Wii 421853 225777607 2008-07-15T10:28:15Z Just64helpin 1666610 rm hatnote per [[WP:NAMB]] {{pp-semi-protected|small=yes}} <!--NOTE TO EDITORS: If you have not already done so, please read the discussion page regarding controversial or unclear areas before editing.--> {{featured article}} {{Infobox VG system |title=Wii<!---It is just "Wii", not "Nintendo Wii"---> |logo=[[Image:Wii.svg|100px|center]] |image=[[Image:Wii Wiimotea.png|260px]] |manufacturer=[[Nintendo]] |type=[[Video game console]] |generation=[[History of video game consoles (seventh generation)|Seventh generation era]] |lifespan=[[November 19]] [[2006]] <small>([[Wii launch#Release dates and pricing|details]])</small> |CPU=<!-- 729&nbsp;MHz (speed unconfirmed) this is still speculation at the moment--> [[IBM]] [[PowerPC]]-based<ref name="Wii: The Total Story">{{cite web|url=http://wii.ign.com/launchguide/hardware1.html|title=Wii: The Total Story|accessdate=2006-11-20|publisher=[[IGN]]}}</ref> [[Broadway (microprocessor)|"Broadway"]] |GPU=<!-- http://www.popsci.com/popsci/whatsnew/2526081bfbcfe010vgnvcm1000004eecbccdrcrd/14.html //--> [[ATI Technologies|ATI]] [[Hollywood (graphics chip)|"Hollywood"]] |media=12 cm [[Nintendo optical discs|Wii Optical Disc]]<br />8 cm [[Nintendo optical discs|Nintendo GameCube Game Disc]]<br /> |storage=512&nbsp;[[Megabyte|MB]] Internal [[flash memory]]<br />[[Secure Digital card]]<br />[[Nintendo GameCube Memory Card]] |controllers=[[Wii Remote]], [[Wii Balance Board]], [[Nintendo GameCube#Controller|Nintendo GameCube controller]], [[Nintendo DS]]<ref name="connectivity returns">{{cite web|last=Gantayat|first=Anoop|date=2006-06-07|url= http://wii.ign.com/articles/711/711657p1.html|title=Connectivity Returns|publisher=IGN|accessdate=2006-06-07}}</ref><!--SEE DISCUSSION ON CLASSIC CONTROLLER--> |connectivity=[[Wi-Fi]]<br />[[Bluetooth]]<br />2 × [[Universal Serial Bus|USB 2.0]]<ref name=1upspec> {{cite web|url=http://www.1up.com/do/feature?cId=3154939|title=Wii Get It Now: Technical Specs from 1UP.com|publisher=www.1up.com|accessdate=2008-05-02|last=McDonough|first=Amy}}</ref><br />[[Local area network|LAN]] Adapter (via USB) |online service=[[Nintendo Wi-Fi Connection]]<br />[[WiiConnect24]]<br />[[Virtual Console]]<br />[[Wii Menu]]<br /><!--As quoted by Iwata, "Using a design called WiiConnect24, the console automatically enters standby mode without the fan running, but still operating key functions." This does not at all say that the online service itself is WiiConnect24.--> |top game = ''[[Wii Sports]]'' <small>([[Pack-in game|pack-in]], except in Japan and South Korea)</small>, 21.56 million <small>(as of [[March 31]] [[2008]])</small><ref name="080425e">{{cite web |url=http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6 |title=Financial Results Briefing for Fiscal Year Ended March 2008 |publisher=[[Nintendo]] |date=2008-04-25 |format=[[PDF]] |pages=6 |accessdate=2008-04-25}}</ref><br />''[[Wii Play]]'', 11.51 million <small>(as of [[March 31]] [[2008]])</small><ref name="080425e"/> |compatibility=[[Nintendo GameCube]]<!-- HARDWARE compatibility only. Do not list Virtual Console games as "compatible". Actual compatibility is with physical media, not emulated software. --> |predecessor=Nintendo GameCube<!--STOP LINKING THIS. It is already linked above. See [[WP:MOS]] for more info.--> |successor= |unitssold= |unitsshipped=<!--SEE DISCUSSION PAGE-->Worldwide: 24.45 million <small>(as of [[March 31]], [[2008]])</small><ref name="salesfigures"/><!--SEE DISCUSSION PAGE ON SALES NUMBER--> <small>([[Wii#System sales|details]])</small> }} <!--If you disagree on whether to introduce it as "Wii" or "The Wii" then please speak up on the [[Talk:Wii]] page. -->The '''Wii''' (pronounced as the [[English language|English]] pronoun ''[[we]]'', {{IPAEng|wiː}}) is the fifth home [[video game console]] released by [[Nintendo]]. The console is the direct successor to the [[Nintendo GameCube]]. Nintendo states that its console targets a broader [[demographics|demographic]] than that of [[Microsoft]]'s [[Xbox 360]] and [[Sony]]'s [[PlayStation 3]].<!--FURTHER INFO ON DEMOGRAPHIC SHOULD BE ADDED TO BODY OF ARTICLE--><ref name="USA Today" /> It competes with both as part of the [[History of video game consoles (seventh generation)|seventh generation]] of video game systems. A distinguishing feature of the console is its [[wireless]] [[Game controller|controller]], the [[Wii Remote<!--SEE DISCUSSION ON "WIIMOTE"-->]], which can be used as a handheld [[pointing device]] and [[accelerometer|detect movement]] in [[three-dimensional space|three dimensions]]. Another is [[WiiConnect24]], which enables it to receive messages and updates over the Internet while in [[standby mode]].<ref name="Iwata Speech 06">[http://www.nintendo.co.jp/n10/e3_2006/speech/english.html Nintendo Corporation] - Nintendo President, Satoru Iwata, media briefing speech at E3 2006</ref> Nintendo first spoke of the console at the 2004 [[E3 Media and Business Summit|E3]] [[News conference|press conference]] and later unveiled the system at the [[History of E3#2005|2005 E3]]. [[Satoru Iwata]] revealed a prototype of the controller at the September 2005 [[Tokyo Game Show]].<ref name="TGSspeech">{{cite web|url= http://www.gamespot.com/news/6133389.html|title=TGS 2005: Iwata speaks|accessdate=2006-09-24| last=Sinclair|first=Brendan| coauthors=Torres, Ricardo|date= 2005-09-16|publisher=GameSpot}}</ref> At [[History of E3#2006|E3 2006]], the console won the first of several awards.<ref name="E3 Awards" /> By [[December 8]] [[2006]], it had completed [[Wii launch|its launch]] in four key markets.<!--Please go to the talk page if you debate any of the following for any reason--> The ''[[Financial Times]]'' reported that as of [[September 12]], [[2007]], the Wii is the sales leader of its generation, based on sales figures from [[Enterbrain]], [[NPD Group]], and [[GfK]].<ref name="wiileads"/><!--As of that date. It may change later.--> ==History== The console was conceived in 2001, as the [[Nintendo GameCube]] was first seeing release. According to an interview with Nintendo's game designer [[Shigeru Miyamoto]], the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious [[dinosaur]]s. They might fight and hasten their own extinction."<ref name="Miyamoto Speaks">{{cite web|url= http://www.businessweek.com/technology/content/nov2006/tc20061116_750580.htm|title=The Big Ideas Behind Nintendo's Wii |accessdate=2007-02-02|publisher=BusinessWeek|author=Kenji Hall}}</ref> Two years later, [[game engine|engineers]] and [[game designer|designers]] were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's [[E3 Media and Business Summit|E3]] was withdrawn. Miyamoto stated that, "[W]e had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."<ref name="Miyamoto Speaks" /> Nintendo president [[Satoru Iwata]] later unveiled and demonstrated the [[Wii Remote]] at the September [[Tokyo Game Show]].<ref name="TGSspeech" /> The [[Nintendo DS]] is said to have influenced the Wii design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that, "[I]f the DS had flopped, we might have taken the Wii back to the drawing board."<ref name="Miyamoto Speaks" /> Nintendo has attributed the success of the Wii to the ideas presented in the business strategy book ''[[Blue Ocean Strategy]]''.<ref>{{cite news| last =Fils-Aime | first =Reggie | title =Perspective: Nintendo on the latest 'technical divide'| work = Nintendo| publisher =[[CNET]]| date =[[2007-05-09]]| url =http://news.com.com/Nintendo+on+the+latest+technical+divide/2010-1041_3-6180215.html | accessdate =2007-10-29}}</ref> Within the context of a Blue Ocean Strategy analysis, the key factors of the Wii reflect the Six Path Framework described within the book. While Nintendo has not publicly released the factors used, it is believed that they include "price", "movie playing", "graphics", "physics", "fun", "game library", and "magic wand". Applying the Four Actions Framework would eliminate movie playing, reduce graphics and physics, raise fun and the game library, and lead to the creation their "magic wand": the Wii Remote.<ref>[http://www.valueinnovation.net/2008/04/nintendo-wii-blue-ocean-strategy.html Nintendo Wii Blue Ocean Strategy Analysis]</ref> ===Name=== <!--DO NOT ADD a reference to urine to this article. If you think it needs to be added, please discuss it on the talk page.--> The console was known by the [[code name]] of "'''Revolution'''" until [[April 27]] [[2006]], immediately prior to [[E3 Media and Business Summit|E3]].