Nights into Dreams...
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225478985
2008-07-13T22:21:50Z
64.180.19.77
/* Music */
{{Infobox VG
| title = NiGHTS into Dreams...
| image = [[Image:NiGHTS into Dreams.jpg|250px]]
| developer = [[Sonic Team]]
| publisher = [[Sega]]
| designer = [[Yuji Naka]]<br />[[Naoto Oshima]]<br />[[Takashi Iizuka (game designer)|Takashi Iizuka]]
| engine =
| released = {{vgrelease|Japan|JP|[[July 5]], [[1996]]}}<br />
{{vgrelease|North America|NA|[[August 31]], [[1996]]}}<br />
{{vgrelease|European Union|EU|[[October 7]], [[1996]]}}<br />
{{vgrelease|Japan|JP|[[February 21]], [[2008]]}} (PlayStation 2)
| genre = [[Action-adventure game|Action-adventure]]
| modes = [[Single player]], [[multiplayer]]
| ratings = [[Entertainment Software Rating Board|ESRB]]: K-A (Kids to Adults)<br />[[Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+<br />[[Unterhaltungssoftware Selbstkontrolle|USK]]: 3
| platforms = [[Sega Saturn]]<br />[[PlayStation 2]]<br />[[R-zone]]<br />GameTap
| media = 1 x [[CD-ROM]], 1 x [[DVD-ROM]] (PlayStation 2), Cartridge (R-Zone)
| requirements =
| input = 3D Control Pad, [[DualShock#DualShock 2|DualShock 2]]
}}
'''''Nights into Dreams...''''' (or '''''NiGHTS into Dreams...'''''), is a [[video game]] released by [[Sega]] in [[1996 in video gaming|1996]] for the [[Sega Saturn]] [[video game console|video game system]]. The game's story follows two children entering a [[Dream world (plot device)|dream world]], where they are aided by the main character, [[Nights (character)|Nights]]. ''Nights'' was [[Video game developer|developed]] by [[Sonic Team]], with [[Yuji Naka]] as [[Game producer|producer]] and [[lead programmer]], and [[Naoto Oshima]] as [[Game director|director]] and designer of the character. The developers' intention was to make the sensation of [[flight]] the central gameplay element,<ref>[http://web.archive.org/web/20050326165059/homepage.ntlworld.com/big_smile/web+site/sts/interviews/1997/sonic_1997_unknown.htm Get the Facts ''Edge'' Interview]</ref> achieved through 3D graphics and a combination of both 2D and 3D gameplay. The game was re-released in [[Japan]] for the [[PlayStation 2]] on [[February 21]], [[2008]].<ref name="remake" /> It is unknown at this time if it will be released in other territories. In the first quarter of 2008 there will be a PC version available for download on [[GameTap]].<ref>[http://www.videogamesblogger.com/2007/12/21/nights-into-dreams-on-gametap-in-the-first-half-of-2008.htm Nights Into Dreams on GameTap in the first half of 2008]</ref>
==Story==
Every night, all human dreams are played out in Nightopia and Nightmare, the two parts of the [[dream world (plot device)|dream world]]. In Nightopia, distinct aspects of dreamers' [[Wiktionary:personality|personalities]] are represented by luminous colored spheres known as "Ideya". However, the evil ruler of Nightmare, Wizeman the Wicked, is stealing this dream energy from sleeping visitors, in order to gather power to take control of Nightopia and eventually the real world. To achieve this, he creates numerous beings called "Nightmaren", including two acrobatic [[jester]]-like, flight-capable beings called Nights and Reala. However, Nights rebels against Wizeman's plans, and is punished by being imprisoned inside an Ideya palace, a [[gazebo]]-like container for dreamers' Ideya.
One day, Elliot Edwards and Claris Sinclair, two children from the city of Twin Seeds, go through failures. Elliot likes to play basketball, but is challenged by kids from another grade and loses. Claris wants to sing in a play but is overcome by stage-fright in front of the judges. That night, the both suffer nightmares that replay the events. They escape into Nightopia and find that they both possess the rare Red Ideya of Courage, the only type Wizeman cannot steal. They release Nights, who tells them about dreams, and Wizeman and his plans, and the three begin a journey to stop Wizeman and restore peace to Nightopia.
