Street Fighter II 236033 225421427 2008-07-13T16:32:40Z 88.78.5.13 /* Characters */ {{Infobox VG |title = Street Fighter II | developer = [[Capcom]] | publisher = [[Capcom]] | image = [[Image:SF2 JPN flyer.jpg|200px]] | caption = A promotional ''Street Fighter II'' flyer illustrating the original eight playable world warriors. | designer = Planners: Akira Nishitani (Nin Nin), Akira Yasuda ([[Akiman]]) | series = [[Street Fighter (series)|Street Fighter]] | release = <small><sup>[[North America|NA]]</sup></small> 1991<br /> <small><sup>[[Japan|JPN]]</sup></small> March 1991<br /><small><sup>[[Europe|EU]]</sup></small> 1992 | genre = [[Fighting game|Fighting]] | modes = Up to 2 players simultaneously | platforms = [[Arcade game|Arcade]], [[Super Nintendo Entertainment System|Super NES]], [[Sega Mega Drive|Mega Drive/Genesis]], [[TurboGrafx-16|PC Engine]], [[Amiga]], [[Commodore 64]], [[ZX Spectrum]], [[IBM PC compatible|PC]], [[3DO Interactive Multiplayer|3DO]], [[Sega Master System]], [[Game Boy]], [[Game Boy Advance]], [[PlayStation]], [[Sega Saturn]], [[PlayStation 2]], [[Xbox]], [[Mobile Phone]], [[Xbox Live Arcade]], [[Virtual Console]] | media = [[Read-only memory|ROM]], [[Cartridge (electronics)|cartridge]], [[HuCard]], [[floppy disk]], [[CD-ROM]], [[DVD-ROM]] | input = 8-way [[joystick]], 6 [[Button (control)|buttons]] | cabinet = Upright | arcade system = [[CPS-1]] | cpu = | sound = | display = [[Raster graphics|Raster]], horizontal orientation, 384 x 224 pixels, 4096 colors, 60&nbsp;Hz [[refresh rate]] }} {{nihongo|'''''Street Fighter II'''''|ストリートファイターⅡ|Sutorīto Faitā Tsū}} is a 1991 [[fighting game|competitive fighting game]] by [[Capcom]]. It is widely credited with launching the fighting game genre into the mainstream and extending the life of the worldwide arcade scene for several years with its unique six button "combo" controls and revolutionary "loser pays" competitive [[gameplay]]. Its popularity far eclipsed that of its comparatively obscure [[Street Fighter (video game)|predecessor]], thanks in part to its inclusion of eight selectable characters (a number which would increase in subsequent updates) with their unique playing style and refinement of the unique play controls featured in the first game, setting the template for future fighting games. Its success also led to the production of several updates of the game (including home versions), as well as merchandising and cross-media adaptations (including two separately produced theatrical films). ''Street Fighter II'' was followed by a [[prequel]] titled ''[[Street Fighter Alpha: Warriors' Dreams]]'' and a [[sequel]] titled ''[[Street Fighter III|Street Fighter III: New Generation]]''. Both games also inspired their own series of updates. ==Gameplay== [[Image:Sf vs screen.gif|thumb|left|Versus screen that appears before a match.]] ''Street Fighter II'' follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out, then a draw game is declared and an additional round will begin. If there is no clear winner in the final round, then the player (or players) will lose by default. Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were featured in the original ''Street Fighter''. Like in the original, the player can perform special moves by inputting a combination of directional and buttons. ''Street Fighter II'' differs from the original due to the selection of multiple [[player character|playable character]]s, each with their distinct fighting styles and special moves. Additionally, the player can also "cancel" during animation by performing another move, allowing for a combination of several basic and special moves. Both of these features would be expanded upon in subsequent installments. ==Characters== The original version of ''Street Fighter II'' featured a roster of eight playable characters that could be selected by the player. Out of the eight character in the roster, only Ryu and Ken were taken from the original ''Street Fighter''. The others were created specifically for this game. <!-- DO NOT "fix" this paragraph, as it contains the Japanese names wikilinked to the American ones. --> The single player tournament mode also features four [[central processing unit|CPU]]-controlled opponents whom the player face after defeating the other main characters. The bosses in the Japanese version were: [[Balrog (Street Fighter)|M. Bison]], an [[United States|American]] boxer; [[Vega (Street Fighter)|Balrog]], a Spanish clawman; [[Sagat]], the former champion from the original ''Street Fighter''; and [[M. Bison|Vega]], a mysterious crime lord. When ''Street Fighter II'' was released overseas, the names of the bosses were rotated, fearing that the character of Balrog resembled Mike Tyson (whom Bison was modeled after) too closely, but also because Capcom USA's marketing team believed that "Vega" was a "weak-sounding name" for the final boss.