Super Scope 665143 225756488 2008-07-15T07:07:04Z Mboverload 49010 [[WP:AWB/T|Typo fixing]], typos fixed: to it's → to its using [[Project:AutoWikiBrowser|AWB]] [[Image:Nintendo scope.jpg|300px|right|thumb]] ''Superscope is also the name of an extension [[Microsoft]] has added to its [[DHCP|DHCP Server]]''<ref>http://technet2.microsoft.com/windowsserver/en/library/3967ddab-0b28-4959-8b4d-3052c178731b1033.mspx?mfr=true</ref> <ref>http://www.cramsession.com/articles/get-article.asp?aid=252</ref> The '''Super Scope''', or '''Nintendo Scope''' in Europe {{Fact|date=July 2007}}, is the official [[Super Nintendo Entertainment System|Super Nintendo]] [[light gun]]. It was released in the [[Europe]]an and [[United States|US]] markets, with a limited release in Japan due to a lack of consumer demand. It is a [[wireless]] gun and uses an [[infrared]] receiver which plugs into the right port of the console, comparable to the [[Menacer]] for the [[Sega Mega Drive/Genesis]]. It has two action buttons, a pause button, a power switch and is powered by six [[AA battery|AA batteries]]. <ref>{{cite web |url=http://www.gamersgraveyard.com/repository/snes/peripherals/superscope.html |title=Super Scope |accessdate=2007-05-11}}</ref> ==Physical description== The gun body is a [[bazooka]]-shaped device, just under 2 ½ feet long. Located about midway on top of the barrel are two buttons, the purple "Fire" button and the pink "Pause" button, and a switch used to turn the Super Scope off or select regular or turbo mode. In the middle on either side are two clips for attaching the sight. On the far end of the gun, on the bottom, is a six inch grip with another button labeled "Cursor". On the end is the infrared transmitter and the lens, approximately {{convert|1|in|mm|0}} in diameter, which picks up the light from a TV. The sight mount is shaped like a wide, very shallow "U", about five inches long. One end, which faces toward the shoulder mount end, has a round open cylinder holder, where the eyepiece goes. The other end has a short, narrow tube, which forms the sight when one looks through the eyepiece that is in-line across from it. The end of the eyepiece is very simple: it is a cylinder with the diameter of a quarter, with a removable rubber piece through which the shooter looks. The sight is designed so that the aim will be correct at a distance of {{convert|3|m|ft|0}}. The sensor is a small box, 2&nbsp;½" by 2&nbsp;½" by 1&nbsp;", with a standard [[SNES]] controller cord attached. On the front is an oval-shaped black area, receding back from the two sides to a red sensor about the size of a [[dime]]. All of the Super Scope games made by Nintendo have a soft-reset to the game's main title. This is accomplished by pausing the game, then, while holding CURSOR, the FIRE button must be pressed twice. ==Detecting a target hit== The Super Scope makes use of the scanning process used in [[cathode ray tube]] monitors, as CRTs were the only affordable TV monitors until the late 1990s. In short, the screen is drawn by a scanning [[electron]] beam that travels horizontally across each line of the screen from top to bottom. A fast [[photodiode]] will see any particular area of the screen illuminated only briefly as that point is scanned, while the [[Eye|human eye]] will see a consistent image due to [[persistence of vision]]. The Super Scope takes advantage of this in a fairly simple manner: it simply outputs a '0' signal when it sees the television [[raster scan]] and a '1' signal when it does not. Inside the console this signal is delivered to the PPU, which notes which screen [[pixel]] it is outputting at the moment the signal transitions from 1 to 0. At the end of the frame, the game software can retrieve this stored position to determine where on the screen the gun was aimed. All licensed Super Scope games include a calibration mode to account for both electrical delays and maladjustment of the [[gunsight]].