII, and Tactics. Ochu (also called [[Otyugh]]) are subterranean plant-like creatures with large, whiplike tentacles who have appeared in Final Fantasy I, VII, VIII<ref name="FFVIIIGuide"/>, IX, X, X-2, and Tactics. Lastly, [[Sahuagin]]s (water-dwelling creatures, originally from [[Dungeons & Dragons]], based on sea hags from European folklore) have appeared in Final Fantasy I, III, IV, V, VII<ref name="FFVIIGuide"/>, VIII, IX, X, X-2, XI, Crystal Chronicles, Mystic Quest, ''[[Chocobo's Dungeon 2]]'', ''[[Chocobo Land: A Game of Dice]]'', ''[[Final Fantasy Fables: Chocobo Tales]]'', as well as in ''[[Itadaki Street Portable]]''. Other creatures are not necessarily harmful, such as the Magic Pot and the Mover. The Magic Pot is the name of the creature which inhabits a pot and chooses to fight inside the pot using it to its defense. Because of its general immobility, it favours magical attacks. Final Fantasy V and Final Fantasy VI use the same sprite for this monster. Most incarnations of the Magic Pot reward the player with bonuses in exchange for items or luck. Magic Pots have appeared in Final Fantasy V, VI, VII<ref name="FFVIIGuide"/>, X, XI, XII, ''[[Chocobo's Dungeon 2]]'', ''[[Dice de Chocobo]]'', ''[[Final Fantasy Fables: Chocobo Tales]]'' and ''[[Itadaki Street Portable]]''. The Movers, on the other hand, are extremely powerful but rare and tend to avoid battles; they appear in Final Fantasy V, VI, VII, IX, XI and Crisis Core: Final Fantasy VII in groups of three units and provide significant monetary or experience bonuses for the player who bests them. ==References== * Ong, Alicia. [http://shl.stanford.edu/Game_archive/StudentPapers/BySubject/A-I/F/FinalFanstasy/Ong_Alicia.pdf The Religions Behind Final Fantasy]. [[March 22]], [[2001]]. * Spoors, Glen. [http://www.upnaway.com.au/~waldemar/Research/PhD%20(Submitted%20to%20Library).doc Meaning and Emotion in Squaresoft’s Final Fantasy X: Re-Theorising “Realism” and “Identification” in Video Games]. Page 96. January, 2005. *{{cite book|title=History of Zoroastrianism, Vol. I|last=Boyce|first=Mary|location=Leiden|publisher=Brill|year=1975|pages=}} *{{cite book|author=Schmidt, Ken|year=2006|title=Final Fantasy III Official Strategy Guide |pages= |publisher=BradyGAMES Publishing|language=English | id=ISBN 0744008484}} *{{cite book|author=Cassady, David|year=1997|title=Official FINAL FANTASY VII Strategy Guide|pages= |publisher=Brady Publishing|language=English | id=ISBN 1-56686-714-2}} *{{cite book|author=Cassady, David|year=1999|title=Official FINAL FANTASY VIII Strategy Guide|pages= |publisher=Brady Publishing|language=English | id=ISBN 1-56686-903-X}} *{{cite book|author=Birlew, Dan|year=2000|title=FINAL FANTASY IX Official Strategy Guide|pages= |publisher=Brady Publishing|language=English | id=ISBN 0744000416}} *{{cite book|author=Birlew, Dan|year=2001|title=Final Fantasy X Official Strategy Guide |pages= |publisher=BradyGAMES Publishing|language=English | id=ISBN 0744001404}} *{{cite book|author=Birlew, Dan|year=2003|title=Final Fantasy X-2 Official Strategy Guide |pages= |publisher=BradyGAMES Publishing|language=English | id=ISBN 0744002850}} ==Notes== {{reflist|2}} ==External links== *[http://www.finalfantasynetwork.com/games/final-fantasy-1/bestiary1.php Final Fantasy I Bestiary] *[http://www.ffonline.com/ff10/enemies-ab.htm Final Fantasy X Bestiary] *[http://ffvault.ign.com/View.php?view=FF.Creature.List Final Fantasy XI Vault Bestiary] *[http://finalfantasy.wikia.com/wiki/Category:Enemies Final Fantasy enemies category at Final Fantasy Wiki] {{Final Fantasy series}} [[Category:Fictional monsters]] [[Category:Final Fantasy gameplay]] [[fr:Monstres de Final Fantasy]] [[id:Daftar makhluk Final Fantasy]] [[pt:Anexo:Monstros da série Final Fantasy]]