Professional wrestling
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{{for|the NES video game|Pro Wrestling (video game)}}{{for|the [[Sega Master System]] video game|Pro Wrestling (Sega Master System)}}
'''Professional wrestling''', or '''pro wrestling''', is an athletic [[performing art]] which contains elements of [[catch wrestling]] and [[mock combat]]. It has [[History of professional wrestling in the United States|origins]] in carnival [[sideshow]]s in the late 19th century as part of displays of athletics and strength. Modern professional wrestling usually features [[strike (attack)|striking]] and [[grappling]] techniques, which are modeled after diverse sets of wrestling and [[martial arts|pugilistic]] styles from around the world.
Professional wrestling has become a pervasive form of entertainment globally, especially in [[Japan]] and [[North America]]n countries. High-profile figures in the sport often become [[cultural icon]]s in their native countries, such as [[Hulk Hogan]], [[Shawn Michaels]], [[The Undertaker]], [[Ric Flair]],[[Stone Cold Steve Austin]], [[Dwayne Johnson|The Rock]], and [[Triple H|Triple H]] in the [[United States]]; [[Rikidozan]], [[Antonio Inoki]],[[Shohei Baba|Giant Baba]] and ''The Crush Gals'' ([[Chigusa Nagayo]] and [[Lioness Asuka]]) in [[Japan]]; [[El Santo]], [[Blue Demon]] and [[Mil Mascaras]] in [[Mexico]]; [[Bret Hart]], [[Chris Jericho]], and [[Chris Benoit]] in [[Canada]] Chris Petherwick and [[Doug Williams]] in the UK. Leading universities have developed courses of study on the cultural significance of professional wrestling.<ref>Massachusetts Institute of Technology: Comparative Media Studies course on Professional Wrestling -- [http://mitcmsprowrestling.blogspot.com/2006/12/this-class-will-explore-cultural.html Official Course weblog]</ref>
It is a billion-dollar industry, drawing revenue from ticket sales, television broadcasts, branded merchandise and home video. Pro wrestling was instrumental in making [[pay-per-view]] a viable method of content delivery. Annual shows such as [[WrestleMania]] are among the highest-selling pay-per-view programming.
Currently, the dominant professional wrestling company worldwide is the [[United States]]-based [[World Wrestling Entertainment]], which absorbed many smaller regional companies in the late twentieth century, as well as its primary competitor, [[World Championship Wrestling]]. In [[Mexico]], it is [[Asistencia Asesoría y Administración]],in [[Japan]], it is [[New Japan Pro Wrestling]], and in [[South Africa]], it is [[World Wrestling Professionals]].
==Types==
There are many different types of professional wrestling.
'''[[Sports entertainment]] style''' combines colorful characters and dramatic storylines, with less focus on the sporting aspects. This is the style of product produced by [[World Wrestling Entertainment]] and [[Total Nonstop Action Wrestling]], and is arguably the most popular form of professional wrestling. Despite its popularity, it is decried by some critics as over the top, due to frequent usage of gratuitous violence, and crude comedy.
'''Southern style''' -- colloquially (sometimes mockingly) known as "'rasslin'" -- puts equal emphasis on theatrics and athleticism, and tends to favor traditional roles of hero and villain. It was wildly popular in the [[American South]] throughout the twentieth century, where it was produced by the [[National Wrestling Alliance]], [[Jim Crockett Promotions]], and early [[World Championship Wrestling]].
'''[[Professional wrestling in Japan|Puroresu]]''' -- Another type, rarely found in [[North America]], is '''strong style''' wrestling, which forgoes elaborate characterizations in favor of athletic prowess. This is very popular in [[Japan]] as the fighters use [[martial arts]] strikes and dangerous submission holds similar to [[mixed martial arts]]. Promotions using this include [[Pro Wrestling NOAH]] and [[Universal Wrestling Federation (Japan)|Universal Wrestling Federation]].
Another style which emphasizes high levels of brutality, focusing on use of weapons and unusual environment elements for heightened violence, is called '''extreme''', '''hardcore''', '''combat''', ''''garbage'''' or '''ultra-violent wrestling'''. It also incorporates legitimately dangerous stunts, such as falls from high places onto [[folding table]]s, sometimes lit on [[fire]].The most famous [[wrestling promotion|promotion]] to use this style is [[Extreme Championship Wrestling]]. It is still used today by some promotions including WWE, [[Combat Zone Wrestling|CZW]] and [[FMW]] in Japan.
'''King's Road''' is a variant of Japanese ''puroresu'' which features long matches filled with dramatic tension built up from the physical struggles. This style was pioneered by [[All Japan Pro Wrestling]].
While some promotions specialize in one specific style, others produce events with a more diverse array that appeals to varied tastes. [[Extreme Championship Wrestling]], for instance, is commonly known as a pioneer of the hardcore style, but its product is best described as Southern style with less emphasis on the hero/villain dichotomy. [[Lucha libre]] has elements of sports entertainment (masks and midget wrestlers) but also puts focus on a wrestler's athletic prowess and matches can often have dire results, including loss of hair or masks.
Occasionally a performer will deviate from the intended sequence of events. This is known as a [[shoot (professional wrestling)|shoot]]. Sometimes shoot-like elements are included in wrestling stories to blur the line between performance and reality. These are known as "worked-shoots". However, the vast majority of events in professional wrestling are entirely preplanned.{{Fact|date=May 2008}}
== Rules ==
The nature of professional wrestling is only one of the many differences it has with traditional wrestling. There is no governing authority for professional wrestling rules, although there is a general standard which has developed. Each [[professional wrestling promotion|promotion]] has their own variation, but all are similar enough to avoid confusion. Any rule described here is simply a standard, and may or may not correspond exactly with any given promotion's ruleset.
===General structure===
Matches are held between two or more sides ("corners"). Each corner may consist of one wrestler, or a team of two or more. Most team matches are governed by tag team rules (see below). Other matches are free-for-alls, with multiple combatants but no teams. In all variants, there can be only one winning team or wrestler.
The standard method of scoring is the "fall", which is a accomplished by:
* [[Pin (professional wrestling)|pinning]] the opponent's shoulders to the mat for three seconds (or sometimes five, though this is rarely used today),
* [[knocking out]] or otherwise incapacitating the opponent,
* forcing the opponent to [[Professional wrestling#Submission|submit]],
* a forfeit via a [[Professional wrestling#Disqualification|disqualified]] opponent,
* or the opponent remaining outside the ring for too long ([[Professional wrestling#Countout|count-out]]).
These are each explained in greater detail below. Typically, falls must occur within the ring area.
