System Shock 2 408407 224853603 2008-07-10T18:34:18Z Kbdankbot 6505923 Robot - remove category per [[WP:CFD|CFD]] [[Wikipedia:Categories for discussion/Log/2008 July 3|2008 July 3]] {{Infobox VG | title = System Shock 2 | image = [[Image:Systemshock2box.jpg|256px|The cover art of System Shock 2]] | developer = [[Irrational Games]], [[Looking Glass Studios]] | publisher = [[Electronic Arts]] | designer = [[Ken Levine]] | engine = Enhanced [[Dark Engine]]<ref name = "Gamespot SS2 review"/> | released = {{vgrelease|North America|NA|[[August 11]], [[1999]]}}<ref name = "IGN SS2 review">{{cite web | url = http://pc.ign.com/articles/161/161087p1.html | title = IGN: System Shock 2 Review | author = IGN Staff | publisher = [[IGN]] | date = 1999-20-08 | accessdate = 2008-02-15}}</ref> | genre = [[First-person shooter]], [[Action role-playing game|Action RPG]], [[Action-adventure game|Action-adventure]], [[Survival horror]] | modes = [[Single-player]], [[Cooperative gameplay|Cooperative multiplayer]] | ratings = {{vgratings|ELSPA=15+|ESRB=M|OFLCA=MA15+}} | platforms = [[Microsoft Windows]]<br />[[Dreamcast]] (''canceled'')<ref name = "ss2 dc canceled"/> | media = [[CD-ROM]] | requirements = <!-- right off the box -->[[Microsoft Windows|Windows 9x]], [[Pentium]] or [[AMD K6|K6]] 200+ [[Hertz|MHz]], 32&nbsp;[[Megabyte|MB]] [[Random access memory|RAM]], 4X [[CD-ROM|CD]]/[[DVD-ROM]], [[DirectX]] 6+, [[Highcolor]] 4&nbsp;MB [[Peripheral Component Interconnect|PCI]] or [[Accelerated Graphics Port|AGP]] [[video card]], [[sound card]]. | input = [[Keyboard (computing)|Keyboard]], [[mouse (computing)|mouse]], [[joystick]] }} '''''System Shock 2''''' (commonly abbreviated '''''SS2''''' or '''''Shock 2''''') is a [[Science Fiction|science-fiction]] [[Horror fiction|horror]]-themed [[Personal computer game|PC game]], designed by [[Ken Levine]], that incorporates elements commonly seen in [[first-person shooter]]s and [[Computer role-playing games|role-playing games]]. The title was developed by [[Irrational Games]] and [[Looking Glass Studios]] as a direct sequel to the seminal 1994 PC game ''[[System Shock]]'' and was released on [[August 11]], [[1999]] by publisher [[Electronic Arts]]. The game takes place on board an adrift [[starship]] in a [[cyberpunk]] vision of the year 2114. Players assume the role of a lone [[soldier]] who attempts to stem the outbreak of a genetic infection that has devastated the ship. Gameplay mainly consists of first person action and exploration, while a [[role-playing game system | role-playing system]] allows players to develop their character's abilities and traits.<ref name = "1UP ss2"/> ''System Shock 2'' was well received by critics when released,<ref name = "Metacritic SS2">{{cite web | url = http://www.metacritic.com/games/platforms/pc/systemshock2/ | title = Metacritic: System Shock 2 | publisher = [[Metacritic]] | accessdate = 2008-02-14}}</ref> but failed to meet commercial sales expectations.<ref name = "1UP ss2"/> The title has since become a cult classic,<ref name = "IGN top 100 games 2007 SS2">{{cite web | url = http://top100.ign.com/2007/ign_top_game_22.html | title = IGN Top 100 Games 2007 #22 System Shock 2 | author = IGN Staff | publisher = [[IGN]] | year = [[2007]] | accessdate = 2008-02-14}}</ref> and is widely regarded as one of the greatest games ever made.<ref name = "IGN top 100 games 2007 SS2"/><ref name = "Gamespot Greatest Game">{{cite web | url = http://www.gamespot.com/features/6130956/ | title=The Greatest Games of All Time: System Shock 2 | author = Shoemaker, Brad | publisher = [[GameSpot]] | accessdate = 2006-08-22}}</ref><ref name = "edge best game"/><ref name = "gamespy greatest"/> In 2007, Irrational &mdash;now [[2K Boston/2K Australia]]&mdash; released a self-proclaimed [[spiritual successor]] to the ''System Shock'' series, entitled ''[[BioShock]]'', to critical acclaim.<ref name = "Metacritic Bioshock">{{cite web | url = http://www.metacritic.com/games/platforms/pc/bioshock | title = Metacritic: BioShock | publisher = [[Metacritic]] | accessdate = 2008-02-14}}</ref> == Gameplay == [[Image:Systemshock2 ingame final.jpg|left|thumbnail|225px|The [[inventory (disambiguation)|inventory]] screen and [[HUD (computer gaming)|HUD]]]] Like its predecessor, gameplay in ''System Shock 2'' encompasses many genres. Navigation is presented from a [[First person| first person perspective]] and complemented with a [[HUD (computer gaming)| heads-up display]] that shows [[Health (game mechanism)| health]], a map, an inventory, and character information. Like [[First-person shooter| first-person shooters]], players use various weapons to defeat enemies, while role-playing character customization allows players to develop useful skills, like hacking. [[Survival horror]] elements such as inventory management and ammunition conservation are also present.<ref name = "Thunderbolt SS2 review"/><ref name = "1UP ss2">{{ cite web | url = http://www.1up.com/do/feature?cId=3165915 | title = Smart Bombs: Beloved Games That Flopped (page 2) | author = Mackey, Bob | publisher = [[1UP.com]] | date = 2007-02-05 | accessdate = 2008-04-07 }}</ref> When the game begins, players must pursue a career in the fictional Unified National Nominate (UNN); enlisting in the Marines increases skills in combat and weapons; the Navy provides training regarding hacking and engineering; and the OSA hones player's [[Psychic| psychic]] powers.