<ref>{{cite web|url=http://www.capcom.co.jp/sound/topics/tpcs1_2.html|title=Interview with ''Street Fighter II'' Sound Team|language=Japanese}}</ref> As a result, the boxer became Balrog, the clawman became Vega and the final boss became M. Bison in the localization. The initial in M. Bison originally stood for "Mike", but its meaning was lost to western players. From ''Champion Edition'' and onward, the boss characters became playable, expanding the selectable roster to twelve and the player could now face against an opponent who used the same character. This meant that the player faced all twelve characters, including a clone of their own, during the single-player tournament. ''[[Super Street Fighter II]]'' introduced four new characters from previously unrepresented nationalities to the pre-existing roster: [[Fei Long]], [[Cammy]], [[T. Hawk]] and [[Dee Jay]]. The new characters were designed by Capcom's internal artists in Japan except for Dee Jay, whose original design was contributed to the game by American designer James Goddard. The character roster was now increased to sixteen, but the player still faced only twelve opponents (including the original four bosses) in the single-player tournament. ''[[Super Street Fighter II#Super Street Fighter II Turbo|Super Street Fighter II Turbo]]'' featured another new character whom the player faced (upon meeting the required conditions) in the game's final match instead of M. Bison. This character, who was unnamed within the actual game, was officially referred as [[Akuma (Street Fighter)|Gouki]] in [[Japan]] and as [[Akuma (Street Fighter)|Akuma]] in the [[English language|English]] version and the different names were stuck in those territories. Akuma becomes selectable only by entering a special cheat code in the character selection screen. ==Arcade release history== ===''The World Warrior''=== '''''Street Fighter II: The World Warrior''''' is the first iteration of the ''Street Fighter II'' games, released on March {{vgy|1991}}. The game featured all the basic features that would be carried over to subsequent ''Street Fighter II'' editions. The original game featured eight selectable characters, with Ryu and Ken being the only characters with identical moves. In the single-player tournament, the player faces against the other seven main characters, before proceeding to the final four opponents, which were non-selectable boss characters. In ''World Warrior'', matches could up to ten rounds if there were no clear winner before making the player lose by default (in ''Champion Edition'' and onward, this was reduced to four rounds). This version featured several glitches, such Guile's infamous "Handcuffs."<ref>{{cite web |url= http://old.jasongordon.com/static/sf2/guile.html|title= Guile's Glitches|accessdate=2008-02-29 |last= Gordon|first= Jason|coauthors= |date= 2000, February 13|work= |publisher=}}</ref> ===''Champion Edition''=== '''''Street Fighter II': Champion Edition''''', known in [[Japan]] as {{nihongo|'''''Street Fighter II Dash'''''|ストリートファイターIIダッシュ|Sutorīto Faitā Tsū Dasshu}}<ref name=dash>The word "Dash" is not written on the game's logo, but represented by the [[apostrophe]]-like [[prime symbol]]. When the game was released in [[North America]], the apostrophe was kept on the game's title screen, but the arcade game's [[marquee]] refers to it simply as ''Street Fighter II: Champion Edition'' and the meaning of the apostrophe was lost.</ref>, was released on April {{vgy|1992}} as the first revision of ''Street Fighter II''. The four boss characters from the first edition became selectable character and a feature was added that allowed two players to select the same character, with one character being distinguished from the other with an alternate color scheme. The number of opponents in the single-player mode increased to twelve due to the addition of clone matches. Some of the artwork were redrawn as well and the stages' backgrounds were recolored. Much of the gameplay was revised to balance the characters out. ===''Hyper Fighting''=== '''''Street Fighter II': Hyper Fighting''''', or {{nihongo|'''''Street Fighter II Dash Turbo'''''|ストリートファイターIIダッシュターボ|Sutorīto Faitā Tsū Dasshu Tābo}}<ref name=dashturbo>In the same way ''Champion Edition'' is titled ''Street Fighter II Dash'' in Japan, ''Hyper Fighting'' is fully titled ''Street Fighter II Dash Turbo: Hyper Fighting'' in Japan, with "dash" once again rendered as an apostrophe. The word ''Turbo'' is missing from the title screens of the overseas versions, simply referring to the game as ''Street Fighter II′ : Hyper Fighting''. The American arcade cabinet of the game features the American ''Street Fighter II: Champion Edition'' logo with the words ''Turbo'' and ''Hyper Fighting'' surrounding it.