<ref name="revolution renamed to wii">{{cite web|url=http://www.consolewatcher.com/2006/05/nintedo-revolution-renamed-to-nintendo-wii/|publisher=Console Watcher|work=Console Watcher|title=Nintendo Revolution Renamed To Nintendo Wii|accessdate=2006-11-03}}</ref> According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of [[Japan]] without the company name featured in its trademark. While "Wiis" is a commonly used [[plural noun|pluralization]] of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."<ref name="The plural of Wii">{{cite news|publisher=Nintendo|url= http://gonintendo.com/?p=7288|title=The Plural of Wii|accessdate=2006-11-27}}</ref> Nintendo's spelling of "Wii" with two lower-case "i" characters is meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers.<ref name="introducing_wii"/> The company has given many reasons for this choice of name since the announcement; however, the best known is: {{cquote|Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.<ref name="introducing_wii">{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=9075|publisher=CMP|work=Gamasutra| title=Breaking: Nintendo Announces New Revolution Name - 'Wii'|accessdate=2006-09-16}}</ref>}} Despite Nintendo's justification for the name, some [[video game developer]]s and members of the press reacted negatively towards the change. They preferred "Revolution" over "Wii"<ref name="gamasutra_dev_interviews">{{cite news | title = Wii Reactions: Developers Comment | first = Brandon | last = Sheffield | url = http://gamasutra.com/features/20060501/sheffield_01.shtml | publisher = [[Gamasutra]] | date = 2006-05-01 | accessdate = 2008-06-15 }}</ref> and expressed fear "that the name would convey a continued sense of 'kidiness'{{sic}} to the console."<ref name="forbes_criticism">{{cite news | title = Iwata's Nintendo Lampooned For 'Wii' | first = Parmy | last = Olson | url = http://www.forbes.com/facesinthenews/2006/04/28/nintendo-wii-console-cx_po_0428autofacescan08.html | publisher = [[Forbes#Forbes.com|Forbes.com]] | date = 2006-04-28 | accessdate = 2008-06-15 }}</ref> The [[BBC]] reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.<ref name="BBC article">{{cite news|url=http://news.bbc.co.uk/1/hi/technology/4953650.stm|publisher= BBC|accessdate=2007-03-14|title=Nintendo name swap sparks satire}}</ref> Nintendo of America's president [[Reggie Fils-Aime]] acknowledged the initial reaction and further explained the change: {{cquote|Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.<ref>Michael Donahoe, Shane Bettenhausen {{cite news|title=War of the Words|pages=25|publisher=[[Electronic Gaming Monthly]]|date=July 2006|url=<!--add web archive if available-->|accessdate=2006-11-18}}</ref>}} Nintendo of America's VP of Corporate Affairs Perrin Kaplan defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "Live with it, sleep with it, eat with it, move along with it and hopefully they'll arrive at the same place."<ref name="IGN Kaplan Interview">{{cite news|url= http://wii.ign.com/articles/703/703593p1.html|accessdate=2007-03-14|publisher=IGN|title=Nintendo Talks to IGN about Wii}}</ref> ===Launch=== [[Image:Wii Blockbuster Display.jpg|thumb|right|170px|Wii retail display boxes]] {{main|Wii launch}} On [[September 14]] [[2006]], Nintendo announced release information for Japan, [[North America|North]] and [[South America]], [[Australasia]] (Oceania), [[Asia]] and [[Europe]], including dates, prices, and projected unit distribution numbers. It was announced that the majority of the 2006 shipments would be allotted to the Americas,<ref name="shreveport times">{{cite web| title=Nintendo to Sell Wii Console in November|publisher=Associated Press|work=Gadget Guru|url= http://ndtv.com/charts/gadgetguru/frmAPGadgetNewsDetails.asp?q_id=266|accessdate=2006-10-29}}</ref> and that 33 titles would be available in the 2006 launch window.<ref name="The Twenty Wii Launch Games">{{cite web|last=Rodriguez|first=Steven|date= 2006-11-14|url=http://www.nintendoworldreport.com/newsArt.cfm?artid=12402|title=The Twenty Wii Launch Games|publisher=[[Nintendo World Report|Planet GameCube]]|accessdate=2006-11-14}}</ref> The [[United Kingdom]] suffered a large shortage of console units as many "high-street" and online stores were unable to fulfill all pre-orders when it was released on [[December 8]] [[2006]].<ref name="UKWii Shortage">{{cite web|url= http://news.bbc.co.uk/1/hi/technology/6161717.stm| title=Wii shortages frustrating gamers|date=2006-12-08|accessdate=2006-12-08|publisher=BBC}}</ref> Some UK stores still had a shortage of consoles as of March 2007,<ref name="UKWii Shortage March">{{cite web|url=http://wii.ign.com/articles/770/770565p1.html|title=UK Wiis "Like Gold Dust"|date=2007-03-06|accessdate=2007-04-18|publisher=IGN}}</ref> demand still outpaced supply in the [[United States]] as of June 2007,<ref name="USWii Shortage June">{{cite web|url=http://www.komotv.com/news/tech/8252247.html|title=Demand for Wii still outpaces supply|date=2007-06-29|accessdate=2007-07-01|publisher=komo-tv}}</ref> and the console "selling out almost as quickly as it hits retail shelves" in Canada as of April 2008.<ref name="CanadaNPD"/> The Wii was launched in [[South Korea]] on [[April 26]], [[2008]]. It is scheduled to be released in [[Taiwan]] on [[July 12]], [[2008]]<ref>{{citeweb|url=http://www.gamesindustry.biz/articles/wii-to-release-in-taiwan-july-12|title=Wii to Release in Taiwan, July 12|publisher=Gaming Inustry|author=Martin, Matt|accecssdate=2008-06-26}}</ref> and in [[China]] sometime in 2008.<ref>[http://www.enews20.com/news_Nintendos_Wii_to_Hit_South_Korea_and_China_03321.html Nintendo’s Wii to Hit South Korea and China<!-- Bot generated title -->]</ref><ref>[http://www.gamespot.com/events/wiilaunch/story.html?sid=6163607 Wii Launch Center - DS, Wii heading to Korea - News at GameSpot<!-- Bot generated title -->]</ref><ref>http://nintendo.co.kr/Wii/wii/thebody.php</ref> ===System sales=== {{update}} <!--see [[WP:MSH]] about section names--> <!-- This section is linked from this article's infobox --> {{dablink|See also: [[Wii launch#Sales|Wii launch - Sales]]}} <!--DO NOT CHANGE these numbers without a reference--> <!--VGCHARTS.COM and NEXGENWARS.COM are NOT reliable sources--> {| class="wikitable" style="float:right;margin-left:1em;margin-right:0" |+Sales figures<br /><small>(as of [[March 31]] [[2008]])</small><ref name="salesfigures">{{cite web |url=http://www.nintendo.co.jp/ir/pdf/2008/080424e.pdf#page=22|title=Consolidated Financial Statements |accessdate=2008-04-24 |date=2008-04-24 |format=PDF |publisher=Nintendo |pages=22}}</ref> |- ! Region !! Units shipped !! First available |- | [[Americas]] ||align="right"|10.61 million ||[[November 19]] [[2006]] |- | [[Japan]] ||align="right"|5.90 million ||[[December 2]] [[2006]] |- | Other regions ||align="right"|7.94 million ||[[December 8]] [[2006]] |- | '''Worldwide''' ||align="right"|'''24.45 million''' || |} <!--DO NOT CHANGE these numbers without a reference--> <!--VGCHARTS.COM and NEXGENWARS.COM are NOT reliable sources--> Since its launch, the monthly sales numbers of the console have been higher than its competitors across the globe. According to the [[NPD Group]], the Wii sold more units in the [[United States]] than the Xbox 360 and [[PlayStation 3]] combined in the first half of 2007.<ref name="wiisalesUSA">{{cite web|url=http://arstechnica.com/news.ars/post/20070724-first-half-of-console-sales-for-2007-nintendo-the-big-winner-ps3-dead-last.html|date=2007-07-24|author=Ben Kuchera|title=Nintendo the big winner, PS3 dead last for the first half of 2007|publisher=ars technica|accessdate=2007-07-31}}</ref> This lead is even larger in the Japanese market, where it currently leads in total sales, having outsold both consoles by factors of 2:1<ref>[http://www.next-gen.biz/index.php?option=com_content&task=view&id=7876&Itemid=59 Xbox 360 Trumps PS3 in Japan] Retrieved on [[November 27]] [[2007]].</ref> to 6:1<ref name="wiisalesJapan">{{cite web|url= http://wii.qj.net/Media-Create-sales-stats-July-9-15-Nintendo-continues-domination/pg/49/aid/98118|date=2007-07-21 |author=NIcolo S.|title=Media Create sales stats (July 9-15): Nintendo continues domination|publisher=qj.net|accessdate=2007-08-01}}</ref> nearly every week from launch until November 2007.<ref>[http://www.computerandvideogames.com/article.php?id=176131 News: PS3 tops Wii in Japan... AGAIN - ComputerAndVideoGames.com<!-- Bot generated title -->]</ref> In Australia, the Wii exceeded the record set by the [[Xbox 360]] to become the fastest selling games console in Australian history.