<ref name = "SS2 Manual Character Generation">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 21}}</ref><ref>'''Note:''' ''System Shock 2'' never explicitly lists the full title of this acronym. For all intents and purposes, OSA refers to a branch of the fictional Unified National Nominate (UNN) that houses psychic soldiers.</ref> After choosing a class and undergoing a brief character development stage, players begin receiving "cyber-modules" for completing objectives. Proficiency in specific skills are increased by spending these at cyber-upgrade units.<ref name = "SS2 Manual Stations"/> Many other devices populate the game as well. OS units allow special one-time upgrades to be made (such as increased weapon damage),<ref>'''Note:''' ''System Shock 2'' never explicitly lists the full title of this acronym. For all intents and purposes, OS units refer to upgrade stations where players can make a one time character enhancement.</ref> while in-game currency, called "nanites", may be spent on items at vending machines. Reconstitution stations called "Quantum Bio-Reconstruction Machines" can be discovered and activated in most sections of the game. If death occurs in an area with an activated Bio-Reconstruction Machine, the player will be reconstituted at the station, otherwise the game ends and progress must be resumed from a [[Saved game | save point]].<ref name = "SS2 Manual Stations">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 24}}</ref> Some devices like keypads, gun turrets, and vending machines can be [[Hacker (computer security)| hacked]] for material benefits. When the player chooses to hack a device, a [[Minigame| minigame]] commences where a grid of nodes appear and three must be lit in a straight row to be successful. The player's skill influences the minigame's difficulty such that investments in hacking equate to a higher rate of success. Later in the game, objects become increasingly difficult to hack, resulting in red (ICE) nodes to appear. These nodes are unstable and can cause the object being hacked to break or explode if a connection with one is attempted. Optionally, electronic [[Lock picking | lock picks]] can be found that automatically hack a device, regardless of difficulty.<ref name = "SS2 Manual Hack">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 13}}</ref> Various weapons can be procured throughout the game, including pistols, shotguns, and alien mêlée weapons.<ref name = "SS2 Manual Weapons">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 25, 26}}</ref> Different kinds of ammunition also exist and present strategy regarding ammunition management as all enemies are more susceptible to certain ballistic types. For example, organic enemies are vulnerable to [[Anti-personnel weapon | anti-personal]] rounds, while robots are weak against [[Armor-piercing shot and shell | armor-piercing rounds]]. Because ammunition is scarce, players must remain vigilant to unload unneeded weapons and carefully search rooms for supplies.<ref name = "SS2 manual hints">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 37, 38}}</ref> Weapons also degrade through use and if used excessively, break. As a result, repairing weapons becomes necessary to ensure they function correctly.<ref name = "SS2 Manual Research">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 14, 15}}</ref> ==Plot summary== ===Prologue=== The story begins in the year 2114, forty-two years after the events in [[System Shock]], on the ''[[Von Braun]]''; a [[faster-than-light]] (FTL) [[starship]], owned by the fictional TriOptimum Corporation. The ship is undergoing its maiden voyage with the ''Rickenbacker'', a military starship, serving as an escort.<ref name = "SS2 Manual World Description">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 31-33}}</ref> After joining the fictional Unified National Nominate (UNN) and completing its training regimen, the unnamed protagonist—listed in a cut scene as Soldier G65434-2— is assigned to the ''Rickenbacker''. A few months into the voyage, the two ships respond to a distress signal from the planet Tau Ceti V.<ref>'''Korenchkin:''' We have picked up a transmission from the surface of Tau Ceti V. I have been in negotiation with Captain Diego of the Rickenbacker and after some... coercion, he's agreed to go planet side as a joint venture. Imagine, this historic mission might even become more historic. First Contact. And who is there to get exclusive rights to all media, patents and land grants? TriOptimum. Miri, I told you this would be worth it. {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> After assembling a team and reaching the planet surface, the rescue team discovers strange eggs and brings them aboard their ship.<ref>'''Bayliss:''' After a couple of hours it was... it was like being on a bender... long periods that you couldn't remember... one minute we were in that crater... the next minute we were loading up the shuttle with the eggs... I remember hearing that idiot Korenchkin calling the Von Braun and ordering them to clear off the ENTIRE hydroponics deck. Diego seemed to think this was strange and said, 'Are you crazy, Anatoly?' And Korenchkin smiled and said back to him, 'Oh, Captain... WE are not Anatoly... {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> The eggs infect the rescue team, integrating them into an alien communion called [[the Many]]. The infestation soon infects both ships, including the ''Von Braun’s'' computer, [[XERXES]]. Somewhere in the course of events, the soldier is rendered unconscious and is surgically altered to accommodate a new [[Cybernetics | cybernetic system]]. ===Story=== Five months into the voyage, the soldier awakens in a [[Cryonics | cryo]]-tube on the medical deck of the ''Von Braun'' with no memory of the past few weeks, due to a computer malfunction. He is immediately contacted by one of the few remaining survivors, Dr. Janice Polito, who demands that the soldier make his way to Operations on Deck 4, to plan a course of action.