</ref> in Japan, was a minor upgrade released in response to the proliferation of modified bootlegs of ''Champion Edition''. ''Hyper Fighting'' added faster gameplay and new techniques for certain characters such as Dhalsim's ''Yoga Teleport'' and Chun-Li's ''Kikoken''. All of the characters received new default color schemes, with the original ones now serving as an alternate set. ===''Super Street Fighter II''=== [[Image:SSF2 US flyer.png|thumb|right|Promotional leaflet for ''Super Street Fighter II'', featuring the 16 characters in numerous incarnations.]] {{see|Super Street Fighter II}} {{nihongo|'''''Super Street Fighter II: The New Challengers'''''|スーパーストリートファイターII|Sūpā Sutorīto Faitā Tsū}}, released on October {{vgy|1993}}, was one of the earliest game produced for the [[CPS II]] hardware. All of the graphics and sound were redone and a new opening intro was featured. The returning twelve characters were further balanced out and four new characters were added ([[Fei Long]], [[T. Hawk]], [[Cammy]], and [[Dee Jay]]). A new scoring system is introduced that keeps track of combos, first attacks, reversals and other specific actions made by the player. However, the speed of the game was reduced back to ''Champion Edition''-level. A variant of the game was produced titled '''''Super Street Fighter II: Tournament Battle'''''. This version featured four arcade cabinets connected together for simultaneous tournament play, which uses the [[double-elimination tournament|double-elimination]] format. ===''Super Street Fighter II Turbo''=== '''''Super Street Fighter II Turbo: The Ultimate Challenge''''', or {{nihongo|'''''Super Street Fighter II X: Grand Master Challenge'''''|スーパーストリートファイターII X|Sūpā Sutorīto Faitā Tsū Ekusu|}} in Japan, was released on April {{vgy|1994}}. ''Super Turbo'' introduced "Super Combos" for each character, which are special moves (usually a more powerful version of a regular special move) that can only be performed after filling up a power gauge at the bottom of the screen. ''Super Turbo'' also introduced other features, including adjustable game speed, allowing player to choose from four settings (from regular to above ''Hyper Fighting''-level); the ability to "Juggle" or perform combos in mid-air; and the ability to "tech" or reduce damage from throwing techniques. A new character named [[Akuma (Street Fighter)|Akuma]] (or Gouki in Japan) was introduced as a secret final opponent, as well as a selectable character via a code. ===''Hyper Street Fighter II''=== {{nihongo|'''''Hyper Street Fighter II: The Anniversary Edition'''''|ハイパーストリートファイターII|Haipā Sutorīto Faitā Tsū}}, released for the arcades in Japan and Asia in {{vgy|2003}}, is a modified version of ''Super Turbo'' that allows player to select from the character rosters from all five arcade ''Street Fighter II'' games (i.e: Chun-Li from the original ''Street Fighter II'' against Ryu from ''Hyper Fighting''). The game was first released for the [[PlayStation 2]] (released in North America as part of the ''Street Fighter: Anniversary Collection''), and was actually ported back to the arcades (rather than the other way around). ==Ports== ===Consoles=== The ''Street Fighter II'' games has been ported to numerous platforms since its first iteration. In {{vgy|1992}}, the first home version produced by Capcom was the [[Super Nintendo Entertainment System|SNES]] version of ''Street Fighter II: The World Warrior'', released on [[June 10]] in [[Japan]] and on July in [[North America]]. This version introduced the 2-Player Versus Mode that allowed players to adjust their handicap. In {{vgy|1993}}, a [[TurboGrafx-16|PC-Engine]] version of ''Street Fighter II Dash'' was produced by NEC Avenue and released in Japan on [[June 12]]. A second SNES version by Capcom simply titled ''Street Fighter II Turbo'' (no apostrophe) was released shortly afterwards on [[July 10]] in Japan and on August in North America. The SNES version of ''Turbo'' featured both ''Champion Edition'' and ''Hyper Fighting''-style game modes and allowed players to adjust the game's speed, with secret additional speed settings via a [[cheat code]]. A [[Sega Mega Drive|Genesis/Mega