<ref name="wiibreaksxbox360record'>{{cite web|url=http://www.smh.com.au/news/games/wii-breaks-xbox-sales-record/2006/12/14/1165685799546.html|date=2006-12-14| author=Asher Moses|title=Wii breaks Xbox 360 sales record|accessdate=2007-08-30}}</ref> On [[September 12]] [[2007]], it was reported by the ''[[Financial Times]]'' that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in home console sales for the current generation, based on sales figures from [[Enterbrain]], NPD Group, and [[GfK]].<ref name="wiileads">{{cite web|last=Sanchanta| first=Mariko|title=Nintendo’s Wii takes console lead|publisher=[[Financial Times]]|date=2007-09-12|url=http://www.ft.com/cms/s/0/51df0c84-6154-11dc-bf25-0000779fd2ac.html| accessdate=2008-01-20}}</ref> This is the first time a Nintendo console has led its generation in sales since the [[Super Nintendo Entertainment System]].<ref name="wiileads"/> Nintendo warned that the Wii would remain in short supply throughout 2007,<ref>{{cite web|url=http://money.cnn.com/2007/07/11/news/companies/wii/index.htm|date=2007-07-11|title=Christmas morn without a Wii?|accessdate=2007-11-13}}</ref> while the company produces approximately 1.8 million Wii consoles each month.<ref name="wiiavaildec">{{cite web|url=http://www.abcnews.go.com/Technology/GadgetGuide/story?id=4001054&page=1|date=2007-12-14| title=Can't Find a Wii? Take a Rain Check|accessdate=2007-12-14}}</ref> [[2007 in video gaming#Hardware and software sales|In 2007]], the Wii was the second best-selling game console (behind the Nintendo DS) in the US and Japan with 6.29 million and 3,629,361 units sold respectively, according to the NPD Group and Enterbrain.<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=17006|title=NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion|author=Brandon Boyer|publisher=[[Gamasutra]]| accessdate=2008-05-24|date=2008-01-18}}</ref><ref>{{cite press release |url=http://www.nintendo.com/whatsnew/detail/UQkQDsY6UcUbiHdjvIEXMrbwcYk2sbpx |title=Independent Data Reveals Nintendo Sales for 2007 |publisher=Nintendo |accessdate=2008-05-25 |date=2008-01-17}}</ref><ref name="japan2007"/><ref>{{cite web |url=http://www.mcvuk.com/news/29249/SPECIAL-REPORT-Japans-2007-market-stats-in-full |title=SPECIAL REPORT: Japan’s 2007 market stats in full |accessdate=2008-05-25 |author=Neil Long |date=2008-01-07 |work=[[Market for Home Computing and Video Games]] |publisher=Intent Media}}</ref> In 2007, the Wii had outsold the PlayStation 3 by 3:1 in Japan, while the Xbox 360 had sold 257,841 units in that region that year, according to Enterbrain.<ref>{{cite web |url=http://www.reuters.com/article/companyNews/idUSTFA00293420080107?sp=true |title=Nintendo Wii outsells PS3 3-to-1 in Japan |accessdate=2008-05-25 |author=Kiyoshi Takenaka and Hugh Lawson |date=2008-01-07 |publisher=[[Reuters]]}}</ref><ref>{{cite web |url=http://gamasutra.com/php-bin/news_index.php?story=16852 |title=Enterbrain: Wii Lead Over PS3 Rises To 3:1 |accessdate=2008-02-02 |author=David Jenkins |date=2008-01-07 |work=[[Gamasutra]] |publisher=[[CMP Media]]}}</ref> Prior to the release of the NPD Group's video game statistics for January 2008, the Wii has been ahead of the Xbox 360 and PS3 in US sales in most months since the Wii and PS3 were released, according to data by the NPD Group.<ref name="seattlepi">{{cite web |url=http://seattlepi.nwsource.com/business/351201_tbrfs14.html |title=Supply shortages hurt Xbox sales last month |accessdate=2008-02-15 |author=P-I STAFF |date=2008-02-14 |work=[[Seattle Post-Intelligencer]] |publisher=[[Hearst Corporation]]}}</ref> As of [[May 1]] [[2008]], the Wii has sold 9.51 million units in the United States, according to the NPD Group.<ref>{{cite web |url=http://news.cnet.com/8301-13772_3-9948454-52.html |title=The state of the next-gen video game console |author=Daniel Terdiman | publisher=[[CNET Networks]] |date=2008-05-21 |accessdate=2008-05-24}}</ref> By January 2008, the Wii had surpassed the number of [[Nintendo GameCube]] units sold in Japan.<ref name="japan2007">{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=16914 |title=Wii Sports Named Best Selling Game Of 2007 In Japan|author=Jenkins, David |date=2008-01-11 |publisher=[[Gamasutra]] |accessdate=2008-02-02 |quote=The Wii was the second best selling console on 3,629,361 units, with a lifetime total of 4,618,479 – already more than the GameCube.}}</ref> As of [[March 30]] [[2008]], the Wii has sold 5,695,579 units in Japan according to [[Famitsu]]/Enterbrain.<ref>{{cite web |url=http://kotaku.com/375495/japanese-people-love-nintendo-software |title=Japanese People Love Nintendo Software |author=Brian Ashcraft |date=2008-04-03 |work=[[Kotaku]] |publisher=[[Gawker Media]] |accessdate=2008-04-19}}</ref><ref>{{cite web |url=http://www.famitsu.com/game/news/1214483_1124.html |title=2007年度のゲーム市場は6769億5000万円、前年度比103.8パーセントの伸びを記録 |language=Japanese |date=2008-04-03 |work=[[Famitsu]] |publisher=[[Enterbrain]] |accessdate=2008-04-19}}</ref> In Europe, the Wii sold 0.7 million units [[2006 in video gaming#Europe|in 2006]] and 4.8 million [[2007 in video gaming#Europe|in 2007]] according to estimates by [[Electronic Arts]].<ref>{{cite web |url=http://media.corporate-ir.net/media_files/IROL/88/88189/Q3FY08SupSeg.pdf#page=4 |title=Supplemental Segment Information |accessdate=2008-02-09 |author=[[Electronic Arts]] |date=2008-01-31 |work=[[Thomson Financial]] |publisher= |pages=4 |format=[[PDF]]}}</ref><ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=17206 |title=EA Reveals European Hardware Estimates |accessdate=2008-02-09 |author=David Jenkins |date=2008-02-01 |work=[[Gamasutra]] |publisher=[[CMP Media]]}}</ref> According to the NPD Group, the Wii is the best-selling "next generation" home video game console in Canada with 813,000 units sold as of [[April 1]] [[2008]], and was the best-selling home console for 13 of the past 17 months.<ref name="CanadaNPD">{{cite press release |url=http://www.newswire.ca/en/releases/archive/April2008/17/c6749.html |title=Wii surpasses all other next generation consoles in lifetime sales |accessdate=2008-04-24 |date=2008-04-17 |publisher=[[Nintendo]]}}</ref> Nintendo anticipates worldwide sales of the Wii to reach 50 million units by March 2009.<ref name="Wii2009Targets">{{cite web|url=http://www.gamespot.com/news/6189785.html|date=2008-04-24|author=Laura Jenner|title=Nintendo Announces Record Sales|publisher=GameSpot UK}}</ref> While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold.<ref name="wiisalesprofit">{{cite web|url= http://ce.seekingalpha.com/article/34357|date=2007-05-03|author=Roger Ehrenberg|title=Game Console Wars II: Nintendo Shaves Off Profits, Leaving Competition Scruffy|publisher=seekingalpha.com| accessdate=2007-06-10}}</ref> According to the ''Financial Times'', this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.<ref name="wiiunitsprofit">{{cite web|url= http://biz.gamedaily.com/industry/feature/?id=17445&ncid=AOLGAM000500000000017|date=2007-09-17|author=James Brightman|title= Report: Nintendo Makes About $49 Per Wii Sold in U.S.|publisher=gamingdaily.BIZ|accessdate=2007-09-18}}</ref> ===Demographic=== Nintendo hopes to [[target market|target]] a wider [[demographic profile|demographic]] with its console than that of others in the [[History of video game consoles (seventh generation)|seventh generation]].<ref name="USA Today" /> At a press conference for the upcoming [[Nintendo DS]] game ''[[Dragon Quest IX: Defenders of the Sky|Dragon Quest IX]]'', [[Satoru Iwata]] insisted "We're not thinking about fighting [[Sony]], but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so forth, but that we want to get new people playing games."<ref name="IwataSony">{{cite web|title=Dragon Quest IX Q&A|date=2006-12-12|publisher=[[IGN]]|accessdate=2006-12-16|url= http://ds.ign.com/articles/750/750610p1.html}}</ref> This is reflected in Nintendo's series of [[television advertisement]]s in North America, directed by [[Academy Award]] winner [[Stephen Gaghan]], as well as Internet ads. The ad slogans are ''"Wii would like to play"'' and ''"Experience a new way to play''." These ads ran starting [[November 15]] [[2006]] and had a total budget of over [[United States dollar|US$]]200 million throughout the year.<ref>joystiq.com [http://www.joystiq.com/2006/11/12/nintendo-wii-marketing-to-exceed-200-million/ "Nintendo Wii Marketing To Exceed 200 million"] (November 12, 2006)</ref> The productions are Nintendo's first broad-based advertising strategy and include a two-minute [[video clip]] showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents, and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the [[Yoshida Brothers]].