Super Metroid 355914 225115401 2008-07-11T23:15:56Z Arrowned 1280684 Her defeat is already mentioned in that same sentence; that level of detail is unnecessary. {{Infobox VG |title = Super Metroid |image = [[Image:Smetroidbox.jpg|250px|Super Metroid Box]] |developer = [[Nintendo Research & Development 1|Nintendo R&D1]] (design)<br />[[Intelligent Systems]] (program) |publisher = [[Nintendo]] |designer = [[Gunpei Yokoi]] (general manager)<br />[[Yoshio Sakamoto]] (director)<br />Makoto Kanoh (producer) |released = '''SNES'''<br><small><sup>'''[[Japan|JPN]]'''</sup></small> [[March 19]], [[1994 in video gaming|1994]]<br /><small><sup>'''[[North America|NA]]'''</sup></small> [[April 18]], [[1994 in video gaming|1994]]<br /><small><sup>'''[[Europe|EU]]'''</sup></small> [[July 28]], [[1994 in video gaming|1994]]<br>'''Virtual Console'''<br><small><sup>'''[[North America|NA]]'''</sup></small> [[August 20]], [[2007]]<br><small><sup>'''[[Japan|JPN]]'''</sup></small> [[September 20]], [[2007]]<br /><small><sup>'''[[Europe|EU]]'''</sup></small> [[October 12]], [[2007]]<br /><small><sup>'''[[Korea|KOR]]'''</Sup></small> [[April 26]], [[2008]] |genre = [[Action-adventure game|Action adventure]] |modes = [[Single player]] |ratings = [[Entertainment Software Rating Board|ESRB]]: K-A (Kids to Adults) |platforms = [[Super Nintendo Entertainment System|Super NES]], [[Virtual Console]] |media = 24-[[megabit]] [[cartridge (electronics)|cartridge]] |requirements = |input = }} {{redirect|Metroid 3|the third game in the Metroid Prime series|Metroid Prime 3: Corruption}} {{Refimprove|date=February 2008}} {{nihongo|'''''Super Metroid'''''|スーパーメトロイド|Sūpā Metoroido}} is an [[adventure game|adventure]] [[video game]] developed by [[Nintendo R&D1]] and [[Intelligent Systems]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] [[video game console]]. ''Super Metroid'' was the third released game in the ''[[Metroid series|Metroid]]'' series of video games. With its 24-[[megabit]] cartridge size, it was the largest game available for the console at the time of its release.<ref>{{cite web | url=http://palgn.com.au/article.php?id=2973 | title=The Greatest 100 Games Ever: 40-21 | publisher=PAL Gaming Network | accessdate=2006-09-03}}</ref> ''Super Metroid'' is a [[two dimensional]] [[platform game|platform]] video game with [[action game|action]] and [[adventure game|adventure]] elements. Game progression revolves around sequentially gathering [[power-up]]s that allow [[Samus Aran]] (the main character) to surmount obstacles in order to access new parts of the world. Like most 2-D ''Metroid'' games, the world has a nonlinear design and features many hidden areas, making exploration a central concept of the game.<ref name="Escapist">{{cite web| url = http://www.escapistmagazine.com/articles/view/issues/issue_39/235-Metroid-Primed| publisher = The Escapist| title = Metroid Primed| author = Allen Varney| date = 2006-04-04| accessdate = 2007-07-21}}</ref> ''Super Metroid'' was also made available on the [[Wii]]'s [[Virtual Console]] service on [[August 20]], [[2007]] in North America, as part of the "Month of Metroid" [[Wii Shop Channel]] event. ''Super Metroid'' has been in the Top 20 Most Popular Downloads on the American Virtual Console since its debut and was the Number 1 download from August 21 to September 9, 2007, displaced by ''[[Super Mario Bros.]]''{{Fact|date=September 2007}}. It was made available on the Japanese Virtual Console on [[September 20]], [[2007]].<ref>{{cite web | author=Nintendo staff | date=August 15, 2007 | title=Nintendo's 'Month of Metroid' Builds to Awaited Metroid Prime 3: Corruption Launch | url=http://www.nintendo.com/newsarticle?articleid=BpwvYOo6uKKRi-u_aQmnkN6InF5db-fY | work=Nintendo.com | accessdate=2007-08-23}}</ref> ==Gameplay== [[Image:Super Metroid ingame.png|left|thumb|Samus in the aquatic area, Maridia]] ''Super Metroid'' takes place mainly on Planet Zebes (the same planet seen in the original ''Metroid''; a section near the beginning of the game is taken almost directly from the original game). It is a large, [[linearity (computer and video games)|open-ended]] world with many different areas connected by doors and elevators. The player controls Samus as she searches the planet's many caverns and varied environments for a stolen Metroid larva, hunting the Space Pirates as she goes. Along the way, the player must collect a number of powerups that enhance Samus's armor and weaponry, as well as granting her special abilities such as her trademark Screw Attack. These abilities allow Samus to access areas that were previously inaccessible, a gameplay element that has become a staple of the series. [[Image:Super Metroid Inventory Screen.png|thumb|From the inventory screen, the player can enable or disable weapons and other