Most wrestling matches last for a set number of falls, with the first side to achieve that number of pinfalls, submissions, or countouts being the winner. Historically, matches were wrestled to 3 falls ("best 2 out of 3") or 5 falls ("best 3 out of 5"). The standard for modern matches is one fall. These matches are given a time limit; if not enough falls are scored by the end of the time limit, the match is declared a draw. Modern matches are generally given a 10- to 30- minute time limit for standard matches; title matches can go for up to one hour.
An alternative is a match set for a prescribed length of time, with a running tally of falls. The entrant with the most falls at the end of the time limit is declared the winner. This is usually for 20, 30 or 60 minutes, and is commonly called an [[Ironman match]].
In matches with multiple competitors, an elimination system may be used. Any wrestler who has a fall scored against them is forced out of the match, and the match continues until only one remains.
Many modern specialty matches have been devised, with unique winning conditions. See [[Professional wrestling match types]].
Each match is assigned a [[referee (professional wrestling)|referee]], who is the final arbitrator. (In multi-man [[lucha libre]] matches, two referees are used, one inside the ring and one outside.) Generally an action must be seen by a referee to be declared for a fall or disqualification. This is commonly exploited to great dramatic effect. Referees are expected to be fair, neutral and unbiased, although special [[referee (professional wrestling)#Special referees|guest referee]]s may be used from time to time, who usually display personal favoritism and heavily influence the outcome of the match.
Matches are held within a wrestling ring, an elevated [[square (geometry)|square]] (or [[hexagonal]]) [[canvas]] mat with posts on each corner. A cloth apron hangs over the edges of the ring. Three horizontal ropes or cables surround the ring, suspended with turnbuckles which are connected to the posts. For safety, the ropes are padded at the turnbuckles and cushioned mats surround the floor outside the ring (though in [[kayfabe]], the mats do not offer much protection. [[Jerry Lawler|Jerry "the King" Lawler]] once mentioned at [[Royal Rumble]] [[2005]] "Those mats are more to protect the floor than they are the wrestlers that are out there."). Guardrails or a similar barrier enclose this area from the audience. Wrestlers are generally expected to stay within the confines of the ring, though matches sometimes end up outside the ring, and even in the audience, to added excitement.
===Tag rules===
{{Main|Tag team}}
In some team matches, only one entrant from each team may be designated as the 'legal' or 'active' wrestler at any given moment. Two wrestlers must make physical contact (typically palm-to-palm) in order to transfer this legal status. This is known as a '''tag''', with the participants ''tagging out'' and ''tagging in''.
The non-legal wrestlers must remain outside the ring or other legal area at all times (and avoid purposeful contact with the opposing wrestlers) or face reprimand from the referee. In most promotions, the wrestler to be tagged in must be touching the turnbuckle on his corner, or a cloth strap attached to the turnbuckle.
Some multi-wrestler matches allow for a set number of legal wrestlers, and a legal wrestler may tag out to any other wrestler, regardless of team. In these matches, the tag need not be a mutual effort, and this results in active wrestlers being tagged out against their will.
In a [[Texas Tornado Tag Team match]], all the competitors are legal in the match, and tagging in and out is not necessary.
===Techniques===
Wrestlers may grab, hold, twist, or strike any part of an opponent's body, except the [[throat]], [[groin]], or [[eye]]. An opponent's [[hair]] or [[clothing]] may not be grabbed.
Wrestlers may strike an opponent using any part of their own limbs, head or body, with the following exceptions: a wrestler may not [[punch (strike)|punch]] his or her opponent with a closed fist nor [[kick]] his or her opponent with the toe of their boot. [[Biting]] is not allowed, nor is [[Asian mist|spitting in the eyes]].
Wrestlers may lift an opponent and throw them, drop them, or otherwise force them to the mat. Such techniques which land an opponent on the head or neck, such as the [[piledriver (professional wrestling)|piledriver]], may be disallowed by some promotions.
A wrestler may jump onto an opponent, whether standing or lying down, in any manner.
Any legal wrestler is open to attack from any direction at any time, including when they are downed, as long as they are within the ring area enclosed by the ring ropes. If any part of either wrestler is in contact with the ropes or has otherwise broken the plane of ropes all grappling contact between the wrestlers must be broken within a five count or else the attacking wrestler may be subject to disqualification. This rule is often used strategically in order to escape from a [[Grappling hold|submission hold]], and a wrestler can break the plane of the ropes by placing his foot or other body part on (or under) the ropes to avoid losing by pinfall. This is commonly referred to as a ''rope break''.
===Scoring conditions===
====Pinfall====
{{Main|Pin (professional wrestling)}}
In order to score by pinfall, a wrestler must pin both his opponent's shoulders against the mat while the referee slaps the mat three times. This is the most common form of defeat. If a wrestler's shoulders are down (both shoulders touching the mat) and any part of the opponent's body is lying over the opponent, it is completely legal for the three count to be made. Illegal pinning methods include using the ropes for leverage and hooking the opponent's clothing, therefore they are popular cheating methods for [[Heel (professional wrestling)|heels]], unless certain stipulations make such an advantage legal. Such pins as these are rarely seen by the referee and are subsequently often used by heels and on occasion by cheating faces to win matches.
Occasionally, there are instances where a pinfall is made where both wrestler's shoulders were on the mat for the three count. This situation will most likely lead to a draw, and in some cases a continuation of the match or a future match to determine the winner.
====Submission====
[[Image:Cenastfu.jpg|thumb|300px|[[John Cena]] applying his submission move, the [[Professional wrestling holds#STS|STFU]], on [[Dave Batista|Batista]].]]
To score by submission, the wrestler must make his opponent give up, usually, but not necessarily, by putting him in a submission hold (i.e., figure four leg-lock, arm-lock, sleeper-hold etc.).
Passing out in a submission hold constitutes a loss by [[knockout]]. To determine if a wrestler has passed out in WWE, the referee usually picks up and drops his hand. If it drops three consecutive times without the wrestler having the strength to stop it from falling, the wrestler is considered to have passed out. At one point this was largely ignored, however the rule is now much more commonly observed for safety reasons. If the wrestler has passed out, the opponent then scores by submission.
A wrestler may voluntarily submit by verbally informing the referee. Also, a wrestler can indicate a voluntary submission by "[[Submission (combat sport term)|tapping out]]"<ref>[http://entertainment.howstuffworks.com/pro-wrestling2.htm Rules of professional wrestling]</ref>, that is, tapping a free hand against the mat or against an opponent. Submission was initially a large factor in professional wrestling, but following the decline of the submission-oriented [[catch-as-catch-can]] style from mainstream professional wrestling, the submission largely faded. Despite this, some wrestlers, such as [[Ric Flair]], [[Kurt Angle]], [[Ken Shamrock]], [[Chris Benoit]] and [[Bret Hart]], became famous for winning matches via submission. A wrestler with a signature submission technique is portrayed as better at applying the hold, making it more painful or more difficult to get out of than others who use it.