<ref name="jap_commercial">{{cite web|title=Wii For All - Wii Would Like To Play|date=2006-12-10|publisher=Duncan's TV Land|accessdate=2007-01-16|url= http://www.duncans.tv/2006/wii-for-all}}</ref> The marketing campaign has proved to be successful: [[pensioner]]s as old as 103 have been reported to be playing the Wii in the United Kingdom.<ref>{{cite web|last=Parker|first=Andrew|title=OAPs say nurse, I need a Wii|publisher=The Sun|url=http://www.thesun.co.uk/article/0,,2007420867,00.html|date=2007-09-14|accessdate= 2007-09-14}}</ref> A report by ''[[The People]]'' also stated that [[Elizabeth II of the United Kingdom|Queen Elizabeth II]] has played using the console.<ref>{{cite web|title=MAKE WAY FOR THE Q Wii N|publisher=The People|url=http://www.people.co.uk/news/tm_headline=make-way-for-the-q-wii-n%26method=full%26objectid=20276099%26siteid=93463-name_page.html|date=2008-01-06}}</ref> ==Hardware== [[Image:NintendoStack.jpg|150px|left|thumb|The Wii (top) compared in size to the [[Nintendo GameCube|GCN]], [[Nintendo 64|N64]], North American [[Super Nintendo Entertainment System|SNES]] and [[Nintendo Entertainment System|NES]]]] The Wii is Nintendo's smallest home console to date; it measures 44&nbsp;[[millimetre|mm]] (1.73&nbsp;[[inch|in]]) wide, 157&nbsp;mm (6.18&nbsp;in) tall and 215.4&nbsp;mm (8.48&nbsp;in) deep in its vertical orientation, the near-equivalent of three [[keep case|DVD cases]] stacked together. The included stand measures 55.4&nbsp;mm (2.18&nbsp;in) wide, 44&nbsp;mm (1.73&nbsp;in) tall and 225.6&nbsp;mm (8.88&nbsp;in) deep. The system weighs 1.2&nbsp;[[kilogram|kg]] (2.7&nbsp;[[pound (mass)|lb]]),<ref name="WiiWeight">{{cite web|url=http://www.pcworld.com/article/id,127859-page,1/article.html|title=A Closer Look at the Nintendo Wii}} pcworld.com. Retrieved on [[March 8]] [[2007]].</ref> which makes it the lightest of the three major [[History of video game consoles (seventh generation)|seventh generation]] consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" after its [[project code name]] of "Revolution".<ref>{{cite news|title=Wii controller world tour|pages=8|publisher=[[Ngamer]]|date= [[July 13]], [[2006]]|url=<!--add web archive if available-->|accessdate=2007-01-01}}</ref> The console also features a recurring theme or design: the console itself, [[Secure Digital card|SD cards]], the power supply and all the sockets have one of their corners chipped off in a triangular fashion. The front of the console features an illuminated slot-loading optical media drive that accepts both 12&nbsp;cm [[Nintendo optical discs|Wii Optical Discs]] and [[Nintendo optical discs|Nintendo GameCube Game Discs]]. The blue light in the disc slot illuminates briefly when the console is turned on and pulsates when new data is received through [[WiiConnect24]]. After firmware update 3.0, the disc slot light activates whenever a Wii disc is inserted or ejected. When there is no WiiConnect24 information, the light stays off. The disc slot light remains off during gameplay or when using other features. Two [[Universal Serial Bus|USB]] ports are located at its rear. An SD card slot hides behind the cover on the front of the console. The SD card can be used for uploading photos as well as backing up [[saved game]] data and downloaded [[Virtual Console]] games. To use the SD slot for transferring game saves, an [[patch (computing)|update]] must be installed. An installation can be initiated from the Wii options menu through an Internet connection, or by inserting a game disc containing the updated firmware. Virtual Console data cannot be restored to any system except the unit of origin.<ref name="Nintendo Forums: SD CARD ISSUE (from one system to another)">{{cite web|url= http://www.nintendo.com/consumer/systems/wii/en_na/data.jsp#SDcopy|title=Nintendo Customer Service: Copy Data to an SD Card |accessdate=2008-05-14}}</ref> An SD card can also be used to create customized in-game music from stored [[MP3]] files, as first shown in ''[[Excite Truck]]'', as well as music for the [[slideshow]] feature of the [[Wii Menu#Photo Channel|Photo Channel]]. Version 1.1 of the Photo Channel removed MP3 playback in favor of [[Advanced Audio Coding|AAC]] support. Nintendo has shown the console and the Wii Remote in white, black, silver, lime green, and red,<ref name="Rev colors console">{{cite web|url=http://media.revolutionreport.com/image/revofficial%204.jpg|publisher=Revolution Report|title=Wii Colors| accessdate=2006-07-15}}</ref><ref name="Rev colors control">{{cite web|url= http://news.com.com/i/ne/p/2005/0916nintendopic4_500x375.jpg|title=Wii Remote Colors|publisher=news.com|accessdate=2006-07-15}}</ref> but it is currently available only in white. Shigeru Miyamoto stated that other colors would become available after the easing of supply limitations.<ref name="WiiQuotables">[http://wii.ign.com/articles/732/732873p1.html Wii Quotables] IGN.com. Retrieved on [[March 10]] [[2007]].</ref> The [[Wii launch]] package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one [[Wii Remote]], one [[Wii Remote#Nunchuk|Nunchuk]] attachment, one [[Wii Remote#Sensing|Sensor Bar]], a removable stand for the bar, one external main [[power supply|power adapter]], two [[AA battery|AA batteries]], one [[composite video|composite AV cable]] with [[RCA connector]]s, a [[SCART]] adapter in European countries ([[component video]] and other types of cables are available separately), operation documentation, and, in all regions except Japan and South Korea, a copy of the game ''[[Wii Sports]]''. The Wii can be [[Hack (technology)|hacked]] to enable an owner to use the console for activities other than those intended by Nintendo.<ref>{{cite web|url=http://www.theinquirer.net/en/inquirer/news/2007/01/27/wii-hacked-to-play-backups|title=Wii hacked to play backups|author=Dean Pullen|publisher=The Inquirer|date=2007-01-07|accessdate=2007-11-08}}</ref><ref>{{cite web|url=http://arstechnica.com/journals/thumbs.ars/2007/2/5/6909|title=The first Wii mod chip is shipping, and it sports some impressive features|author=Ben Kuchera|publisher=ars technica|date=2007-02-05|accessdate=2007-11-08}}</ref><ref>{{cite web|url=http://www.maxconsole.net/?mode=news&newsid=21266|title=The 'unhackable' Wii gets hacked, '30 wire' D2C mod on its way|publisher=MaxConsole|date=2007-09-28|accessdate=2007-11-08}}</ref> [[List of Wii modchips|Several brands]] of [[modchip]]s are available for the Wii. Nintendo plans to release a version of the console with [[DVD-Video]] playback capabilities. This new model will use the CinePlayer CE DVD Navigator [[software engine]] by [[Sonic Solutions]].<ref name="DVD-Wii 2007" /> Although software will be used to enable DVD-Video functionality, Nintendo has stated that it "requires more than a firmware upgrade" to implement and that the functionality would be unavailable as an upgrade option for the existing Wii model.<ref name="DVD-Wii 2007">{{cite web|url=http://biz.gamedaily.com/industry/feature/?id=14430|title=GameDaily BIZ: Confirmed: Nintendo to Release DVD-Enabled Wii in 2007|accessdate=2006-11-14|date=2006-11-13}}</ref> After announcing the DVD version for 2007, Nintendo delayed its release to focus on producing the original console to meet demand.<ref name="No DVD-Wii 2007">{{cite web |url=http://www.reghardware.co.uk/2007/11/09/wii_dvd_playback_delayed/ |title=Nintendo confirms Wii DVD support coming |accessdate=2007-11-28 |last=Sherwood |first=James |date=2007-11-09|work=[[The Register|Register]] Hardware |publisher=Situation Publishing}}</ref> ===Wii Remote=== {{main|Wii Remote}} [[Image:Wiimote-lite2.JPG|thumb|right|200px|From left to right: [[Nintendo DS Lite]], [[Wii Remote#Nunchuk|Nunchuk]], [[Wii Remote]] and [[Wii Remote#Strap|strap]]]] The Wii Remote<!--SEE DISCUSSION ON "WIIMOTE"--> is the primary [[game controller|controller]] for the console. It uses a combination of built-in [[accelerometer]]s and [[infrared]] detection to sense its position in [[three-dimensional space|3D]] space when pointed at the [[light-emitting diode|LEDs]] within the [[Wii Remote#Sensing|Sensor Bar]]. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using [[Bluetooth]] and features [[Haptic#Games|rumble]] as well as an internal speaker. The Wii Remote can connect to other devices through a [[proprietary]] port at the base of the controller. The device bundled with the Wii retail package is the [[Wii Remote#Nunchuk|Nunchuk]] unit, which features an accelerometer and a traditional [[analog stick]] with two trigger buttons.<!--FURTHER INFO ATTACHMENTS SHOULD BE ADDED TO "WII REMOTE" ARTICLE--> In addition, an attachable [[Wii Remote#Strap|wrist strap]] can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. In response to incidents of strap failure, Nintendo is offering a free, stronger replacement for all straps.