Turok 2: Seeds of Evil 1403174 220754769 2008-06-21T12:23:14Z 86.157.86.68 {{Infobox VG | title = Turok 2: Seeds of Evil | image = [[Image:turok2box.jpg|256px|Turok 2: Seeds of Evil box art]] | developer = [[Iguana Entertainment]]<br />[[Bit Managers]] (GBC)<ref name="GameBoy">{{cite web | title=Turok 2: Seeds of Evil | publisher=IGN |url=http://gameboy.ign.com/objects/010/010734.html |accessdate=2007-01-19}}</ref> | publisher = [[Acclaim Entertainment]] | Music by = [[Darren Mitchell]] | designer = | engine = | released =<small><sup>'''[[North America|NA]]'''</sup></small> [[December 10]], [[1998]]<br /><small><sup>'''[[PAL region|PAL]]'''</sup></small> [[December 11]], [[1998]]<br /><small><sup>'''[[Japan|JP]]'''</sup></small> [[June 18]], [[1999]] | genre = [[First-person shooter]], [[side-scrolling video game|side scroller]] | modes = [[Single-player]], [[Multiplayer video game|multiplayer]] | ratings = [[Entertainment Software Rating Board|ESRB]]: [[Nintendo 64]]: Mature (17+)<br /> [[Microsoft Windows|Windows]]: Mature (17+)<br /> [[Game Boy Color|GBC]]: Everyone (6+)<br /> [[British Board of Film Classification|BBFC]]: 15 | platforms = [[Nintendo 64]], [[Game Boy Color]], [[Microsoft Windows]], [[Project 64]] | media = [[Cartridge (electronics)|Cartridge]], [[CD-ROM]] | requirements = }} '''''Turok 2: Seeds of Evil''''' is a [[first-person shooter]] [[video game]] for the [[Nintendo 64]], [[Microsoft Windows|Windows]] and the [[Game Boy Color]]. It was released in [[1998 in video gaming|1998]] and is the sequel to ''[[Turok: Dinosaur Hunter]]''. It was one of the first [[Nintendo 64]] games to allow use with the [[Random access memory|RAM]] [[Expansion Pak]]. The game was well received, garnering an 89% from the review collator [[Game Rankings]] for the Nintendo 64 version and labeled as a "must-buy" from [[GameSpot]].<ref name="GR">{{cite web | title=Turok 2: Seeds of Evil Reviews | publisher=Game Rankings |url=http://www.gamerankings.com/htmlpages2/199127.asp |accessdate=2007-01-19}}</ref><ref name="GameSpotrev">{{cite web | author= Mielke, James | title=Turok 2: Seeds of Evil Review | publisher=[[GameSpot]]|url=http://www.gamespot.com/n64/action/turok2seedsofevil/review.html |accessdate=2007-02-14}}</ref> However, the Microsoft Windows and Game Boy Color versions did not score as high when subsequently released.<ref name="GRpc">{{cite web | title=Turok 2: Seeds of Evil Reviews | publisher=Game Rankings |url=http://www.gamerankings.com/htmlpages2/63968.asp?q=turok%202 |accessdate=2007-02-13}}</ref> It was followed by the 2000 entry in the series, ''[[Turok 3: Shadow of Oblivion]]''. ==Gameplay== [[Image:Turok2screen3.jpg|left|230px|thumb|The Cerebral Bore is one of the many new weapons introduced in ''Turok 2'', shown here draining a victim's [[cerebrospinal fluid]]. After this, it then explodes, [[Decapitation|decapitating]] the enemy.]] Like its predecessor, in ''Turok 2'' the player is armed with different types of weapons in order to kill enemies. New to the game are mission objectives to perform, such as destroying [[ammunition dump]]s or activating [[beacon]]s. These objectives have to be completed in order to finish the level. After doing so, the player must protect an Energy Totem from enemy onslaught, and then can proceed to the next level. Introduced in ''Turok 2'' are five types of [[Amulet|talisman]]s scattered throughout the levels.<ref name="booklet"/> These give Turok various powers, such as the Leap of Faith, allowing him to jump long distances, and Firewalk, granting him the ability to walk over [[lava]].<ref name="booklet"/> New types of enemies appear in ''Seeds of Evil'', such as the [[humanoid]] Endtrails, the Blind Ones, large [[spider]]s, and the Primagen's semi-[[robot]]ic Troopers.