SimCity 28760 225785720 2008-07-15T11:43:30Z Camaron 3856907 /* External links */ Correct template name to avoid redirect per name change. See [[Template talk:Sim series]]. {{otheruses4|the first installment in the series of computer and video games|the series in general|SimCity (series)}} {{Infobox VG | title = SimCity | image = [[Image:SimCity Classic cover art.jpg|250px]] | caption = Early cover arts of ''SimCity'' feature a jukebox-like design, with different versions depicting different cities and disasters. | developer = [[Maxis]]<br />[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] (SNES version)<br>[[Mobile games|Mobile]]: [[Babaroga (game company)|Babaroga]] | publisher = [[Brøderbund]], [[Maxis]], [[Nintendo]], [[Electronic Arts]] and [[Superior Software]]/[[Acornsoft]] | designer = [[Will Wright (game designer)|Will Wright]] (''SimCity'' series) | license = Proprietary, re-released under the [[GNU General Public License]] version 3 on [[10 January]] [[2008]] | platforms = [[Acorn Archimedes]], [[Acorn Electron]], [[Amiga]], [[Amiga CDTV]], [[Amstrad CPC]], [[Atari ST]], [[BBC Micro]], [[Commodore 64|C64]], [[DESQview]], [[DOS]], [[EPOC (computing)|EPOC32]], [[FM Towns]], [[NEC PC-9801|PC-98]], [[Game Boy Advance|GBA]], [[OLPC XO-1]], [[IBM OS/2|OS/2]], [[Linux]], [[Mac OS]], [[Mobile phone]] ([[Symbian]] or [[Java (programming language)|Java]]), [[NeWS]], [[Super Nintendo Entertainment System|SNES]], [[Tk (computing)|Tk]], [[Unix]], [[Microsoft Windows|Windows]], [[X Window System|X11]] [[TCL]], [[ZX Spectrum]], [[Virtual Console]] |released = [[1989 in video gaming|1989]] | genre = [[Simulation]], [[City-building game]] | modes = [[Single player]] | requirements = CPU 286 6Mhz, 2MB hard disk space | ratings = {{vgratings|ESRB=E (Wireless)|ELSPA=3+ (Windows)}} }} '''''SimCity''''' is a [[city-building game|city-building]] [[Construction and management simulation games|simulation]] [[personal computer game|game]], first released in [[1989 in video gaming|1989]] and designed by [[Will Wright (game designer)|Will Wright]]. ''SimCity'' was [[Maxis]]' first product, which has since been ported into various [[personal computer]]s and [[Video game console|game consoles]], and enhanced into several different versions including ''[[SimCity 2000]]'' in 1993, ''[[SimCity 3000]]'' in 1999, ''[[SimCity 4]]'' in 2003, and ''[[SimCity DS]]'' and ''[[SimCity Societies]]'' in 2007. The original ''SimCity'' was later renamed ''SimCity Classic''. Until the release of ''[[The Sims]]'' in 2000, the ''SimCity'' series was the best-selling line of computer games made by Maxis. ''SimCity'' spawned an [[SimCity (series)|entire series]] of [[List of Sim games|''Sim'' games]]. Since the release of ''SimCity'', similar simulation games have been released focusing on different aspects of reality such as business simulation in ''[[Capitalism (game)|Capitalism]]''. On [[January 10]], [[2008]] the ''SimCity'' [[source code]] was released under the [[free software]] [[GNU General Public License#Version 3|GPL 3]] license under the name [[Micropolis (software)|Micropolis]]. == History== [[Image:SimCity Mac.png|left|thumb|Vintage ''SimCity'' running on [[System 6|Macintosh System 6]]]] ''SimCity'' was originally developed by [[game designer]] [[Will Wright (game designer)|Will Wright]]. The inspiration for ''SimCity'' came from a feature of the game ''[[Raid on Bungeling Bay]]'' that allowed Wright to create his own maps during development. Wright soon found he enjoyed creating maps more than playing the actual game, and ''SimCity'' was born.<ref name="Keighley">{{cite web|url=http://www.gamespot.com/features/maxis/index.html|title=SIMply Divine|accessdate=2008-06-07|author=Geoff Keighley}}</ref> In addition, Wright also was inspired by reading "The Seventh Sally", a short story by [[Stanislaw Lem]], in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress.