Prince of Persia: Warrior Within
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225662505
2008-07-14T20:04:58Z
24.147.80.235
/* Reception */
{{Infobox VG| title = Prince of Persia: Warrior Within
|image = [[Image:Prince of Persia - Warrior Within Coverart.png|Prince of Persia: Warrior Within PC game cover]]
|developer = [[Ubisoft|Ubisoft Montreal]]
|publisher = [[Ubisoft]]
|designer = [[Kevin Guillemette]]
|engine = [[Jade engine|Jade]]
|released = '''PlayStation 2 and Xbox'''<br>{{vgrelease|North America|NA|[[December 2]], [[2004]]}}<br>{{vgrelease|PAL Region|PAL|[[December 3]], [[2004]]}}<br>'''Gamecube and PC'''<br>{{vgrelease|North America|NA|[[December 2]], [[2004]]}}<br>{{vgrelease|PAL Region|PAL|[[December 3]], [[2004]]}}<br>'''Mobile phone'''<br>{{vgrelease|North America|NA|[[December 21]] [[2004]]}}<br>'''PlayStation Portable'''<br>{{vgrelease|North America|NA|[[December 6]] [[2005]]}}<br>{{vgrelease|PAL Region|PAL|[[December 16]], [[2005]]}}<br>
|genre = [[Action-adventure game|Action-adventure]]
|modes = [[Single-player]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: M<br>[[Office of Film and Literature Classification (Australia)|OFLC]]: MA15+<br>[[PEGI]]: 16+
|platforms = [[Xbox]], [[Nintendo GameCube|GameCube]], [[PlayStation 2]], [[Microsoft Windows]], [[PlayStation Portable|PSP]], [[Mobile phone]]
|media = 1 [[DVD]]
|requirements =
|input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]], [[gamepad]]
}}
'''''Prince of Persia: Warrior Within''''' is a [[video game]] and sequel to ''[[Prince of Persia: The Sands of Time]]'', a critically acclaimed game released in 2003. ''Warrior Within'' was developed and published by [[Ubisoft]], and released on [[December 2]] [[2004]] for the [[Xbox]], [[PlayStation 2]], [[Nintendo GameCube|GameCube]], and [[Microsoft Windows]].
The game picks up where ''The Sands of Time'' left off, adding plenty of new features, specifically, options in combat. [[The Prince (Prince of Persia)|The Prince]] (who remains unnamed) now has the ability to wield two weapons at a time as well as the ability to steal his enemies' weapons and throw them. ''Warrior Within'' has a much darker tone than its predecessor adding in the ability for the Prince to dispatch his enemies with violent finishing moves. The violence and more adult oriented content landed the game a "Mature" rating from the [[ESRB]].
With the continued success of ''Prince of Persia'', a sequel was made following the same story arc as ''The Sands of Time'' and ''Warrior Within''. ''[[Prince of Persia: The Two Thrones]]'' was released on [[November 30]], [[2005]]. A port of the game done by [[Pipeworks Software|Pipeworks]], renamed as '''''Prince of Persia: Revelations''''', was released on [[December 6]] [[2005]] for [[Sony Computer Entertainment|Sony]]'s [[PlayStation Portable]]. The port includes additional content including three new areas not available in the original release.
==Gameplay==
The gameplay is much like the original game but with a few major differences. The Prince can dual wield weapons and throw his secondary weapon. He also has the ability to perform several combos and charge attacks. In addition, the Prince can use the environment to his advantage, such as by bouncing off of walls to attack enemies. This is because of Ubisoft's new gameplay system called the "Free-Form Fighting" system.
==Plot summary==
Seven years after the [[Prince (Prince of Persia)|Prince]] used the [[Sands of Time]] to turn back time and rewrite history, he finds himself hunted by the [[Enemies from the Prince of Persia series#The Dahaka|Dahaka]], the Guardian of the Timeline. Because the Prince escaped his fate, the Dahaka is sent to ensure that the Prince dies and thus restore order to the Timeline.
