Toshio Iwai 1731941 224397590 2008-07-08T17:54:42Z Haipa Doragon 4207042 capitalization [[Image:Toshio Iwai.jpg|thumb|Toshio Iwai on stage at Art Futura 2005 in Barcelona.]] {{japanese name|Iwai}} {{nihongo|'''Toshio Iwai'''|岩井 俊雄|Iwai Toshio|extra=born [[1962]]}} is a Japanese [[interactive media]] and [[Installation art|installation]] artist who has also created a number of commercial [[video game]]s. In addition he has worked in television, music performance, museum design and digital musical instrument design. ==Education and early work== Iwai was born in [[Kira, Aichi|Kira]], [[Aichi Prefecture]], [[Japan]]. As a child, he spent time creating [[flip book]]-style animations in the corner of text books and making motor-driven mechanical toys, since these were the only technologies available to him.<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref> In 1981 Iwai matriculated in the Fine Arts Department at the [[University of Tsukuba]], studying Plastic Art and Mixed Media.<ref name=nyuitpprofile>[http://itp.nyu.edu/~an725/AYA/itp/videoart/presentation/index.html Toshio Iwai Profile by Unknown User at NYU Tisch School of the Arts Interactive Telecommunications Program] Retrieved July 29, 2006</ref> Influenced by the work of [[Norman McLaren]]<ref name=doorsconferencehistoryofworks>[http://museum.doorsofperception.com/doors1/transcripts/iwai/iwai.html A Short History of the Works by Toshio Iwai: Transcript from Doors Conference (1993)] Retrieved July 29, 2006</ref>, he began producing [[installation art]] that combined pre-cinema [[animation]] techniques (the [[phenakistoscope]] and the [[zoetrope]]) with modern methods of image capture and creation ([[photocopiers]], [[video cameras]] and [[computer graphics]]) and of [[stroboscopic]] lighting ([[video monitors]], [[video projectors]] and [[LEDs]]).<ref name=doorsconferencehistoryofworks>[http://museum.doorsofperception.com/doors1/transcripts/iwai/iwai.html A Short History of the Works by Toshio Iwai: Transcript from Doors Conference (1993)] Retrieved July 29, 2006</ref><ref name=animationworldmagazine>[http://www.awn.com/mag/issue3.11/3.11pages/morseiwai.php3 Animation World Magazine: Pre-Cinema Toys Inspire Multimedia Artist Iwai, by Deanna Morse (February, 1999)] Retrieved July 29, 2006</ref> His 1985 installation ''Time Stratum'' won the Gold prize at the High Technology Art Exhibition '85, held in Shibuya Seibu, Tokyo.<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref> ''Time Stratum II'' was awarded the Grand Prize at the 17th Contemporary Japanese Art Exhibition, Meguro Art Museum, Tokyo.<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref> In 1987 Iwai graduated from the University of Tsukuba with a Master's degree in Plastic Art and Mixed Media.<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref> In the same year, Iwai designed his first published videogame, ''[[Otocky]]'', in association with [[ASCII Corporation]].<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref> In 1991-92 Iwai was an Artist-in-Residence at the [[Exploratorium]] in [[San Francisco]], California, where he created two exhibits that are now part of the museum's permanent collection, ''Well of Lights'' (1992) and ''Music Insects'' (1992).<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref> ''Music Insects'' became the foundation for his unpublished videogame ''[[Sound Fantasy]]''.<ref name=animationworldmagazine>[http://www.awn.com/mag/issue3.11/3.11pages/morseiwai.php3 Animation World Magazine: Pre-Cinema Toys Inspire Multimedia Artist Iwai, by Deanna Morse (February, 1999)] Retrieved July 29, 2006</ref> This period of work culminated in ''Another Time, Another Space'' (1993), an interactive installation devised for [[Antwerp]] Centraal Station, Belgium. The installation used 15 video cameras to capture live images of visitors to the station; 30 computers manipulated the video feeds output to 30 video monitors in real-time, introducing visual effects such as time-lapse delays, slow-motion effects and time compression.