==Characters==
===Claris Sinclair===
'''Age:''' 15 (Japan) / 14 (Other Regions)
A talented singer, Claris' ambition is to perform on stage. She auditions for a part in the events commemorating the centenary of the city of Twin Seeds. However, upon standing in front of the judges, she is overcome by [[stage fright]] and does not perform well.
Claris loses all hope of getting the role, and when she falls asleep that night, the evil spirits of Nightmare seize upon that fear, placing Claris in a nightmare version of the audition. Fleeing from the stage, she suddenly finds herself in a lush spring valley, with Nights calling to her.
===Elliot Edwards===
'''Age:''' 15 (Japan) / 14 (Other Regions)
Elliot is a budding [[basketball]] player, enjoying a game with his friends one day. A group of older high school students arrive and challenge them to a game, causing Elliot to suffer a humiliating defeat on the court. That night, a nightmare replays the events, and Elliot runs blindly into the world of Nightopia, where he discovers the imprisoned Nights.
===NiGHTS===
{{main|NiGHTS (character)}}
NiGHTS is a Nightmaren created by Wizeman to steal Red Ideya. <ref name="nid-london1107">{{cite web| url = http://www.nightsintodreams.com/NiD/black/iizuka/interview.htm | title = "Takashi Iizuka Q&A - London Nov 2007"| accessdate = 2007-12-01| author = Lynne Triplett | date = 2007-11-30| publisher = Nights into Dreams.com}}</ref> NiGHTS wears a purple [[jester]] style hat and outfit, with a diamond on the chest. NiGHTS is not known to speak in the game, although it does make noise when it is injured.
In the story, NiGHTS turns on Wizeman and is sealed in the Ideya Palace until Elliot or Claris merge with him.
NiGHTS' name is re-capitalized and it's voice is shown in the sequel.
===Reala===
Reala is Wizeman's most trusted servant. Unlike Nights, Reala is cruel, brutal, clever, and completely loyal to Wizeman. Reala was responsible for Nights' imprisonment in the Ideya Palace.<ref>{{cite web | author=Sega staff | title=Nights Cast | url=http://web.archive.org/web/19970215174910/www.sega.com/Nights/cast/text.html | work=Sega.com | accessdate=2007-08-02}}</ref> At the start of the boss fight against Reala, the character delivers one of the only two spoken lines in the entire game. Reala has appeared in NiGHTS into Dreams... and NiGHTS Journey of Dreams. Reala is a playable character in Sega Superstars Tennis, but in the game, Reala's voice has changed.
===Wizeman the Wicked===
Wizeman is the main antagonist of the game. He is the evil ruler of Nightmare, the dark half of the dreamworld. Wizeman is the creator of the Nightmaren: Nights, Reala, Jackle, Clawz, Gulpo, Gillwing and Puffy, as well as many minor maren seen in the levels. When Nights rebelled against Wizeman, Reala became Wizeman's henchman. Wizeman is the final boss of the game; appears as hollow clothing and 6 hands, each with an eye in the palm. He has an array of mystical powers and abilities. During the boss battle, he brings Nights, Elliot and Claris into different locations.
==Gameplay==
<!-- Deleted image removed: [[Image:link329.jpg|thumb|right|Screenshot of Nights in the Soft Museum level. The player has retrieved the Ideya from its capture and has since acquired 99 further blue chips, has three seconds remaining as Nights, has linked together 329 actions, and has a score for this Mare of 90110.]] -->
''Nights into Dreams...'' is split into seven [[level (video game)|levels]] or "Dreams", each divided further into four "Mares" and a boss battle. The levels are distributed equally between the two child characters; three are unique to Claris, three to Elliot, and each play through an identical final seventh level, "Twin Seeds". Initially, only Claris' Spring Valley and Elliot's Splash Garden are available, and successful completion of one of these unlocks the next level in that child's path. Previously completed stages may be revisited to improve the player's high scores; a "C" grade in all the selected child's levels must be achieved to unlock the relevant Twin Seeds dream for that character.
At the start of each level, Wizeman's minions steal all the character's Ideya except the rare red type representing [[courage]]. The other Ideya colors in the game are yellow for [[hope]], green for [[wisdom]], blue for [[intelligence]] and white for [[purity]]. The goal of each of the four "Mares" in each level is to recover the stolen Ideya by collecting 20 blue chips and delivering them to the Ideya capture, which will overload and release the orb it holds. It is possible to complete some of the levels' goals by wandering around the landscape of Nightopia as Claris or Elliot (pursued by an egg-shaped [[alarm clock]] which will wake the children up and end the level if it catches them), but the majority of the gameplay centers on Nights' flying sequences, triggered by walking into the Ideya palace near the start of each level and merging with the imprisoned acrobat.