<ref name="booklet"/> The enemy [[Game artificial intelligence|artificial intelligence]] has been significantly enhanced, and some foes will run away if the player is brandishing a particularly powerful weapon. In some other cases, enemies can sporadically get into lethal fights with one another. ''Seeds of Evil'' also has a [[dismemberment]] system, where arms, legs, heads, and other body parts can be removed by targeting specific points on enemy bodies. The game features a large arsenal, ranging from ''Dinosaur Hunter''<nowiki>'</nowiki>s [[bow (weapon)|bow and arrow]] to the Cerebral Bore, which was inspired by the [[Tall Man]]'s weapons from the movie ''[[Phantasm (film)|Phantasm]]''.<ref name="interviewII">{{cite web | author=IGN staff | title=Eye to Eye with Dienstbier Part II | publisher=IGN |url=http://ign64.ign.com/articles/066/066121p1.html |accessdate=2007-01-17}}</ref> The [[flamethrower]] is noted as the first of its kind in video game history to include [[Polygon (computer graphics)|polygonal]] fire.<ref name="flamethrower">{{cite web | author=IGN staff| title= Turok 2: Fire Away | publisher=IGN |url=http://ign64.ign.com/articles/060/060136p1.html|accessdate=2007-03-28}}</ref> Included in the sequel are weapons specifically for underwater use, such as the [[speargun]] and [[Torpedo|torpedo launcher]].<ref name="booklet"/> The final weapon, the [[Nuclear weapon|Nuke]], is broken up into pieces that the player can find throughout the game, similar to the Chronosceptor from the previous installment. ===Multiplayer=== The game features a multiplayer mode for up to five players.<ref name="booklet"/> There are various characters to pick from; they each had certain strengths and weaknesses, some being able to regenerate health. Most notable is the [[Velociraptor|Raptor]], which is limited to close-range attacks, but extremely fast and agile.<ref name="booklet"/> Also available is Tal 'Set, the protagonist of ''Dinosaur Hunter'', and various enemies from the game.<ref name="booklet"/> [[Image:Turok2screen2.jpg|right|thumb|230px|''Turok 2'' features the [[distance fog]] that was seen in the predecessor.]] There are three available multiplayer game modes: a regular free-for-all [[deathmatch (gaming)|deathmatch]], team deathmatch, and a unique "Frag Tag" mode.<ref name="IGNrev">{{cite web | author= Schneider, Peer | title=Turok 2: Seeds of Evil Review | publisher=[[IGN]]|url=http://ign64.ign.com/articles/151/151969p1.html |accessdate=2007-02-13}}</ref> The Frag Tag mode starts with a random player transformed into a [[monkey]], with no attacks and very little health. This player's task is to get to a specific point in the level; at this point, they would be returned to their normal character and another player made to become the monkey.<ref name="IGNrev"/> If they were killed, they would remain a monkey when they reappeared. ==Story== The game begins with the new Turok, [[Turok#Character history|Joshua Fireseed]], appearing through a portal to face a blue-skinned woman named Adon. She explains he has been called by the Elders of the Lost Land, the Lazarus Concordance, to defeat a powerful alien entity called the [[Primagen]].<ref>'''Adon:''' The Elders of the Lost Land, known as the Lazarus Concordance, have charged me with the task of guiding you on your quest to stop the Primagen. <span style="font-size: 90%;"> (''Turok 2: Seeds of Evil'')</span></ref> The Primagen is a creature imprisoned long ago in the wreckage of his [[spacecraft]] after attempting to conquer the Lost Land, and sealed in the ruined craft with five devices called Energy [[Totem]]s. Now he has mobilized several races of creatures in an attempt to destroy these objects.