<ref name=doorsconferencehistoryofworks>[http://museum.doorsofperception.com/doors1/transcripts/iwai/iwai.html A Short History of the Works by Toshio Iwai: Transcript from Doors Conference (1993)] Retrieved July 29, 2006</ref> ==Later installation work== From 1994-1995 Iwai was an Artist-in-Residence at the [[ZKM]] (Center for Art and Media) in [[Karlsruhe]], Germany.<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref> Around this time his work became increasingly focused on the relationship between sound and image, using [[interactivity]], [[gestural interface]] and [[generative music|generative]], [[interactive music|interactive]] and [[aleatoric music]]. These interests are expressed in three key installation works, ''Resonance of 4'', ''Piano - As Image Media'' and ''Composition on the Table''. '''''Resonance of 4''''' (1994) is a collaborative music-creation artwork consisting of four adjacent stations, each comprising a small podium bearing a computer mouse, a 16-by-16 grid projected onto the floor from a video projector above, and a cursor connected to the mouse. Dots can be placed in each of the grid's cells by clicking with the mouse. A synchronized bar sweeps across all the grids simultaneously, triggering musical notes wherever a dot has been placed. Sound is relayed over a loudspeaker system, and the notes from all four stations are superimposed, although each station has its own musical tone. This work was shown at the ''Serious Games'' exhibition at the [[Laing Art Gallery]], Newcastle in 1996 and 1997 and at the [[Barbican Arts Centre]], London in 1997.<ref name=resonanceoffour>[http://www.berylgraham.com/serious/serios%20games%20files/iwai.htm ''Resonance of 4'' Overview and Image at berylgraham.com] Retrieved July 29, 2006</ref> In '''''Piano - As Image Media''''' (1995), audience members operate a trackball to draw lighted dots on a grid projected onto a sheet of fabric that leads to the keyboard of a small [[grand piano]]. The dots move towards the piano keyboard, and as they come close to it they accelerate and strike a key. The piano, controlled by a computer, plays the note corresponding to the 'struck' key, and at the same time a computer-generated graphical figure appears on another sheet of fabric suspended above the piano, appearing to fly out of the piano and up into the air.<ref name=pianoasimagemedia>[http://www.nydigitalsalon.org/10/artwork.php?artwork=57 ''Piano - As Image Media'' description at New York Digital Salon website] Retrieved July 29, 2006</ref> This work, along with ''Composition on the Table'', was shown in the Play Zone at the [[Millennium Dome]] in London, 1999-2000.<ref name=iwaiicat2002>[http://www.vrsj.org/ic-at/ICAT2002/php/programDetail.php?pid=71&Local_Session=810e8511ab3443182b52bbb6765140cc Home Page for Papers, International Conference on Artificial Reality and Telexistence 2002] Retrieved July 30, 2006</ref> It was also one of the works used in Iwai's performance collaboration with Ryuichi Sakamoto, ''Music Plays Images x Images Play Music''.<ref name=mpixipm>[http://www.aec.at/en/archives/prix_archive/prix_projekt.asp?iProjectID=2494 ARS Electronica Archive: Prix Ars Electronica 1997 - Music Plays Images X Images Play Music (1997)] Retrieved July 30, 2006</ref> '''''Composition on the Table''''' (1998/99) comprises four white tables bearing physical interface components: switches, dials, and turntables. Computer graphics images are projected onto the tables from ceiling-mounted video projectors, and loudspeakers are present. As the audience manipulates the interface elements, graphical and audio changes take place in a way that is intimately connected to the audience's input. The objective of this work was to create a [[mixed reality]] environment where multiple participants could create visuals and music together.