In the Nights sections, the player flies around a particular [[Linearity (computer and video games)|linear]] route through the Mare. The gameplay as Nights is not completely 3D: players can only fly in the 2D plane of the screen, with their actual motion through the level determined by the automatic camera angle at that point in the Mare. The player has only a limited period available before Nights falls to the ground and turns back into Claris or Elliot, and each collision with an enemy subtracts five seconds from the time remaining.
Various acrobatic maneuvers can be performed, including the "Paraloop", whereby flying around in a complete circle causes any items within the loop to be attracted towards Nights. The game features a [[Combo (video games)|combo]] system known as "Linking" whereby actions such as collecting items and flying through rings are worth more [[high score|points]] when performed in quick succession than they are individually.
After completing the four Mares, the player is transported to Nightmare to confront one of Wizeman's Nightmarens. The player has two minutes to defeat the boss, with the time taken contributing to the player's total score for that Dream. After each boss is defeated, a player can play a level again, and choose via the menu which boss to fight.
===A-Life===
[[Image:NightopianMusic.jpg|thumb|left|Nightopian]]
Aside from the immediate game mission, the game also contains an [[artificial life]] ("A-Life") system, a precursor to the [[Chao (Sonic the Hedgehog)|Chao]] featured in Sonic Team's later ''[[Sonic Adventure]]'' titles. The system involves entities called Nightopians (dream-dwellers, sometimes referred to as "pians"). The game keeps track of the moods of the Nightopians (harming them will displease them, for example), and the game features an evolving [[music]] engine, allowing [[tempo]], [[pitch (music)|pitch]], and [[melody]] to alter depending on the state of Nightopians within the level. It is also possible to merge Nightopians with the small Nightmaren enemies, creating a hybrid being called a Mepian. It is even possible through extensive controlled breeding that a 'King' Pian, or Superpian can be made. An expanded version of the A-life system was included in ''[[Nights: Journey of Dreams]]''.
===Controller===
[[Image:Sega saturn analog controller.jpg|thumb|The optional analog controller that came packaged with ''Nights into Dreams...''. (US/EU version shown; the Japanese pad was white.)]]
''Nights'' was introduced alongside an optional [[game controller]], included with most copies of the game. This [[gamepad]] featured an [[analog stick]], among the first on any game console (launching just after the release of the [[Nintendo 64]], which featured an analog stick on its standard control peripheral). The stick, [[D-pad]] and shoulder triggers were located in an arrangement similar to that of Sega's later [[Dreamcast]] controller.<ref>{{cite web | title=The Sega Saturn 3D Control Pad | url=http://www.axess.com/twilight/console/detail/saturn_b.html | work=Axess.com | accessdate=2007-08-04}}</ref>
==''Christmas Nights''==
[[Image:Christmasnights.jpg|200px|thumb|left|''Japanese release of Christmas Nights''.]]
''Christmas Nights'' is a [[Christmas]]-themed two-level [[Demo (computer gaming)|demo]] of ''Nights into Dreams'' that was released in December 1996. In Japan, it was part of a [[Christmas]] Saturn bundle. Elsewhere it was given away with the purchase of select Saturn games such as ''[[Daytona USA (arcade game)|Daytona USA Championship Circuit Edition]]'', and was bundled in with issues of ''[[Sega Saturn Magazine]]'', ''[[Game Players]]'' and ''[[Next Generation Magazine]]''. The CD-ROMs given away on the front cover of ''Sega Saturn Magazine'' were missing the card slip case in which to keep the disc, and were instead supplied with a transparent plastic one. The game was also available for rent at [[Blockbuster Video]] locations in America. In the [[United Kingdom|UK]], ''Christmas Nights'' was not included with the official ''Sega Saturn Magazine'' until December 1997.
The ''Christmas Nights'' disc contains the full version of Claris' Spring Valley dream level from ''Nights into Dreams'', which allows both Claris and Elliot to play through the area, something Elliot could not do previously as it was not his dream. Elliot's version of the level contains a different item layout than Claris'.