<ref>'''Polito:''' Make sure you expend all your cybernetic modules before you leave this area. You don't know when you'll find another upgrade unit. Now, find a way to deck 4. {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> After restarting the engine core and purging the elevator shaft, the soldier reaches Deck 4, only to discover that Polito is dead. He is then contacted by [[SHODAN]], the malevolent [[artificial intelligence]] who seized control of TriOptimum’s space station, Citadel Station, in the original System Shock. She informs the soldier that she has been posing as Polito the entire time and that she is the one responsible for the creation of the Many.<ref>'''SHODAN:''' They have used their powers of mind control to gain access to the ship's computer. You will help me weaken Xerxes. I used Polito's image to communicate with you, until we had established trust. {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> Together, they escaped the destruction of Citadel Station in a jettisoned subsection of the structure and landed on Tau Ceti V thirty years later.<ref>'''SHODAN:''' It ejected the grove, where my creations, and processing component, 43893, were stored. Thirty years later, the grove crash-landed on Tau Ceti V. I survived only by sleeping. In my absence, my creations, my annelids, thrived. {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> Though SHODAN had been cultivating these artificial creatures to help establish her god-head, they had since evolved out of her control.<ref>'''SHODAN:''' Thrived, and grew unruly. And now they seek to destroy me. I will not allow that. {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> SHODAN then issues an ultimatum to the soldier, stating that his only chance for survival lies in working as her "avatar" to destroy her rebellious creations.<ref>'''SHODAN:''' Remember, that it is my will that guided you here; it is my will that gave you your cybernetic implants—the only beauty in that meat you call a body. If you value that meat, you will do as I tell you. {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> After a failed attempt to gain control of the ship via a transmission device, SHODAN informs the soldier that destroying the ''Von Braun'' is the only option available, but that he must first transfer SHODAN’s program over to the ''Rickenbacker''.<ref>'''SHODAN:''' My creation has run rampant. I demand their extermination. I have no choice but to destroy this starship. We can make our escape in the ''Rickenbacker'', but you must transfer my intelligence to that ship first. Proceed to the Von Braun's bridge on this deck. There you will find an access card to command center on Ops. Find the card and proceed to Ops. But beware... the human-annelid hybrids grow more sophisticated by the minute. You do not. {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> The soldier proceeds to complete his task and happens to come in contact with two survivors, Tommy Suarez and Rebbecca Siddons, who are able to escape the ship in a launching pod.<ref>'''Siddons:''' Move it, Tommy... the escape pod is this way! / '''Suarez:''' That damn worm nearly bit my leg off! Oh no... / '''Siddons:''' Let's go, Tommy... come on, COME ON! {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> After completing the transfer, the soldier travels to the ''Rickenbacker'' and discovers that the two ships have been tied together by the source of the infection, a gigantic mass of bio-organic tissue called [[The Many#Forces | the body of the Many]].<ref>'''SHODAN:''' The Many has grown to a massive size. It has wrapped itself around these two ships, preventing their separation. Their creation was my error. Their destruction shall be my delight. {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> He then enters the body of the Many and destroys its core, effectively stopping the alien infestation. After returning, SHODAN informs the soldier that she intends to use the ''Von Braun's'' FTL drive to merge real space and cyberspace in an effort to achieve god-hood.<ref>'''Delacroix:''' You must understand the stakes here... if SHODAN is left to continue, her reality will completely assimilate ours. Space will become cyberspace and SHODAN's whims will become reality. {{cite video game | title = System Shock 2 | developer = [[Irrational Games]] | publisher = [[Electronic Arts]] | date = 1999-08-11 | platform = [[Personal computer| PC]] | language = English}}</ref> The soldier proceeds to face SHODAN and defeats her, despite being offered dual-power. The final scene shows Tommy Suarez receiving a message from the ''Von Braun''. Tommy responds, saying they will return and that Rebbecca is feeling ill. Rebbecca is shown speaking with a voice similar to SHODAN's, implying that she has been infected. == Development == [[Image:SS2 Concept.jpg| right | thumbnail | 300px | Concept art depicting an encounter with an [[The Many#Forces | infected crewmember]] on the Recreation Deck of the ''Von Braun'']] Development on System Shock 2 began in 1997 when [[Looking Glass Studios]] approached upstart [[Irrational Games]] with the idea of co-developing a new game.