<ref name="NY Times Archive">{{cite web | url = http://query.nytimes.com/gst/fullpage.html?res=950DE4D71F3AF936A25755C0A96F948260 | title=Making City Planning a Game | work = nytimes.com | accessmonthday = May 18|accessyear = 2007}}</ref> The first version of the game was developed for the [[Commodore 64]] in 1985, but it would not be published for another four years.<ref name="SimCity.com (history)">{{cite web | url = http://simcity.ea.com/about/inside_scoop/sc_retrospective02.php | title=Inside scoop: The History of SimCity (page two) | work = SimCity.com | accessmonthday = December 17 |accessyear = 2006}}</ref> The original working title of SimCity was ''Micropolis''.<ref name="Will Wright Chat Transcript">{{cite web | url= http://simcity.ea.com/community/events/will_wright_01_08_04.php | title=Will Wright Chat Transcript | work = simcity.ea.com | accessmonthday = Nov 8|accessyear = 2007}}</ref> The game represented an unusual paradigm in computer gaming, in that it could neither be won nor lost; as a result, [[video game publisher|game publishers]] did not believe it was possible to market and sell such a game successfully. [[Brøderbund]] declined to publish the title when Wright proposed it, and he pitched it to a range of major game publishers without success. Finally, founder [[Jeff Braun]] of then-tiny [[Maxis]] agreed to publish ''SimCity'' as one of two initial games for the company.<ref name="Keighley"/> Wright and Braun returned to Brøderbund to formally clear the rights to the game in [[1988 in video gaming|1988]], when ''SimCity'' was near completion. Brøderbund executives [[Gary Carlston]] and [[Don Daglow]] saw that the title was infectious and fun, and signed [[Maxis]] to a distribution deal for both of its initial games. With that, four years after initial development, ''SimCity'' was released for the [[Amiga]] and [[Macintosh]] platforms, followed by the [[IBM Personal Computer|IBM PC]] and [[Commodore 64]] later in [[1989]].<ref name="SimCity.com (history)"/> On [[January 10]], [[2008]] the ''SimCity'' [[source code]] was released under the [[free software]] [[GNU General Public License#Version 3|GPL 3]] license.<ref>[http://weblogs.asp.net/bsimser/archive/2008/01/10/simcity-source-code-released-to-the-wild-let-the-ports-begin.aspx SimCity Source Code Released to the Wild! Let the ports begin...]</ref> The release of the source code was related to the donation of SimCity software to the [[One Laptop Per Child]] laptop, as one of the principles of the OLPC laptop is the use of free and open source software. The open source version will be called ''[[Micropolis (software)|Micropolis]]'' (the initial name for ''SimCity''), since EA retains the trademark ''Simcity''. The version shipped on OLPC laptops will still be called ''SimCity'', but will have to be tested by EA quality assurance before each release to be able to use that name. == Objective == [[Image:ST Sim City.png|left|thumb|''SimCity'' on the [[Atari ST]].]] The objective of ''SimCity'', as the name of the game suggests, is to build and design a [[city]], without specific goals to achieve (except in the scenarios, see below). The player can mark land as being [[zoning|zoned]] as [[commerce|commercial]], [[industry|industrial]], or [[residential]], add buildings, change the [[tax]] rate, build a power grid, build transportation systems and many other actions, in order to enhance the city. Also, the player may face [[disaster]]s including: [[flood]]ing, [[tornado]]es, [[fire]]s (often from [[Aviation accidents and incidents|air disasters]] or even [[shipwreck]]s), [[earthquake]]s and attacks by monsters. In addition, monsters and tornados can trigger [[train wreck|train crashes]] by running into passing trains. Later disasters in the game's sequels included [[lightning]] strikes, [[volcanoes]], [[meteor]]s and attack by [[Extraterrestrial life in popular culture|extra-terrestrial]] craft. In the [[Super Nintendo Entertainment System|SNES]] version and later, one can also build rewards when they are given to them, such as a mayor's [[mansion]], [[casino]], etc. === Scenarios === The original ''SimCity'' kicked