====Countout====
A countout (alternatively "count-out" or "count out") happens when a wrestler is out of the ring long enough for the referee to count to ten (or twenty), and thus disqualified. The count is broken and re-started when a wrestler in the ring exits the ring. If one wrestler is counted down for a count(usually 10 seconds) it is considered a pinfall for the other wrestler as long as they are on their feet at the end of the count.
====Disqualification====
Disqualification from a match is called for a number of reasons:
* Performing any illegal holds or maneuvers, such as refusing to break a hold when an opponent is in the ropes, hair-pulling, choking or biting an opponent, or repeatedly punching with a closed fist. These violations are usually subject to a referee-administered five count and will result in disqualification if not released before.
* Attacking an opponent's eye, such as raking it, poking it, [[eye-gouging|gouging it]], punching it or other severe attacks to the eye.
* Any outside interference involving a person not involved in the match striking or holding a wrestler. If a heel attempts to interfere but is ejected from the ring by a wrestler or referee before this occurs, there is usually no disqualification. In this disqualification method, the wrestler being attacked by the foreign member is awarded the win.
* Striking an opponent with a [[Foreign object (professional wrestling)|foreign object]] (unless the rules of the match specifically allow this).
* A direct [[groin attack|low blow to the groin]] (unless the rules of the match specifically allow this).
* Intentionally laying hands on the referee or to an extreme case, often in special referee matches, touching the referee with any body parts.
* Pulling an opponent's wrestling trunks for a pinfall during a match (although this usually only results in nullification of the pinfall).
* Pulling an opponent's mask off during a match (this is illegal in Mexico, and sometimes in Japan).
* Throwing your opponent over the top rope (this was once illegal in the [[National Wrestling Alliance]] and [[World Championship Wrestling]], but few promotions use this rule now).
* In a [[Royal Rumble]], it is illegal to enter the ring before your due entrance.
In practice, the rules of the fight are often violated without disqualification due to the referee being distracted and not seeing the offense, or the referee seeing the offense but allowing the match to continue. In WWE, a referee must see the violation with his own eyes to rule that the match end in a disqualification and the referee's ruling is almost always final. It is not uncommon for the referees themselves to get knocked out during a match, which is commonly referred to by the term "ref bump". While the referee remains "unconscious", rules are often violated at will. In some cases, a referee might disqualify a person under the presumption that it was that wrestler who knocked him out; most referee knockouts are arranged to allow a wrestler, usually a heel, to gain an advantage. For example, a wrestler may get whipped into a referee at a slower speed, knocking the ref down for short amount of time; during that interim period, one wrestler may pin his opponent for a three-count and would have won the match but for the referee being down. Also, the referee rarely disqualifies the wrestler who knocked him down when the referee recovers.
If all participants in a match continue to breach the referee's instructions, the match may end in a double disqualification, where both wrestlers or teams (in a [[tag team]] match) have been disqualified. The match is essentially nullified, and called a draw or in some cases a restart or the same match being held at a Pay Per View or next night's show.
In most wrestling promotions, a [[championship (professional wrestling)|championship]] cannot change hands as a result of a disqualifications, often referred to as the "champions advantage." Playing into this, some heel wrestlers will attempt to "get themselves disqualified" to "protect" their championships.
A relatively recent trend in wrestling has been the development of the no-disqualification (or [[Hardcore wrestling|Hardcore]]) match. This type of match became increasingly prominent during the 1990s, and was a particular feature of the [[Extreme Championship Wrestling|Extreme Championship Wrestling (ECW)]] promotion. When WWE (then WWF) unveiled its new [[Wwe#Attitude Era|'Attitude' era]] in 1997, the no-disqualification match was used as a centerpiece for this new design of wrestling, and a [[WWE Hardcore Championship|Hardcore Title]] was offered between 1998 and 2002. Completely new matches developed from the Hardcore/no-DQ match, including:
*Ladder match (participants must post a ladder in the middle of the ring and climb it to grasp a hanging object - usually a title belt).
*Tables, Ladders, and Chairs (a ladder match where all three items may be used as a weapon against an opponent).
*Hardcore match (a no-disqualification match where falls count anywhere, even out of the venue).
====Draw====
A professional wrestling match can end in a draw. A draw occurs if both opponents are simultaneously disqualified (as via [[Professional wrestling#Countout|count-out]]), neither opponent is able to answer a ten-count, or both opponents simultaneously win the match. The latter can occur if, for example, one opponent's shoulders touch the mat while maintaining a submission hold against another opponent. If the opponent in the hold begins to [[Submission (combat sport term)|tap out]] at the same time a referee counts to three for pinning the opponent delivering the hold, both opponents have legally achieved scoring conditions simultaneously. Traditionally, a championship may not change hands in the event of a draw, though some promotions such as [[TNA Wrestling]] have endorsed rules where the champion may lose a title by disqualification. A variant of the draw is the time-limit draw, where the match does not have a winner by a specified time period (a one-hour draw, which was once common, is known in wrestling circles as a "Broadway").
===No Contest===
A wrestling match may be declared a No Contest if the winning conditions are unable to occur. This can be due to excessive interference, loss of referee's control over the match, one or more participants sustaining debilitating injury not caused by the opponent, or the inability of a scheduled match to even begin. A No Contest is a state separate and distinct from a draw -- a draw indicates winning conditions were met. Although the terms are sometimes used interchangeably in practice, this usage is technically incorrect.
==Dramatic elements==
While each wrestling match is ostensibly a competition of athletics and strategy, the goal of each match from a business standpoint is to excite and entertain the audience. Although the competition is staged, [[drama]]tic emphasis can be utilized to draw out the most intense reaction from the audience. Heightened interest results in higher attendance rates, increased ticket sales, higher ratings on [[television broadcast]]s (which result in greater [[Television advertising|ad revenue]]), higher [[pay-per-view]] buyrates, and sales of branded merchandise and recorded video footage. All of these contribute to the [[profit]] of the promotion company.
===Character===
In Latin America and English-speaking countries, most wrestlers (and other on-stage performers) portray [[Persona|character]] roles, sometimes with personalities wildly different from their own. These personalities are a [[gimmick]] intended to heighten interest in a wrestler without regard to athletic ability. Some can be unrealistic and [[cartoon]]-like, while others carry more verisimilitude. In [[lucha libre]], many characters wear masks, adopting a [[secret identity]] akin to a [[super hero]], a near-sacred tradition.<!--, sometimes going beyond kayfabe. --(This makes no sense: either something is kayfabed, or it isn't. There is no 'beyond' kayfabe. If that can be re-worded, then it should)-->
An individual wrestler may keep one persona for his entire career, or may change from time to time to better suit the demands of the audience or company. Sometimes a character is owned and trademarked by the company, forcing the wrestler to find a new one when he leaves, and sometimes a character is owned by the wrestler. Many wrestlers are strongly identified with their character, even responding to the name in public or between friends. A professional wrestling character's popularity can grow to the point that it makes appearances in other media (see [[Hulk Hogan]], [[El Santo]]) or even give the performer enough visibility to enter [[politics]] ([[Antonio Inoki]] and [[Jesse Ventura]], among others).