Seeking counsel from a [[Allies from the Prince of Persia series#The Old Man|old wise man]], the Prince learns of the existence of the Island of Time - birthplace of the Sands of Time, governed by the Empress of Time. Thinking only of himself and his survival, the Prince sets sail for the Island to prevent the Sands of Time from ever being created. His belief is that if the Sands are not created then the Dahaka will have no reason to hunt him.
Many obstacles attempt to prevent the Prince from reaching the Island and his goal. First, his ship is attacked by an army led by a mysterious woman in black named [[Enemies from the Prince of Persia series#Shahdee|Shahdee]]. The Prince faces her and during the ensuing combat she manages to throw him overboard; his ship sinks and his entire crew perishes; however, the Prince manages to survive and drifts ashore on the Island.
Wandering further into the island, he re-encounters [[Shahdee]], whom he pursues deep into the fortress of the Island. By doing so, he accidentally steps into one of the many Portals of the fortress, which connects the present with the past. Continuing his pursuit into the Past, he finds her trying to murder an unknown woman in red named [[Allies from the Prince of Persia series#Kaileena|Kaileena]]. The Prince engages Shahdee once more in battle, kills her, and saves [[Kaileena]].
Denied an audience with the Empress of Time to state his case, the Prince is then faced with the task of activating two towers, which in time will open the doors to the Empress' Throne Room. Kaileena aids the Prince by presenting to him the Serpent Sword, which will activate the bridges to reach both towers, and eventually the Lion Sword, an even more powerful weapon than the Serpent Sword. As the Prince explores the island, he occasionally encounters a mysterious, dark-looking creature. Shortly before reaching the throne room, the Prince is attacked by the Dahaka (which, until this point, had only been encountered in the present) and almost killed, but the dark creature rushes in and is killed in his place. The Dahaka then leaves without attacking the Prince. The Prince eventually succeeds in reaching the Throne Room only to discover that Kaileena is the Empress of Time. She had sent Shahdee to kill the Prince, sent him on the perilous journey to the towers, and even cursed the Lion Sword - yet the Prince did not die.
Kaileena is also trying to defy her fate. She has seen hers in the Timeline, which is to die at the hands of the Prince. Therefore, her only concern is to get rid of him at any cost. Shahdee, feeling that her mission to help save Kaileena was foolish, illogical, and futile, had turned against her only to be killed by the Prince.
The Prince reluctantly fights and kills Kaileena. He returns to the present, hoping that he has escaped his fate, but soon discovers that when he killed Kaileena, the Sands of Time were spawned from her body. Realizing that he has caused the event he intended to prevent, the Prince begins to lose hope, but soon discovers the Mask of the Wraith, which is said to have the power to make its wearer coexist in the same timeline. When he puts on the mask, he transforms into the Sand Wraith, the dark creature he saw earlier. The time portals have a greater effect on him in this state, causing him to relive the events of the past as the Wraith (and see his encounters with the Wraith from the opposite perspective). When he reaches the point at which the Wraith saved the Prince from the Dahaka, he instead lets the Dahaka kill the "other" Prince, causing the mask to fall off and him to return to the position he was in just before he entered the Throne Room.
The Prince decides that he may not be able to avoid killing Kaileena, but if he kills her in the present rather than the past, the Sands will not be created until after he had used them, thereby escaping his fate. The Prince confronts Kaileena again and forces her through a time portal into the present. At this point the ending forks, depending on whether or not the Prince has found all of the health upgrades and acquired his ultimate weapon, the Water Sword.
'''Without the Water Sword (alternate ending):'''
The Prince and Kaileena fight again and the Prince kills her again. After the fight, the Dahaka appears, but ignores the Prince and takes Kaileena's body (since she is now the one who is out of place in the timeline). The Dahaka then heads for the Prince, but only to take his Time Medallion. Having destroyed the final trace of the Sands(it consumed Kaileena's body before it became the sands, thus preventing their creation) the Dahaka ceases to exist altogether. Having escaped his fate, the Prince sets sail for Babylon.
'''With the Water Sword ([[Canon (fiction)|true]] ending):'''
The [[Dahaka]] appears and heads for Kaileena (since she is now the one who is out of place in the timeline). However, the Prince discovers that the Dahaka has a weakness to his Water Sword. The Prince fights the Dahaka and manages to defeat it. Having both escaped their fates, the Prince and Kaileena set sail for Babylon together.