off a tradition of goal-centered, timed scenarios that could be won or lost depending on the performance of the player/mayor. The original cities were all based on real world cities and attempted to re-create their general layout, a tradition carried on in ''SimCity 2000'' and in special scenario packs. While most scenarios either take place in a fictional timeline or have a city under siege by a fictional disaster, a handful of available scenarios are based on actual historical events. The original scenarios are: [[Image:FutureEuropeBern.png|left|thumb|180px|Bern as depicted in the Future Europe "tileset" ([[Amiga]]).]] *[[Berne|Bern]], [[1965]] - The [[Switzerland|Swiss]] capital is [[Traffic congestion|clogged with traffic]], the mayor needs to reduce traffic and improve the city. *[[Boston, Massachusetts|Boston]], [[2010]] - The city's [[nuclear power plant]] suffers a [[Nuclear meltdown|meltdown]], irradiating a portion of the city. The mayor must rebuild, contain the toxic areas, and return the city to prosperity. In some early editions of ''SimCity'' (on lower-power computers that did not include the nuclear power plants), this scenario was altered to have a tornado strike the city. Much like the Tokyo scenario below, the mayor needs to limit damage and rebuild. *[[Detroit, Michigan|Detroit]], [[1972]] - [[Crime]] and depressed industry wreck the city. The mayor needs to reduce crime and reorganize the city to better develop. The scenario is a reference to Detroit's declining state during the late 20th century (''See also [[History of Detroit, Michigan#Urban decline|History of Detroit, Michigan]]''). *[[Rio de Janeiro]], [[2047]] - Coastal flooding resulted from [[global warming]] rages through the city. The mayor must control the problem and rebuild. In some early editions of ''SimCity'' (on lower-power computers that did not include the flooding disaster), this scenario was altered to have the objective be fighting high crime rates. *[[San Francisco, California|San Francisco]], [[1906]] - An earthquake hits the city, the mayor must control the subsequent damage, fires and rebuild. The scenario references the [[1906 San Francisco earthquake]]. *[[Tokyo]], [[1961]] - The city is attacked by a [[Godzilla]]-type monster ([[Bowser (Nintendo)|Bowser]] in the SNES version). The mayor needs to limit the damage and rebuild. The scenario is strongly based on the original [[Godzilla (film series)|series of ''Godzilla'' films]]. The [[personal computer|PC]] version (IBM, Tandy compatible; on [[floppy disk]]) , CD re-release, as well as the Amiga and Atari ST versions included two additional scenarios: [[Image:Dullsville.png|right|thumb|180px|City of Dullsville in Classic Graphics (Amiga).]] *[[Hamburg]], [[Germany]], [[1944]] - Bombing, where the mayor has to govern the city during the closing years of [[World War II]] and rebuild it later. This scenario references the [[bombing of Hamburg in World War II]]. *[[Dullsville]], [[United States|USA]], [[1900]] - Boredom plagues a stagnating city in the middle of the United States; the mayor is tasked to turn Dullsville into a metropolis within 30 years. In addition, the later edition of ''SimCity'' on the [[Super Nintendo Entertainment System|Super Nintendo]] (SNES) included the basics of these two scenarios in two, more difficult scenarios that were made available after a player had completed the original scenarios: *[[Las Vegas, Nevada|Las Vegas]] - Aliens attack the city. This invasion is spread out over several years, stretching city resources. While somewhat similar to Hamburg, the scenario included casino features as well as animated flying saucers. *Freeland - Using a blank map without any water form, the mayor must build a game-described megalopolis of at least 500,000 people. There is no time limit in this scenario. While similar to the earlier Dullsville scenario, Freeland took advantage of the SNES version's clear delineations between city sizes, particularly metropolis and megalopolis. In the center of