// OOA_{3^{2r-3}}(4,3^{r}-1,4,3) equivalent to a digital ternary (2r-3,2r+1,3^{r}-1})-net. Reference: Y. Edel, J. Bierbrauer, Construction of digital nets from BCH-Codes, Proceedings of Monte Carlo and Quasi-Monte Carlo Methods, Salzburg 1996, Lecture Notes in Statistics 127 (1997), 221 - 231. 3 // b (base) 7 // numCols 7 // numRows // outDigits= numRows 2187 // numPoints (=b^{numCols}) 26 // dim // 4 // Stregth // in class DigitalNet // genMat[i][j] should be the j-th entry of the i-th row below // 1 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 2 0 0 0 0 0 1 0 0 0 1 0 0 0 2 2 0 0 0 0 0 1 1 1 0 1 0 1 0 0 1 0 0 1 // 2 0 1 0 0 0 0 0 1 2 0 0 0 0 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 0 1 1 2 1 0 0 1 1 1 1 0 1 0 1 0 0 1 0 0 1 // 3 0 0 0 2 0 0 0 0 1 0 1 0 0 0 1 2 0 0 0 0 0 0 2 2 1 0 0 0 2 0 0 1 1 0 0 1 2 2 1 0 1 0 1 0 0 1 0 0 1 // 4 2 1 0 0 0 0 0 1 2 0 2 1 0 0 0 1 0 1 0 0 0 1 0 0 2 0 0 0 1 1 1 0 0 0 0 1 1 1 2 0 1 0 1 0 0 1 0 0 1 // 5 0 2 0 2 0 0 0 2 2 0 1 0 0 0 1 2 0 2 0 0 0 2 2 2 0 0 0 0 0 0 0 1 1 0 0 2 1 1 1 0 1 0 1 0 0 1 0 0 1 // 6 2 1 0 1 0 0 0 1 1 0 1 0 0 0 2 2 0 1 1 0 0 0 0 0 2 0 0 0 1 2 2 0 0 0 0 1 0 0 1 0 1 0 1 0 0 1 0 0 1 // 7 1 1 0 2 0 0 0 1 0 0 2 0 0 0 1 1 0 1 0 0 0 2 1 1 0 0 0 0 0 2 2 2 1 0 0 1 0 0 0 0 1 0 1 0 0 1 0 0 1 // 8 2 2 0 2 0 0 0 2 2 0 0 0 0 0 1 0 0 2 0 0 0 0 1 1 1 0 0 0 2 2 2 2 1 0 0 0 1 1 0 0 1 0 1 0 0 1 0 0 1 // 9 2 0 0 1 0 0 0 0 2 0 1 0 0 0 2 2 0 0 0 0 0 1 1 1 1 0 0 0 2 1 1 2 1 0 0 0 2 2 1 0 1 0 1 0 0 1 0 0 1 // 10 1 1 0 0 0 0 0 1 2 0 1 0 0 0 0 2 0 1 0 0 0 1 2 2 1 0 0 0 2 2 2 1 1 0 0 1 0 0 2 0 1 0 1 0 0 1 0 0 1 // 11 0 1 0 2 0 0 0 1 0 0 1 0 0 0 1 2 0 1 0 0 0 1 1 1 2 0 0 0 1 2 2 2 1 0 0 2 2 2 0 0 1 0 1 0 0 1 0 0 1 // 12 2 1 0 2 0 0 0 1 0 0 0 0 0 0 1 0 0 1 0 0 0 2 1 1 1 0 0 0 2 0 0 2 1 0 0 0 0 0 2 0 1 0 1 0 0 1 0 0 1 // 13 2 0 0 2 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 1 0 1 0 0 1 1 0 0 2 0 0 0 0 0 0 2 1 1 0 0 0 0 1 0 0 1 0 0 1 // 14 2 0 0 0 0 0 0 0 0 0 2 0 0 0 0 1 0 0 0 0 0 1 0 0 0 1 0 0 0 2 2 0 0 0 0 0 1 1 1 0 1 0 1 0 0 1 0 0 1 // 15 0 2 0 0 0 0 0 2 1 0 0 0 0 0 0 0 0 2 0 0 0 0 1 1 0 0 0 0 0 1 1 2 1 0 0 1 1 1 1 0 1 0 1 0 0 1 0 0 1 // 16 0 0 0 1 0 0 0 0 2 0 2 0 0 0 2 1 0 0 0 0 0 0 2 2 1 0 0 0 2 0 0 1 1 0 0 1 2 2 1 0 1 0 1 0 0 1 0 0 1 // 17 1 2 0 0 0 0 0 2 1 0 1 1 0 0 0 2 0 2 0 0 0 1 0 0 2 0 0 0 1 1 1 0 0 0 0 1 1 1 2 0 1 0 1 0 0 1 0 0 1 // 18 0 1 0 1 0 0 0 1 1 0 2 0 0 0 2 1 0 1 0 0 0 2 2 2 0 0 0 0 0 0 0 1 1 0 0 2 1 1 1 0 1 0 1 0 0 1 0 0 1 // 19 1 2 0 2 0 0 0 2 2 0 2 0 0 0 1 1 0 2 1 0 0 0 0 0 2 0 0 0 1 2 2 0 0 0 0 1 0 0 1 0 1 0 1 0 0 1 0 0 1 // 20 2 2 0 1 0 0 0 2 0 0 1 0 0 0 2 2 0 2 0 0 0 2 1 1 0 0 0 0 0 2 2 2 1 0 0 1 0 0 0 0 1 0 1 0 0 1 0 0 1 // 21 1 1 0 1 0 0 0 1 1 0 0 0 0 0 2 0 0 1 0 0 0 0 1 1 1 0 0 0 2 2 2 2 1 0 0 0 1 1 0 0 1 0 1 0 0 1 0 0 1 // 22 1 0 0 2 0 0 0 0 1 0 2 0 0 0 1 1 0 0 0 0 0 1 1 1 1 0 0 0 2 1 1 2 1 0 0 0 2 2 1 0 1 0 1 0 0 1 0 0 1 // 23 2 2 0 0 0 0 0 2 1 0 2 0 0 0 0 1 0 2 0 0 0 1 2 2 1 0 0 0 2 2 2 1 1 0 0 1 0 0 2 0 1 0 1 0 0 1 0 0 1 // 24 0 2 0 1 0 0 0 2 0 0 2 0 0 0 2 1 0 2 0 0 0 1 1 1 2 0 0 0 1 2 2 2 1 0 0 2 2 2 0 0 1 0 1 0 0 1 0 0 1 // 25 1 2 0 1 0 0 0 2 0 0 0 0 0 0 2 0 0 2 0 0 0 2 1 1 1 0 0 0 2 0 0 2 1 0 0 0 0 0 2 0 1 0 1 0 0 1 0 0 1 // 26 1 0 0 1 0 0 0 0 2 0 0 0 0 0 2 0 0 0 0 1 0 1 0 0 1 1 0 0 2 0 0 0 0 0 0 2 1 1 0 0 0 0 1 0 0 1 0 0 1 // end of file