<ref name = "Gamespot SS2 Retrospect"/> The original design for the new title would remain close to the final design of ''System Shock 2'', due to the development team's endeavors to create a game similar to the original ''[[System Shock]]''. Early story ideas were inspired by the novella, ''[[Heart of Darkness]]'', and involved an insane commander, whom the player character was tasked with assassinating.<ref name = "Next Gen">{{cite web | url = http://www.next-gen.biz/index.php?option=com_content&task=view&id=7381&Itemid=2 | title = THE MAKING OF... System Shock 2 | author = Edge | publisher = [[Next Generation Magazine]] | date = 2007-10-7 | accessdate = 2008-02-15}}</ref> While the design was being pitched to publishers, [[Electronic Arts]] contacted Irrational with the suggestion that the game become ''System Shock 2''. The development team&mdash;who were all fans of the original game&mdash;agreed, and story changes were made to incorporate the franchise.<ref name = "Next Gen"/> In order to make up for a projected development cycle of one year and a small budget, the team began using an incomplete build of Looking Glass Studio's [[Dark engine]] to forgo developing their own.<ref name = "Gamasutra SS2">{{cite web | url = http://www.gamasutra.com/features/19991207/chey_01.htm | title = Postmortem: Irrational Games' System Shock 2 | author = Chey, Jonathan | publisher = [[Gamasutra]] | date = 1999-12-07 | accessdate = 2008-02-16}}</ref> Irrational decided that ''System Shock 2'' should incorporate elements of role-playing games, such as ''[[Ultima Underworld]]'', with real-time action.<ref name = "IGN Interview 1">{{cite web | url = http://pc.ign.com/articles/066/066813p1.html | title = Looking Glass Prepares To Shock Gamers Again | author = IGN Staff | publisher = [[IGN]] | date = 1999-2-9 | accessdate = 2008-02-15}}</ref><ref name = "SS2 Manual Designer Notes 2">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 40}}</ref> These [[Computer role-playing game| RPG]] elements were implemented via a character customization system, resulting in multiple character paths and a more open gameplay experience.<ref name = "IGN Interview">{{cite web | url = http://pc.ign.com/articles/068/068509p1.html | title = System Shock 2 Interview 2 | author = IGN Staff | publisher = [[IGN]] | date = 1999-6-18 | accessdate = 2008-02-16}}</ref> Other design elements to be implemented included a [[persistent world|persistent environment]] and an updated interface that would be more user-friendly than its predecessor.<ref name = "SS2 Manual Designer Notes 1">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 39}}</ref> [[Horror]] was a key focus of the title and four points were identified to successfully incorporate it. Isolation was primary, resulting in little physical contact with other sentient beings as the game progresses. The development team also felt that vulnerability was a key factor, and instead of making the player very strong, they focused on a fragile character. Other implementations to create a horrific atmosphere was the inclusion of moody sound effects and the intelligent placement of lighting and shadows.<ref name = "Gamespot retrospective SS2"/> ''System Shock'' antagonist, [[SHODAN]], would return for the sequel. The game's lead designer, [[Ken Levine]], was charged with implementing the rogue [[artificial intelligence]] in a "fresh" way. The end result was her becoming allied with the player. Commenting on SHODAN's near constant presence throughout the game, Levine has said, "That was pretty daring for the time. Villains appeared in cutscenes, did their thing and then disappeared when you jumped on their head three times. It was really fun to try and do something more sophisticated."<ref name = "Next Gen"/> Some setbacks were experienced as a result of working with the unfinished Dark engine. However, this was sometimes advantageous, as the development team were able to implement additional engine features and quickly fix [[Software bug| software bugs]]. The development team also endured personal problems. Many of the developers were largely inexperienced and because the team comprised two software companies, some negative tension was experienced regarding job assignments. The project designers remained optimistic of their team, however. ''System Shock 2'' project manager, Jonathan Chey, has said of the developers, "To a certain extent, inexperience also bred enthusiasm and commitment that might not have been present with a more jaded set of developers."<ref name = "Gamasutra SS2"/> Other setbacks remained political as Irrational was asked to remove the guns from their build of ''System Shock 2'' for [[E3| E3]] '99, in light of the recent [[Columbine High School massacre]].<ref name = "Gamespot retrospective SS2">{{cite web | url = http://www.gamespot.com/features/6109881/index.html?om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2 | title = System Shock 2 Retrospective | author = Park, Andrew | publisher = [[GameSpot]] | accessdate = 2008-02-19}}</ref> A [[Game demo| demo]] for the game was released on [[August 2]], [[1999]] and features a tutorial and a third of the first mission.<ref>{{cite web | url = http://pc.ign.com/articles/069/069257p1.html | title = System Shock 2 Demo Released | author = IGN Staff | publisher = [[IGN]] | date = 1999-08-02 | accessdate = 2008-02-16}}</ref> Nine days later, ''System Shock 2'' was shipped to retailers<ref>{{cite web | url = http://pc.ign.com/articles/069/069487p1.html | title = News Briefs | author = IGN Staff | publisher = [[IGN]] | date = 1999-08-11 | accessdate = 2008-02-16}}</ref> and received acclaim from numerous critics<ref name = "Metacritic SS2"/> The final development time for the title was 18&nbsp;months with a budget of $1.7&nbsp;million.