Drive]] port was also produced titled ''Street Fighter II ': Special Champion Edition'' (or ''Street Fighter II Dash Plus'' in Japan), released in Japan on September 28 and during the same month in North America. ''Special Champion Edition'' features much of the same content as ''Turbo'' for the SNES, with additional game modes such as a Team Battle and Survival. Six-button controllers for the PC-Engine and Mega Drive were produced specifically for their versions of ''Street Fighter II''. In {{vgy|1994}}, Capcom produced ports of ''Super Street Fighter II'' for the SNES and Genesis/Mega Drive were released on [[June 25]] in North America and Japan. A version of ''Super Street Fighter II Turbo'' for the [[3DO Interactive Multiplayer|3DO]] was also released on November, which featured an [[arrangement (music)|arranged]] version of the original CPS II soundtrack. For the [[PlayStation]] and [[Sega Saturn|Saturn]], Capcom released a compilation titled ''Street Fighter Collection'' in {{vgy|1997}}, which featured ''Super Street Fighter II'' and ''Super Turbo'' on one disc and ''Street Fighter Alpha 2 Gold'' (a minor upgrade of the original ''Alpha 2'') on the other. A second compilation, titled ''Street Fighter Collection 2'', was released for the PlayStation in {{vgy|1998}} which featured the first three ''Street Fighter II'' games (''World Warrior'', ''Champion Edition'' and ''Hyper Fighting'') and a unique "Super Vs. Mode" that allowed player to select from characters from the three games. This compilation was also released for the Saturn in Japan as Vol. 5 of the ''[[Capcom Generations|Capcom Generation]]'' compilation series. In {{vgy|2000}}, Capcom released ''Super Street Fighter II X for Matching Service'' for the [[Dreamcast]] in Japan as a mail-order title, which featured an online-compatible Vs. Mode. A [[Sega Master System|Master System]] port of ''Street Fighter II {{'}}'' was also released for the [[Brazil]]ian market, published by Tec Toys.<ref name="sf2sms">{{cite web | editor=GameSpot Staff | year=2006 | title=Street Fighter II' | url=http://www.gamespot.com/sms/action/streetfighter2/index.html | accessdate = 2006-08-08}}</ref> In {{vgy|2003}}, Capcom released ''Hyper Street Fighter II'' for the [[PlayStation 2]] in Japan and Europe. Similar to the "Super Vs. Mode" in ''Collection 2'', this version of the game allows players to select from different versions of the selectable from the five arcade games. The home version of ''Hyper'' includes an option for CPS, CPS II and Arranged soundtrack, as well as an edited cut of the ''Street Fighter II'' animated movie. The PS2 version of ''Hyper'' was released in North America as part of bundle titled ''[[Street Fighter Anniversary Collection]]'', which also included a PS2 port of ''[[Street Fighter III|Street Fighter III: 3rd Strike]]''. This bundle was also released for the [[Xbox]] in all three territories. In {{vgy|2005}}, Capcom released ''[[Capcom Classics Collection#Volume 1|Capcom Classics Collection Vol. 1]]'' for the PS2 and Xbox, which features all 16 games from the ''Capcom Generation'' compilations for the PlayStation, including the three ''Street Fighter II'' games. A second compilation, ''[[Capcom Classics Collection#Volume 2|Capcom Classics Collection Vol. 2]]'', released in {{vgy|2006}} for the PS2 and Xbox, contains the original ''Street Fighter'' and a port of ''Super Street Fighter II Turbo''. An online-enable version of ''Street Fighter II {{'}}: Hyper Fighting'' was released for the [[Xbox 360]] in {{vgy|2006}} as downloadable game available for the [[Xbox Live Arcade]] service. A [[high definition]] remake titled ''[[Super Street Fighter II Turbo HD Remix]]'' is currently being developed for the Xbox Live Arcade and [[PlayStation Store]] download services. ''HD Remix'' will feature new sprites and backgrounds rendered with high-resolution artwork drawn by [[UDON|UDON Comics]], among other changes.<ref>[http://blogs.capcomusa.com/blogs/digital.php/2007/10/18/p546#more546 Blog post in which Rey Jimenez comments on arranged audio track]</ref> All three ''Street Fighter II'' games released for the SNES have also been released for the [[Wii]] through the [[Virtual Console]] service. ===Portables=== A [[Game Boy]] version of ''Street Fighter II'', loosely based on ''Super Street Fighter II'', was released in {{vgy|1995}}. ''Super Street Fighter II Turbo: Revival'' was later released for the [[Game Boy Advance]] in {{vgy|2001}}, which featured several superficial changes such as new backgrounds taken from the ''Street Fighter Alpha'' and ''Street Fighter III'' games, and a revised localization. The {{vgy|2006}} compilation ''[[Capcom Classics Collection#Reloaded|Capcom Classics Collection: Reloaded]]'' for the [[PlayStation Portable]], contains the three ''Street Fighter II'' games from ''Street Fighter Collection 2''. ===Computers=== A [[IBM PC-DOS|PC-DOS]] port of ''Street Fighter II'' was published and developed by US Gold in 1992,<ref>[http://www.mobygames.com/game/dos/street-fighter-ii Street Fighter II for DOS - MobyGames<!