<ref name=compositiononthetableicc>[http://www.ntticc.or.jp/Archive/1999/+-/Works/conposition_e.html ''Composition on the Table'' Overview at ICC Online] Retrieved July 29, 2006</ref> Elements of this work are recognizable in Iwai's [[Nintendo DS]] videogame [[Electroplankton]]. The piece was presented as part of the Art Gallery at [[SIGGRAPH]]'99, Los Angeles.<ref name=com>[http://www.siggraph.org/artdesign/gallery/S99/artists/Toshio_Iwai.html ''Composition on the Table'' at SIGGRAPH'99] Retrieved July 29, 2006</ref> From 1996 to 1998 Iwai was the first Artist in Residence at IAMAS in [[Ōgaki, Gifu|Ōgaki]], Japan. In 1997 he had a major retrospective exhibition at the [[NTT InterCommunication Center]] in Tokyo. From 1998 to 2001 he was Artist in Residence at Mixed Reality Systems Laboratory in [[Yokohama]], Japan.<ref name=iwaiicat2002>[http://www.vrsj.org/ic-at/ICAT2002/php/programDetail.php?pid=71&Local_Session=810e8511ab3443182b52bbb6765140cc Home Page for Papers, International Conference on Artificial Reality and Telexistence 2002] Retrieved July 30, 2006</ref> ==Video games== Iwai is the first internationally-recognized gallery artist also to have led the creation of several successful commercial videogame projects. This cross-disciplinary ability typifies Iwai's career.<ref name=wiredarticle>[http://www.wired.com/wired/archive/5.05/ff_iwai_pr.html Wired 5.05: Portrait of the Artist as a Young Geek (May 1997)] Retrieved July 29, 2006</ref> Iwai's first game was the musical [[shoot 'em up]] ''[[Otocky]]'' (1987), produced in association with [[ASCII Corporation]] for the [[Famicom Disk System]], an add-on for the [[NES]] available only in Japan.<ref name= siliconeraotocky>[http://www.siliconera.com/index.php/otocky/ siliconera.com: Otocky by Katie Montminy] Retrieved July 30, 2006</ref> The game is notable for being the first to include ''creative/procedural'' [[generative music]]. Through association with different [[game mechanics]] and player actions, the game plays [[Quantization (music)|quantized-in-time]] [[musical notes]] in a variety of [[Digital synthesizer|digitally synthesized voices]]. ''Otocky'' is a precursor of [[Rez]], [[Tetsuya Mizuguchi]]'s 2002 [[Dreamcast]] and [[PlayStation 2]] game exploring similar themes of player action and musical evolution.<ref name=handcircusotocky>[http://www.handcircus.com/2006/07/26/ode-to-otocky-by-toshio-iwai/ handcircus.com: Ode to “Otocky” (by Toshio Iwai) (July 26, 2006)] Retrieved July 30, 2006</ref> Later, leveraging work done on the installation art project ''Music Insects'' at San Francisco's [[Exploratorium]], Iwai created another sound-based game for the [[Super Famicom]] system called ''[[Sound Fantasy]]''.<ref name=wiredarticle>[http://www.wired.com/wired/archive/5.05/ff_iwai_pr.html Wired 5.05: Portrait of the Artist as a Young Geek (May 1997)] Retrieved July 29, 2006</ref> In the game animated insects traverse a grid containing colored dots. As the insects pass over the dots, musical scales, sounds, and graphical effects are triggered. The player can select colors from a palette and paint on the grid, triggering new results and changing the insects' direction, improvising a [[visual music]] performance.<ref name=pixelsumofuturesonic>[http://www.pixelsumo.com/post/toshio-iwai-futuresonic Toshio Iwai keynote at Futuresonic on Pixelsumo.com (July 20, 2006)] Retrieved July 30, 2006</ref> However, the game's release was cancelled and it was eventually converted into the PC title ''[[SimTunes]]'', published by [[Maxis]], a division of [[Electronic Arts]].