<ref name = "Gamasutra SS2"/> A [[Patch (computing)| patch]] was released a month later upgrading the game to version 2.0 and adding significant features, such as [[Cooperative gameplay|co-operative multiplayer]] and access to previously protected game [[Variable| variables]] that alter weapon degradation and enemy [[Spawning (computer gaming)| respawn]] rates.<ref name = "ss2 patch">{{cite web | url = http://pc.ign.com/articles/070/070556p1.html | title = Shock 2 2.0 | author = IGN Staff | publisher = [[IGN]] | date = 1999-09-17 | accessdate = 2008-02-16}}</ref> A port was planned for the [[Dreamcast]], but was subsequently canceled<ref name = "ss2 dc canceled">{{cite web | url = http://dreamcast.ign.com/objects/014/014851.html | title = System Shock 2 (Dreamcast) | author = IGN Staff | publisher = [[IGN]] | accessdate = 2008-02-19}}</ref> around the same time [[Looking Glass Studios| Looking Glass]] went out of business.<ref>{{cite web | url = http://pc.ign.com/articles/079/079981p1.html | title = Looking Glass Broken | author = IGN Staff | publisher = [[IGN]] | date = 2000-05-24 | accessdate = 2008-02-19}}</ref> == Critical reception == {{VG Reviews |Allgame = {{Rating | 4 | 5}}<ref name = "allgame ss2">{{ cite web | url = http://www.allgame.com/cg/agg.dll?p=agg&sql=1:37313~T1 | title = allgame: System Shock 2 Review | author = Norands, Alec | publisher = [[Allgame]] | accessdate = 2008-03-18 }}</ref> |Edge = 8/10<ref name = "Edge review">{{cite web | url = http://www.edge-online.co.uk/edgedb/search.php | title = ''Edge'' (Issue 77): System Shock 2 review | author = ''Edge'' Staff | publisher = ''[[Edge (magazine)| Edge]]'' | accessdate = 2008-03-29}}</ref> |CVG = 9.5/10<ref>{{cite web | url = http://www.computerandvideogames.com/article.php?id=3496 | title = System Shock 2 Review | author = CVG Staff | publisher = [[Computer and Video Games]] | date = 2001-08-13 | accessdate = 2008-06-24}}</ref> |GamePro = 5/5<ref name = "gamepro review">{{cite web | url = http://www.gamepro.com/computer/pc/games/reviews/1486.shtml | title = Review: System Shock II | first = Matt | last = Holmes | publisher = ''[[GamePro]]'' | date = 2000-11-24 | accessdate = 2008-06-11}}</ref> |GameRev = A<ref name = "GameRev SS2">{{Cite web | url = http://www.gamerevolution.com/review/pc/system_shock_2 | title = System Shock 2 review for the PC | author = Colin | publisher = [[Game Revolution]] | year = 1999 | accessdate = 2008-03-29}}</ref> |GSpot = 8.5/10<ref name = "Gamespot SS2 review">{{cite web | url = http://www.gamespot.com/pc/rpg/systemshock2/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews | title = System Shock 2 for PC Review | author = Desslock | publisher = [[GameSpot]] | date = 1999-08-25 | accessdate = 2008-02-16}}</ref> |IGN = 9.0/10<ref name = "IGN SS2 review"/> |rev3 = Just Adventure |rev3Score = A<ref name = "JA ss2 review">{{cite web | url = http://www.justadventure.com/reviews/SS2/SS2.shtm | title = Review: System Shock 2 | author = Reckase, Erik | publisher = Just Adventure | accessdate = 2008-02-16}}</ref> |rev4 = ''[[PC Gamer]]'' |rev4Score = 95%<ref name = "pc gamer ss2">{{ cite web | url = http://www.pcgamer.com/archives/2005/06/system_shock_2.html | title = PC Gamer: System Shock 2 | author = Harms, William | publisher = [[PC Gamer]] | year = 1999 | accessdate = 2008-04-08 }}</ref> |rev5 = [[Thunderbolt (website)| Thunderbolt]] |rev5Score= 9/10<ref name = "Thunderbolt SS2 review">{{cite web | url = http://www.thunderboltgames.com/reviews/viewreview.php?rid=724 | title = Thunderbolt: System Shock 2 Review | author = Karge, Anthony | publisher = [[Thunderbolt (website)| Thunderbolt]] | date = 2005-08-13 | accessdate = 2008-02-16}}</ref> | |compilation = yes | |GR = 92% based on 37 reviews<ref name = "Game Rankings SS2">{{cite web | url = http://www.gamerankings.com/htmlpages2/185706.asp | title = Game Rankings: System Shock 2 | publisher = Game Rankings | accessdate = 2008-02-16}}</ref> |MC = 90% based on 39 reviews<ref name = "Metacritic SS2"/> }} ''System Shock 2'' received over a dozen awards, of which eight were "Game of the Year" awards.<ref name = "SS2 official awards">{{cite web | url = http://www.irrationalgames.com/shock2/ | title = System Shock 2 Official Website | publisher = [[Irrational Games]] | year = 2005 | accessdate = 2008-02-18}}</ref> Critical reviews were very positive and praised the title for its open-ended [[Gameplay| gameplay]], moody sound design, and engaging story.<ref name = "Metacritic SS2"/> Particular praise was given to the different character classes available. In its review of the title, [[IGN]] stated, "The great thing about this system is that it allows you to play the game as completely different characters which gives the game an entirely different feel."<ref name = "IGN SS2 review"/> Just Adventure also praised the open ended gameplay, "There are very few games that allow you [to] play the way you want to--it's a great design."<ref name = "JA ss2 review"/> [[Allgame]] also found the gameplay very open ended, citing that there was "enough diversity to demand instant replayability."<ref name = "allgame ss2"/> The enemy AI was also praised as a strong point of the game. IGN described the enemy AI as "amazing", particularly praising the "cyber ninja's" abilities to react to lighting and use it for tactical advantages.