<ref name=Eurogamer>{{cite web|url= http://www.eurogamer.net/article.php?article_id=71047|title=Nintendo offers to replace Wii straps}}</ref> Nintendo has also since offered the [[Wii Remote#Jacket|Wii Remote Jacket]] to provide extra grip and protection.<!--FURTHER INFO ON REMOTE SHOULD BE ADDED TO "WII REMOTE" ARTICLE--> ===Technical specifications=== Nintendo has released few technical details regarding the Wii system, but some key facts have leaked through the press. Though none of these reports has been officially confirmed, they generally point to the console as being an extension or advancement of the [[Nintendo GameCube]] architecture. More specifically, the reported analyses state that the Wii is roughly 1.5 to 2 times as powerful as its predecessor. <ref name="Wii: The Total Story" /><ref name="IGN Wii FAQs">{{cite web|last=Casamassina| first=Matt|url=http://wii.ign.com/articles/733/733464p7.html|title=IGN's Nintendo Wii FAQ|publisher=[[IGN]]|accessdate=2006-11-11}}</ref> Based on the leaked specifications, the Wii is the least powerful of the major home consoles in its generation. The Wii uses a storage system similar to the GameCube, which uses "block" units rather than bytes. The conversion from blocks to bytes is roughly 8.12 blocks to one megabyte. {{col-begin}} {{col-2}} '''Processors:''' *[[Central processing unit|CPU]]: [[PowerPC]]-based [[Broadway (microprocessor)|"Broadway"]] processor, made with a [[90 nanometer|90&nbsp;nm]] [[Silicon on insulator|SOI]] [[CMOS]] process, reportedly<sup>†</sup> clocked at 729 [[Hertz|MHz]]<ref name="IGNTech">{{cite web|title=IGN: Revolution's Horsepower|date=2006-03-29|publisher=IGN|accessdate=2006-12-23|url= http://wii.ign.com/articles/699/699118p1.html}}</ref> *[[Graphics processing unit|GPU]]: [[ATI Technologies|ATI]] [[Hollywood (graphics chip)|"Hollywood" GPU]] made with a 90&nbsp;nm CMOS process,<ref name="hard_japan">{{ja icon}}{{cite web|url= http://www.nintendo.co.jp/n10/e3_2006/wii/index.html|title=Wiiの概要 (Wii本体)|work=E3 2006|publisher=Nintendo|accessdate=2006-05-22}}</ref> reportedly<sup>†</sup> clocked at 243 [[Hertz|MHz]]<ref name="IGNTech" /> '''Memory:''' *88 [[Megabyte|MB]] [[Primary storage|main memory]] (24&nbsp;MB "internal" [[1T-SRAM]] integrated into graphics package, 64&nbsp;MB "external" [[GDDR3]] SDRAM)<ref name="TechOnWii">{{cite web|title=PS3 VS Wii, Comparisons of Core LSI Chip Areas| date=2006-11-27|publisher=TechOn!|accessdate=2006-12-15|url=http://techon.nikkeibp.co.jp/english/NEWS_EN/20061127/124495/}}</ref> *3&nbsp;MB embedded GPU [[texture memory]] and [[framebuffer]]. '''Ports and peripheral capabilities:''' *Up to four Wii Remote controllers (connected wirelessly via [[Bluetooth]]) *Nintendo GameCube controller ports (4) *Nintendo GameCube Memory Card slots (2) *[[Secure Digital card|SD]] memory card slot *[[Universal Serial Bus#USB connectors|USB]] 2.0 ports (2) *Sensor Bar power port *Accessory port on bottom of Wii Remote *Optional USB keyboard input in message board, Wii Shop Channel, and the Internet Channel (as of 3.0 and 3.1 firmware update)<ref>{{cite web |url= http://www.nintendo.com/wii/what/faq#section8_sub7|title=Wii - Frequently Asked Questions|accessdate=2008-03-31|publisher=Nintendo}}</ref> *[[Mitsumi]] DWM-W004 WiFi 802.11b/g wireless module<ref name="IGN Wii FAQ">{{cite web|url= http://wii.ign.com/articles/733/733464p8.html|title=IGN's Nintendo Wii FAQ|accessdate=2007-01-25|author=Matt Casamassina |last=Casamassina |first=Matt|authorlink=Matt Casamassina |date=2006-09-20|publisher=[[IGN]]}}</ref> *Compatible with optional [[Universal Serial Bus#USB connectors|USB]] 2.0 to [[Ethernet]] [[local area network|LAN]] adaptor *[[MultiAV]] output port for [[Component video|component]], [[Composite video|composite]] and [[S-Video]] '''Built-in content ratings systems:''' *[[British Board of Film Classification|BBFC]], [[Computer Entertainment Rating Organization|CERO]], [[Entertainment Software Rating Board|ESRB]], [[Office of Film and Literature Classification (Australia)|OFLC]], [[Office of Film and Literature Classification (New Zealand)|OFLC (NZ)]], [[Pan European Game Information|PEGI]], [[Unterhaltungssoftware Selbstkontrolle|USK]] {{col-2}} '''Storage:''' *512&nbsp;MB built-in NAND [[flash memory]] *Expanded storage via [[Secure Digital card|SD]] card memory (up to 2&nbsp;GB) *Nintendo GameCube Memory Card (required for GameCube game saves) [[Image:broadwaycpu.JPG|thumb|right|140px|IBM's Wii [[Broadway (microprocessor)|"Broadway"]] CPU]] [[Image:Hollywood gpu.png|thumb|right|140px|ATI's Wii "Hollywood" GPU]] *Slot-loading disc drive compatible with 8&nbsp;cm Nintendo GameCube Game Disc and 12&nbsp;cm Wii Optical Disc *[[Mask ROM]] by Macronix<ref name="Macronix">{{cite web|url=http://wii.ign.com/articles/719/719299p1.html|title=Macronix Supplies Wii|accessdate=2006-07-18|author=Matt Casamassina|last=Casamassina|first=Matt|authorlink=Matt Casamassina|date=2006-07-17|publisher=[[IGN]]}}</ref> '''Video:''' *[[480p]] ([[PAL]]/[[NTSC]]), [[480i]] (NTSC) or [[576i]] (PAL/[[SECAM]]), standard 4:3 and [[Aspect ratio (image)|16:9]] [[anamorphic widescreen]]<ref>[http://www.1up.com/do/feature?cId=3154939 Wii Get It Now: Technical Specs from 1UP.com<!-- Bot generated title -->]</ref> *[[MultiAV]] multi-output port for component, composite, S-video,<ref>{{cite web|url= http://wii.nintendo.com/console.jsp|title=What is Wii?|accessdate=2007-09-18}}</ref> RGB [[SCART]]<ref>{{cite web|url=http://wii.nintendo.co.uk/11.html|title=Nintendo Wii: Accessories|accessdate=2007-12-31}}</ref> and [[Video Graphics Array|VGA]]<ref>{{cite web|url=http://www.vdigi.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=2&category_id=3&manufacturer_id=0&option=com_virtuemart&Itemid=1|title=Vdigi VGA Cable Wii|accessdate=2008-01-30}}</ref> '''Audio:''' *Main: Stereo – [[Dolby Pro Logic#Dolby Pro Logic II|Dolby Pro Logic II]]-capable<ref name="[[Dolby Pro Logic]] II">{{cite press release|title=Dolby Technology to Power the Sound of the Wii Console|publisher=Dolby Laboratories|date=2006-09-21|url= http://investor.dolby.com/ReleaseDetail.cfm?ReleaseID=211978|accessdate=2006-09-23}}</ref> *Controller: Built-in speaker '''Power consumption:''' *18 watts when switched on<ref name="Consume">{{cite web|url=http://www.hardcoreware.net/reviews/review-356-2.htm|title=XBOX 360 vs PS3 (and Wii) - Power Consumption Report|accessdate=2007-11-17}}</ref> *1.3 watts in standby<ref name="Consume"/> {{col-end}} †None of the [[clock rate]]s have been confirmed by [[Nintendo]], [[IBM]], or [[ATI Technologies|ATI]]. ===Technical issues=== The first [[Wii System Software]] update via WiiConnect24 caused a very small portion of launch units to become [[Brick (electronics)|completely unusable]]. This forced users to either send their units to [[Nintendo]] for repairs (if they wished to retain their saved data) or exchange it for a free replacement.<ref name="Wii Firmware down">{{cite web|url= http://www.computerandvideogames.com/article.php?id=149572|title=Wii Connect 24 Kills Wiis|publisher= ComputerAndVideoGames.com}}</ref> With the release of dual-layer Wii Optical Discs, Nintendo of America has stated that some Wii systems may have difficulty reading the high-density software due to a contaminated laser lens. Nintendo is offering a free repair for owners who experience this issue.<ref>{{cite web|url=http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp|title=Repair Form for U.S. Residents|accessdate=2008-03-11|author=Nintendo of America|publisher=[[Nintendo of America]]}}</ref><ref name="BRAWLERROS">{{cite web|url=http://gonintendo.com/?p=40081|title=Brawl disc read errors return, but this time it’s Mario Kart}}</ref> The Wii Remote can lose track of the Wii system that it has been set to, requiring that it be reset and resynchronized. Nintendo's support website provides instructions for this process and to troubleshoot related issues.<ref>[http://support.nintendo.com/ Nintendo support website]</ref> ===Legal issues=== [[Interlink Electronics]] filed a patent-infringement lawsuit against Nintendo over the pointing functionalities of the Wii Remote, claiming "loss of reasonable royalties, reduced sales and/or lost profits as a result of the infringing activities" of Nintendo.<ref>{{cite web|url=http://wii.ign.com/articles/750/750001p1.html|title=Nintendo Sued for Patent Infringement| author=Micah Seff|publisher=IGN|date=2006-12-08|accessdate=2006-12-08}}</ref> Anascape Ltd, a [[Texas]]-based firm, also filed a lawsuit against Nintendo for patent infringements.