Freeland is a series of trees that bear the familiar head of [[Mario]]. However, the player is unable to build any of the reward buildings from the normal game. While the scenarios were meant to be solved strategically, many players discovered by dropping the tax rate to zero near the end of the allotted timespan, one could heavily influence public opinion and population growth. In scenarios such as San Francisco, where rebuilding and, by extension, maintaining population growth play a large part of the objective, this kind of manipulation can mean a relatively easy victory. Later titles in the series would take steps to prevent players from using the budget to influence the outcome of scenarios. Also, several of the original scenarios, such as the Bern scenario, could be won simply by destroying the city, as they checked only one factor, in this case traffic. == Ports and versions == [[Image:SimCity main menu.png|thumb|180px|The main menu of ''SimCity Classic''.]] ''SimCity'' was originally released for [[home computer]]s, including the [[Amiga]], [[Atari ST]] and [[DOS]]-based [[IBM Personal Computer|IBM PC]]. After its success it was converted for several other [[Platform (computing)|computer platform]]s and [[video game console]]s, including the [[Commodore 64]], [[Mac OS]]-based [[Macintosh]], [[Acorn Archimedes]], [[Amstrad CPC]], [[ZX Spectrum]], [[BBC Micro]], [[Acorn Electron]], [[Super Nintendo Entertainment System]], [[EPOC (computing)|EPOC32]], [[mobile phone]], [[Internet]], [[Microsoft Windows|Windows]], [[Virtual Console]], [[FM Towns|FM-Towns]], [[OLPC XO-1]] and [[NeWS]] HyperLook on Sun [[Unix]]. The game is also available as a multiplayer version for [[X Window System|X11]] [[TCL]]<!--Disambiguation link has multiple articles on similar field; please fix.-->/[[Tk (computing)|Tk]] on various [[Unix]], [[Linux]], [[DESQview]] and [[IBM OS/2|OS/2]] operating systems. Certain versions have since been re-released with various add-ons, including extra scenarios. An additional extra add on for the Windows version of SimCity Classic was a level editor. This editor could be opened without use of the SimCity Classic disc. The level editor is a simple tool that allows you to create grasslands, dirt land, and water portions. In [[2007]] the developer [[Don Hopkins]] announced that [[One Laptop Per Child]] [[OLPC XO-1|XO-1]] will receive a [[free software|free]] and [[open source]] version of the original SimCity.<ref>[http://www.olpcnews.com/content/games/simcity_on_the_olpc_xo.html OLPC News: SimCity on the OLPC XO!<!-- Bot generated title -->]</ref><ref>[http://www.next-gen.biz/index.php?option=com_content&task=view&id=4891&Itemid=2 Games Aim For Good : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online<!-- Bot generated title -->]</ref> It is to be called [[Micropolis (software)|Micropolis]] for trademark reasons. === Super Nintendo variation === [[Image:Simcity.jpg|thumb|right|180px|The box art of the SNES port of SimCity.]] ''SimCity'' for the [[Super Nintendo Entertainment System]] features the same gameplay and scenario features. There are several differences associated with the Nintendo port. The Nintendo port was developed and published by [[Nintendo]], and Nintendo incorporated their own ideas. Instead of the Godzilla monster disaster, [[Bowser]] of the [[Super Mario series]] becomes the attacking monster, and once your city reaches a landmark 500,000 populous, the player receives a Mario statue that is placeable in the city. The Nintendo port also features special buildings the player may receive as rewards, similar to the rewards buildings in ''SimCity 2000''. There are also city classifications, such as becoming a metropolis at 100,000 people. Also unique to the SNES version is is a character named "Dr. Wright" (whose physical appearance is based on Will Wright) who acts as an advisor to the player. This edition is featured as Nintendo's Player's Choice as a million seller. {| class="wikitable" style="width:100%; margin-right:0; clear:both; font-size:85%" |- !colspan="4"| Detailed information about ports of SimCity Classic |- ! Platform ! Version – Release date ! Comments ! Image |- !rowspan="2"| Amiga | V.1.0 – {{vgrelease|North America|NA|[[1989 in video gaming|1989]]}} | Alongside ''SimCity'' for the Macintosh, this was the first and original version of ''SimCity''. It ran on any Amiga with at least 512 kilobytes of memory, and was distributed on a single floppy disk. | <!