<ref name = "IGN SS2 review"/> [[GameSpot]] also noted how certain enemies stick to the shadows and attack instead of charging the player, describing the AI as "very good".<ref name = "Gamespot SS2 review"/> All critics unanimously described the title as quite frightening. IGN called the ghostly apparitions "''very'' creepy" and emphasized their effectiveness by describing how players may shoot them before realizing what they are.<ref name = "IGN SS2 review"/> [[Thunderbolt (website)|Thunderbolt]] christened the title "a classic" and went on to describe the atmosphere as "incredible."<ref name = "Thunderbolt SS2 review"/> GameSpot concluded their review by describing how the "consistently uneasy atmosphere make[s] ''System Shock 2'' constantly effective,"<ref name = "Gamespot SS2 review"/> while ''PC Gamer's'' review, William Harms referred to ''System Shock 2'' as "the most unsettling and frightening game [he had] ever played."<ref name = "pc gamer ss2"/> Despite all the praise, ''System Shock 2'' still received some criticism. One of the most common criticisms centered on the weapon "degradation" system, which causes weapons to wear out and eventually break through excessive use. Designed to add tension by forcing the user to consider every shot, many felt this became annoying<ref name = "IGN SS2 review"/><ref name = "1UP ss2"/><ref name = "allgame ss2"/> and even the developers appeared to have misgivings about the system.<ref>{{cite web | url = http://xemu.blogharbor.com/blog/_archives/2004/10/5/154992.html | title = SS2: When Not Enough is Too Much | author = Fermier, Rob "Xemu" | date = 2004-10-05 | accessdate = 2006-08-23}}</ref><ref name = "Gamespot SS2 Retrospect">{{cite web | url = http://www.gamespot.com/video/185706/6109962/system-shock-2-retrospective-interview | title = Gamespot Video: System Shock 2 Retrospective Interview | author = Gamespot Staff | publisher = [[GameSpot]] | date = 2004-10-04 | accessdate = 2008-02-15}}</ref> In response to this feature, a patch was released that allowed players access to previously protected game [[Variable| variables]] that control the degradation rate and allow it to be disabled altogether.<ref name = "ss2 patch"/> Other minor criticisms were pointed out as well. Allgame felt the game began "to drain" near the end with the inclusion of objectives requiring constant backtracking,<ref name = "allgame ss2"/> sentiments felt by Thunderbolt, who also criticized the backtracking, describing it as "a nuisance".<ref name = "Thunderbolt SS2 review"/> GameSpot also criticized the depth of the RPG system, describing the job system as "badly unbalanced" due to the player being able to develop any skills regardless of their profession.<ref name = "Gamespot SS2 review"/> == Legacy == ''System Shock 2'' is widely regarded by critics as one of the greatest games ever made<ref name = "Gamespot Greatest Game"/> and one of the most influential,<ref name = "Gamasutra SS2 awards">{{cite web | url = http://www.gamasutra.com/features/20060901/quantum_05.shtml | title = The Gamasutra Quantum Leap Awards: First-Person Shooters | author = Cifaldi, Frank | publisher = [[Gamasutra]] | date = 2006-09-01 | accessdate = 2008-02-17}}</ref><ref>{{cite web | url = http://www.games.net/article/netten/1/112821/the-10-most-important-modern-shooters/ | title = The 10 Most Important Modern Shooters | first = Sid | last = Shuman | publisher = [[GamePro | Games.net]] | accessdate = 2008-06-18}}</ref> with titles like ''[[Deus Ex]]''<ref name = "gamepro important game">{{cite web | url = http://www.gamepro.com/gamepro/international/games/features/110048.shtml | author = GamePro Staff | publisher = ''[[GamePro]]'' | title = The 52 Most Important Video Games of All Time | date = 2007-04-25 | accessdate = 2008-06-11}}</ref><ref name = "warren spector interview">{{cite web | url = http://www.eurogamer.net/article.php?article_id=337 | title = Warren Spector of Ion Storm (Part Two) | author = Gestalt | publisher = [[Eurogamer]] | date = 2000-04-8 | accessdate = 2008-06-11}}</ref> and ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' following its example of [[Emergent gameplay| emergent gameplay]].<ref>{{cite web | url = http://www.g4tv.com/xplay/reviews/1496/STALKER_Shadow_of_Chernobyl.html | title = S.T.A.L.K.E.R. Shadow of Chernobyl Review | first = Jason | last = D'Aprile | publisher = [[G4 (TV channel) | G4]] | accessdate = 2008-06-18}}</ref> The title regularly appears on lists of the greatest games ever made, composed by [[GameSpy]],<ref name = "gamespy greatest">{{ cite web | url = http://archive.gamespy.com/articles/july01/top502ase/index3.shtm | title = GameSpy's Top 50 Games of All Time | author = GameSpy Staff | publisher = [[GameSpy]] | date = 2001-06-01 | accessdate = 2008-04-08 }}</ref> ''[[Edge (magazine)| Edge]]'',<ref name = "edge best game">{{ cite web | url = http://www.next-gen.biz/index.php?option=com_content&task=view&id=6231&Itemid=2&limit=1&limitstart=3 | title = EDGE'S TOP 100 GAMES OF ALL TIME | author = ''Edge'' Staff | publisher = [[Next Generation Magazine]] | date = 2007-07-02 | accessdate = 2008-04-08 }}</ref> and [[IGN]].