<ref>{{cite web|url=http://www.theinquirer.net/default.aspx?article=33466|title=Microsoft, Nintendo sued over games controller |author=INQUIRER staff|publisher=The Inquirer|date=2006-08-03|accessdate=2006-12-08}}</ref> Law firm Green Welling LLP filed a [[class action lawsuit]] against Nintendo for its "defective wrist straps".<ref>{{cite web|url=http://www.findarticles.com/p/articles/mi_m0EIN/is_2006_Dec_16/ai_n16911839|title=Nintendo Recalls Defective Wii Wrist Straps After Class Action Filed by Green Welling LLP|accessdate=2007-03-23|publisher=Business Wire|date=2006-12-16}}</ref> A Texas-based company called Lonestar Inventions has also sued Nintendo, claiming that the company copied one of Lonestar's patented [[capacitor]] designs and used it in the Wii console.<ref>{{cite web|url= http://www.engadget.com/2007/06/18/lonestar-sues-nintendo-over-wii-capacitor-design/|title=Lonestar sues Nintendo over Wii capacitor design|accessdate=2007-06-19|publisher=Engadget/Wall Street journal|date=2006-06-18}}</ref> ==Features== The console contains a number of internal features made available from its hardware and [[firmware]] components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the [[WiiConnect24]] service. <!-- The latest firmware version for the Wii system is 2.2U. In order to use Channels requiring Internet access, a firmware update is required.<ref name="IGN Firmware">{{cite web|url=http://wii.ign.com/articles/745/745341p1.html|title=IGN: Wii Channels to Require Upgrade|accessdate=2006-10-12|date=2006-10-10}}</ref> --> ===Wii Menu=== [[Image:Wiimen.png|thumb|200px|right|Wii Menu]] {{main|Wii Menu}} The Wii Menu [[operating system]] interface is designed around the concept of [[television channel]]s. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the [[Wii Remote]]. It is possible to change the arrangement of the channels by holding down the A and B buttons. There are six primary channels: <!--BOLDING CHANNELS IS NOT NEEDED-->the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel, and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates. Additional channels are available for download from the [[Wii Shop Channel]] through [[WiiWare]] and also appear with each [[Virtual Console]] title. These include the [[Everybody Votes Channel]], [[Internet Channel]], [[Check Mii Out Channel]], and the [[Wii_Menu#Nintendo_Channel|Nintendo Channel]].<!--FURTHER INFO SHOULD BE ADDED IN THE "WII MENU" ARTICLE--> ===Backward compatibility=== [[Image:Wii in GameCube modus.JPG|thumb|200px|right|[[Nintendo GameCube]] ports on the top of the Wii unit]] <!--- Wii Download Games Should NOT Be Mixed With Launch Titles ---> The Wii console is [[backward compatibility|backward compatible]] with all official [[Nintendo GameCube]] software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive's ability to accept [[Nintendo optical discs|Nintendo GameCube Game Discs]]. The console supports progressive-scan output in 480p-enabled [[List of GameCube games|GameCube titles]]. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels.<ref name="Wii: The Total Story" /> The console therefore retains connectivity with the [[Game Boy Advance]] and [[e-Reader]] through the [[Nintendo GameCube Game Boy Advance Cable|Game Boy Advance Cable]], which is used in the same manner as it was used with the GameCube. This feature can only be accessed on those select GameCube titles that previously utilized it. [[Gamercize]] accessories also utilize the backward compatibility in order to support the Wii console. The Wii set for release in Korea will lack GameCube backward compatibility.<ref>[http://www.gamespot.co.kr/wii/news/0,39051458,39400693-39098642p,00.htm gamespot.co.kr/wii/]</ref> A Wii console running a GameCube disc is restricted to GameCube functionality. As such, a GameCube controller is required to play GameCube titles, as neither the [[Wii Remote]] nor the [[Wii Remote#Classic Controller|Classic Controller]] functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save, as the Wii internal flash memory will not save GameCube games. Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, as the console lacks serial ports for the [[Nintendo GameCube Broadband Adapter|Broadband Adapter]] and [[Nintendo GameCube Modem Adapter|Modem Adapter]]. The console uses a proprietary port for video output and is therefore incompatible with all Nintendo GameCube audio/video cables ([[composite video]], [[S-Video]], [[component video]] and RGB [[SCART]]). The console also lacks the GameCube footprint and high-speed port needed for [[Game Boy Player]] support. The Wii was initially compatible with the GameCube [[Action Replay]], which would work with GameCube titles. The firmware update to 3.0 has caused restrictions to this device along with various unlicensed freeloaders, however.<ref>[http://kotaku.com/gaming/rant/wii-update-breaking-freeloaders-287086.php Wii Update Breaking Freeloaders] [[Kotaku]]. Retrieved on [[August 9]] [[2007]].</ref> <!--*INFO ON VIRTUAL CONSOLE GAMES SHOULD NOT BE ADDED HERE*--> ===Nintendo DS connectivity=== The Wii system supports wireless connectivity with the [[Nintendo DS]] without any additional accessories. This connectivity allows the player to use the Nintendo DS microphone and [[touchscreen]] as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of ''[[Pokémon Battle Revolution]]''. Players with either the [[Pokémon Diamond and Pearl|''Pokémon Diamond'' or ''Pearl'']] Nintendo DS games are able to play battles using their Nintendo DS as a controller.<ref name="connectivity returns"/> Nintendo later released the [[Wii Menu#Nintendo Channel|Nintendo Channel]], which allows Wii owners to download [[game demo]]s or additional data to their Nintendo DS in a process similar to that of a [[DS Download Station]].<ref name="Iwata Tech-On 3">{{cite web|author=Naoki Asami| coauthors=Hiroki Yomogita|date=2006-05-25|url=http://techon.nikkeibp.co.jp/english/NEWS_EN/20060525/117498/?P=3|title=Regaining what we have lost: Nintendo CEO Iwata's Ambitions for the "Wii"|format=|work=Tech-On!|pages=3|publisher= Nikkei Business Publications|accessdate=2006-06-09}}</ref> The console is also able to expand Nintendo DS games.<ref name="connectivity returns" /> ===Online connectivity=== {{main|Nintendo Wi-Fi Connection|WiiConnect24|Internet Channel}} The Wii console is able to connect to the Internet through its built-in [[IEEE 802.11#802.11b|802.11b]]/[[IEEE 802.11#802.11g|g]] Wi-Fi or through a USB-to-Ethernet adapter, with both methods allowing players to access the established [[Nintendo Wi-Fi Connection]] service.<ref name="Wii: The Total Story" /> [[Wireless LAN Security|Wireless encryption]] by [[Wired Equivalent Privacy|WEP]], [[Wi-Fi Protected Access|WPA]] (TKIP/RC4) and [[IEEE 802.11i|WPA2]] (CCMP/AES) are supported.<ref>{{cite web|url=http://www.nintendo.com/consumer/systems/wii/en_na/onlineWirelessRouterChoose.jsp|title=Choosing a Wireless Router |accessdate=2006-12-13|publisher=Nintendo}}</ref> [[AOSS]] support was discreetly added in firmware update 3.0.<ref>{{cite web|url=http://blogs.ign.com/craig-ign/2007/08/08/62734/#comments|title=Overlooked Wii 3.0 Update Function|accessdate=2007-08-08|publisher=IGN}}</ref> Just as for the Nintendo DS, Nintendo does not charge fees for playing via the service<ref name="USA Today">{{cite web|url= http://www.usatoday.com/tech/gaming/2006-08-14-nintendo-qa_x.htm |title=Nintendo hopes Wii spells wiinner|accessdate=2006-08-16|date=2006-08-15|publisher=[[USA Today]]}}</ref><ref name="Nintendo Wii Wi-Fi page">{{cite web|author=sjohnson|date=2006-07-18|url=http://www.g4tv.com/thefeed/blog/post/618959/Secret_Wii_Details_Revealed.html|title=Secret Wii Details Revealed|work= The Feed|publisher=G4|accessdate=2006-07-20}}</ref> and the 12 digit Friend Code system controls how players connect to one another. Each Wii also has its own unique 16 digit Wii Code for use with Wii's non-game features.<ref name="Wii Wi-Fi Just Like DS">{{cite web|url= http://wii.ign.com/articles/707/707865p1.html|title=Wii Wi-Fi Just Like DS|last= Casamassina|first= Matt|accessdate=2006-05-11}}</ref><ref name="Nintendo Wii Wi-Fi page" /> This system also implements console-based software including the Wii Message Board. One can also connect to the internet with third-party devices.<ref>"Nyko Net Connect," ''Game Informer'' 178 (February 2008): 44.</ref> The service has several features for the console including the [[Virtual Console]], [[WiiConnect24]], [[Internet Channel]], [[Wii Menu#Forecast Channel|Forecast Channel]], [[Everybody Votes Channel]], [[Wii Menu#News Channel|News Channel]] and the [[Check Mii Out Channel]]. The console can also communicate and connect with other Wii systems through a self-generated wireless [[local area network|LAN]], enabling local wireless multiplayer on different television sets. ''[[Battalion Wars 2]]'' first demonstrated this feature for non-split screen multiplayer between two or more televisions.