-- Deleted image removed: [[Image:Sim city map 1 amiga.png|160x100px]] --> |- | V.2.0 | This version has been enhanced with the ability to switch title sets. A title set consists of all the images the game use to draw the city, and by changing the title set one can give the city a different look and feel. Because of this new functionality, SimCity 2 requires at least 1MB of memory, twice that of the original version. | [[Image:FutureEuropeBern.png|160px]] |- ! Amiga CDTV | {{vgrelease|Europe|EU|[[1991 in video gaming|1991]]}}<ref name="HOL entry">{{cite web | url = http://hol.abime.net/1931 | title= ''Sim City'' (CDTV version) | work = Hall Of Light | accessmonthday = November 5 | accessyear= 2006}}</ref> | To make the game more pleasant to play when viewed on a distant television, this version of the game shows a closer view of the city. Other changes includes a user interface more suited for use from the CDTV's remote control, use [[Red Book audio]] for music, and the addition of three scenarios.<ref name="lemonAmiga">{{cite web | url = http://www.lemonamiga.com/games/details.php?id=965 | title=''Sim City'' CDTV | work = Lemon Amiga | accessmonthday = June 6 | accessyear = 2007}}</ref> | <!-- Commented out because image was deleted: [[Image:SimCity for CDTV.gif|160px]] --> |- ! Amstrad CPC | V.1.0 – {{vgrelease|Europe|EU|[[1990 in video gaming|1990]]}} | | <!--Hide until a screenshot of this version is provided [Image:Gthumb.svg‎|160x100px]]--> |- ! Atari ST | V.1.0 – {{vgrelease|North America|NA|[[1989 in video gaming|1989]]}} | This version features scenarios but has no music and the game's graphics are less colorful than the graphics of the Amiga version.<ref name="AtariLegend">{{cite web | url = http://www.atarilegend.com/reviews/reviews_games.php?game_id=442&review_id=28&PHPSESSID=695ab9347d751771f68e89e269db4cb6 | title=''Sim City'' (Atari ST version) | work = Atari Legend | accessmonthday = June 6 | accessyear = 2007}}</ref> | [[Image:ST Sim City.png|160px]] |- ! BBC Micro <br />Acorn Electron | V.1.0 – {{vgrelease|United Kingdom|UK|[[1990 in video gaming|1990]]}} | | <!--Hide until a screenshot of this version is provided [[Image:Gthumb.svg‎|160x100px]]--> |- ! Commodore 64 | V.1.0 – {{vgrelease|North America|NA|[[1989 in video gaming|1989]]}} | This version lacks police/fire stations, stadiums, railways and disasters. It also forgoes the stat screen useful for evaluating the city's development. The player can select between eight scenarios or on randomly generated terrain.<ref name="Zzap64">{{cite web | url = http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=058&amp;page=011&amp;thumbstart=0&amp;magazine=zzap&amp;check=1 | title=''Sim City'' (C64 version) | work = Zzap64 (February 1990 printed issue) | accessmonthday = June 6 | accessyear = 2007}}</ref> | [[Image:C64 Sim City.png‎|160x100px]] |- ! Macintosh | V.1.0 – {{vgrelease|North America|NA|[[1989 in video gaming|1989]]}} | Features high resolution monochrome graphics. | [[Image:SimCity Mac.png|160px]] |- !rowspan="3"| PC | MS-DOS – {{vgrelease|North America|NA|[[1989 in video gaming|1989]]}} | Features high resolution EGA graphics and PC speaker audio. | <!--Hide until a screenshot of this version is provided [[Image:Gthumb.svg‎|160x100px]]--> |- | CD-ROM – {{vgrelease|North America|NA|[[1994 in video gaming|1994]]}} | Released by [[Interplay Entertainment|Interplay]] for [[DOS]], it featured 256-color graphics and added live-action video. | <!--Hide until a screenshot of this version is provided [[Image:Gthumb.svg‎|160x100px]]--> |- | Windows – {{vgrelease|North America|NA|[[1992 in video gaming|1992]]}} | | <!