<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref><ref name=wiredsimtunesreview>[http://www.wired.com/wired/archive/5.04/streetcred.html?pg=10 Wired 5.04: Bug Jam - SimTunes Review (April 1997)] Retrieved July 30, 2006</ref> Iwai's acclaimed ''[[Electroplankton]]'' for the [[Nintendo DS]] was released in Japan in 2005 and in Europe and North America in 2006.<ref name=gamespotelectroplankton>[http://www.gamespot.com/ds/puzzle/electroplankton/index.html Gamespot: Electroplankton for Nintendo DS] Retrieved July 30, 2006</ref> A suite of ten different interactive music and audio toys themed around cartoon [[plankton]] and using the novel [[touchscreen]] and [[microphone]] interface features of the Nintendo DS, ''Electroplankton'' draws heavily on Iwai's earlier work, including ''Composition on the Table''.<ref name=gamespotelectroplanktonreview>[http://www.gamespot.com/ds/puzzle/electroplankton/review.html Gamespot: Electroplankton Review] Retrieved July 30, 2006</ref> ==Television== In 1990 Iwai's solo show ''Machine for Trinity'' exhibited at the [[Laforet Museum]] in Tokyo; some of the works shown there demonstrated that [[computer graphics]] could be generated and combined in real-time with [[live action]] images. The TV director Shinji Fukuhara visited the exhibition and shortly afterward contracted Iwai to create concepts and a virtual set for a weekly half-hour science news show ''Einstein TV'' ([[Fuji TV]], 1990-91). Created on the [[Amiga]], the virtual set included [[GUI]]-like [[pop-up menus]].<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref><ref name=doorsconferencehistoryofworks>[http://museum.doorsofperception.com/doors1/transcripts/iwai/iwai.html A Short History of the Works by Toshio Iwai: Transcript from Doors Conference (1993)] Retrieved July 29, 2006</ref><ref name=wiredarticle>[http://www.wired.com/wired/archive/5.05/ff_iwai_pr.html Wired 5.05: Portrait of the Artist as a Young Geek (May 1997)] Retrieved July 29, 2006</ref> This led to more work with Fuji TV the following year in the development of the daily interactive children's show ''[[Ugo Ugo Lhuga]]'' (1992-94).<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref><ref name=wiredarticle>[http://www.wired.com/wired/archive/5.05/ff_iwai_pr.html Wired 5.05: Portrait of the Artist as a Young Geek (May 1997)] Retrieved July 29, 2006</ref><ref name=artandculture>[http://www.artandculture.com/cgi-bin/WebObjects/ACLive.woa/wa/artist?wosid=NO&id=1008 Artandculture.com Artist Profile] Retrieved July 29, 2006</ref> Influenced by ''[[Pee-wee's Playhouse]]'', which Iwai had seen during his tenure at the [[Exploratorium]] in the [[United States]], the show was imaginative and irreverent and featured talking TVs, a tomato that gave advice to call-in guests, a robot named Robot that asked riddles and broke down when given silly answers, [[anthropomorphic]] [[faeces]] named Professor Poo Poo, and a [[cubo-surrealist]] artist named Surr.<ref name=wiredarticle>[http://www.wired.com/wired/archive/5.05/ff_iwai_pr.html Wired 5.05: Portrait of the Artist as a Young Geek (May 1997)] Retrieved July 29, 2006</ref> A central concept of the show was that two [[live-action]] main characters would appear to interact with the sets and characters of a [[virtual world]]. Instead of generating the virtual characters first and orchestrating the actions of the live-action cast to fit [[pre-rendered]] imagery, the characters were generated and [[Compositing|composited]] in real-time with minimal [[post-production]]. At first the shows were pre-recorded, but after the first six months cast and crew were confident enough to perform [[Live television|live]].