<ref>[http://wii.ign.com/articles/727/727651p1.html Battalion Wars 2 - Hands On] [[IGN]]. Retrieved on [[January 25]] [[2007]].</ref> On [[April 9]] [[2008]], the [[BBC]] announced that their online [[BBC iPlayer]] would be available on the Wii via the Internet Channel.<ref>http://www.bbc.co.uk/iplayer/latest/</ref> This is only available to people in the UK. ===Parental controls=== The console features [[parental controls]], which can be used to prohibit younger users from playing games with content that would be considered unsuitable for their age level. When one attempts to play a Wii or Virtual Console game, it reads the content rating encoded in the game data; if this rating is greater than the system's set age level the game will not load without a correct override password. The parental controls can also restrict Internet access, which blocks the Internet Channel and system update features. Since the console is restricted to GameCube functionality when playing Nintendo GameCube Game Discs, GameCube software is unaffected by Wii parental control settings. European units mainly use the [[Pan European Game Information|PEGI]] rating system,<ref name="par_pegi">{{cite news|url= http://www.nintendoworldreport.com/newsArt.cfm?artid=10948|title=Revolution To Feature Parental Controls|publisher=[[Nintendo World Report|Planet GameCube]]|date=2005-11-16}}</ref> whereas North American units use the [[Entertainment Software Rating Board|ESRB]] rating system.<ref name="par_esrb">{{cite press release|url=http://www.nintendo.com/newsarticle?articleid=z5UnNGZpQKWULzG0z8R501PA5IHoNPr2|title=Nintendo Announces Play Control System For Next Hardware|publisher=Nintendo| date=2005-11-16|archiveurl=http://web.archive.org/web/20070213012428/http://www.nintendo.com/newsarticle?articleid=z5UnNGZpQKWULzG0z8R501PA5IHoNPr2|archivedate=2007-02-13}}</ref> The Wii unit supports the native rating systems of many countries, including [[Computer Entertainment Rating Organization|CERO]] in [[Japan]], the [[Unterhaltungssoftware Selbstkontrolle|USK]] in [[Germany]], both the [[Pan European Game Information|PEGI]] and [[British Board of Film Classification|BBFC]] in the [[United Kingdom]] and the [[Office of Film and Literature Classification (Australia)|OFLC]] in Australia and [[Office of Film and Literature Classification (New Zealand)|New Zealand]]. ==Software library== {{seealso|List of Wii games|List of video games published by Nintendo|List of WiiWare games|Virtual Console}} [[Image:Wii CD thingy.PNG|thumb|200px|right|Wii Optical Disc in [[keep case]]]] Retail copies of games are supplied on proprietary, [[DVD]]-like [[Nintendo optical discs|Wii Optical Discs]] packaged in a [[keep case]] along with instruction information. On European releases, these retail boxes have a triangle printed at the bottom corner of the paper insert sleeve side. The hue of the triangle can be used to identify which region the particular title is intended for and which manual languages are included. The console supports [[regional lockout]].<ref name="notregionfree">{{cite web| url=http://www.joystiq.com/2006/09/15/wii-not-even-remotely-region-free/|Author=Ludwig Kietzmann|date=2006-09-14|title=Wii not even remotely region-free|publisher=Joystiq|accessdate=2006-12-06}}</ref> New games representing Nintendo's flagship franchises, including ''[[The Legend of Zelda (series)|The Legend of Zelda]]'', ''[[Metroid (series)|Metroid]]'', ''[[Mario]]'' (and [[spin-off]]s), ''[[Animal Crossing (series)|Animal Crossing]]'', ''[[Pokémon video game series|Pokémon]]'', ''[[Super Smash Bros. (series)|Super Smash Bros.]]'', and ''[[Fire Emblem]]'', have been released, or are in development for the Wii. Likewise, there are original titles for it as well as expected third party games.<ref name="E3 2006 game list">{{cite web|url= http://wii.ign.com/articles/706/706630p1.html|title=E3 2006: Wii Game List|publisher=[[IGN]]|author=Matt Casamassina|date=2006-05-09|accessdate=2006-09-04}}</ref> [[Ubisoft]] announced eight titles for release over the launch period and have stated that they have a further six currently in development while [[Midway Games]] has announced six titles.<ref>{{cite web|url= http://www.computerandvideogames.com/article.php?id=143739|title=Ubisoft and Midway suck up Wii|author=Matt Wales|publisher= computerandvideogames|date=2006-08-02|accessdate=2006-08-07}}</ref> [[Electronic Arts|EA]] has declared their '100%' support for the system<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story= 10311|title=EA Sees Larger Loss, Ramps Up Wii Production|author=Simon Carless|publisher=[[Gamasutra]]|date=2006-08-01|accessdate=2006-08-07}}</ref> and has since gone on to purchase long-time partner [[Headgate Studios]], which now develops exclusively for Nintendo's console.<ref>{{cite web|url=http://investor.ea.com/phoenix.zhtml?c=88189&p=irol-newsArticle&t=Regular&id=937561|title=Headgate Studios Team Joins EA|publisher=[[Electronic Arts]]|date=2006-11-30|accessdate=2006-08-25}}</ref> [[Namco Bandai]] also announced that they are developing 37 games for the Wii for their fiscal year ending March 2008.<ref name="namco 37">{{cite web|url= http://www.next-gen.biz/index.php?option=com_content&task=view&id=5544&Itemid=2|title=Namco Bandai Profits Up 71%|date=2007-05-08|last=Ivan|first=Tom|accessdate= 2008-01-02}}</ref> On [[April 27]] [[2007]], [[Satoru Iwata]] stated that 45 out of Nintendo's 124 first-party games are being developed for the console; the other 79 titles are being developed for the [[Nintendo DS]].<ref name="124games">[http://www.gamespot.com/news/6169875.html Nintendo developing 124 games] [[GameSpot]]. Retrieved on [[April 29]] [[2007]].</ref> As of [[July 25]] [[2007]] the Wii has more exclusive games in development than the [[Xbox 360]] or [[PlayStation 3]].<ref>{{cite web|title=Wii Has Most Exclusive Games In Pipeline|url= http://www.eontarionow.com/science/2007/07/25/wii-has-most-exclusive-games-in-pipeline/|publisher=EON|date=2007-07-25| accessdate=2007-07-29}}</ref> The [[Virtual Console]] service allows Wii owners to play games originally released for the [[Nintendo Entertainment System]], [[Super Nintendo Entertainment System]] and [[Nintendo 64]], as well as [[Sega]]'s [[Sega Mega Drive|Mega Drive/Genesis]] and [[SG-1000 Mark III|SG-1000 Mark III/Sega Master System]], [[NEC]]'s [[TurboGrafx-16|TurboGrafx-16/PC Engine]],<ref>{{cite news|url= http://wii.nintendo.com/virtualconsole_faq.jsp|title=http://wii.nintendo.com/virtualconsole_faq.jsp |publisher=[[Nintendo]]}}</ref> and the [[SNK Playmore|SNK]] [[Neo Geo (console)|Neo Geo console]].<ref name="NeogeotoVC">{{cite news|date=2007-02-24| url=http://www.nintendo.co.jp/wii/features/virtual_console.html|title=Neo-Geo coming to Virtual Console|accessdate=2007-02-24}}</ref> Virtual Console games are distributed over broadband Internet via the [[Wii Shop Channel]], and are saved to the Wii internal flash memory or to a removable [[Secure Digital card|SD card]]. Once downloaded, Virtual Console games can be accessed from the [[Wii Menu]] as individual channels. There is also a [[Wii homebrew]] community dedicated to creating and playing content that does not receive Nintendo endorsement. The [[WiiCade]] is an example of a Wii homebrew software site. ==Reception== <!--DO NOT REMOVE CONTENT WITHOUT A DISCUSSION--> The system was well received after its exhibition at [[History of E3|E3 2006]]. At the event, Nintendo's console won the [[Game Critics Awards]] for Best of Show and Best Hardware.<ref name="E3 Awards">{{cite web|url= http://www.gamecriticsawards.com/2006winners.html|title=2006 Winners|accessdate=2006-08-13|work=Game Critics Awards}}</ref> In the December 2006 issue of ''[[Popular Science]]'' the console was awarded with the Grand Award Winner in Home Entertainment.<ref name="pop-sci-nov06-80">{{Harvard reference|Title=Best of What's New 2006 - Home Entertainment|Journal= Popular Science|Volume= 269|Issue=6|Year=2006|Page=80}}</ref> [[Spike TV]]'s Video Games Award also granted the console the award in breakthrough technology.<ref name="Spike TV Award">{{cite web|url= http://www.gamespot.com/news/6162929.html?tag=latestnews;title;0|title=Oblivion nabs Spike TV top honors|accessdate=2007-03-10|work=GameSpot}}</ref> [[GameSpot]] chose the console as the Best Hardware on their Best and Worst 2006 awards show.