<ref name="booklet">{{cite book | year=1998 | editor=Iguana Entertainment | title=Turok 2: Seeds of Evil Instruction Booklet | pages= 3, 20, 22, 23, 17, 25, 24| publisher= | language=English | id=}}</ref> Turok's task is thus clear; he must locate the Energy Totems and destroy all forces mobilized to attack them, and then destroy the Primagen himself to end the threat he poses to the Lost Land once and for all.<ref>'''Adon:''' If he succeeds in destroying all five energy totems, he will be free, and the blast wave of temporal energy will destroy your universe. <span style="font-size: 90%;"> (''Turok 2: Seeds of Evil'')</span></ref> In the process, he must defeat the Primagen's armies and acquire ancient magical powers from the Talisman chambers. Throughout the game, a mysterious entity calling itself "Oblivion" attempts to thwart Turok's quest by creating false copies of the Talisman chamber portals that lead to areas populated by its servants, the Flesh Eaters.<ref name="booklet"/> This sets up the plot for the [[Turok 3: Shadow of Oblivion|sequel]], in which two new Turoks must take on Oblivion itself. ==Development== [[Image:Violence Killer ad.jpg|thumb|In Japan, ''Turok 2'' was marketed as ''Violence Killer: Turok New Generation''.]] The game was announced even before ''Dinosaur Hunter'' was released, under the title ''Turok: Dinosaur Hunter 2''.<ref name="announcement">{{cite web |author=IGN staff | title=Turok 2 Confirmed for 1997 | publisher=IGN |url= http://ign64.ign.com/articles/060/060454p1.html|accessdate=2007-02-13}}</ref> The game was completed in 21 months<ref name="N64 magazine01">N64 Magazine: issue 27,April 1999 page 141 - David Dienstbier Interview</ref> with a team comprising the developers was roughly the same that worked on ''Dinosaur Hunter'', composed of 18 people.<ref name="Dev.interview">{{cite web |author=IGN staff | title=Turok 2's David Dienstbier | publisher=IGN |url=http://ign64.ign.com/articles/060/060238p1.html |accessdate=2007-02-14}}</ref> during development more staff had to be brought in to pick up slack.<ref name="N64 magazine01"/> Over 10,000 hours of game testing was amounted during its creation.<ref name="N64 magazine01"/> The game was originally designed with a 12MB cartridge in mind, when prices fell this was upped to 16MB and multiplayer was added to the game <ref name="Dev.interview"/> eventually the cartridge size ended up at 32MB. The base idea of the Cerebral Bore weapon was created during a brainstorming session discussing weapons, with the weapon being slow and agonizing.<ref name="N64 magazine02">N64 Magazine: issue 27,April 1999 page 142 - David Dienstbier Interview</ref> An artist suggested a Leech gun , this was rejected by Project manager David Dienstbier <ref name="N64 magazine02"/> however a Leech Gun did find its way into ''Turok 3''. Iguana having received [[Nintendo 64DD]] development kits which included the 4MB [[Expansion Pak]] added a high resolution mode to the game shortly into development, this was demonstrated to Nintendo at E3 98 running at 640 x 480.<ref name="N64 magazine02"/> Before the unveiling of the expansion pak, IGN asked David Dienstiber about the game running in the high resolution mode in April 1998 before E3, he stated it ran in the same resolution as the first ''Turok'' game.<ref name="Dev.interview"/> Acclaim missed its original cartridge production slot of this game forcing a delay from November to December 98 due to problems getting the game to fit on a 32MB cartridge.<ref name="N64 magazine03">N64 Magazine: issue 22,December 1998 page 15 - news article</ref> The review copy used by N64 Magazine used three 32MB carts.