Typically, matches are staged between a [[protagonist]] (historically an audience favorite, known as a [[face (professional wrestling)|face]], or "the good guy") and an [[antagonist]] (historically a villain with arrogance, a tendency to break rules, or other unlikable qualities, called a [[heel (professional wrestling)|heel]]). In recent years, however, [[anti-heroes]] have also become prominent in professional wrestling. There is also a less common role of a "tweener", who is neither fully face nor fully heel yet able to play either role effectively.
At times a character may "[[List of professional wrestling slang#t|turn]]", altering their face/heel alignment. This may be an abrupt, surprising event, or it may slowly build up over time. It almost always is accomplished with a markable change in behavior on the part of the character. Some turns become defining points in a wrestler's career, as was the case when [[New World Order (professional wrestling)|Hulk Hogan turned heel]] after being a top face for over a decade. Others may have no noticeable effect on the character's status. If a character repeatedly switches between being a face and heel, this lessens the effect of such turns, and may result in [[apathy]] from the audience.
As with personas in general, a character's face or heel alignment may change with time, or remain constant over its lifetime.
===Story===
While true [[exhibition match]]es are not uncommon, most matches tell a story analogous to a [[scene (fiction)|scene]] in a [[Play (theatre)|play]] or [[film]], or an [[episode]] of a [[serial drama]]: The face will win ([[hero|triumph]]) or lose ([[tragedy]]). Longer [[story arcs]] can result from multiple matches over the course of time. Since most promotions have a championship title, competition for the championship is a common impetus for stories. Also, anything from a character's own hair to his job with the promotion can be [[Gambling|wager]]ed in a match.
Some matches are designed to further a story of only one participant. It could be intended to portray him or her as a strong unstoppable force, a lucky underdog, a sore loser, or any other characterization. Sometimes non-wrestling [[Vignette (literature)|vignette]]s are shown in order to enhance a character's image without the need for matches.
Other stories result from a natural rivalry between two or more characters. Outside of performance, these are referred to as [[feud (professional wrestling)|feuds]]. A feud can exist between any number of participants and can last for a few days up to multiple decades. The feud between [[Ric Flair]] and [[Ricky Steamboat]] lasted from the late 70's into early 90's. The career-spanning history between characters [[Mike Awesome]] and [[Masato Tanaka]] is another example of a long-running feud.
In theory, the longer a feud is built up, the more audience interest (aka [[heat (professional wrestling)|heat]]) will exist. The [[main event]] of a wrestling show is generally the one with the most heat behind it. Commonly, a heel will hold the upper hand over a face until a final showdown, heightening dramatic tension as the face's fans desire to see him win.
Since the advent of television, many other elements have been utilized to tell story within a professional wrestling setting: pre- and post-match [[interview]]s, "backstage" [[Sketch comedy|skit]]s, positions of authority, division rankings (typically the #1-contendership spot), contracts, lotteries, and even news stories on promotion websites.
Also, anything that can be used as an element of drama can exist in professional wrestling stories: [[romantic relationship]]s (including [[love triangle]]s and [[marriage]]), [[racism]], [[classism]], [[nepotism]], [[favoritism]], family bonds, personal histories, [[Resentment|grudge]]s, [[theft]], [[cheating]], [[assault]], [[betrayal]], [[bribery]], [[seduction]], [[stalking]], [[confidence tricks]], [[extortion]], [[blackmail]], [[substance abuse]], [[self-doubt]], [[self-sacrifice]]; even [[kidnapping]], [[paedophilia]], [[sexual fetishism]], [[misogyny]], [[rape]] and [[death]] have been portrayed in wrestling. Some promotions have included [[supernatural]] elements such as [[Magic (paranormal)|magic]], [[curse]]s, the [[undead]] and [[Satanism|satanic]] imagery.
[[Sports commentator|Commentators]] have become important in communicating the relevance of the characters' actions to the story at hand, filling in past details and pointing out subtle actions that may otherwise go unnoticed.
===Championship titles===
{{Main|Championship (professional wrestling)}}
<!-- Deleted image removed: [[Image:Ultimo Dragon.jpg|thumb|[[Ultimo Dragon]] displaying his record 10 simultaneous titles]] -->
Professional wrestling mimics the structure of [[title match system|title match]] combat sports. Participants compete for a [[championship (professional wrestling)|championship]] title, and must defend it after winning it. These titles are represented physically by a [[Championship belt|belt]] that can be worn by the champion. In the case of team wrestling, there is a belt for each member of the team.
Almost all professional wrestling promotions have one major title, and some have more. Titles are designated by divisions of weight, height, gender, wrestling style and other qualifications.
Typically, each promotion only recognizes the 'legitimacy' of their own titles, although [[cross-promotion]] does happen. Also, when one promotion absorbs or purchases another, the titles from the defunct promotion may continue to be defended in the new promotion.
[[Backstage|Behind the scenes]], the decision makers in a company will decide to give a title to the most accomplished performer, or the one with the most popular or exciting character. Lesser titles may also be awarded to those performers who show potential, thus allowing them greater exposure to the audience. Sometimes, though, a title will be given to a performer out of necessity, nepotism, politics, a desire for controversy, or other unmerited circumstance. A combination of a championship's lineage, the caliber of performers as champion, and the frequency and manner of title changes, dictates the audience's perception of the title's quality, significance and reputation.
A wrestler's championship accomplishments can be central to their career, becoming a measure of their performance ability and drawing power. The most decorated wrestlers tend to be revered as legends. American wrestler [[Ric Flair]] has had multiple world title reigns spanning over three decades. Japanese wrestler [[Yoshihiro Asai|Ultimo Dragon]] once held and defended a record 10 titles simultaneously.
===Non-standard matches===
Often a match will take place under additional rules, usually serving as a special attraction or a climactic point in a feud or storyline. Sometimes this will be the culmination of an entire feud, ending it for the immediate future (known as a blowoff match).
Perhaps the most well-known non-standard match is the [[Professional wrestling match types#Cages|cage match]], in which the ring is surrounded by a fence or similar metal structure, with the express intention of preventing escape or outside interference -- and with the added bonus of the cage being a potentially brutal weapon or platform for launching attacks.
Another example is the WWE's [[Royal Rumble]] match, which involves thirty participants in a random and unknown order. The Rumble match is itself a spectacle in that it is a once-yearly event with multiple participants, including individuals who might not interact otherwise. But it also serves as a catalyst for the company's ongoing feuds, as well as a springboard for new storylines -- most importantly determining the main event at the following WrestleMania.