--Hide until a screenshot of this version is provided [[Image:Gthumb.svg‎|160x100px]]--> |- ! Super NES | {{vgrelease|Japan|JP|[[April 26]], [[1991]]}}<br>{{vgrelease|North America|NA|August, [[1991 in video gaming|1991]]}}<br>{{vgrelease|Europe|EU|[[September 24]], [[1992]]}} | Published by Nintendo under license by Maxis, the SNES version of ''SimCity'' had additional features not found in the original ''SimCity'', including graphics changing to match the seasons (trees are green in summer, turn rusty brown in the fall, white in the winter, and bloom as cherry blossoms in the spring), civic reward buildings, and a very energetic green-haired city advisor named Dr. Wright (after Will Wright), who would often pop up and inform the player of problems with their city. In addition, the SNES version of ''SimCity'' had two additional bonus scenarios, accessible when the original scenarios were completed: Las Vegas and Freeland (see section on scenarios). The style of the buildings also resemble those in Japan rather than those of North America in Western releases. A [[Nintendo Entertainment System]] port was also planned, but was cancelled. Nintendo also put their stamp on the game, with the most dangerous disaster being [[King Bowser|Bowser]] attack on a city (in place of a generic movie-type monster), and a [[Mario]] statue awarded once a Megalopolis level of 500,000 inhabitants is reached. The SNES version of ''SimCity'' has been released for the [[Wii]]'s [[Virtual Console]] service. | <!--Hide until a screenshot of this version is provided [[Image:Gthumb.svg‎|160x100px]]--> |- ! ZX Spectrum | V.1.0 – [[1989 in video gaming|1989]] | Has all the features (such as scenarios, crime, and disasters) of later versions of the game, only with much more limited sound and graphics.<ref name="simcityZX">{{cite web | url = ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/s/SimCity.txt | title=''Sim City'' (ZX version) | work = SimCity.txt on the original game disk | accessmonthday = June 6 | accessyear = 2007}}</ref> | <!-- Deleted image removed: [[Image:simcityspectrum.gif|160px]] --> |- |colspan="4"| '''Footnotes:''' [[Image:SimCity-Indigo.gif|thumb|180px|Multi player ''SimCity'' for [[X Window System|X11]] [[TCL]]<!--Disambiguation link has multiple articles on similar field; please fix.-->/[[Tk (computing)|Tk]] on the [[SGI Indigo]] workstation]] *''SimCity Classic'' is available for [[Palm OS]] and on the SimCity.com [[website]] as ''Classic Live''. It was also released by Atelier Software for the [[Psion 5]] handheld computer, and [[mobile phone]]s in 2006.<ref name="Mobile phone port">{{cite web|url=http://www.pocketgamer.co.uk/r/Mobile/Sim+City+Mobile/review.asp?c=1804|title=''SimCity'' (mobile phone version) review|work=Pocket Gamer|accessdate=2006-11-11}}</ref> * The July 2005 issue of ''[[Nintendo Power]]'' stated that a development cartridge of ''SimCity'' for the [[Nintendo Entertainment System|NES]] was found at Nintendo headquarters. Never released, it is reportedly the only one in existence. * Additionally a terrain editor and architecture disks were available with tileset graphics for settings of Ancient Asia, Medieval, Wild West, Future Europe, Future USA and a Moon Colony. * Versions of ''SimCity'' for the [[BBC Micro]], [[Acorn Electron]], and [[Acorn Archimedes]] computers were published by [[Superior Software]]/[[Acornsoft]]. Programmer Peter Scott had to squeeze the 512k Amiga version of the game into 20k in order to run on the ageing 32k [[BBC Micro]] and [[Acorn Electron]]. Despite this, it kept almost all of the functionality of the Amiga game and very similar graphics (although only using four colours). * DUX Software published a [[Unix]] version of ''SimCity'' for the [[NeWS]] window system using the HyperLook user interface environment, and a multi-player version of ''SimCity'' for the [[X Window System|X11]] window system using the [[TCL]]<!--Disambiguation link has multiple articles on similar field; please fix.