-- Bot generated title -->]</ref>. It only had two attack buttons,one for punching and one for kicking.In this port,special moves were more difficult to perform and the keyboard controls were often unresponsive. Ports for [[Amiga]],<ref>[http://www.mobygames.com/game/amiga/street-fighter-ii Street Fighter II for Amiga - MobyGames<!-- Bot generated title -->]</ref> [[Commodore 64]],<ref>[http://www.mobygames.com/game/c64/street-fighter-ii Street Fighter II for Commodore 64 - MobyGames<!-- Bot generated title -->]</ref> [[Atari ST]]<ref>[http://www.mobygames.com/game/atari-st/street-fighter-ii Street Fighter II for Atari ST - MobyGames<!-- Bot generated title -->]</ref> and [[ZX Spectrum]]<ref>[http://www.mobygames.com/game/zx-spectrum/street-fighter-ii Street Fighter II for ZX Spectrum - MobyGames<!-- Bot generated title -->]</ref> were also released by [[U.S. Gold]]. Capcom later released a PC port of ''Super Street Fighter II'' in {{vgy|1996}} based on the SNES version. During the same year, [[GameTek]] released a CD-ROM-based port of ''Super Street Fighter II Turbo''. In 2003 ''Capcom Arcade Hits Volume 1'' was released for [[Microsoft Windows|Windows]] PC, featuring emulated arcade versions of the original ''Street Fighter'' and ''Street Fighter II ': Champion Edition''. ==Related media== ''Street Fighter II'' was adapted into two different [[film|movies]] in 1994, ''Street Fighter II: The Animated Movie'' (a Japanese anime released in the U.S. courtesy of Sony Music Entertainment) and an American produced live-action film, simply titled ''[[Street Fighter (film)|Street Fighter]]''. Starring [[Jean Claude Van Damme]] as Guile, [[Kylie Minogue]] as Cammy and [[Raúl Juliá]] as M. Bison, the live-action film effectively incorporated the main cast of the video game and wrapped them into an action adventure very reminiscent of the classic adventure films of yore. Director [[Steven E. de Souza]]'s take on the premise: "I especially loved films like The Longest Day, The Great Escape and The Guns of Navarone. What made those films great wasn't the random violence. It was the clear-cut struggle between forces of good and evil, leading to an ultimate showdown." There was also a US ''[[Street Fighter (TV series)|Street Fighter]]'' cartoon, which followed the plot of the Van Damme movie, and an unrelated anime titled ''[[Street Fighter II V]]''. ==References== {{reflist}} *{{cite book|title=All About Capcom Head-to-Head Fighting Games|language=Japanese|year=2000|month=Sept.|isbn=4885546761|series=A.A. Game History Series (Vol. 1)|author=Studio Bent Stuff|publisher=Dempa Publications, Inc.}} ==External links== *{{KLOV game|id=9814}} *{{StrategyWiki|Street Fighter II}} *{{StrategyWiki|Street Fighter II Champion Edition}} *{{StrategyWiki|Street Fighter II Turbo}} *[http://www.shoryuken.com/ Shoryuken.com (the online center of competitive ''Street Fighter'')] *[http://www.insertcredit.com/features/makingsf2/ ''The Making of Street Fighter II'' at insert credit] *[http://fightingstreet.com/folders/artworkfolder/artworkpages/sf_art_pages/sfii_art_pages/sfiiww_art_pages/sfiiww_art.html Street Fighter II art at FightingStreet.com] *{{moby game|id=/street-fighter-ii |name= ''Street Fighter II''}} {{Street Fighter series}} [[Category:1991 video games]] [[Category:Street Fighter games]] [[Category:Video game sequels]] [[Category:Arcade games]] [[Category:Cancelled Amstrad CPC games]] [[Category:DOS games]] [[Category:Game Boy games]] [[Category:Mobile phone games]] [[Category:Cancelled Nintendo Entertainment System games]] [[Category:Sega Mega Drive games]] [[Category:Super NES games]] [[Category:TurboGrafx-16 games]] [[Category:Virtual Console games]] [[Category:Xbox 360 Live Arcade games]] [[Category:ZX Spectrum games]] [[Category:Tiger handheld games]] [[Category:Sharp X68000 games]] [[Category:Alph Lyla]] [[de:Street Fighter II]] [[es:Street Fighter II]] [[fr:Street Fighter II: The World Warrior]] [[it:Street Fighter II]] [[ja:ストリートファイターII]] [[pt:Street Fighter 2]] [[ru:Street Fighter II]] [[simple:Street Fighter II]] [[fi:Street Fighter II]] [[sv:Street Fighter II]] [[zh:街頭霸王II]]