===Ring entrance===
[[Image:Triple H Entrance Sequence Melbourne 10.11.2007.jpg|thumb|450px|right|[[Triple H]] performing his iconic ring entrance pose, mounting the second rope and displaying his muscularity with the arena darkened and strobing colored lights]]
While the wrestling matches themselves are the primary focus of professional wrestling, a key dramatic element of the business can be entrances of the wrestlers to the arena and ring. It is typical for a wrestler to get their biggest crowd reaction (or 'pop') for their ring entrance, rather than for anything they do in the wrestling match itself.
All notable wrestlers now enter the ring accompanied by music, and regularly add other elements to their entrance. The music played during the ring entrance will usually mirror the wrestler's personality. Many wrestlers, particularly in America, have music and lyrics especially written for their ring entrance. While invented long before, the practice of including music with the entrance gained rapid popularity during the 1980s, largely as a result of the huge success of [[Hulk Hogan]] and the WWF, and their [[1980s wrestling boom#The Rock 'n' Wrestling Connection|Rock 'n' Wrestling Connection]].
Other dramatic elements of a ring entrance can include:
*a distinct sound or opening note in the music (used to elicit a [[Classical conditioning|Pavlovian]] response from the crowd)
*[[pyrotechnics]] or smoke
*darkening of the arena, often accompanied by [[Stage lighting|mood lighting]] or [[strobe light]]ing, such as in [[The Undertaker]]'s dramatic entrance
*entering in a manner in keeping with their character traits, such as a fast, highly energetic entrance, or a slow, stoic entrance
*driving a motor vehicle into the arena
*acting out a trademark behavior, such as posing to display their [[Bodybuilding|muscularity]], mounting the ring ropes, or sitting in the corner
*talking to the crowd using a distinctive [[patter]]
*coming through the audience, such as [[Jim Fullington|The Sandman's]] beer drinking and can smashing entrance, or [[Diamond Dallas Page]]'s exit through the crowd.
*accompaniment by a [[cornerman|ringside crew]] or personal security
Another method of entry involves descending from the ceiling with a [[zip line]] or [[abseiling|rappel line]] and stunt harness. This has been done by [[Shawn Michaels]] at [[WrestleMania XII]], and gained some controversy over its role in the death of wrestler [[Owen Hart]].
Some of the bigger stars in the industry, such as Triple H, The Undertaker, and The Sandman, can perform ring entrances lasting up to three minutes or more. It is not uncommon for ring entrances to sometimes last longer than the match itself, especially in matches involving a mismatch.
Special ring entrances are also developed for big occasions, most notably the [[WrestleMania]] event. [[WrestleMania III]] for example saw all wrestlers enter the arena on motorized miniature wrestling rings. Live bands are sometimes hired to perform live entrance music at special events.
==Wrestlers==
===Men's wrestling===
[[Image:Hackenshmidt1903.jpg|thumb|right|125px|[[Georg Hackenschmidt]], first recognized [[World Heavyweight Championship (professional wrestling)|World Heavyweight Champion]].]]
The vast majority of professional wrestlers are men, especially in the North American [[World Wrestling Entertainment|WWE]], where they are usually large in size, often to extremes. Notable examples include [[André the Giant]], [[Hulk Hogan]], [[Paul Wight|Paul "Big Show" Wight]], [[The Undertaker]], [[Rodney Anoa'i|Yokozuna]], [[Giant Gonzales]], [[The Great Khali]], [[Umaga]], and [[Glen Jacobs|Kane]]. Usually, competitions or divisions are set up for men of similar wrestling styles, such as technical, brawling, high flying, lucha and hardcore. However, matches involving different weight divisions are often created and are never referred to as unusual or against any rules, despite large differences in height or strength. Rarely, men and women will sometimes wrestle each other.
===Women's wrestling===
{{see also|WWE Diva|TNA Knockout}}
The women’s division of professional wrestling has maintained a recognized world champion since the mid-1950s, when the first [[NWA World Women's Championship]] was crowned (later the [[WWE Women's Championship]]). Traditionally, women’s matches were lower on the card and rarely considered main event material in the United States. Through the 1980s, women’s wrestling in the US was presented as a serious sport on the same level as men’s wrestling. It was not until the late 1990s that [[World Wrestling Entertainment]] began to present their women’s division with a focus on the women as "Divas" and eye-candy rather than athletes. Many of these women acted as [[managers]] and [[valet (professional wrestling)|valets]] and had little training in wrestling{{Fact|date=June 2007}}, although there was a brief period in the early-2000's where the women's championship division on WWE's flagship show [[WWE Raw|RAW]] was once again promoted as a serious sport.
There are several other promotions where women’s wrestling is still presented and promoted as a serious sport. In the US, [[Shimmer Women Athletes|SHIMMER Women Athletes]] is an all-female pro-wrestling promotion affiliated with notable independent promotion [[Ring of Honor]], and considered on par with male wrestling. In Europe, [[ChickFight]] and [[Queens of Chaos]] are the leading companies for women's professional wrestling in the [[United Kingdom]] and [[France]] respectively, again considered on par if not superior to male wrestling. In Japan, women’s wrestling has a long established history, with an all female promotion founded as early as 1955 (the predecessor to [[All Japan Women's Pro-Wrestling]]), and has always been presented as a serious, highly athletic sport on the same level as their male counterparts. In some promotions, like [[Frontier Martial-Arts Wrestling]], where the focus was on "Hardcore" matches, female performers like Ashley Courtnage, Shark Tsuchiya, ”Combat” Toyota and [[Megumi Kudo]] also participated. The latter two headlined one of FMW’s largest cards in an "Exploding No Rope Barbed Wire Deathmatch." By 2005, both of the long-established all-female major federations had closed, but females still compete in various other federations.
===Midget wrestling===
{{see|Midget wrestling}}
Midget wrestling can be traced to professional wrestling's carnival and vaudeville origins. In recent years, the popularity and prevalence of midgets in wrestling has greatly decreased due to wrestling companies depriving midget divisions of storyline and/or feud. However, WWE's ''[[WWE Friday Night SmackDown|SmackDown]]'' did feature a "Junior's division", for little people from 2005 to 2006. It is still a popular form of entertainment in Mexican wrestling, mostly as a "sideshow."
Some wrestlers may have their own specific "mini me", like Mascarada Sagrada and his midget counterpart Mark Sloan, Alebrije has Quije, etc. There are also cases in which midgets can become valets for a wrestler, and even get physically involved in matches, like Alushe, who often accompanies [[Tinieblas]], or Kemonito, who is portrayed as Consejo Mundial de Lucha Libre's mascot and is also a valet for Mistico. World Wrestling Entertainment's [[Dave Finlay]] is often aided in his matches by a midget known mainly as [[Dylan Postl|Hornswoggle]], who hides under the ring and gives a [[Shillelagh (club)|shillelagh]] to Finlay to use on his opponent. Finlay also occasionally throws him at his opponent(s). Hornswoggle has also been given a run with the [[WWE Cruiserweight Championship|Cruiserweight Championship]], and it has since been revealed that he is the ([[kayfabe]]) son of [[Dave Finlay]].