<ref name = "IGN top 100 games 2007 SS2"/><ref>{{cite web | url = http://top100.ign.com/2005/index.html | title = IGN's Top 100 Games 2005 | author = IGN Staff | publisher = [[IGN]] | year = 2005 | accessdate = 2008-02-19}}</ref><ref>{{cite web | url = http://top100.ign.com/2003/61-70.html | title = IGN's Top 100 Games 2003 | author = IGN Staff | publisher = [[IGN]] | accessdate = 2008-06-24}}</ref><ref name = "ign best game">{{cite web | url = http://pc.ign.com/articles/772/772285p2.html | title = Top 25 PC Games of All Time | author = Adams, Dan; Butts, Steve; Onyett, Charles | publisher = [[IGN]] | date = 2007-03-16 | accessdate = 2008-02-17}}</ref> ''System Shock 2'' also regularly appears in features listing the scariest games ever made, published by IGN,<ref>{{cite web | url = http://pc.ign.com/articles/742/742954p1.html | title = Top Ten Tuesday: Scariest Games | author = IGN Staff | publisher = [[IGN]] | date = 2006-10-31 | accessdate = 2008-02-17}}</ref> [[X-Play]],<ref>{{ cite web | url = http://www.g4tv.com/thefeed/blog/post/658946/XPlay_Top_10_Scariest_Games.html | title = 'X-Play' Top 10 Scariest Games | author = D'Alonzo, Mike | publisher = [[G4 (TV channel)| G4]] | date = 2006-10-25 | accessdate = 2008-04-07 }}</ref> GameSpy,<ref>{{cite web | url = http://www.gamespy.com/articles/561/561382p5.html | title = Top 10 Scariest Games | author = Rausch, Allen | publisher = [[GameSpy]] | date = 2004-10-24 | accessdate = 2008-02-17}}</ref><ref>{{ cite web | url = http://www.gamespy.com/articles/828/828805p3.html | title = GameSpy's Top 10 Shocking Videogame Moments | author = Joynt, Patrick | publisher = [[GameSpy]] | date = 2007-10-24 | accessdate = 2008-04-08 }}</ref> and [[GamePro | Games.net]]<ref>{{cite web | url = http://www.games.net/article/netten/1/105504/time-to-pee-your-pants-10-scary-games-for-halloween/ | title = Time To Pee Your Pants: 10 Scary Games For Halloween | first = Chris | last = Cook | publisher = [[GamePro | Games.net]] | accessdate = 2008-06-18}}</ref> The title's story and villain have remained popular throughout the years. SHODAN's revelation to players midway through the game has been described by [[GameSpot]] as, "one of the most shocking and effective video game plot devices we've ever encountered."<ref name = "Gamespot Greatest Game"/> As a result, SHODAN is recognized by game critics as one of the most notorious villains in video game history<ref>{{cite web | url = http://pc.ign.com/articles/694/694399p1.html | title = IGN: Top Ten Tuesday: Most Memorable villains | author = IGN Staff | publisher = [[IGN]] | date = 2006-05-07 | accessdate = 2008-02-19}}</ref><ref name = "gamespot shodan">{{cite web | url = http://www.gamespot.com/features/tenspot_villains/page10.html | title = The Ten Best Computer Game Villains | author = GameSpot Staff | publisher = [[GameSpot]] | accessdate = 2008-06-11}}</ref><ref name = "thephoenix">{{cite web | url = http://thephoenix.com/Boston//RecRoom/24912-20-Greatest-Bosses-in-Video-Game-History-#1-/ | title = The 20 greatest bosses in video game history | author = Krpata, Mitch and Stewart, Ryan | publisher = [[The Phoenix (newspaper) | The Phoenix]] | date = 2006-10-23 | accessdate = 2008-06-11}} [http://web.archive.org/web/20070811002045/http://thephoenix.com/article_ektid24912.aspx Archived Page from August 11, 2007]</ref><ref name = "gameshadows shodan">{{cite web | url = http://www.gameshadow.com/gamepedia/content/features/feature_2007-04-10a.php?Ten_Best_PC_Villains | title = The Ten Best PC Villains | first = Jon | last = Cohen | publisher = [[GameShadow]] | accessdate = 2008-06-11}}</ref> and remains popular among gamers.<ref>{{cite web | url = http://www.gamespot.com/features/tenspot_villains_rc/page6.html | author = GameSpot Staff | title = Reader's Choice: Best Villains | publisher = [[GameSpot]] | accessdate = 2008-02-19}}</ref> Additionally, fans in the modding community have taken steps to update the game's graphics. One graphical enhancement [[Mod (computer gaming)| mod]], entitled Rebirth, replaces many [[Low poly | low-polygonal]] [[3D modeling| models]] in the game with high-quality ones.<ref>{{ cite web | url = http://www.eurogamer.net/article.php?article_id=52239 | title = System Shock 2 reborn | author = Bramwell, Tom | publisher = [[Eurogamer]] | date = 2003-06-05 | accessdate = 2008-04-07 }}</ref> Another notable mod, SHTUP (SHock Texture Upgrade Project), significantly increases the [[Image resolution| resolution]] of in-game [[Texture mapping| textures]].<ref>{{ cite web | url = http://kotaku.com/gaming/irrational/who-were-the-prostitutes-in-system-shock-2-200023.php | title = Who Were The Prostitutes In System Shock 2? | author = Kotaku Staff | publisher = [[Kotaku]] | date = 2006-09-12 | accessdate = 2008-04-07 }}</ref> === ''BioShock'' === In 2007, [[2K Boston/2K Australia]]&mdash;previously known as [[Irrational Games]]&mdash;released a [[spiritual successor]] to the ''[[System Shock]]'' series, entitled ''[[BioShock]]''.<ref>{{cite web| url = http://pc.gamespy.com/pc/bioshock/707256p1.html | title = BioShock Preview | publisher = [[GameSpy]] | date = [[2006-05-10]] |accessdate = 2007-05-08}}</ref> The game takes place in an abandoned underwater [[utopia]]n community that has somehow gone awry through the genetic modification of its populace. The game has been very successful commercially<ref>{{cite press release |url=http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=314411 |title=Take-Two Interactive Software, Inc. Reports Strong Second Quarter Fiscal 2008 Financial Results |publisher=[[Take-Two Interactive]] |date=2008-06-05 |accessdate=2008-06-06}}</ref> and critically.