<ref name=wiredarticle>[http://www.wired.com/wired/archive/5.05/ff_iwai_pr.html Wired 5.05: Portrait of the Artist as a Young Geek (May 1997)] Retrieved July 29, 2006</ref> To enhance the live-broadcast appeal of the show, Iwai helped devise a call-in [[sumo]] match. Children from across Japan sent in drawings of sumo wrestlers on postcards, which Iwai [[Image scanning|scanned]]. During the program the audience called in and, watching their televisions at home, shouted into the telephone; the louder they shouted the stronger their sumo wrestler became, finally pushing the opposing wrestler out of the [[dohyō]].<ref name=doorsconferencehistoryofworks>[http://museum.doorsofperception.com/doors1/transcripts/iwai/iwai.html A Short History of the Works by Toshio Iwai: Transcript from Doors Conference (1993)] Retrieved July 29, 2006</ref><ref name=wiredarticle>[http://www.wired.com/wired/archive/5.05/ff_iwai_pr.html Wired 5.05: Portrait of the Artist as a Young Geek (May 1997)] Retrieved July 29, 2006</ref> ==Performances and public lectures== In 1996 and 1997 Iwai collaborated with musician and composer [[Ryuichi Sakamoto]] to create the multimedia stage performance ''Music Plays Images x Images Play Music''. The performance included use of Iwai's installation ''Piano - As Image Media'' and a version of ''Resonance of 4'' adapted to use a [[chessboard]]-like interface.<ref name=mpixipm>[http://www.aec.at/en/archives/prix_archive/prix_projekt.asp?iProjectID=2494 ARS Electronica Archive: Prix Ars Electronica 1997 - Music Plays Images X Images Play Music (1997)] Retrieved July 30, 2006</ref> In June 2004 Iwai gave a prestigious invited public lecture at the 4th International Conference on [[New Interfaces for Musical Expression]], held in [[Hamamatsu]], Japan.<ref name=nime2004>[http://www.nime.org/2004/ New Interfaces for Musical Expression 2004 Website] Retrieved July 30, 2006</ref> ==Museum design== Created during his time as an Artist-in-Residence at the [[Exploratorium]] in [[San Francisco]], California, Iwai's works ''Well of Lights'' (1992)<ref name=exploratoriumpastartprojects>[http://www.exploratorium.edu/about/air-projects.html Exploratorium Website: Past Art Projects] Retrieved July 30, 2006</ref> and ''Music Insects'' (1992) are part of the Exploratorium's permanent collection. Iwai contributed to the construction of the ''Bouncing [[Totoro]]'' 3-dimensional zoetrope at the [[Ghibli Museum]] in [[Mitaka]], Tokyo. He helped conceive an LED strobe device to be used in place of conventional strobe lights, softening the lighting as a result. He also made a layout plan for the positioning of the figures using a computer.<ref name=ghibliworldmuseumspecial>[http://www.ghibliworld.com/museumspecial.html "Ghibli Museum Special" at GhibliWorld.com] Retrieved July 25, 2006</ref> ==Digital musical instrument design== A current project of Iwai's, in collaboration with [[Yamaha (manufacturer)|Yamaha Corporation]], is the creation of a new interactive digital musical instrument. Called ''[[Tenori-on]]'', the instrument is a sixteen-by-sixteen array of illuminated [[LED]] switches which can be activated in a variety of ways to create a changing musical [[soundscape]].<ref name=wemakemoneynotarttenorion>[http://www.we-make-money-not-art.com/archives/006580.php we-make-money-not-art.com TENORI-ON: Playing Light and Sound (July 23, 2005)] Retrieved July 30, 2006</ref> ''Tenori-on'' was showcased throughout its development through stage and conference performances.