===Intergender wrestling===
For most of its history, women and men would rarely compete against each other in professional wrestling, as it was deemed to be unfair and unchivalrous. [[Andy Kaufman]] used this to gain notoriety when he created an Intergender Championship and declared it open to any female challenger. This led to a long feud with [[Jerry Lawler]].
In the 1980s, mixed tag team matches began to take place, with a male and female on each team and a rule that stated only the males and females could attack each other. If a tag was made, the other team had to automatically switch their legal wrestler too. Despite these restrictions, many mixed tag matches do feature some physical interaction between participants of different genders. For example, a heel may take a cheapshot at the female wrestler of the opposing team to draw a negative crowd reaction.
[[Intergender wrestling|Intergender]] singles bouts were first fought on a national level in the 1990s. This began with [[Luna Vachon]], who faced men (and usually defeated them) in both ECW and WWF. Later, [[Chyna]] became the first female to hold a heavyweight belt that was not exclusive to women when she won the [[WWE Intercontinental Championship|WWF Intercontinental Championship]] .
<gallery>
<!-- Deleted image removed: Image:Floor_Boxing.JPG|A mixed fight between a man and woman.Women usually emerged victorious -->
</gallery>
===Independent wrestlers===
Unlike most other sports, the essence of Pro Wrestling's roots can still be seen all over the country. Independent Wrestling Circuits (or Leagues, Federations, or Promotions) can be found in almost any community in the United States, with some cities having numerous leagues using many of the same wrestlers as other nearby leagues. Many promotions have events at National Guard Armories, Recreation Centers, secondary schools, flea markets, churches, bars, and shopping center parking lots. Production values are almost always low, promotion is done by word of mouth, flyers, cable access television, and the internet, and many of the "workers" aren't as chiseled as the ones on television broadcasts. Still, many local wrestlers are extremely talented, with some grapplers' techniques and charisma surpassing some of those on broadcasts of the WWE or TNA. Independent wrestlers normally have "shoot jobs" and usually wrestle for the love of the business only, since most paydays are pretty low ($10-$20 for most wrestlers... and up to $100 or so for bigger draws). Sometimes workers from television broadcasts work independent shows, generally resulting in a good payday for the league.
===Select active wrestling federations and promotions===
'''Major American Organizations'''
*[[World Wrestling Entertainment]] (WWE)
*[[Total Nonstop Action Wrestling]] (TNA)
'''Independent Promotions'''
*[[All Pro Wrestling]] (APW)
*[[Chikara (professional wrestling)|CHIKARA]]
*[[Combat Zone Wrestling]] (CZW)
*[[Full Impact Pro]] (FIP)
*[[Independent Wrestling Association Mid-South]] (IWA Mid-South)
*[[Jersey All Pro Wrestling]] (JAPW)
*[[National Wrestling Alliance]] (NWA)
*[[Ohio Valley Wrestling]] (OVW)
*[[Pro Wrestling Guerrilla]] (PWG)
*[[Ring of Honor]] (ROH)
*[[SHIMMER Women Athletes]]
'''Puroresu'''
*[[All Japan Pro Wrestling]] (AJPW)
*[[Big Japan Pro Wrestling]] (BJW)
*[[New Japan Pro Wrestling]] (NJPW)
*[[Pro Wrestling NOAH]]
*[[Pro Wrestling ZERO1]]
'''Lucha Libre'''
*[[Asistencia Asesoría y Administración]] (AAA)
*[[Consejo Mundial de Lucha Libre]] (CMLL)
==Culture==
Professional wrestling has developed its own cultures, both internal and external.
Those involved in producing professional wrestling have developed a kind of global [[Secret society|fraternity]], with familial bonds, [[Professional wrestling slang|shared language]] and passed-down [[tradition]]s. New performers are expected to "pay their dues" for a few years by working in lower-profile promotions before working their way upward.<ref>
{{cite web
| last = Grabianowski | first = Ed
| authorlink =
| title = Wrestling School | work = How Professional Wrestling Works | publisher = HowStuffWorks.com
| date = | url = http://entertainment.howstuffworks.com/pro-wrestling5.htm
| accessdate = 2008-03-21 }}</ref><ref>{{cite web
| last = Ryan | first = Derek | authorlink = | coauthors =
| title = Discovery: Accidental Perfection | work =
| publisher = The Wrestling Oratory | date = 2007-08-11 | url = http://oratory.rajah.com/index.php?archive=3281
| format = | doi = | accessdate =
| quote = "Dragon Gate is a unique promotion as they still follow many of wrestling’s biggest traditions, one being that veterans get theirs first because rookies need to “pay their dues” like they did." }}
</ref> The permanent rosters of most promotions develop a backstage [[pecking order]], with veterans mediating conflicts and mentoring younger wrestlers.<ref name="Unions">{{cite web | last = Gadd | first = Mitchell | title = Unions | work = Reading Between the Ropes | publisher = WrestleZone.com | date = 2006-07-13 | url = http://www.wrestlezone.com/column.php?articleid=154797119 | accessdate = 2008-03-21 }}</ref> For many decades (and still to a lesser extent today) performers were expected to keep the illusions of wrestling's legitimacy alive even while not performing, essentially acting [[in character]] any time they were in public.<ref name="Kreit">{{cite web
| last = Kreit | first = Alex | title = Professional Wrestling and Its Fans: A Sociological Study of the Sport of Pro-Wrestling | work = Solie's Vintage Wrestling | publisher = Jump City Productions
| date = 1998 | url = http://www.solie.org/articles/pwandfans.html
| accessdate = 2008-03-19 }}</ref> Some veterans speak of a "sickness" among wrestling performers, an inexplicable pull to remain active in the wrestling world despite the devastating effects the job can have on one's life and health.<ref>
{{cite web
| last = Kamchen | first = Richard | title = Retro review: Piper's tale scrappy as he is
| work = SLAM! Wrestling | publisher = SLAM! Sports
| date = 2008-02-05 | url = http://slam.canoe.ca/Slam/Wrestling/2008/02/05/4862052.html
| accessdate = 2008-03-21 }}</ref>
Fans of professional wrestling have their own [[subculture]], comparable to [[Fandom|those]] of [[anime]], [[science fiction]], [[video games]] or [[comic books]]. Those who are interested in the backstage occurrences, future storylines and reasonings behind company decisions read newsletters written by journalists with inside ties to the wrestling industry.<ref name="Lipscomb">{{cite web
| last = Lipscomb | first = William | authorlink = | coauthors =
| title = The Operational Aesthetic in the Performance of Professional Wrestling
| work = | publisher = Department of Communications Studies, Louisiana State University
| date = May 2005 | url = http://etd.lsu.edu/docs/available/etd-01252005-152153/unrestricted/Lipscomb__III_dis.pdf
| format = pdf | doi = | accessdate = }}</ref><ref name="Kreit"/> These "rags" or "[[dirt sheet]]s" have expanded into the internet, where their information can be dispensed on an up-to-the-minute basis. Some have expanded into [[radio]] shows.