The story of ''Christmas Nights'' follows Elliot and Claris during the holiday season following their adventures with Nights. Though they both enjoy the Christmas season, they feel as if something is missing. Finding that the Christmas Star that usually sits at the top of the Twin Seeds Christmas tree is missing, the pair head off to Nightopia to find it. There, they meet up with Nights again and re-explore Spring Valley, which has now been Christmas-ified due to the kids' dreams of the holiday season. The trio of heroes must now take down a revived Gillwing and retrieve the Christmas Star from his lair.
The game uses the Saturn's internal clock to change elements of the game according to the date. In November and January, the title screen label "Nights: Limited Edition" is changed to "Winter Nights", with the lush greenery of the environment being replaced by white snow. During December, "Christmas Nights" mode is activated, resulting in further Christmas-themed alterations, such as item boxes becoming Christmas presents, Nightopians dressing in [[Elf#Elves at Christmas|elf]] costumes, and [[Christmas tree]]s replacing Ideya captures. The background music is replaced by an instrumental version of "[[Jingle Bells]]", as well as there being a "Christmas-like" rendition of the boss theme. Other cosmetic changes are visible on [[New Year's Day]], and loading the game on [[April Fool's Day]] results in Reala replacing Nights as the playable character.
The disc features a number of unlockable bonuses such as character artwork. Further extra modes allow players to observe the status of the A-life system, experiment with the game's music mixer, [[time attack]] one Mare, or play the demo stage as Sega's [[List of video game mascots|mascot]] [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. In the "Sonic the Hedgehog: Into Dreams" minigame, Sonic is only able to traverse the Spring Valley stage on foot, and the original game's Puffy boss is re-skinned as a "bouncy ball" version of [[Doctor Eggman]]. The music is a slightly remixed version of "Final Fever", the final boss battle music from the Japanese version of [[Sonic the Hedgehog CD|''Sonic CD'']].
==Music==
The [[theme song]], "Dreams Dreams" has become a recognizable component of the Nights franchise. {{Fact|date=June 2008}} There are many versions of the song found throughout the game, and subsequent games in the series. The song is a [[duet]] between a man and a woman, which features a call and answer chorus. The two principal versions of the song featured in this game are the adults' version, sung by Curtis King, Jr. & Dana Calitri, and the children's version, sung by Cameron Earl Strother and [[Jasmine Ann Allen]], which segues into the adults' version after the bridge. "Christmas Nights" features an acapella version sung by [[Marlon Saunders]] and a small vocal ensemble.
The music of Nights has proven to be quite popular and has been remixed several times, both professionally and by fans.
==Reception==
At the time of its release, ''Nights into Dreams'' was the top-selling game for the Saturn, and was the 21st highest selling game in Japan for the year [[1996]]<ref>{{cite web | title=1996 Top 30 Best Selling Japanese Console Games | url=http://www.the-magicbox.com/Chart-BestSell1996.shtml | work=The-MagicBox.com | accessdate=2007-08-04}}</ref> but failed to find the mass commercial appeal of ''[[Super Mario 64]]'' or ''[[Crash Bandicoot]]'', both of which were launched around the same time. Most reviews in dedicated Saturn [[video game journalism|magazine]]s praised the game, but those of some [[multi-platform]] [[website]]s and magazines were more critical.{{Fact|date=March 2007}}