-->/[[Tk (computing)|Tk]] user interface toolkit, both developed and ported to various platforms by [[Don Hopkins]]. |} For other Sim games, see the [[list of Sim games|list of ''Sim'' games]]. == Critical acclaim == ''SimCity'' was critically acclaimed and received significant recognition within a year after its initial release. As of December 1990 (from a Maxis document by Sally Vandershaf, Maxis P.R. Coordinator) the game was reported to have won the following awards: {| class="wikitable" style="text-align:left" |- | width="50%" valign="top" | *Best Entertainment Program 1989. *Best Educational Program, 1989. *Best Simulation Program, 1989. *Critics' Choice: Best Consumer Program, 1989, Software Publisher's Association. *Most Innovative Publisher, 1989, Computer Game Developer's Conference. *Best PC Game, 1989. *Member of the 1989 Game Hall of Fame, ''[[Macworld]]''. *Game of the Year, 1989., ''[[Computer Gaming World]]''. *Second Best Simulation of all Time for C-64. *Fourth Best Simulation of All Time for Amiga, ''[[.info (magazine)|.info]]''. *Editors' Choice Award: Best Simulation, 1989, Compute.<!--Apparently, all this may not be properly copied from the source. Please clarify--> *Editors' Choice Award: Best Recreation Program, 1989, ''[[MacUser]]''. | width="50%" valign="top" | *Best Computer Strategy Game, 1989, ''[[Video Games & Computer Entertainment]]''. *Best Game Designer of the Year: Will Wright, for ''SimCity'', 1989, ''Computer Entertainer''. *Best 20th Century Computer Game, 1989, [[Charles S. Roberts Award]]. *Software Award of Excellence, 1990-1991, ''Technology and Learning''. *Best Educational Program, 1990, European Computer Leisure Award. *Tild D'Or (Golden Award): Most Original Game, 1989, ''[[Tilt (magazine)|Tilt]]'' (France). *Game of the Year, 1989, Amiga Annual (Australia). *World Class Award, 1990, Macworld'' (Australia). |} In addition, ''SimCity'' won the [[Origins Award]] for "Best Military or Strategy Computer Game" of 1989 in 1990,{{Fact|date=February 2007}} and the multiplayer [[X Window System|X11]] version of the game was also nominated in 1992 as the Best Product of the Year in ''Unix World''.{{Fact|date=February 2007}} == Legacy == The subsequent success of ''SimCity'' speaks for itself: "Sim" games of all types were developed &mdash; with Will Wright and Maxis developing myriad titles including ''[[SimEarth]]'', ''[[SimFarm]]'', ''[[SimTown]]'', ''[[Streets of SimCity]]'', ''[[SimCopter]]'', ''[[SimAnt]]'', ''[[SimLife]]'', ''[[SimIsle]]'', ''[[SimTower]]'', ''[[SimPark]]'', ''[[SimSafari]]'', and ''[[The Sims]]'', as well as ''[[SimsVille]]'' and ''[[SimMars]]'', which were both never released. They also obtained [[license]]s for some titles developed in [[Japan]], such as ''[[SimTower]]'' and ''Let's Take The A-Train'' (just called ''[[A-Train]]'' outside of Japan). The most recent development is ''[[The Sims]]'', and its sequel, ''[[The Sims 2]]''. An upcoming release, ''[[Spore (computer game)|Spore]]'', was originally going to be titled ''"SimEverything"''—a name that Will Wright thought might accurately describe what he was trying to achieve. The game yielded five sequels: *''[[SimCity 2000]]'' ([[1993 in video gaming|1993]]) *''[[SimCity 3000]]'' ([[1999 in video gaming|1999]]) *''[[SimCity 4]]'' ([[2003 in video gaming|2003]]) *''[[SimCity DS]]'' ([[2007 in video gaming|2007]]) *''[[SimCity Societies]]'' ([[2007 in video gaming|2007]]) A fifth ''SimCity'' was revealed by [[Electronic Arts]] chief financial officer Warren Jenson in 2007. The title of the game is ''[[SimCity Societies]]'' and it was released worldwide on [[13 November]] [[2007]].<ref name=SimcityReleased>{{cite web | url=http://www.thesims2.co.za/content/view/727/1/ | title=SimCity Relased | publisher=[[BUSINESS WIRE]] | accessdate=2007-11-14}}</ref> Societies has a larger focus on the city's inhabitants rather than on its architecture.