Some fans enjoy a pastime of collecting tapes of wrestling shows from specific companies, of certain wrestlers, or of specific genres. The internet has given fans exposure to worldwide variations of wrestling they would be unable to see otherwise.<ref name="Bollom">
{{cite web
| last = Bollom | first = Brandon W.
| title = Professional Wrestling Migration: Puroresu in America | date = May 7, 2004
| url = http://www.burninghammer.com/academic/puroresu.pdf | format = pdf
| accessdate = 2008-03-20 }}</ref> Since the 1990s, many companies have been founded which deal primarily in wrestling footage.
Like other mainstream sports, [[fantasy league]]s have developed around professional wrestling. Some take this concept further by creating [[E-fed]]s (electronic federations), where a user can create their own fictional wrestling character, and [[roleplay]] storylines with other users, leading to scheduled "shows" where match results are determined by the organizers, usually based on a combination of the characters' statistics and the players' roleplaying aptitude, sometimes with audience voting.
Every year, there are growing numbers of regional, national and international wrestling [[fan convention]]s, where fans can meet and converse with wrestlers and each other. These often coincide with a wrestling show featuring an [[all-star]] card filled with legends.
===Professional wrestling in mainstream culture===
From the first established world championship, the top professional wrestlers have garnered fame within mainstream society. Each successive generation has produced a number of wrestlers who extend their careers into the realms of [[music]], [[acting]], [[writing]], [[business]], [[politics]] or [[public speaking]], and are known to those who are unfamiliar with wrestling in general.
Conversely, [[celebrities]] from other sports or general pop culture also become involved with wrestling for brief periods of time. A prime example of this is [[The Rock 'n' Wrestling Connection]] of the 1980s, which combined wrestling with [[MTV]].
Professional wrestling is often portrayed within other works using [[parody]], and its general elements have become familiar [[trope (literature)|trope]]s and [[meme]]s in American culture.
Some terminology originating in professional wrestling has found its way into the common vernacular. Concepts such as "cage match", "body slam", "sleeper hold" and "tag team" are used even by those who do not watch professional wrestling. The term "smackdown", which originated in the late 90s in the World Wrestling Federation, is now listed in ''[[Webster's Dictionary]]'' as of 2007.
Many television shows and films have been produced which portray in-character professional wrestlers as protagonists, such as ''[[Mucha Lucha]]'', ''[[Nacho Libre]]'', and the Santo film series.
At least two stage plays set in the world of pro wrestling have been produced: ''The Baron'' is a comedy that retells the life of an actual performer known as [[Baron von Raschke]]. ''From Parts Unknown...'' is an award-nominated Canadian drama about the rise and fall of a fictional wrestler.
===Critical study and analysis of professional wrestling===
With its growing [[ubiquity]], professional wrestling has attracted attention as a subject of serious [[academic]] study and [[journalistic]] criticism. Many courses, theses, essays and dissertations have analyzed wrestling's [[convention (norm)|convention]]s, content, and its role in modern society. It is often included as part of studies on theatre, sociology, performance, and media.<ref>{{cite conference
| first = Caceres | last = Ernesto Cruz | authorlink = | coauthors =
| title = Monday Night Identity Wars: The Evolution of Performance Conventions in Professional Wrestling
| booktitle = | pages = | publisher = | date = 2005
| location = 2005 Popular Culture Association/American Culture Association National Conference Program
| url = http://www.popularculture.org/2005%20PAGES/2005%20Program.htm
| accessdate = 2008-03-19 }}</ref><ref>{{cite conference
| first = Brian | last = Ledford | authorlink = | coauthors =
| title = Grappling with Masculinity: Representation and Reception of Televised Professional Wrestling Imagery
| booktitle = | pages = | publisher = SIUE College of Arts and Sciences | date =
| location = 2005 Spring Colloquium: Thinking About Masculinity
| url = http://www.siue.edu/CAS/COLLOQUIA/MasculProgramFINAL.pdf
| accessdate = }}</ref>
But this was not always the case; in the early 20th century, once it became apparent that the "sport" was worked, pro wrestling was looked down on as a cheap entertainment for the uneducated working class<ref name="Kreit"/> -- an attitude that still exists to varying degrees today.<ref name="Lipscomb"/> The French theorist [[Roland Barthes]] was among the first to propose that wrestling was worthy of deeper analysis, in his essay "The World of Wrestling" from his book ''[[Mythologies (book)|Mythologies]]'', first published in 1957.<ref name="Barthes">{{cite web
| last = Barthes | first = Roland | title = The World Of Wrestling | work = Mythologies
| publisher =
| date = 1957 | url = http://www.chass.utoronto.ca/~ikalmar/illustex/Barthes-wrestling.htm
| accessdate = 2008-03-21 }}</ref><ref name="Kreit"/>
Barthes argued that it should be looked at not as a scamming of the ignorant, but as [[spectacle]]; a mode of theatric performance for a willing, if bloodthirsty, audience. This work is considered a foundation of all later study.<ref>
{{cite web
| last = Lagorio | first = Christine | title = Wrestling With The Margins
| work = Education Supplement 2005 | publisher = The Village Voice
| date = 2005-01-04 | url = http://www.villagevoice.com/arts/0502,lagorio,59937,12.html
| accessdate = 2008-03-21 }}</ref>
While pro wrestling is often described simplistically as a "[[soap opera]] for males", it has also been cited as filling the role of past forms of [[literature]] and [[theatre]]; a [[synthesis]] of [[classics|classical]] [[hero]]ics<ref>
{{cite web
| last = Plank | first = Dr. William | authorlink =
| title = The Athlete as Buffoon: Cultural and Philosophical Considerations on Professional Wrestling
| work = | publisher = Montana State University-Billings
| date = | url = http://www.msubillings.edu/CASFaculty/Plank/THE%20ATHELETE%20AS%20BUFFOON.htm
| accessdate = }}