==Development==
[[Jordan Mechner]], creator of the Prince of Persia character, had worked on The Sands of Time, though not on Warrior Within. He made a statement about the game appearing in ''[[Wired Magazine]]'', December 2005: "I'm not a fan of the artistic direction, or the violence that earned it an M rating. The story, character, dialog, voice acting, and visual style were not to my taste." His absence in the game's production was a likely reason for the drastic changes.
==Reception==
Critical reviews of ''Warrior Within'' were generally positive, though not as positive as ''[[Prince of Persia: The Sands of Time]]''. It was commonly agreed amongst popular reviewers that the platforming and adventure elements of the game were equal to, or exceeded, those of its predecessor. Warrior Within, however did receive at least one scathing review from PC World Canada, who ranked it as the ninth worst game of all time.[http://www.pcworld.ca//news/column/e77c835a0a0104080187a604de11aeb4/pg0.htm]
The revamped combat system and better integration of combat sequences into the gameplay were also praised. Lastly, Warrior Within contained more raw content than ''[[Prince of Persia: The Sands of Time]]'' - taking anywhere from 12-16 hours to complete.
''Prince of Persia: Warrior Within'' was a radical stylistic departure from ''The Sands of Time''. Most criticism of the game centered around this departure, as the core platforming gameplay is virtually untouched.
The main reason behind the change was cited by [[Ubisoft]] as an attempt to garner a wider audience for the title. While ''[[Prince of Persia: The Sands of Time]]'' met with critical acclaim, it also met with lackluster sales. [[Ubisoft]] revamped the appearance of the series for a broader appeal, which increased sales, but decreased acclaim.
Changes include:
* The Prince, who was charming and cheerful yet unsure of himself and his abilities in ''The Sands of Time'', has become a generic ''tough guy'' or ''[[anti-hero]]''. He has new tattoos and a more aggressive attitude to show this. For example, near the beginning of the game, when sliced across the face by Shahdee, the Prince yells out "you bitch!". Another time as the Sandwraith when the Dhakha chases the Wraith out of the library the Wraith slashes one of the Dahakha's tendrils. He yelled out "Die, You Bastard!". During certain attacks the Prince will roar, not an awful insult but it does give clues as to how much the Prince has changed. He will also yell out taunts during combat such as "Is that the best you have to offer?"
* Increased levels of blood and gore. In ''The Sands of Time'', the player fights creatures which seem dehydrated because of the Sands, making them unable to bleed. In ''Warrior Within'' the creatures remain much more true to their original forms, meaning they spew blood when they are struck.
* The Persian-influenced music from ''The Sands of Time'' is replaced by a Hard Rock oriented soundtrack, although both composed by [[Stuart Chatwood]].<ref>[http://www.imdb.com/title/tt0437437/fullcredits Prince of Persia: Warrior Within (2004) (VG) - Full cast and crew<!-- Bot generated title -->]</ref> The game's main musical [[leitmotif]] is [[Godsmack]]'s ''[[I Stand Alone (song)|I Stand Alone]]'' and ''[[Straight Out Of Line (song)|Straight Out Of Line]]'' used for the credits slide. Although the new, dark approach to the game's music is suitable for the in-game fights and puzzles, as well as the new, darker prince, it was generally not appreciated by fans who were disappointed with the change of character. When the prince is not engaged in any fights, or solving a puzzle, the player can hear some well-orchestrated music that reflects the (usually quiet and lonely) environment, especially in the beginning of the game and the garden waterworks area. When the Prince engages in a fight with multiple enemies, the music changes to a hard rock track, which again reflects the environment and the type of enemies faced. Every time a [[boss (video games)|boss]], such as the Empress or the Griffin, is fought, the music is more traditional than hard rock.
* Over-sexualization of characters, such as Shahdee. ''The Sands of Time'' features quietly erotic scenes between the Prince and Farah, but ''Warrior Within'' has more blatant displays of eroticism.
* The player can collect items within the game in order to unlock artwork and other extras.
* The story reduces the amount of character development and interaction from ''The Sands of Time''.
Ubisoft contests that these most changes were meant to reflect the Prince's starkly different personality.