''Nights'' has appeared in several "greatest games" lists. In a January 2000 poll of readers of ''[[Computer and Video Games (magazine)|Computer and Video Games]]'' magazine, it appeared in 15th place in a list of the "100 greatest games" (directly behind ''Super Mario 64'').<ref name="cvgpoll">{{cite journal | title=100 Greatest Games Of All Time | journal=Computer and Video Games | year=2000 | month=January | issue=218|pages=53–67}}</ref> ''[[Edge (games magazine)|Edge]]'' gave it a score of 8/10 in its original 1996 review of the game,<ref name="Edge">{{cite journal | title=Nights into Dreams (review) | journal=Edge | year=1996 | issue=36}}</ref> and in its October 2003 issue the magazine's staff placed ''Nights'' in its list of the ten greatest [[platform game]]s. ''[[Electronic Gaming Monthly|EGM]]'', in its "The Greatest 200 Videogames of Their Time" list, ranked the game 160th. ''[[Next Generation Magazine]]'' ranked the game 25th in its list of the "100 Greatest Games of All-Time" in the September 1996 issue. [[1UP.com]] ranked the Game 3rd in its "Top Ten Cult Classics."<ref>{{cite web | title = TOP 10 CULT CLASSICS | publisher = 1UP.com | date = June 22, 2005 | url = http://www.1up.com/do/feature?cId=3141616}}</ref> IGN's 2007 top 100 games of all time ranked the game at 94/100. <ref>[http://au.top100.ign.com/2007/ign_top_game_94.html IGN Top 100 Games 2007 | 94 Nights into Dreams<!-- Bot generated title -->]</ref>
==Sequel==
{{main|Nights: Journey of Dreams}}
Demand for a sequel to ''Nights Into Dreams'' has been strong for many years. A game with the working title "''Air Nights''" was intended to use a tilt sensor in the Saturn analog pad, and development later moved to the [[Sega Dreamcast]] for a time, but eventually the project was discontinued.<ref name="ODM-UK">Lomas, Ed. "Sonic Team Player", ''Official Dreamcast Magazine'' [UK] issue 14 (December 2000), pp. 35.</ref> Aside from a [[handheld electronic game]] released by [[Tiger Electronics]]<ref name="handheld">[http://www.handheldmuseum.com/Tiger/NightsIntoDreams.htm Electronic Handheld Museum: ''Nights Into Dreams'' handheld]</ref> (which was also ported to Tiger's [[R-Zone]] console) and small [[minigames]] featured in several Sega titles, no full ''Nights'' sequel was released for a Sega console. Yuji Naka expressed his reluctance to develop a sequel,<ref name="ODM-UK" /> but also noted that he was interested in using ''Nights'' as a license "to reinforce Sega's identity".<ref name="edge 2003">''[[Edge (magazine)|Edge]]'', November 2003<!-- I will fix this citation format soon! --></ref>
On [[April 1]], [[2007]], a sequel called ''[[Nights: Journey of Dreams]]'' was officially announced for the [[Wii]].<ref name="ign-official">{{cite web| url = http://uk.wii.ign.com/articles/777/777545p1.html| title = "Nights is Official"| author = Matt Casamassina | date = [[2007-04-02]] | publisher = [[IGN]]|accessdate=2007-04-03}}</ref><ref name="famitsu-name">{{cite web| url = http://www.famitsu.com/game/news/2007/04/02/103,1175488436,69395,0,0.html | title = ''Famitsu'' website statement of the title ''Nights: Journey of Dreams''] | author = | date = [[2007-04-02]] | publisher = ''[[Famitsu]]''|accessdate=2007-04-02}}</ref> The official announcement followed items on the game published in several magazines and websites.<ref name="c&vg-maxiconsolas-summary">{{cite web| url = http://www.computerandvideogames.com/article.php?id=161186 | title = "Nights Wii - First details!" | author = Andy Robinson | date = [[2007-03-31]] | publisher = ''[[ComputerAndVideoGames.com|Computer and Video Games]]''|accessdate=2007-03-31}}</ref> The sequel is a [[Wii]] exclusive, making use of [[Wii Remote|the system's motion-sensing controller]],<ref name="ign-official" />, as was initially planned for ''Air Nights''. The gameplay involves the use of various masks,<ref name="sega-europe">[http://www.sega-europe.com/en/Game/561.htm SEGA<!-- Bot generated title -->]</ref> and features a multiplayer mode for two players<ref name="ign-official" /> in addition to [[WiiConnect24]] online functions.<ref name="sega-europe"/> The game was developed by [[Sega Studio USA]],<ref name="ign-official" /> with [[Takashi Iizuka (game designer)|Takashi Iizuka]], one of the designers of the original game, as producer.<ref name="joystiq-iizuka producer">{{cite web| url =http://www.joystiq.com/2007/04/02/Nights-journey-of-dreams-confirmed-for-wii-this-winter/ | title = "Nights: Journey of Dreams confirmed for Wii this winter" | author = Jonti Davies| date =[[2007-04-02]] | publisher = [[Joystiq]] |accessdate= 2007-04-03}}</ref> It was released in Japan and the United States in December 2007, and in Europe and Australia on January 18, 2008.<ref name="IGN-dates">{{cite web| url=http://uk.wii.ign.com/objects/873/873984.html | title = "IGN: Nights: Journey of Dreams" Game Profile| author = Anon| publisher = [[IGN]] |accessdate= 2008-01-14}}</ref>