</ref>, [[commedia dell'arte]]<ref>
{{cite web
| last = Adams | first = Jonathan | title = Foreign Objects Included
| work = The Scope magazine | publisher = | date = 2006-11-09 | url = http://thescope.ca/?p=576
| format = | doi = | quote = There is a sense in which wrestling resembles nothing if not a kind of postmodern commedia dell’arte | accessdate = 2008-03-19 }}</ref>, [[revenge tragedy|revenge tragedies]]<ref name="Mazer">
{{cite book
| last = Mazer | first = Sharon | authorlink = | coauthors =
| title = Professional Wrestling: Sport and Spectacle | publisher = Jackson: University Press of Mississippi
| date = 1998 | location = | pages = | url = | doi = | id = | isbn = }}
</ref>, [[morality play]]s<ref name="Mazer"/> and [[burlesque]]<ref>
{{cite web
| last = Garvin | first = Diana | authorlink =
| title = Et tu, Steve Austin? | work = The Harvard Crimson | publisher = Harvard University
| date = 2005 | url = http://www.thecrimson.com/article.aspx?ref=508906
| accessdate = 2008-03-19 }}
</ref>. The characters and storylines portrayed by a successful promotion are seen to reflect the current [[mood (psychology)|mood]], [[attitude (psychology)|attitude]]s, and concerns of that promotion's [[society]]<ref name="Lipscomb"/><ref name="Bollom"/> (and can, in turn, influence those same things<ref>
{{cite episode
| title = Merchants of Cool | url = http://www.pbs.org/wgbh/pages/frontline/shows/cool/
| series = Frontline | serieslink =
| airdate = 2001-02-27 | season = 2001 | number = }}</ref>). Wrestling's high levels of [[violence]] and [[masculinity]] make it a [[vicarious arousal|vicarious outlet]] for [[aggression]] during [[peacetime]].<ref>
{{cite web
| last = Farley | first = Frank | authorlink = | coauthors =
| title = CZW: Blood, Philadelphia and Fun | work = Rat Blood Soup magazine
| publisher = | date = | url = http://ratbloodsoup.com/czw.html
| format = | doi = | accessdate = }}</ref>
[[Documentary film|Documentary]] [[filmmakers]] have studied the lives of wrestlers and the effects the profession has on themselves and their families. The 1999 theatrical documentary ''[[Beyond The Mat]]'' focused on [[Terry Funk]], a wrestler nearing [[retirement]]; [[Mick Foley]], a wrestler within his prime; [[Jake Roberts]], a former star fallen from grace; and [[professional wrestling school|a school of wrestling students]] trying to break into the business. The 2005 release ''[[Lipstick and Dynamite]]'' chronicled the development of women's wrestling throughout the twentieth century. Pro wrestling has been featured several times on [[HBO]]'s ''[[Real Sports]]''. MTV's documentary series ''[[True Life]]'' featured two episodes titled "I'm a Professional Wrestler" and "I Want to Be a Professional Wrestler". Other documentaries have been produced by [[The Learning Channel]] (''The Secret World of Professional Wrestling'') and [[A&E Network]] (''[[Hitman Hart: Wrestling with Shadows]]'').
== See also ==
*[[History of professional wrestling]]
===Terminology===
*[[Foreign object (professional wrestling)|Foreign object]]s (e.g. [[folding chair]])
*[[Professional wrestling aerial techniques]] (e.g. [[Shooting star press]], [[Moonsault]])
*[[Professional wrestling attacks]] (e.g. [[Leg drop]], [[Superkick]])
*[[Professional wrestling throws]] (e.g. [[Backbreaker]], [[Brainbuster]], [[Chokeslam]], [[Cutter (professional wrestling)|Cutter]], [[DDT (professional wrestling)|DDT]], [[Facebuster]], [[Neckbreaker]], [[Piledriver (professional wrestling)|Piledriver]], [[Powerbomb]], [[Powerslam]], [[Stunner (professional wrestling)|Stunner]], [[Suplex]])
*[[Professional wrestling holds]] (e.g. [[Boston crab]], [[Mandible claw]], [[Pinfall (professional wrestling)|Pinfall]], [[Sharpshooter (professional wrestling)|Sharpshooter]])
*[[Professional wrestling double-team maneuvers]] (e.g. [[Doomsday Device]])
*[[Professional wrestling match types]]
*[[Professional wrestling tag team match types]]
*[[Professional wrestling tournament]]
*[[List of professional wrestling slang]]
===Professional wrestling worldwide===
*[[Professional wrestling in Australia]]
*[[Professional wrestling in Japan]]
*[[Lucha libre|Professional wrestling in Mexico]]
*[[Professional wrestling in United Kingdom]]
*[[Professional wrestling in the United States]]
===Lists of wrestlers===
*[[List of professional wrestlers]]
===Types of professional wrestling===
*[[Professional wrestling in the United States|American]]
*[[Professional wrestling in Japan|Puroresu]]
*[[Lucha libre]]
===Fantasy professional wrestling===
*[[Fantasy wrestling|E-wrestling]]
===Radio programs===
*[[Dave Meltzer#Wrestling Observer Live|Wrestling Observer Live]]
*[[talkSPORT]]
*[http://www.4swf.com Smart Wrestling Fan Wrestling Review Show Podcast]
*[http://www.wrestling-radio.com Wrestling-Radio]
*[http://www.liveaudiowrestling.com/ Live Audio Wrestling]
*[http://www.feelthepain.net/ The Pain Clinic]
*[http://www.hardcoresportsradio.com/ Fight Network Radio]
*[http://www.wrestling-news.com/ The Minoriity Report]
*[http://www.ctiradio.com/ The Minority Roundtable]
===In fiction===
*[[Marvel Comics]]' [[Unlimited Class Wrestling Federation]]
==References==
{{Reflist}}
==External links==
{{Portal|Professional wrestling|break=yes}}
*[http://www.youtube.com/watch?v=JQl6mmAtkbE Oldest known professional wrestling match on film] (public domain) - [[Earl Caddock]] vs. [[Joe Stecher]], [[Madison Square Garden]], [[January 30]], [[1920]]
*[http://www.houseofdeception.com/Pro_Wrestling_History.html House of Deception] Golden Age 1911-1979: bibliography, photos, etc.
*[http://www.riverhorse.tv/CATCH/ website of documentary Catch - the hold not taken on the history of pro wrestling]
*[http://www.onlineworldofwrestling.com OnlineWorldofWrestling.com - The Online World of Wrestling]
*[http://www.prowrestlingevents.tk ProWrestlingEvents.tk - Upcoming Shows Worldwide]
*[http://www.prowrestlinghistory.com ProWrestlingHistory.com]
*[http://archives.cbc.ca/IDD-1-41-1237/sports/prowrestling/ CBC Digital Archives - Cross-Country Smackdown: Pro Wrestling in Canada]
*[http://www.chass.utoronto.ca/~ikalmar/illustex/Barthes-wrestling.htm "The World of Wrestling"] by [[Roland Barthes]] (1957)
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[[Category:Professional wrestling|*]]
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