<ref name="Gamespot Award">{{cite web|url= http://www.gamespot.com/special_features/bestof2006/achievement/index.html?page=21|title=GameSpot Best Games and Worst Games of 2006|accessdate=2007-03-10|work=Gamespot}}</ref> The system was also chosen as one of ''[[PC World (magazine)|PC World]]'' magazine's 20 Most Innovative Products of the Year.<ref name="PC World Award">{{cite web|url= http://www.pcworld.com/article/id,128176-page,2-c,electronics/article.html|title=PC World 20 Most Innovative Products of the Year 2006|accessdate=2007-03-10|work=PC World}}</ref> The console received a Golden Joystick for Innovation of the Year 2007 at the [[Golden Joystick Awards]].<ref>[http://www.mcvuk.com/news/28700/Gears-of-War-swoops-Golden-Joysticks Gears of War swoops Golden Joysticks] Retrieved on [[October 31]] [[2007]].</ref> In the category of Engineering & Technology for Creation and Implementation of Video Games and Platforms, Nintendo was awarded an Emmy for Game Controller Innovation by The National Academy of Television Arts and Sciences.<ref>[http://www.emmyonline.org/mediacenter/tech_2k7_winners.html Winners of 59th Technology & Engineering Emmy Awards]. January 8, 2008. Retrieved on [[2008-01-14]]</ref> The worldwide success of the Wii has caught third party developers by surprise, leading to some apologizing for the quality of their early games. In an interview with German news magazine ''[[Der Spiegel]]'', [[Ubisoft]]'s Yves Guillemot and Alain Corre admitted that they had made a mistake in rushing out their launch titles, promising to take future projects more seriously.<ref>{{cite web|last=Görig|first=Carsten| publisher=Der Spiegel|title=Spieler verzweifelt gesucht|date=2007-05-30|url= http://www.spiegel.de/netzwelt/spielzeug/0,1518,485385,00.html|language=German|accessdate=2007-06-18}}</ref> [[Take-Two Interactive]], who released few games for the [[Nintendo GameCube]], has changed its stance on Nintendo, putting a higher priority in developing for the Wii with ''[[Manhunt 2]]'' being one of their first releases on the system.<ref>{{cite web|last =Seff|first=Micah|publisher=[[IGN]]|title=Take-Two Grows Hungry for Wii|date=2007-04-10|url= http://uk.wii.ign.com/articles/779/779642p1.html|accessdate=2007-06-18}}</ref> At the same time, criticism of the Wii Remote and the Wii hardware specifications has surfaced. Former GameSpot editor [[Jeff Gerstmann]] stated that the controller's speaker produces low-quality sound,<ref name="Tinny Speaker">{{cite web|last= Gerstmann|first=Jeff|date=2006-11-17|url=http://www.gamespot.com/wii/action/thelegendofzelda/review.html|title=The Legend of Zelda: Twilight Princess|publisher=[[GameSpot]]|accessdate=2007-03-07}}</ref> while [[Factor 5]] President Julian Eggebrecht criticized the hardware audio as being substandard for a console of its generation.<ref name="Rock You">{{cite web|last=Radd| first=David|title=Wii Won't Rock You|date=2006-11-17|publisher=GameDaily BIZ|accessdate=2007-01-31|url= http://biz.gamedaily.com/industry/feature/?id=14501}}</ref> U.K.-based developer [[Free Radical Design]] stated that the Wii hardware lacks the power necessary to run the software it had scheduled for release on other seventh generation consoles.<ref name="Free Radical">{{cite web|url=http://www.frd.co.uk/faq.php?id=3#faq_3|title=Free Radical Design FAQ}} frd.co.uk. Retrieved on [[March 8]] [[2007]].</ref> The online connectivity of the Wii was subject to criticism, as [[Matt Casamassina]] of [[IGN]] compared it to the "entirely unintuitive" service provided for the [[Nintendo DS]].<ref>Casamassina, Matt ([[January 24]] [[2007]]). [http://wii.ign.com/mail/2007-01-24.html N-Query]. [[IGN]]. Retrieved on [[January 27]] [[2007]].</ref> An executive for Frontline Studios expressed that major publishers are wary of releasing exclusive titles for the console due to the perception that third-party companies are not strongly supported by consumers.<ref name="Wary Publishers">{{cite web|last=Martin|first=Matt|title=Publishers wary of creating Nintendo titles, says Wii developer|date=2007-01-24|publisher=[[GamesIndustry.biz]]|accessdate=2007-01-27|url= http://www.gamesindustry.biz/content_page.php?aid=22368 }}</ref> In his [[blog]], [[1UP.com]] editor Jeremy Parish stated that Nintendo was the biggest disappointment for him in 2007. Commenting on the lack of quality third-party support, he stated that "the Wii landscape is bleak. Worse than it was on N64. Worse than on GameCube...the resulting third-party content is overwhelmingly bargain-bin trash."<ref name="JeremyParish2007">{{cite web|last=Parish|first=Jeremy|title=Jeremy's 1UP Blog: -3 of 2007|url=http://www.1up.com/do/blogEntry?bId=8601568&publicUserId=5379721}}</ref> Game designer and ''[[The Sims]]'' creator [[Will Wright (game designer)|Will Wright]] shared his thoughts on the Wii within the context of the current console generation: "The only next gen system I've seen is the Wii – the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement. But the Wii feels like a major jump – not that the graphics are more powerful, but that it hits a completely different demographic."<ref name="wii_next_gen">{{cite news|publisher= Guardian Unlimited|date=2007-10-29|title=Q&A: Will Wright, creator of the Sims|author=Johnson, Bobbie|url= http://www.guardian.co.uk/technology/2007/oct/26/willwright}}</ref> Using the Wii is often seen as being more physically demanding than other game consoles.<ref>{{cite news|url= http://online.wsj.com/public/article/SB116441076273232312-3nPirhZn20_L2P7m_ROtFUkh6yA_20071124.html|title=A Wii Workout: When Videogames Hurt|author=Jamin Warren|date=2006-11-25|publisher=Wall Street Journal|accessdate=2008-01-16}}</ref> Some Wii players have occasionally experienced a form of [[tennis elbow]] referred to as "Wiiitis".<ref>{{cite news|url= http://www.reuters.com/article/technologyNews/idUSN0616721120070606|title=If it's not tennis elbow, it may be "Wiiitis"|date=2007-06-06|publisher=Reuters|accessdate=2008-03-27}}</ref> A study published in the [[British Medical Journal]] states that Wii players use more energy than playing sedentary computer games. It is however indicated that while this energy increase may be beneficial to weight management, it is not an adequate replacement for regular exercise.<ref>{{cite news|url=http://news.bbc.co.uk/2/hi/health/7155342.stm|title=Wii players need to exercise too|publisher=[[BBC News Online]]|date=2007-12-21}}</ref> <!--PLEASE SEE DISCUSSION PAGE ON "SEE ALSO" AND POP CULTURE ITEMS--> ==References== <!-- ---------------------------------------------------------- See http://en.wikipedia.org/wiki/Wikipedia:Footnotes for a discussion of different citation methods and how to generate footnotes using the <ref>, </ref> and <reference/> tags ----------------------------------------------------------- --> {{reflist|colwidth=30em}} ==External links== <!-- ================================================================= --> <!-- Please follow wikipedia policy on external links. --> <!-- That can be found on the page WP:EL. --> <!-- If you have a link that you want added please use the talk page --> <!-- to explain why you feel it should be included in the article. --> <!-- Doing so will let other editors understand what you are doing --> <!-- and will prevent misunderstandings from turning into reverts. --> <!-- Please do not re-add links that have been previously deleted --> <!-- until discussion to re-add them has reached a consensus to do so. --> <!-- Please do not remove links without discussion. --> <!-- ================================================================= --> {{Commonscat|Wii}} {{portalpar|Electronics|Nuvola_apps_ksim.png}} {{portal|Nintendo}} *[http://www.wii.com/ Global and general Wii site] <!--NOTE: Do not add links to this list without first discussing them. --> *{{dmoz|Games/Video_Games/Console_Platforms/Nintendo/Nintendo_Wii|Wii}} {{Wii}} {{Nintendo hardware|Wii}} {{dedicated video game consoles}} [[Category:2006 introductions]] [[Category:Backward compatible video game consoles]] [[Category:Nintendo hardware]] [[Category:Power Architecture]] [[Category:Wii|*]] [[ar:وي]] [[bar:Wii]] [[bs:Wii]] [[bg:Wii]] [[ca:Wii]] [[cs:Wii]] [[da:Wii]] [[de:Wii]] [[et:Wii]] [[es:Wii]] [[eo:Wii]] [[eu:Wii]] [[fa:وی]] [[fr:Wii]] [[ga:Nintendo Wii]] [[gl:Wii]] [[zh-classical:Wii]] [[ko:Wii]] [[hr:Wii]] [[ilo:Wii]] [[id:Wii]] [[is:Wii]] [[it:Wii]] [[he:Wii]] [[la:Wii]] [[lt:Wii]] [[hu:Wii]] [[mk:Wii]] [[ms:Wii]] [[nl:Wii]] [[ja:Wii]] [[no:Wii]] [[nn:Wii]] [[pl:Wii]] [[pt:Nintendo Wii]] [[ro:Wii]] [[qu:Wii]] [[ru:Wii]] [[sco:Wii]] [[sq:Nintendo Wii]] [[simple:Wii]] [[sk:Wii]] [[sl:Nintendo Wii]] [[sr:Wii]] [[fi:Wii]] [[sv:Wii]] [[th:วี (เครื่องเล่นเกม)]] [[tr:Wii]] [[zh-yue:Wii]] [[zh:Wii]]