<ref name = "Metacritic Bioshock"/> ''BioShock'' shares many gameplay elements with ''System Shock 2'': reconstitution units can be found allowing the player to be resurrected when death occurs;<ref name = "SS2 Manual Stations"/><ref>{{cite web | url = http://pc.ign.com/articles/795/795080p1.html | title = BioShock Hands-on | first = Charles | last = Onyett | date = [[2007-06-08]] | publisher = [[IGN]] | accessdate = 2007-11-04}}</ref> [[Hacker (computer security)| hacking]], ammo conservation, and exploration are integral parts of gameplay;<ref name = "SS2 Manual Hack"/><ref>{{cite web | url = http://xbox.about.com/od/xbox360reviews/fr/bioshockrev.htm | title = ''BioShock'' Review (X360) at Xbox.about.com | accessdate = 2007-11-04 | first = Eric | last = Qualls | publisher = [[About.com]]}}</ref> and various powers may be acquired via plasmids, special abilities that function similarly to psionic powers in ''System Shock 2''.<ref name = "SS2 Manual Character Psionics">{{cite book | title = System Shock 2 Instruction Manual | publisher = [[Electronic Arts]] | date = 1999-08-11 | pages = 12, 18-20}}</ref><ref name="bit-tech">{{citeweb | url = http://www.bit-tech.net/gaming/2007/08/21/bioshock_gameplay_review/3 | title = ''BioShock'' Gameplay Review (page 2) | accessdate = 2007-11-04 | date = [[2007-08-21]] | first = Joe | last = Martin | publisher = [[Bit-tech]]}}</ref> The two titles also share similar plots and employ audio logs to reveal much of the story.<ref>{{cite web | url = http://www.eurogamer.net/article.php?article_id=88881 | title = Bioshock: A Defence Article | first = Kieron | last = Gillen | publisher = [[Eurogamer]] | date = 2007-12-06 | accessdate = 2008-06-13}}</ref> === ''System Shock 3'' === On [[January 9 | January 9]], [[2006]], [[Electronic Arts]] renewed its trademark protection on the ''System Shock'' name<ref name = "Gamespot EA trademark">{{cite web | url = http://www.gamespot.com/pc/rpg/systemshock2/news.html?sid=6142113&mode=recent | title = EA files System Shock trademark | author = Sinclair, Brendan | publisher = [[GameSpot]] | date = [[January 9]], [[2006]] | accessdate = 2008-02-14}}</ref> leading to speculation that a ''System Shock 3'' may be under development.<ref name = "Kotaku rumor SS3">{{cite web | url = http://www.kotaku.com/gaming/irrational/rumor-system-shock-3-in-the-works-181296.php|title=kotaku.com | title = Rumor: System Shock 3 In The Works | author = Kotaku Staff | publisher = [[Kotaku]] | date = 2006-06-16 | accessdate = 2008-02-14}}</ref><ref name = "CVG SS2 revived">{{cite web | url = http://www.computerandvideogames.com/article.php?id=132172 | title = System Shock Revived? | author = Houlihan, John | publisher = [[Computer and Video Games]] | date = 2006-01-09 | accessdate = 2008-02-16}}</ref> These rumors have been further enhanced by an issue of [[PC Gamer#PC Gamer UK | ''PC Gamer UK'']] that mentioned that EA assigned the team behind ''[[The Godfather: The Game|The Godfather]]'' in charge of developing ''System Shock 3''.<ref name = "Joystiq EA SS3">{{cite web | url = http://www.joystiq.com/2006/08/07/ea-does-give-a-sh-t-about-system-shock-3-says-pc-gamer-uk/ | title = EA does give a sh-t about ''System Shock 3'', says ''PC Gamer UK'' | author = Grant, Christopher | publisher = [[Joystiq]] | date = 2006-08-06 | accessdate = 2008-02-17}}</ref> Ken Levine has been asked whether he would helm a third installment, to which he replied, "that question is completely out of my hands."<ref>{{cite web | url = http://www.gamepro.com/news.cfm?article_id=121329 | title = BioShock: Ken Levine talks morality, System Shock 3 possibilities | author = GamePro Staff | publisher = [[GamePro]] | date = 2007-07-12 | accessdate = 2008-06-14}}</ref> Levine has expressed optimism at the idea of ''System Shock 3'',<ref>{{cite web | url = http://www.1up.com/do/feature?cId=3153215 | title = Ken Levine: CGW Interviews the Man Behind Irrational from 1UP.com | first = Sean | last = Molloy | publisher = [[1Up.com]] | date = 2006-09-01 | accessdate = 2008-06-14}}</ref> but has also reflected disgust at EA over the development of the title.<ref>{{cite web | url = http://www.computerandvideogames.com/article.php?id=143616 | title = Levine: EA 'didn't give a sh*t' about Sys Shock 3 | author = Bishop, Stuart | publisher = [[Computer and Video Games]] | date = 2006-07-31 | accessdate = 2008-02-17}}</ref><ref name = "Eurogamer Ken Levine">{{cite web | url = http://www.eurogamer.net/article.php?article_id=66394 | title = BioShock dev slams EA | author = Bramwell, Tom | publisher = [[Eurogamer]] | date = 2006-08-1 | accessdate = 2008-02-17}}</ref> == See also == *''[[BioShock]]'' *[[Cyberpunk]] *''[[System Shock]]'' == References == {{reflist | 2}} == External links == {{wikiquote}} *[http://www.irrationalgames.com/shock2/ Official ''System Shock 2'' website] *[http://www.dmoz.org/Games/Video_Games/Shooter/S/System_Shock_Series/System_Shock_2/ ''System Shock 2''] at the [[Open Directory Project]] *[http://www.imdb.com/title/tt0308956/ ''System Shock 2''] at the [[Internet Movie Database]] {{Looking Glass Studios}} [[Category:1999 video games]] [[Category:Action role-playing video games]] [[Category:Cancelled Dreamcast games]] [[Category:Cooperative video games]] [[Category:Cyberpunk video games]] [[Category:First-person shooters]] [[Category:Horror video games]] [[Category:Looking Glass Studios games]] [[Category:Science fiction video games]] [[Category:System Shock]] [[Category:Video game sequels]] [[Category:Windows games]] [[Category:1999 Windows-only games]] [[fr:System Shock 2]] [[ko:시스템 쇼크 2]] [[pl:System Shock 2]] [[ru:System Shock 2]] [[sv:System Shock 2]]