<ref>[http://www.computerandvideogames.com/article.php?id=165262 "EA resurrects SimCity"] from [[Computer and Video Games (magazine)|Computer and Video Games]]</ref> Since Will Wright was busy with "Spore" and SimCity 4 was deemed too complex by some, Tilted Mill was given the task by EA to create SimCity Societies.<ref>http://forums.spacecast.com/forums/thread/319440.aspx "Uh oh, SimCity is in trouble with SimCity Societies</ref> ''SimCity'' inspired a new genre of video games. "Software toys" that were open-ended with no set objective were developed trying to duplicate ''SimCity''<nowiki>'</nowiki>s success. The most successful was most definitely Wright's own ''[[The Sims]]'', which went on to be the best selling computer game of all time. The ideas pioneered in ''SimCity'' have been incorporated into real-world applications as well. For example, [[VisitorVille]] simulates a city based on website statistics. The series also spawned a [[Sim City The Card Game|SimCity]] [[collectible card game]], produced by [[Mayfair Games]]. ==References in other games== *In ''[[Space Quest IV]]'', in the Software Excess Store, a game called Sim Sim is available. It is described as a "simulated simulator specially designed for creating simulated simulators" and that "you can create a simulated environment in which you can create any simulated environment you want". *In ''[[Postal²]]'', an unplayable arcade game called "SymHomeless" can be spotted in various locations around town. Text in the game describing the phony game reads "lawsuit narrowly averted by changing 'i' to 'y'." *Dr. Wright appears in [[Super Smash Bros. Melee]] for the Nintendo GameCube as a collectible trophy. He also appears in [[Super Smash Bros. Brawl]] for the Nintendo Wii, where a player can use the Assist Trophy item to summon him. He then causes a tall building to suddenly sprout from the ground, damaging any player who it touches, besides the player who summoned Dr. Wright. *Dr. Wright also makes appearance in the game [[Legend of Zelda: Link's Awakening]], in a building where you have to give him a letter. The background music in that building has same music when he talks to you in SimCity for SNES but, little slower.[http://www.youtube.com/watch?v=AvM6r4T2JQY&NR=1] == See also == *[[Government simulation]] *[[Municipal government]], the basis for ''SimCity''. *[[Micropolis (software)|''Micropolis'' (software)]] *''[[Lincity]]'' == References == {{reflist}} == External links == *[http://simcity.ea.com/ Official ''SimCity'' website] *[http://simcity.ea.com/play/simcity_classic.php SimCity Classic Live] (requires registration) *[http://simcity.ea.com/community/fansites/fansites.php SimCity.com Fansite Directory]: Maxis' official and comprehensive ''SimCity'' fansite directory. *{{MobyGames|id=/simcity|name=''SimCity''}} {{Sim series}} [[Category:1989 video games]] [[Category:Acorn Archimedes games]] [[Category:Amiga games]] [[Category:Amstrad CPC games]] [[Category:Atari ST games]] [[Category:BBC Micro and Acorn Electron games]] [[Category:Cancelled Nintendo Entertainment System games]] [[Category:City-building games]] [[Category:Commodore 64 games]] [[Category:DOS games]] [[Category:DOS games ported to Windows]] [[Category:God games]] [[Category:IRIX games]] [[Category:Linux games]] [[Category:Mac OS games]] [[Category:Mobile phone games]] [[Category:NEC PC-9801 games]] [[Category:Nintendo Entertainment Analysis and Development games]] [[Category:Origins Award winners]] [[Category:SimCity| 1]] [[Category:Super NES games]] [[Category:Superior Software games]] [[Category:Tile-based video games]] [[Category:Video game franchises]] [[Category:Virtual Console games]] [[Category:Windows games]] [[Category:ZX Spectrum games]] <!--INTERWIKI LINKS--> [[ca:SimCity Classic]] [[cs:SimCity]] [[da:SimCity]] [[de:SimCity]] [[es:SimCity]] [[fr:SimCity]] [[ko:심시티]] [[it:SimCity]] [[he:סים סיטי]] [[hu:SimCity]] [[ms:SimCity]] [[nl:SimCity]] [[ja:シムシティ]] [[pl:SimCity (gra)]] [[pt:SimCity]] [[ru:SimCity]] [[simple:SimCity]] [[sk:SimCity]] [[sr:СимСити]] [[fi:SimCity]] [[sv:SimCity]] [[th:ซิมซิตี]]