The game also received criticism for uneven difficulty progression and numerous [[glitch]]es and [[software bug|bugs]]:
* Players have encountered a glitch dubbed the “Wraith glitch”, wherein the player is turned into the Sand Wraith character too early, usually in the chapter "Fate's Dark Hand". The skin appears similar to that of a corpse.
* The same glitch will also occasionally happen in reverse, crashing in a similar fashion before reverting the Sand Wraith to the Prince. In both cases, the player must start over, unless they have an earlier save file.
* A glitch in the Mechanical Tower can sometimes be found, where the bridge the Prince must raise to gain access to the lever that activates the tower will not rise properly or at all. This can almost always be avoided by doing the Mechanical Tower first.
* A cut scene in the "Southern Passage" does not occur. This cut scene opens a hole in a wall. If the cut scene does not occur, the hole does not appear and the player must revert to a previously saved game.
* While attempting to gain what is usually accepted as the last life upgrade; it is generally called the "Dahaka Hole" glitch.
*In "The Empress" there is also a glitch which happens when the Empress of Time breaks the wall and the player is skipped to "The Face of Time".
* In the Xbox, Gamecube and Windows version of the game, the sound in cut scenes (voice acting, music and sound effects) will sometimes either not be synchronized with the action, or not be present at all.
* At the end of the game: in the time portal room before the final combat, the sand portal sometimes fails to activate when the Prince is in it. Even with an earlier save file, the game must be started over. This "sand portal" glitch is caused by going back through a sand portal that you have already used, so if you want to avoid this glitch don't go through a sand portal more than once.
* A glitch when fighting Kaileena for a second time can be encountered under the right circumstances; if the Prince slows down time, then Kaileena slows down time, then the Prince rewinds time, then he will become four times faster than the game would normally allow, even faster than what fast forward time would allow. This glitch ruins the cutscenes in the battle, however, randomly facing and placing both the Prince and Kaileena.
* During the first encounter with a golem, at the beginning of the Mechanical Tower, the golem is sometimes invisible making it very hard (but not impossible) to defeat it.
*Occasionally, in the PC version of the game, after receiving sand powers in time portals, the game won't show the Prince drop to the ground, and the time goes back again to before. This is undone easily by going back in.
* A cut scene on the PS2 version is cut off when the prince asks Kaileena for her name when she responds. It quickly skips what she was gonna say and the prince was off to the second tower. This happens as Kaileena awaits your return so she can give you the Lion Sword.
The GameCube version seems to suffer fewer of these glitches, as stated by Gamespot: "Some technical flaws in the Xbox and PlayStation 2 versions of the game also mar the experience somewhat. The Xbox version is prone to audio glitches. Certain sound effects get stuck, and, at other times, scenes that should have voice in them are cut off completely. Meanwhile, the PlayStation 2 version's flaws are graphical. As a result, the game has a slightly choppier frame rate than the other versions. While it's not enough to hinder gameplay or combat, it does detract a bit from an otherwise beautiful-looking game. There was no notice of any sound or frame rate issues with the GameCube version of Warrior Within, however."
Ubisoft has released no patches to address these issues, nor offered any other solution.
==References==
{{reflist|1}}
==External links==
* [http://www.princeofpersiagame.com/uk/ww/home.php ''Prince of Persia: The Warrior Within'' official site]
* [http://www.ubi.com/ Ubisoft]
* [http://www.youtube.com/view_play_list?p=B25CFF628B1FADDA ''Prince of Persia: The Warrior Within'' Playthrough]
* {{moby game|id=/prince-of-persia-warrior-within |name=''Prince of Persia: Warrior Within''}}
{{Prince of Persia series}}
[[Category:2004 video games]]
[[Category:Action-adventure games]]
[[Category:GameCube games]]
[[Category:Mobile phone games]]
[[Category:PlayStation 2 games]]
[[Category:Prince of Persia games|Warrior Within]]
[[Category:Ubisoft Entertainment games]]
[[Category:Windows games]]
[[Category:Xbox games]]
[[Category:Video games with time travel]]
[[Category:Interactive Achievement Award winners]]
[[Category:Video games developed in Canada]]
[[Category:amBX enabled games]]
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