<ref name="snesdev">{{cite book |author=Nintendo |authorlink=Nintendo |title=Super Nintendo Entertainment System Development Manual |year=1995}}</ref> The Super Scope ignores red light, as do many guns of this type, because red [[phosphor]]s have a much slower rate of decay than green or blue phosphors.<ref name="snesdev"/> Since the Super Scope depends on the short persistence of CRT pixels, it will not function with modern displays (such as [[Plasma display|plasma screens]] or [[Liquid crystal display|LCDs]]) that continuously light each pixel. ==Games compatible with the Super Scope== * ''[[Battle Clash]]'' * ''[[Bazooka Blitzkrieg]]'' * ''[[The Hunt for Red October (video game)|The Hunt for Red October]]'' (it is used for bonus games) * ''[[Lamborghini American Challenge]]'' (it accesses a different game mode from the normal one) * ''[[Metal Combat: Falcon's Revenge]]'' * ''[[Operation Thunderbolt]]'' * ''[[Super Scope 6]]'' (bundled with the hardware) * ''[[T2: The Arcade Game]]'' * ''[[Tin Star (video game)|Tin Star]]'' * ''[[X-Zone]]'' * ''[[Yoshi's Safari]]'' ==Criticism== {{Unreferenced|date=June 2007}} The Super Scope was never very successful commercially. Many consumers and gamers saw it as a bulky and cumbersome device that was difficult to use, especially in comparison to the lightweight [[NES Zapper]]. Consumers were also frustrated by the Super Scope's quick battery consumption.{{Fact|date=April 2008}} In addition, the device was hurt by a lack of compatible software, although it is difficult to ascertain whether a lack of software can be blamed for the Super Scope's unpopularity, or if its unpopularity deterred software developers.{{Or|date=April 2008}} Due to the clunky design scheme, many players who played the Super Scopes for prolonged periods of time would sometimes suffer [[eye strain]] or nagging pain in the arms due to how the Super Scope is played.{{Fact|date=April 2008}} ==Appearances in games and other media== *An enemy named Sniper Bill in ''[[Mario & Luigi: Superstar Saga]]'' on the [[Game Boy Advance]] is armed with a Super Scope. *A modified Super Scope appears in the Hollywood film ''[[Super Mario Bros. (film)|Super Mario Bros.]]'' as a weapon called the "Devo Gun". *A Super Scope has been used as a defensive weapon in the [[List of the Angry Video Game Nerd episodes|Halloween]] and [[List of the Angry Video Game Nerd episodes|The Wizard & Super Mario Bros. 3]] reviews by [[The Angry Video Game Nerd]]. Recently The Nerd reviewed the scope along with a number of other accessories that are compatible with the NES & SNES. His main complaint was its insane battery consumption and lack of a calibration feature to shoot accurately. *In the parody webcomic ''[http://captainsnes.com Captain SNES]'' it is the main weapon of the eponymous hero, who can use it to fire a 30 megawatt plasma beam. Its batteries run out after only four shots, lampooning its real world counterpart's battery usage. ===In the [[Super Smash Bros. series|''Super Smash Bros.'' series]]=== In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', the Super Scope is a shooting item and can shoot using the A button repeatedly, which makes the target helpless and unmoveable. It can also be charged up by holding the A button to fire more powerful projectiles. When charging up it can be canceled by any opponent by just a normal attack. Note that none of the characters holds it as described in the Super Scope instruction manual. As with most shooting items in ''Brawl'', players have now gained the ability to move and even jump when shooting. ==References== <references/> ==See also== *[[BatterUP]] - The baseball bat controller for the Super Nintendo Entertainment System *[[Menacer]] - The lightgun accessory for the Sega Genesis/Megadrive {{Nintendo hardware|SNES}} [[Category:Nintendo hardware]] [[Category:Super NES]] [[Category:Light guns]] [[es:Super Scope]] [[fr:Super Scope]] [[ja:スーパースコープ]] [[pt:Super Scope]] [[fi:Super Scope]] [[sv:Super Scope]]