===Remake===
Sega released a remake of the game for the [[PlayStation 2]] in Japan on [[February 21]], 2008. It includes 16:9 wide screen support, both a classic Sega Saturn graphics mode and a PS2 remake mode, an illustration gallery and a movie viewer mode. The game is available for a budget price, or the Nightopia Dream Pack, which includes a reprint of a picture book that was released in Japan alongside the original Saturn game.<ref>[http://ps2.ign.com/articles/836/836720p1.html IGN: Nights Dreaming on PS2<!-- Bot generated title -->]</ref> <ref name="remake">{{cite web|url=http://sega.jp/ps2/nights/|title=Nights into Dreams Remake|publisher=Sega|accessdate=2007-12-18}}</ref> <ref>[http://www.famitsu.com/game/coming/1211999_1407.html ”夢”と”勇気”の冒険を再び始めよう! 『ナイツ into dreams...』 / ファミ通.com<!-- Bot generated title -->]</ref>
The PS2 remake was only released in Japan.<ref>{{cite news
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| title = Exclusive interview: Iizuka-san on Nights: Journey of Dreams
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==Further appearances==
A ''Nights'' [[handheld electronic game]] was released by Tiger Electronics,<ref name="handheld"/> and a faithful port of it was later released for Tiger's short lived [[R-Zone]] console.{{Fact|date=January 2008}} Several Sega titles such as ''[[Sega SuperStars]]'', ''[[Sonic Adventure]]'' and ''[[Sonic Pinball Party]]'' feature [[minigame]]s themed around the character. Nights is an unlockable character in ''[[Sonic Riders]]'', ''[[Sonic Riders: Zero Gravity]]'' and ''[[Sonic Shuffle]]''. A minigame version of ''Nights into Dreams...'' is playable utilizing the GameCube-to-Game Boy Advance connectivity with ''[[Phantasy Star Online Episode I & II]]''<ref>{{cite web | Craig Harris | year=2002 | title=E3 2002: Nights on the GBA | url=http://gameboy.ign.com/articles/360/360451p1.html | work=IGN.com | accessdate=2007-08-04}}</ref> and ''[[Billy Hatcher and the Giant Egg]]''.<ref>{{cite web | year=2003 | title=Billy Hatcher GBA bonus games for download | url=http://www.computerandvideogames.com/article.php?id=95434 | work=Computerandvideogames.com | accessdate=2007-08-04}}</ref> Further small references to the game have been made in numerous other games by the company, including ''[[Shenmue]]'', ''[[Burning Rangers]]'', ''[[ChuChu Rocket!]]'', ''[[Sonic Adventure 2]]'', and ''[[Feel the Magic: XY/XX]]''. Nights and Reala are also playable characters in [[Sega Superstars Tennis]].
===Comics===
[[Archie Comics]] adapted the game into a three-issue [[comic book]] [[miniseries]]<ref>{{cite web | author=Pegasus Zero | title=Nights comics | url=http://www.fortunecity.com/underworld/sonic/324/comics.htm | accessdate=2007-08-04}}</ref> to test whether or not a Nights comic would sell well in North America. The series gained some popularity, but not quite enough to commit to a running series. The company later released a second 3-issue miniseries, continuing the story of the first, but this one also failed to gain enough sales to warrant an ongoing series. An intersesting note is that NiGHTS is referred to as a boy.
==See also==
* [[Nights: Journey of Dreams]]
* [[Nights (character)]]
* [[Yuji Naka]]
* [[Sonic Team]]
* [[Naoto Oshima]]
* [[Chao (Sonic the Hedgehog)]]
==References==
{{Reflist|2}}
==External links==
* [http://www.sonicteam.com/nights/index.html Official ''Nights into Dreams'' website] {{jp icon}}
* [http://www.sonicteam.com/xmas_nights/xmas_nights.html Official ''Winter Nights'' website] {{jp icon}}
* [http://sega.jp/ps2/nights/ Official website for the PlayStation 2 remake] {{jp icon}}
{{Sega}}
[[Category:1996 video games]]
[[Category:Nights]]
[[Category:PlayStation 2 games]]
[[Category:Sega Saturn games]]
[[Category:Sonic Team games]]
[[Category:Tiger handheld games]]
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