<ref name=pixelsumofuturesonic>[http://www.pixelsumo.com/post/toshio-iwai-futuresonic Toshio Iwai keynote at Futuresonic on Pixelsumo.com (July 20, 2006)] Retrieved July 30, 2006</ref><ref name=wemakemoneynotartsonar>[http://www.we-make-money-not-art.com/archives/008685.php we-make-money-not-art.com Toshio Iwai performance at Sonar (June 23, 2006)] Retrieved July 30, 2006</ref> It went on sale in the [[United Kingdom]] on [[4 September]], [[2007]].<ref name="tenorionwebsite">[http://www.tenori-on.co.uk/ TENORI-ON official UK website (September 4, 2007)] Retrieved September 7, 2007</ref> ==Influences and connections== * [[Norman McLaren]] * [[Thomas Wilfred]]'s Lumia * [[Visual music]] ** [[Color organ]] ** [[Mary Hallock-Greenewalt]] ** [[Oskar Fischinger]] * [[Aleatoric music]] * [[Generative music]] ** [[Brian Eno]] * [[Interactive music]] * [[Conway's game of life]] * [[Pong]] * [[Open-ended (gameplay)|Open-ended Gameplay]] ** [[Will Wright (game designer)|Will Wright]] ==Quotes== "I've been longing for the feeling of my childhood in the digital world and that is why I've been sticking to relations among media, machine(s), and people through interactive works."<ref name=mmcagrandprixprofile>[http://www.dcaj.org/oldgp/97awards/english/person/person01.htm Multimedia Content Association of Japan Multimedia Grand Prix'97 Winner's Profile] Retrieved July 29, 2006</ref> "All of his work is sincere, and all consists of equal doses of seriousness and play, pathos and humor, intricacy and simplicity." - Azby Brown<ref name=wiredarticle>[http://www.wired.com/wired/archive/5.05/ff_iwai_pr.html Wired 5.05: Portrait of the Artist as a Young Geek (May 1997)] Retrieved July 29, 2006</ref> ==Notable works== '''Installations''' *''Time Stratum IV'' 1990 *''Another Time, Another Space NHK version'' 1994<ref name=doorsconferencehistoryofworks>[http://museum.doorsofperception.com/doors1/transcripts/iwai/iwai.html A Short History of the Works by Toshio Iwai: Transcript from Doors Conference (1993)] Retrieved July 29, 2006</ref> *''Resonance of 4'' 1994 *''Piano - As Image Media'' 1995 *''Composition on the Table'' 1998/99 '''Permanent Exhibits''' *''Well of Lights'' Exploratorium, 1992 *''Music Insects'' Exploratorium, 1992 *''Another Time, Another Space'', National Museum of Photography, Film and Television (now the [[National Media Museum]]), Bradford, UK 1999<ref name=iwaiicat2002>[http://www.vrsj.org/ic-at/ICAT2002/php/programDetail.php?pid=71&Local_Session=810e8511ab3443182b52bbb6765140cc Home Page for Papers, International Conference on Artificial Reality and Telexistence 2002] Retrieved July 30, 2006</ref> '''Videogames''' *''[[Otocky]]'' 1986 *''[[SimTunes]]'' 1996 *''[[Electroplankton]]'' 2005 '''Television''' *''Einstein TV'' 1990-91 *''[[Ugo Ugo Lhuga]]'' 1992-94 '''Performance''' *''Music Plays Images x Images Play Music'' 1996-97 '''Digital Musical Instrument Design''' *''[[Tenori-on]]'' ==Trivia== *''Ugo Ugo Lhuga'' is 'go-go girls' pronounced in Japanese.<ref name=wiredarticle>[http://www.wired.com/wired/archive/5.05/ff_iwai_pr.html Wired 5.05: Portrait of the Artist as a Young Geek (May 1997)] Retrieved July 29, 2006</ref> ==References== <references/> ==External links== *[http://www.global.yamaha.com/design/tenori-on/ Yamaha Tenori-on Official Website] *[http://www2.gol.com/users/iwai/PS1data/iwai_bio.html Toshio Iwai Curriculum Vitae] (2001) *[http://www.samurai.fm/futuresonic Insects and pianos: Toshio Iwai's talk at Futuresonic (July 20, 2006) on samurai.fm] *http://ns05.iamas.ac.jp/~iwai/iwai_main.html - this link was once the main source of Iwai information on the internet, but is currently broken {{DEFAULTSORT:Iwai, Toshio}} [[Category:Video artists]] [[Category:Japanese artists]] [[Category:Japanese musicians]] [[Category:Japanese composers]] [[Category:Japanese video game designers]] [[Category:Video game composers]] [[Category:1962 births]] [[Category:Living people]] [[fr:Toshio Iwai]] [[ja:岩井俊雄]]