abilities.]] The game introduces several new concepts to the series. Among them are the ability to enable and disable weapons and abilities in an inventory screen, and a "Moon walk" ability, named after [[Michael Jackson]]'s famous [[Moonwalk (dance)|dance move]], that allows Samus to walk backwards while firing. It also introduced the ability to combine beams, although this has only been brought back a few times in the series. The game brought back [[Metroid II: Return of Samus|Metroid II's]] save system; the player can save and restart their game at any of the save points scattered throughout the planet. However, Super Metroid added the ability to save at Samus's gunship, which also recharges her energy and ammunition. There is a [[PAL region|PAL]] version that offers French and German subtitles. ==Plot== ''Super Metroid'' begins with a brief introduction that summarizes the ending of ''[[Metroid II: Return of Samus]]'', in which [[bounty hunter]] [[Samus Aran]] tells of how she eradicated the [[Metroid (series)#Metroids|Metroids]] from their home planet, SR-388. A Metroid larva had hatched from an egg and [[Imprinting (psychology)|imprinted]] upon Samus, believing her to be its mother. She brings this larva to the Ceres Space Colony, where scientists discover that the powers of Metroids could be harnessed for the benefit of mankind. However, just after leaving the colony, Samus receives a distress call and returns to discover the larva missing and the scientists dead. She encounters [[Metroid (series)#Ridley|Ridley]], who attacks her and then flies off with the stolen Metroid. Samus escapes the colony as it self-destructs and follows Ridley to planet Zebes, a [[Metroid (series)#Space Pirates|Space Pirate]] base. Samus spends the remainder of the game exploring the inner caverns of the newly rebuilt base, which was all but destroyed in the first ''[[Metroid]]''. She searches for the stolen Metroid larva and destroys many Pirates and several bosses, while collecting many powerups and suit expansions along the way. Upon entering the final area, the new Tourian, she encounters newly bred Metroid clones, and then enters a room where many creatures have turned to dust. Samus is then attacked by an enormous Metroid (the eponymous "Super Metroid"<ref name="NintendoPowerGuide">'''Nintendo Power Player's Guide''': ''Super Metroid''</ref>), which drains her of almost all her energy. However, the Metroid stops feeding just before she runs out of energy&nbsp;– it reveals itself to be the larva she encountered on SR-388, and it follows her for a short while like it did at the end of the previous game.<ref name="SMIntroImprint">'''Super Metroid''', introduction (Samus Aran): "The Metroid followed me like I was its mother."</ref> [[Image:Super Metroid Mother Brain tank.png|right|thumb|Samus fighting Mother Brain.]]After the Super Metroid departs, Samus recovers her energy and goes on to confront Mother Brain, which reveals itself to be attached to a giant bipedal form. Mother Brain nearly destroys Samus, but is then attacked by the Metroid larva, which then restores Samus's energy. Mother Brain recovers from the attack and destroys the Metroid in retaliation, but is subsequently destroyed by Samus, who now possesses the Hyper Beam. This triggers a self-destruct sequence that causes the entire planet to explode, with Samus narrowly escaping. ==Development== {{Expand-section|date=June 2008}} ''Super Metroid'' was the third game produced in the ''Metroid'' series. ''Metroid'' producer [[Gunpei Yokoi]] oversaw the project, but owing to him being busy with designing the [[Game Boy Pocket]] and [[Virtual Boy]], ''Super Metroid'' was produced by Makoto Kanoh, who had devised the original game's storyline. The game's early planning began in [[1990 in video gaming|1990]] with Nintendo's [[Nintendo Research & Development 1]] (R&D1) headed by [[Yoshio Sakamoto]]. The first-party developer [[Intelligent Systems]], consisting of former members of R&D1, was asked to program the game. With a total of twenty-two employees, the game was completed in [[1993 in video gaming|1993]].