<ref name="N64 magazine03"/> ==Reception== Response to ''Turok 2'' immediately after release was largely positive,<ref name="GRtotals">{{cite web | title=Turok 2: Seeds of Evil Reviews | publisher=Game Rankings |url=http://www.gamerankings.com/htmlpages4/199127.asp |accessdate=2007-02-13}}</ref> with 9.0 out of 10 from both [[IGN]]<ref name="IGNrev"/>, GameSpot<ref name="GameSpotrev"/>, and ''[[Game Informer]]'' awarded a 90%. Retaillers worldwide ordered 1.75 million before launch.<ref name="interviewII"/> with the game going on to sell over 1 million copies in the United States.<ref>{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Videogame Chart|publisher=magicbox.com|accessdate=2007-02-14}}</ref> In ''[[Next Generation Magazine]]'', the game was awarded a perfect five out of five stars.<ref name="NGM">{{cite book | year=November 1998 | editor=Next Generation Magazine | title=Turok 2: Seeds of Evil| pages=140-141 | publisher= Imagine Media | language=English | id=}}</ref> The magazine noted that "the artistic range is remarkable" and that "''[[GoldenEye 007|GoldenEye]]'' now seems simple" when comparing the enemy [[Game artificial intelligence|AI]].<ref name="NGM"/> The game's framerate was a consistent complaint, as [[Peer Schneider]] of IGN wrote "While ''Turok 1'' was an exercise in smoothness, ''T2'' forgoes framerate for detail so often, some gamers will definitely be put off by the choppiness."<ref name="IGNrev"/> The game's large arsenal was highly praised, as GameSpot said that the Cerebral Bore is "possibly the most grossest weapon ever conceived".<ref name="GameSpotrev"/> The Game Boy Color version was given a 5.0 out of 10 from IGN. This version was also reviewed by Peer Schneider, who said that the game is "an E-rated cookie-cutter sidescroller with decent controls and unimpressive visuals."<ref name="GBCrev">{{cite web | author= Schneider, Peer | title=Turok 2: Seeds of Evil Review | publisher=[[IGN]]|url=http://gameboy.ign.com/articles/160/160734p1.html|accessdate=2007-02-18}}</ref> Edge magazine infamously gave the game a 9/10 score, in a review which was essentially redacted in a retrospective some years later ("The 100 most significant reviews from the first 100 issues"). ==Game Boy Color== Developed by [[Bit Managers]], the game is a hybrid Game Boy/Color software featuring a separate storyline than the console version involving the Amaranthine Accordance trying to bring a massive Dinosoid army to Earth from the Lost World with Joshua Fireseed trying to stop them .<ref name="gameboy booklet">{{cite book | year=1998 | editor= | title=Turok 2: Seeds of Evil Instruction Booklet gameboy | pages= 3, 6, 8 publisher= | language=English | id=}}</ref> The gameplay spread over 8 levels and four boss encounters<ref name="gameboy booklet"/> which involves platform levels very similar to the first Game Boy title utilising familiar weaponry such as the bow and arrow, shotgun and grenade.<ref name="gameboy booklet"/> Other levels have Turok on the back of a Pterodactyl with horizontal shooter gameplay<ref name="gameboy booklet"/> while another has him riding downriver in a canoe avoiding enemies.<ref name="gameboy booklet"/> The standard platform levels of the game were first created on graph paper, then replicated on a PC level editor before becoming a playable level on the Game Boy hardware. <ref>Nintendo Magazine System: issue 67,August 1998. page 13 </ref> ==References== {{reflist}} ==External links== *{{moby game|id=/turok-2-seeds-of-evil|name=''Turok 2: Seeds of Evil''}} *{{GameSpot|id=199127}} {{Turok series}} [[Category:1998 video games]] [[Category:Acclaim Entertainment games]] [[Category:First-person shooters]] [[Category:Game Boy Color games]] [[Category:Nintendo 64 games]] [[Category:Turok games|Seeds of Evil]] [[Category:Video game sequels]] [[Category:Windows games]] [[es:Turok 2: Seeds of Evil]] [[fr:Turok 2: Seeds of Evil]]