<ref>{{cite web | title=Super Metroid&nbsp;— Development Summary | url=http://www.n-sider.com/gameview.php?gameid=112&view=dev | work=N-Sider.com | accessdate=2007-08-07}}</ref> It was the last Metroid game to be released in Yokoi's lifetime. ==Reception== At the time of its release, ''Super Metroid'' was universally praised. To this day, it remains one of the most popular and critically lauded games released on the Super Nintendo and in video game history. It has sold 1.4 million units (780.000 in Japan and 460.000 in North America){{Fact|date=August 2007}}, becoming a [[Player's Choice]]. It frequently appears in "best games of all time" lists; [[Electronic Gaming Monthly]] has named ''Super Metroid'' the best game of all time,<ref>{{cite web | url=http://web.archive.org/web/20030611191341/http%3A//gamers.com/feature/egmtop100/index.jsp | title=100 Games Of All Time | publisher=gamers.com | accessdate=2006-09-03}}</ref>, it came in 4th place on the reader's choice edition of [[IGN]]'s 100 greatest video games of all time, and IGN ranked it the third best game of all time in its 2003 "top 100" list, and fourth best game of all time in its most recent 2006 list, with the motivation: :"''Hailed as one of the best 2D adventures ever, Nintendo's sci-fi epic still provides one of the most thought out and intriguing gameplay experiences around. Ranging from extensive platform challenges to gigantic boss battles to a comprehensive power-up system, Super Metroid has attained a divine place in the hearts of longtime gamers. Certainly, it stands as something players and developers can idolize for years to come.''"<ref>{{cite web| url = http://top100.ign.com/2003/1-10.html| publisher = [[IGN]]| title = IGN's Top 100 Games of All Time| accessdate = 2007-07-21}}</ref> [[Swedish language|Swedish]] game publication [[Super PLAY]] ranked ''Super Metroid'' number 6 in the "top 100" list its March 2003 issue, commenting on its atmosphere (the following is a translation from Swedish): :''The graphics and sound form a wonderful symbiosis, creating an almost tangible atmosphere. Concerning the looks, there is no individual part that sticks out; the game maintains an even, stable, and thoroughly crafted graphical style. The music mostly consists of reserved, dark and mystical melodies that lurk in the background. After a while they consume you, fully immersing you in the Samus role. And the role is indeed an exciting one to play. The pure joy of exploration is on top and constantly makes you thirst for more.'' In a ''Metroid'' feature in its December 2002 issue, Super PLAY also noted the game's care to detail: : Super Metroid ''remains one of the most well made adventures ever produced. Every detail, from the echoing ice shafts to the statue that shifts color to illustrate which of the game's four bosses have been defeated, is indicative of an almost manic dedication among the developers at R&D1.'' In the July 2006 issue of ''[[GamePro]]'', ''Super Metroid'' was listed as one of the "15 Retro Games For The Nintendo [[Wii]] You Must Play".<ref>{{cite web | url=http://www.gamepro.com/nintendo/wii/games/features/72528.shtml | title=Feature: 15 Retro Games for the Wii You Must Play | publisher=GamePro.com | accessdate=2007-12-30}}</ref> ===Legacy=== ''Super Metroid'' served as a formula for subsequent 2-D games in the ''Metroid'' series, as it refined and provided a definitive version of concepts introduced in the first two ''Metroid'' games. Additionally, a number of background music tracks from the game have been remixed for many later games &ndash; among the most notable of these is one of the boss themes, which has become synonymous with Ridley both in and out of the series. The two dimensional ''[[Castlevania]]'' games beginning with ''[[Castlevania: Symphony of the Night]]'' on the [[PlayStation]]/[[Sega Saturn]] and continuing on the [[Game Boy Advance]] and [[Nintendo DS|DS]] borrow elements from ''Super Metroid'', such as the "retraversal" style of gameplay involving items that grant new abilities to access new areas, as well as the style of map. Super Metroid's open-ended gameplay style has made it a popular choice for [[Speedrun|speed-runs]]. Due to unintended [[Sequence breaking|sequence breaks]], many players compete to see who can complete the game fastest, or with the fewest items, or both. This has caused Super Metroid to be a major contributor to the speedrun phenomenon, and one of the most popular games for both tool-assisted and unassisted speed-runs. ==See also== *[[Gunpei Yokoi]] ==References== {{reflist}} ==External links== {{wikiquote}} *{{Nintendo.com-archive|id=m-Game-0000-569|title=Super Metroid}} *{{GameFAQs|id=588741}} *[http://mdb.classicgaming.gamespy.com?g=sm ''Super Metroid'' at The Metroid Database] *[http://www.archive.org/search.php?query=collection%3Aspeed_runs%20AND%20subject%3A%22Super%20Metroid%22 ''Super Metroid'' speed runs at archive.org] *[http://tasvideos.org/SuperMetroidTricks.html ''Super Metroid'' Tricks at TASVideos.org] *{{moby game|id=/super-metroid}} {{Metroid series}} [[Category:1994 video games]] [[Category:Intelligent Systems games]] [[Category:Metroid games]] [[Category:Nintendo Research & Development 1 games]] [[Category:Super NES games]] [[Category:Virtual Console games]] [[da:Super Metroid]] [[es:Super Metroid]] [[fr:Super Metroid]] [[ko:슈퍼 메트로이드]] [[it:Super Metroid]] [[nl:Super Metroid]] [[ja:スーパーメトロイド]] [[pt:Super Metroid]] [[simple:Super Metroid]] [[fi:Super Metroid]] [[sv:Super Metroid]]